- 07 Apr, 2016 1 commit
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Adam Barth authored
Previously we'd snap to the size of the background widget before resizing to zero. Now we force the background widget to match the size of the dimissable widget at the time it was dismissed. Fixes #3092
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- 01 Apr, 2016 1 commit
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Adam Barth authored
Previously, the Dismissable widget was animating down to zero width off screen. Now, we tell it to skip the resize animation. Fixes #3030
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- 29 Mar, 2016 1 commit
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Adam Barth authored
Adds some names for common FractionalOffset values.
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- 18 Mar, 2016 2 commits
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Hixie authored
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Adam Barth authored
This patch adds a consistent, simple description for the common pattern of having a single child widget.
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- 14 Mar, 2016 1 commit
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Hixie authored
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- 13 Mar, 2016 1 commit
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Adam Barth authored
Removes an LTR bias in DismissDirection. Fixes #2562
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- 12 Mar, 2016 1 commit
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Adam Barth authored
This patch renames StatelessComponent to StatelessWidget and StatefulComponent to StatefulWidget. Fixes #2308
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- 09 Mar, 2016 1 commit
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Hans Muller authored
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- 08 Mar, 2016 1 commit
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Hans Muller authored
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- 07 Mar, 2016 1 commit
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Hans Muller authored
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- 06 Mar, 2016 1 commit
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Ian Hickson authored
This makes WidgetError more like RenderingError, which will aid with https://github.com/flutter/flutter/issues/2356. Fixes https://github.com/flutter/flutter/issues/2443
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- 03 Mar, 2016 1 commit
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Hans Muller authored
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- 25 Feb, 2016 1 commit
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Hixie authored
Refactor Dismissable to not need a SizeObserver and to generally tighten up the code a bit.
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- 14 Feb, 2016 1 commit
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Adam Barth authored
We were using an Offset, which represented pixels/second, but it wasn't clear to clients whether that was pixels/ms. Now we use a Velocity class that is explict about the units. Fixes #1510 Fixes #785
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- 11 Feb, 2016 1 commit
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Ian Hickson authored
Each layer is supposed to reexport the parts of the previous layer that are part of its API. - In painting.dart, export from dart:ui all the Canvas-related APIs that make sense to be used at higher levels, e.g. PaintingStyle. - Delete painting/shadows.dart. It was dead code. - In rendering/object.dart, export all of painting.dart. - In widgets/basic.dart, export all of painting.dart and animation.dart. Some classes in animation/ are renamed to make this less disruptive and confusing to the namespace. - Split out Stocks back into an import model rather than a part model, so that it's easier to manage its dependencies on a per-file basis. - Move Ticker to scheduler library. - Remove as many redundant imports as possible now. - Some minor nit picking cleanup in various files.
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- 20 Jan, 2016 2 commits
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Adam Barth authored
This patch removes Performance and AnimationValue now that we've ported the framework over to AnimationController and Tween. This patch also cleans up the names of the AnimationController classes now that they don't have to avoid conflicts with the old animation API. Specifically, I've made the following renames: * Animated -> Animation * Evaluatable -> Animatable * PerformanceStatus -> AnimationStatus This patch is just renames and moving code around. There aren't any changes in behavior.
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Adam Barth authored
I've left transitions and enter_exit_transition out of this patch, but I've converted the rest.
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- 25 Dec, 2015 1 commit
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Ian Hickson authored
Fixes #173.
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- 24 Dec, 2015 1 commit
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Ian Hickson authored
- Add RenderFractionalTranslation, a render box that does a translation based on a FractionalOffset. - Make FractionalOffset more like Offset - dx/dy instead of x/y - add /, ~/, % - add .zero - Add alongOffset and alongSize to FractionalOffset so that you can easily apply FractionalOffset to Offsets and Sizes. (Better name suggestions welcome.) - Add transformHitTests boolean to RenderTransform (also on RenderFractionalTranslation), and to classes based on it. - Remove the fade from Dismissable. We can add it back using the builder-with-child pattern like Draggable if we need it. See #1003 for tha feature request. - Rename a bunch of variables in dismissable.dart. - Change the test for dismissable to not handle leftwards dismisses one pixel different from rightwards dismisses, and cleaned up the resulting effect on the test (mostly making sure we had the right number of pumps, with comments explaining what each one was). Fixes #174.
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- 10 Dec, 2015 1 commit
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Adam Barth authored
These docs cover some undocumented enums and some of the basic layout widgets.
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- 16 Nov, 2015 1 commit
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Hixie authored
- drag and drop was using the wrong draggables (long press vs short press). - navigation.dart wasn't using material correctly and so was ending up with some red text. - piano wasn't followig our style guide even a little. - date picker was not scrollable.
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- 27 Oct, 2015 2 commits
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Adam Barth authored
Fixes #1807
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Adam Barth authored
We still use special-purpose typedefs in the gesture code for symmetry with other gesture callbacks. Fixes #1827
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- 20 Oct, 2015 2 commits
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Adam Barth authored
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Adam Barth authored
The style we use for callbacks in widgets is "onFoo". These classes were using an order naming convention and just called their callbacks "callback".
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- 10 Oct, 2015 3 commits
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Adam Barth authored
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Adam Barth authored
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Adam Barth authored
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- 09 Oct, 2015 1 commit
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Adam Barth authored
These are now part of material.dart.
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- 08 Oct, 2015 1 commit
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Hans Muller authored
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- 06 Oct, 2015 1 commit
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Adam Barth authored
In the vast majority of cases, folks should be interacting with the Widget rather than its State. Fixes #267
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- 05 Oct, 2015 2 commits
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Adam Barth authored
This patch simplifies AnimationTiming and all the AnimatedValue base classes. Also, make PopupMenu a stateless component because it has no state. Fixes #1168
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Adam Barth authored
Fixes #1170
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- 03 Oct, 2015 1 commit
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Adam Barth authored
We already forced hitting end on 1.0. Fixes #1358
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- 01 Oct, 2015 1 commit
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Adam Barth authored
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- 18 Sep, 2015 1 commit
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Hixie authored
This fixes #1103.
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- 16 Sep, 2015 2 commits
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Adam Barth authored
This fixes an issue in the stocks app in horizontal mode where you could both scroll and drag the drawer at the same time.
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Hixie authored
Move _activeCardDragEndPoint near build() so it's more obvious that it is part of the build state. Make a couple of functions use setState() since they modify variables that are used by build(). Add a more detailed comment to the empty setState() call, since those are dubious in general and need explaining when they occur, lest people start using them as magic incantations to Make Things Work.
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- 11 Sep, 2015 1 commit
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Hans Muller authored
Dismissable now only depends on GestureDetector. Added a unit test that verifies that issue #1068 has been fixed. It's commented out for now. Cleaned up VelocityTracker.cc et al a little.
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