Unverified Commit da8b340c authored by liyuqian's avatar liyuqian Committed by GitHub

Quick fix for shader warm up (#28951)

Fix issues in https://github.com/flutter/flutter/pull/28687
parent 440ce8fd
......@@ -67,8 +67,6 @@ abstract class ShaderWarmUp {
/// Trigger draw operations on a given canvas to warm up GPU shader
/// compilation cache.
///
/// Parameter [image] is to be used for drawImage related operations.
///
/// To decide which draw operations to be added to your custom warm up
/// process, try capture an skp using `flutter screenshot --observatory-
/// port=<port> --type=skia` and analyze it with https://debugger.skia.org.
......@@ -90,7 +88,7 @@ abstract class ShaderWarmUp {
final ui.Picture picture = recorder.endRecording();
final TimelineTask shaderWarmUpTask = TimelineTask();
shaderWarmUpTask.start('Warm-up shader');
picture.toImage(size.width.ceil(), size.height.ceil()).then((ui.Image _) {
picture.toImage(size.width.ceil(), size.height.ceil()).then((ui.Image image) {
shaderWarmUpTask.finish();
});
}
......@@ -184,10 +182,9 @@ class DefaultShaderWarmUp extends ShaderWarmUp {
..layout(const ui.ParagraphConstraints(width: 60.0));
canvas.drawParagraph(paragraph, const ui.Offset(20.0, 20.0));
// Construct an image for drawImage related operations
const int imageWidth = 40;
const int imageHeight = 40;
const int imageWidth = 10;
const int imageHeight = 10;
final Uint8List pixels = Uint8List.fromList(List<int>.generate(
imageWidth * imageHeight * 4,
(int i) => i % 4 < 2 ? 0x00 : 0xFF, // opaque blue
......@@ -201,9 +198,9 @@ class DefaultShaderWarmUp extends ShaderWarmUp {
final ui.Rect srcRect = ui.Rect.fromLTWH(0.0, 0.0, image.width.toDouble(), image.height.toDouble());
canvas.drawImage(image, const ui.Offset(20.0, 20.0), ui.Paint());
canvas.translate(80.0, 0.0);
canvas.drawImageRect(image, srcRect, ui.Rect.fromLTWH(20.0, 20.0, 20.0, 20.0), paints[0]);
canvas.drawImageRect(image, srcRect, ui.Rect.fromLTWH(20.0, 20.0, imageWidth * 0.6, imageWidth * 0.6), paints[0]);
canvas.translate(80.0, 0.0);
canvas.drawImageRect(image, srcRect, ui.Rect.fromLTWH(10.0, 10.0, 60.0, 60.0), paints[0]);
canvas.drawImageRect(image, srcRect, ui.Rect.fromLTWH(10.0, 10.0, imageWidth * 1.5, imageWidth * 1.5), paints[0]);
canvas.restore();
completer.complete();
});
......
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