Unverified Commit 97452d1a authored by Taha Tesser's avatar Taha Tesser Committed by GitHub

`Switch`: Add an interactive example (#103045)

* `Switch`: Add an interactive examples

* Update docs

* Update doc
parent 680a8192
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Flutter code sample for Switch
import 'package:flutter/material.dart';
void main() => runApp(const SwitchApp());
class SwitchApp extends StatelessWidget {
const SwitchApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: const Text('Switch Sample')),
body: const Center(
child: SwitchExample(),
),
),
);
}
}
class SwitchExample extends StatefulWidget {
const SwitchExample({super.key});
@override
State<SwitchExample> createState() => _SwitchExampleState();
}
class _SwitchExampleState extends State<SwitchExample> {
bool light = true;
@override
Widget build(BuildContext context) {
return Switch(
// This bool value toggles the switch.
value: light,
activeColor: Colors.red,
onChanged: (bool value) {
// This is called when the user toggles the switch.
setState(() {
light = value;
});
},
);
}
}
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Flutter code sample for Switch
import 'package:flutter/material.dart';
void main() => runApp(const SwitchApp());
class SwitchApp extends StatelessWidget {
const SwitchApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: const Text('Switch Sample')),
body: const Center(
child: SwitchExample(),
),
),
);
}
}
class SwitchExample extends StatefulWidget {
const SwitchExample({super.key});
@override
State<SwitchExample> createState() => _SwitchExampleState();
}
class _SwitchExampleState extends State<SwitchExample> {
bool light = true;
@override
Widget build(BuildContext context) {
final MaterialStateProperty<Color?> trackColor = MaterialStateProperty.resolveWith<Color?>(
(Set<MaterialState> states) {
// Track color when the switch is selected.
if (states.contains(MaterialState.selected)) {
return Colors.amber;
}
// Otherwise return null to set default track color
// for remaining states such as when the switch is
// hovered, focused, or disabled.
return null;
},
);
final MaterialStateProperty<Color?> overlayColor = MaterialStateProperty.resolveWith<Color?>(
(Set<MaterialState> states) {
// Material color when switch is selected.
if (states.contains(MaterialState.selected)) {
return Colors.amber.withOpacity(0.54);
}
// Material color when switch is disabled.
if (states.contains(MaterialState.disabled)) {
return Colors.grey.shade400;
}
// Otherwise return null to set default material color
// for remaining states such as when the switch is
// hovered, or focused.
return null;
},
);
return Switch(
// This bool value toggles the switch.
value: light,
overlayColor: overlayColor,
trackColor: trackColor,
thumbColor: MaterialStateProperty.all<Color>(Colors.black),
onChanged: (bool value) {
// This is called when the user toggles the switch.
setState(() {
light = value;
});
},
);
}
}
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
import 'package:flutter_api_samples/material/switch/switch.0.dart' as example;
import 'package:flutter_test/flutter_test.dart';
void main() {
testWidgets('Can toggle switch', (WidgetTester tester) async {
await tester.pumpWidget(
const example.SwitchApp(),
);
final Finder switchFinder = find.byType(Switch);
Switch materialSwitch = tester.widget<Switch>(switchFinder);
expect(materialSwitch.value, true);
await tester.tap(switchFinder);
await tester.pumpAndSettle();
materialSwitch = tester.widget<Switch>(switchFinder);
expect(materialSwitch.value, false);
});
}
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
import 'package:flutter_api_samples/material/switch/switch.0.dart' as example;
import 'package:flutter_test/flutter_test.dart';
void main() {
testWidgets('Can toggle switch', (WidgetTester tester) async {
await tester.pumpWidget(
const example.SwitchApp(),
);
final Finder switchFinder = find.byType(Switch);
Switch materialSwitch = tester.widget<Switch>(switchFinder);
expect(materialSwitch.value, true);
await tester.tap(switchFinder);
await tester.pumpAndSettle();
materialSwitch = tester.widget<Switch>(switchFinder);
expect(materialSwitch.value, false);
});
}
...@@ -44,6 +44,20 @@ enum _SwitchType { material, adaptive } ...@@ -44,6 +44,20 @@ enum _SwitchType { material, adaptive }
/// ///
/// Requires one of its ancestors to be a [Material] widget. /// Requires one of its ancestors to be a [Material] widget.
/// ///
/// {@tool dartpad}
/// This example shows a toggleable [Switch]. When the thumb slides to the other
/// side of the track, the switch is toggled between on/off.
///
/// ** See code in examples/api/lib/material/switch/switch.0.dart **
/// {@end-tool}
///
/// {@tool dartpad}
/// This example shows how to customize [Switch] using [MaterialStateProperty]
/// switch properties.
///
/// ** See code in examples/api/lib/material/switch/switch.1.dart **
/// {@end-tool}
///
/// See also: /// See also:
/// ///
/// * [SwitchListTile], which combines this widget with a [ListTile] so that /// * [SwitchListTile], which combines this widget with a [ListTile] so that
...@@ -51,6 +65,8 @@ enum _SwitchType { material, adaptive } ...@@ -51,6 +65,8 @@ enum _SwitchType { material, adaptive }
/// * [Checkbox], another widget with similar semantics. /// * [Checkbox], another widget with similar semantics.
/// * [Radio], for selecting among a set of explicit values. /// * [Radio], for selecting among a set of explicit values.
/// * [Slider], for selecting a value in a range. /// * [Slider], for selecting a value in a range.
/// * [MaterialStateProperty], an interface for objects that "resolve" to
/// different values depending on a widget's material state.
/// * <https://material.io/design/components/selection-controls.html#switches> /// * <https://material.io/design/components/selection-controls.html#switches>
class Switch extends StatelessWidget { class Switch extends StatelessWidget {
/// Creates a Material Design switch. /// Creates a Material Design switch.
......
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