Commit 8cbeb2e9 authored by Chinmay Garde's avatar Chinmay Garde

Merge pull request #2916 from chinmaygarde/master

Add: flutter build ios [--[no-]simulator]
parents 9802ee18 66e10061
......@@ -8,12 +8,14 @@ import 'dart:io';
import '../globals.dart';
import '../runner/flutter_command.dart';
import 'build_apk.dart';
import 'build_ios.dart';
import 'build_flx.dart';
class BuildCommand extends FlutterCommand {
BuildCommand() {
addSubcommand(new BuildApkCommand());
addSubcommand(new BuildCleanCommand());
addSubcommand(new BuildIOSCommand());
addSubcommand(new BuildFlxCommand());
}
......
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'dart:io';
import '../application_package.dart';
import '../build_configuration.dart';
import '../globals.dart';
import '../ios/mac.dart';
import '../runner/flutter_command.dart';
import 'package:path/path.dart' as path;
class BuildIOSCommand extends FlutterCommand {
BuildIOSCommand() {
argParser.addFlag('simulator', help: 'Build for the iOS simulator instead of the device');
}
@override
final String name = 'ios';
@override
final String description = 'Build an iOS application bundle (Mac OSX host only).';
@override
Future<int> runInProject() async {
if (getCurrentHostPlatform() != HostPlatform.mac) {
printError('Building for iOS is only supported on the Mac.');
return 1;
}
printTrace('Ensuring toolchains are up to date.');
await Future.wait([
downloadToolchain(),
downloadApplicationPackages(),
], eagerError: true);
IOSApp app = applicationPackages.iOS;
if (app == null) {
printError('Application not configured for iOS');
return 1;
}
bool forSimulator = argResults['simulator'];
String logTarget = forSimulator ? "simulator" : "device";
printStatus('Building the application for $logTarget.');
Directory buildDir = new Directory(path.join('build', 'ios_$logTarget'));
if (!buildDir.existsSync())
await buildDir.create();
bool result = await buildIOSXcodeProject(app,
buildForDevice: !forSimulator, buildDirectory: buildDir);
if (!result) {
printError('Encountered error while building for $logTarget.');
return 1;
}
printStatus('Built in ${buildDir.path}.');
return 0;
}
}
......@@ -89,7 +89,8 @@ bool _xcodeVersionCheckValid(int major, int minor) {
return false;
}
Future<bool> buildIOSXcodeProject(ApplicationPackage app, { bool buildForDevice }) async {
Future<bool> buildIOSXcodeProject(ApplicationPackage app,
{ bool buildForDevice, Directory buildDirectory }) async {
String flutterProjectPath = Directory.current.path;
if (xcodeProjectRequiresUpdate()) {
......@@ -114,9 +115,23 @@ Future<bool> buildIOSXcodeProject(ApplicationPackage app, { bool buildForDevice
await _addServicesToBundle(new Directory(app.localPath));
List<String> commands = <String>[
'/usr/bin/env', 'xcrun', 'xcodebuild', '-target', 'Runner', '-configuration', 'Release'
'/usr/bin/env',
'xcrun',
'xcodebuild',
'-target', 'Runner',
'-configuration', 'Release',
'ONLY_ACTIVE_ARCH=YES',
];
if (buildDirectory != null) {
if (!buildDirectory.existsSync()) {
printError('The specified build directory ${buildDirectory.path} does not exist');
return false;
}
commands.add('TARGET_BUILD_DIR=${buildDirectory.absolute.path}');
}
if (buildForDevice) {
commands.addAll(<String>['-sdk', 'iphoneos', '-arch', 'arm64']);
} else {
......
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