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abdullh.alsoleman
Front-End
Commits
7c5092f7
Commit
7c5092f7
authored
Oct 13, 2015
by
Viktor Lidholt
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Adds support for dampening on weld physics joints in sprites
parent
106d3c4b
Changes
1
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1 changed file
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12 additions
and
5 deletions
+12
-5
physics_joint.dart
packages/flutter_sprites/lib/physics_joint.dart
+12
-5
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packages/flutter_sprites/lib/physics_joint.dart
View file @
7c5092f7
...
...
@@ -64,7 +64,7 @@ class PhysicsJointRevolute extends PhysicsJoint {
PhysicsJointRevolute
(
PhysicsBody
bodyA
,
PhysicsBody
bodyB
,
this
.
worldAnchor
,
{
this
.
_
worldAnchor
,
{
this
.
lowerAngle
:
0.0
,
this
.
upperAngle
:
0.0
,
this
.
enableLimit
:
false
,
...
...
@@ -73,7 +73,7 @@ class PhysicsJointRevolute extends PhysicsJoint {
_completeCreation
();
}
final
Point
worldAnchor
;
final
Point
_
worldAnchor
;
final
double
lowerAngle
;
final
double
upperAngle
;
final
bool
enableLimit
;
...
...
@@ -81,8 +81,8 @@ class PhysicsJointRevolute extends PhysicsJoint {
box2d
.
Joint
_createB2Joint
(
PhysicsNode
physicsNode
)
{
// Create Joint Definition
Vector2
vecAnchor
=
new
Vector2
(
worldAnchor
.
x
/
physicsNode
.
b2WorldToNodeConversionFactor
,
worldAnchor
.
y
/
physicsNode
.
b2WorldToNodeConversionFactor
_
worldAnchor
.
x
/
physicsNode
.
b2WorldToNodeConversionFactor
,
_
worldAnchor
.
y
/
physicsNode
.
b2WorldToNodeConversionFactor
);
box2d
.
RevoluteJointDef
b2Def
=
new
box2d
.
RevoluteJointDef
();
...
...
@@ -120,12 +120,17 @@ class PhysicsJointWeld extends PhysicsJoint {
PhysicsJointWeld
(
PhysicsBody
bodyA
,
PhysicsBody
bodyB
,
{
double
breakingForce
double
breakingForce
,
this
.
dampening
:
0.0
,
this
.
frequency
:
0.0
}
)
:
super
(
bodyA
,
bodyB
,
breakingForce
)
{
_completeCreation
();
}
final
double
dampening
;
final
double
frequency
;
box2d
.
Joint
_createB2Joint
(
PhysicsNode
physicsNode
)
{
box2d
.
WeldJointDef
b2Def
=
new
box2d
.
WeldJointDef
();
Vector2
middle
=
new
Vector2
(
...
...
@@ -133,6 +138,8 @@ class PhysicsJointWeld extends PhysicsJoint {
(
bodyA
.
_body
.
position
.
y
+
bodyB
.
_body
.
position
.
y
)
/
2.0
);
b2Def
.
initialize
(
bodyA
.
_body
,
bodyB
.
_body
,
middle
);
b2Def
.
dampingRatio
=
dampening
;
b2Def
.
frequencyHz
=
frequency
;
return
physicsNode
.
b2World
.
createJoint
(
b2Def
);
}
}
...
...
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