Unverified Commit 59bfab15 authored by Michael Goderbauer's avatar Michael Goderbauer Committed by GitHub

Reland "Call mark* methods before attaching child (#25239)" (#25395)

This reverts commit ea7d086e.

The revert did not fix the flakiness.
parent d1deb32f
......@@ -1138,10 +1138,10 @@ abstract class RenderObject extends AbstractNode with DiagnosticableTreeMixin im
assert(_debugCanPerformMutations);
assert(child != null);
setupParentData(child);
super.adoptChild(child);
markNeedsLayout();
markNeedsCompositingBitsUpdate();
markNeedsSemanticsUpdate();
super.adoptChild(child);
}
/// Called by subclasses when they decide a render object is no longer a child.
......@@ -1830,6 +1830,9 @@ abstract class RenderObject extends AbstractNode with DiagnosticableTreeMixin im
bool _needsCompositingBitsUpdate = false; // set to true when a child is added
/// Mark the compositing state for this render object as dirty.
///
/// This is called to indicate that the value for [needsCompositing] needs to
/// be recomputed during the next [flushCompositingBits] engine phase.
///
/// When the subtree is mutated, we need to recompute our
/// [needsCompositing] bit, and some of our ancestors need to do the
/// same (in case ours changed in a way that will change theirs). To
......@@ -1867,6 +1870,9 @@ abstract class RenderObject extends AbstractNode with DiagnosticableTreeMixin im
bool _needsCompositing; // initialised in the constructor
/// Whether we or one of our descendants has a compositing layer.
///
/// If this node needs compositing as indicated by this bit, then all ancestor
/// nodes will also need compositing.
///
/// Only legal to call after [PipelineOwner.flushLayout] and
/// [PipelineOwner.flushCompositingBits] have been called.
bool get needsCompositing {
......
......@@ -34,4 +34,21 @@ void main() {
c.opacity = 0.7;
pumpFrame(phase: EnginePhase.flushSemantics);
});
test('Repaint boundary can get new parent after markNeedsCompositingBitsUpdate', () {
// Regression test for https://github.com/flutter/flutter/issues/24029.
final RenderRepaintBoundary repaintBoundary = RenderRepaintBoundary();
layout(repaintBoundary, phase: EnginePhase.flushSemantics);
repaintBoundary.markNeedsCompositingBitsUpdate();
renderer.renderView.child = null;
final RenderPadding padding = RenderPadding(
padding: const EdgeInsets.all(50),
);
renderer.renderView.child = padding;
padding.child = repaintBoundary;
pumpFrame(phase: EnginePhase.flushSemantics);
});
}
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