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abdullh.alsoleman
Front-End
Commits
52c1fe51
Commit
52c1fe51
authored
Oct 14, 2015
by
Kris Giesing
Browse files
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Refactor to move conversion into the binding class
parent
02843214
Changes
2
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2 changed files
with
100 additions
and
82 deletions
+100
-82
events.dart
packages/flutter/lib/src/gestures/events.dart
+2
-60
binding.dart
packages/flutter/lib/src/rendering/binding.dart
+98
-22
No files found.
packages/flutter/lib/src/gestures/events.dart
View file @
52c1fe51
...
@@ -2,25 +2,14 @@
...
@@ -2,25 +2,14 @@
// Use of this source code is governed by a BSD-style license that can be
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// found in the LICENSE file.
import
'dart:ui'
as
ui
;
/// Base class for input events.
/// Base class for input events.
class
InputEvent
{
class
InputEvent
{
const
InputEvent
({
this
.
type
,
this
.
timeStamp
:
0.0
});
const
InputEvent
({
this
.
type
,
this
.
timeStamp
:
0.0
});
factory
InputEvent
.
fromUiEvent
(
ui
.
Event
event
)
{
if
(
event
is
ui
.
PointerEvent
)
return
new
PointerInputEvent
.
fromUiEvent
(
event
);
// Default event
return
new
InputEvent
(
type:
event
.
type
,
timeStamp:
event
.
timeStamp
);
}
final
String
type
;
final
String
type
;
// TODO: Should timeStamp be a DateTime object instead of double?
// Some client code (e.g. drag.dart) does math on the time stamp.
final
double
timeStamp
;
final
double
timeStamp
;
}
}
...
@@ -55,53 +44,6 @@ class PointerInputEvent extends InputEvent {
...
@@ -55,53 +44,6 @@ class PointerInputEvent extends InputEvent {
this
.
tilt
this
.
tilt
})
:
super
(
type:
type
,
timeStamp:
timeStamp
);
})
:
super
(
type:
type
,
timeStamp:
timeStamp
);
factory
PointerInputEvent
.
fromUiEvent
(
ui
.
PointerEvent
event
)
{
PointerInputEvent
result
=
new
PointerInputEvent
(
type:
event
.
type
,
timeStamp:
event
.
timeStamp
,
pointer:
_getPointerValue
(
event
.
type
,
event
.
pointer
),
kind:
event
.
kind
,
x:
event
.
x
,
y:
event
.
y
,
dx:
event
.
dx
,
dy:
event
.
dy
,
buttons:
event
.
buttons
,
down:
event
.
down
,
primary:
event
.
primary
,
obscured:
event
.
obscured
,
pressure:
event
.
pressure
,
pressureMin:
event
.
pressureMin
,
pressureMax:
event
.
pressureMax
,
distance:
event
.
distance
,
distanceMin:
event
.
distanceMin
,
distanceMax:
event
.
distanceMax
,
radiusMajor:
event
.
radiusMajor
,
radiusMinor:
event
.
radiusMinor
,
radiusMin:
event
.
radiusMin
,
radiusMax:
event
.
radiusMax
,
orientation:
event
.
orientation
,
tilt:
event
.
tilt
);
return
result
;
}
// Map actual input pointer value to a unique value
// Since events are serialized we can just use a counter
static
Map
<
int
,
int
>
_pointerMap
=
new
Map
<
int
,
int
>();
static
int
_pointerCount
=
0
;
static
int
_getPointerValue
(
String
eventType
,
int
pointer
)
{
int
result
;
if
(
eventType
==
'pointerdown'
)
{
result
=
pointer
;
_pointerMap
[
pointer
]
=
_pointerCount
;
_pointerCount
++;
}
else
{
result
=
_pointerMap
[
pointer
];
}
return
result
;
}
final
int
pointer
;
final
int
pointer
;
final
String
kind
;
final
String
kind
;
final
double
x
;
final
double
x
;
...
...
packages/flutter/lib/src/rendering/binding.dart
View file @
52c1fe51
...
@@ -23,12 +23,6 @@ int _hammingWeight(int value) {
...
@@ -23,12 +23,6 @@ int _hammingWeight(int value) {
return
weight
;
return
weight
;
}
}
class
_PointerState
{
_PointerState
({
this
.
result
,
this
.
lastPosition
});
HitTestResult
result
;
Point
lastPosition
;
}
typedef
void
EventListener
(
InputEvent
event
);
typedef
void
EventListener
(
InputEvent
event
);
/// A hit test entry used by [FlutterBinding]
/// A hit test entry used by [FlutterBinding]
...
@@ -39,6 +33,93 @@ class BindingHitTestEntry extends HitTestEntry {
...
@@ -39,6 +33,93 @@ class BindingHitTestEntry extends HitTestEntry {
final
HitTestResult
result
;
final
HitTestResult
result
;
}
}
/// State used in converting ui.Event to InputEvent
class
_PointerState
{
_PointerState
({
this
.
pointer
,
this
.
lastPosition
});
int
pointer
;
Point
lastPosition
;
}
class
_UiEventConverter
{
static
InputEvent
convert
(
ui
.
Event
event
)
{
if
(
event
is
ui
.
PointerEvent
)
return
convertPointerEvent
(
event
);
// Default event
return
new
InputEvent
(
type:
event
.
type
,
timeStamp:
event
.
timeStamp
);
}
// Map actual input pointer value to a unique value
// Since events are serialized we can just use a counter
static
Map
<
int
,
_PointerState
>
_stateForPointer
=
new
Map
<
int
,
_PointerState
>();
static
int
_pointerCount
=
0
;
static
PointerInputEvent
convertPointerEvent
(
ui
.
PointerEvent
event
)
{
Point
position
=
new
Point
(
event
.
x
,
event
.
y
);
_PointerState
state
=
_stateForPointer
[
event
.
pointer
];
double
dx
,
dy
;
switch
(
event
.
type
)
{
case
'pointerdown'
:
if
(
state
==
null
)
{
state
=
new
_PointerState
(
lastPosition:
position
);
_stateForPointer
[
event
.
pointer
]
=
state
;
}
state
.
pointer
=
_pointerCount
;
_pointerCount
++;
break
;
case
'pointermove'
:
// state == null means the pointer is hovering
if
(
state
!=
null
)
{
dx
=
position
.
x
-
state
.
lastPosition
.
x
;
dy
=
position
.
y
-
state
.
lastPosition
.
y
;
state
.
lastPosition
=
position
;
}
break
;
case
'pointerup'
:
case
'pointercancel'
:
// state == null indicates spurious events
if
(
state
!=
null
)
{
// Only remove the pointer state when the last button has been released.
if
(
_hammingWeight
(
event
.
buttons
)
<=
1
)
_stateForPointer
.
remove
(
event
.
pointer
);
}
break
;
}
return
new
PointerInputEvent
(
type:
event
.
type
,
timeStamp:
event
.
timeStamp
,
pointer:
state
.
pointer
,
kind:
event
.
kind
,
x:
event
.
x
,
y:
event
.
y
,
dx:
dx
,
dy:
dy
,
buttons:
event
.
buttons
,
down:
event
.
down
,
primary:
event
.
primary
,
obscured:
event
.
obscured
,
pressure:
event
.
pressure
,
pressureMin:
event
.
pressureMin
,
pressureMax:
event
.
pressureMax
,
distance:
event
.
distance
,
distanceMin:
event
.
distanceMin
,
distanceMax:
event
.
distanceMax
,
radiusMajor:
event
.
radiusMajor
,
radiusMinor:
event
.
radiusMinor
,
radiusMin:
event
.
radiusMin
,
radiusMax:
event
.
radiusMax
,
orientation:
event
.
orientation
,
tilt:
event
.
tilt
);
}
}
/// The glue between the render tree and the Flutter engine
/// The glue between the render tree and the Flutter engine
class
FlutterBinding
extends
HitTestTarget
{
class
FlutterBinding
extends
HitTestTarget
{
...
@@ -95,7 +176,7 @@ class FlutterBinding extends HitTestTarget {
...
@@ -95,7 +176,7 @@ class FlutterBinding extends HitTestTarget {
bool
removeEventListener
(
EventListener
listener
)
=>
_eventListeners
.
remove
(
listener
);
bool
removeEventListener
(
EventListener
listener
)
=>
_eventListeners
.
remove
(
listener
);
void
_handleEvent
(
ui
.
Event
event
)
{
void
_handleEvent
(
ui
.
Event
event
)
{
InputEvent
ourEvent
=
new
InputEvent
.
fromUiEven
t
(
event
);
InputEvent
ourEvent
=
_UiEventConverter
.
conver
t
(
event
);
if
(
ourEvent
is
PointerInputEvent
)
{
if
(
ourEvent
is
PointerInputEvent
)
{
_handlePointerInputEvent
(
ourEvent
);
_handlePointerInputEvent
(
ourEvent
);
}
else
{
}
else
{
...
@@ -110,41 +191,36 @@ class FlutterBinding extends HitTestTarget {
...
@@ -110,41 +191,36 @@ class FlutterBinding extends HitTestTarget {
/// State for all pointers which are currently down.
/// State for all pointers which are currently down.
/// We do not track the state of hovering pointers because we need
/// We do not track the state of hovering pointers because we need
/// to hit-test them on each movement.
/// to hit-test them on each movement.
Map
<
int
,
_PointerState
>
_stateForPointer
=
new
Map
<
int
,
_PointerState
>();
Map
<
int
,
HitTestResult
>
_resultForPointer
=
new
Map
<
int
,
HitTestResult
>();
void
_handlePointerInputEvent
(
PointerInputEvent
event
)
{
void
_handlePointerInputEvent
(
PointerInputEvent
event
)
{
Point
position
=
new
Point
(
event
.
x
,
event
.
y
);
HitTestResult
result
=
_resultForPointer
[
event
.
pointer
];
_PointerState
state
=
_stateForPointer
[
event
.
pointer
];
switch
(
event
.
type
)
{
switch
(
event
.
type
)
{
case
'pointerdown'
:
case
'pointerdown'
:
if
(
state
==
null
)
{
if
(
result
==
null
)
{
state
=
new
_PointerState
(
result:
hitTest
(
position
),
lastPosition:
position
);
result
=
hitTest
(
new
Point
(
event
.
x
,
event
.
y
)
);
_
stateForPointer
[
event
.
pointer
]
=
state
;
_
resultForPointer
[
event
.
pointer
]
=
result
;
}
}
break
;
break
;
case
'pointermove'
:
case
'pointermove'
:
if
(
state
==
null
)
{
if
(
result
==
null
)
{
// The pointer is hovering, ignore it for now since we don't
// The pointer is hovering, ignore it for now since we don't
// know what to do with it yet.
// know what to do with it yet.
return
;
return
;
}
}
event
.
dx
=
position
.
x
-
state
.
lastPosition
.
x
;
event
.
dy
=
position
.
y
-
state
.
lastPosition
.
y
;
state
.
lastPosition
=
position
;
break
;
break
;
case
'pointerup'
:
case
'pointerup'
:
case
'pointercancel'
:
case
'pointercancel'
:
if
(
state
==
null
)
{
if
(
result
==
null
)
{
// This seems to be a spurious event. Ignore it.
// This seems to be a spurious event. Ignore it.
return
;
return
;
}
}
// Only remove the
pointer state
when the last button has been released.
// Only remove the
hit test result
when the last button has been released.
if
(
_hammingWeight
(
event
.
buttons
)
<=
1
)
if
(
_hammingWeight
(
event
.
buttons
)
<=
1
)
_
state
ForPointer
.
remove
(
event
.
pointer
);
_
result
ForPointer
.
remove
(
event
.
pointer
);
break
;
break
;
}
}
dispatchEvent
(
event
,
state
.
result
);
dispatchEvent
(
event
,
result
);
}
}
/// Determine which [HitTestTarget] objects are located at a given position
/// Determine which [HitTestTarget] objects are located at a given position
...
...
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