Unverified Commit 3acc2785 authored by Ian Hickson's avatar Ian Hickson Committed by GitHub

Documentation regarding tap gesture callbacks (#20647)

parent 9118d3d7
......@@ -92,7 +92,7 @@ class _GestureArena {
}
}
/// The first member to accept or the last member to not to reject wins.
/// The first member to accept or the last member to not reject wins.
///
/// See [https://flutter.io/gestures/#gesture-disambiguation] for more
/// information about the role this class plays in the gesture system.
......
......@@ -10,6 +10,11 @@ import 'events.dart';
import 'recognizer.dart';
/// Details for [GestureTapDownCallback], such as position.
///
/// See also:
///
/// * [GestureDetector.onTapDown], which receives this information.
/// * [TapGestureRecognizer], which passes this information to one of its callbacks.
class TapDownDetails {
/// Creates details for a [GestureTapDownCallback].
///
......@@ -26,9 +31,19 @@ class TapDownDetails {
///
/// The position at which the pointer contacted the screen is available in the
/// `details`.
///
/// See also:
///
/// * [GestureDetector.onTapDown], which matches this signature.
/// * [TapGestureRecognizer], which uses this signature in one of its callbacks.
typedef void GestureTapDownCallback(TapDownDetails details);
/// Details for [GestureTapUpCallback], such as position.
///
/// See also:
///
/// * [GestureDetector.onTapUp], which receives this information.
/// * [TapGestureRecognizer], which passes this information to one of its callbacks.
class TapUpDetails {
/// Creates details for a [GestureTapUpCallback].
///
......@@ -45,24 +60,53 @@ class TapUpDetails {
///
/// The position at which the pointer stopped contacting the screen is available
/// in the `details`.
///
/// See also:
///
/// * [GestureDetector.onTapUp], which matches this signature.
/// * [TapGestureRecognizer], which uses this signature in one of its callbacks.
typedef void GestureTapUpCallback(TapUpDetails details);
/// Signature for when a tap has occurred.
///
/// See also:
///
/// * [GestureDetector.onTap], which matches this signature.
/// * [TapGestureRecognizer], which uses this signature in one of its callbacks.
typedef void GestureTapCallback();
/// Signature for when the pointer that previously triggered a
/// [GestureTapDownCallback] will not end up causing a tap.
///
/// See also:
///
/// * [GestureDetector.onTapCancel], which matches this signature.
/// * [TapGestureRecognizer], which uses this signature in one of its callbacks.
typedef void GestureTapCancelCallback();
/// Recognizes taps.
///
/// Gesture recognizers take part in gesture arenas to enable potential gestures
/// to be disambiguated from each other. This process is managed by a
/// [GestureArenaManager] (q.v.).
///
/// [TapGestureRecognizer] considers all the pointers involved in the pointer
/// event sequence as contributing to one gesture. For this reason, extra
/// pointer interactions during a tap sequence are not recognized as additional
/// taps. For example, down-1, down-2, up-1, up-2 produces only one tap on up-1.
///
/// The lifecycle of events for a tap gesture is as follows:
///
/// * [onTapDown], which triggers after a short timeout ([deadline]) even if the
/// gesture has not won its arena yet.
/// * [onTapUp] and [onTap], which trigger when the pointer is released if the
/// gesture wins the arena.
/// * [onTapCancel], which triggers instead of [onTapUp] and [onTap] in the case
/// of the gesture not winning the arena.
///
/// See also:
///
/// * [GestureDetector.onTap], which uses this recognizer.
/// * [MultiTapGestureRecognizer]
class TapGestureRecognizer extends PrimaryPointerGestureRecognizer {
/// Creates a tap gesture recognizer.
......@@ -70,17 +114,54 @@ class TapGestureRecognizer extends PrimaryPointerGestureRecognizer {
/// A pointer that might cause a tap has contacted the screen at a particular
/// location.
///
/// This triggers before the gesture has won the arena, after a short timeout
/// ([deadline]).
///
/// If the gesture doesn't win the arena, [onTapCancel] is called next.
/// Otherwise, [onTapUp] is called next.
///
/// See also:
///
/// * [GestureDetector.onTapDown], which exposes this callback.
GestureTapDownCallback onTapDown;
/// A pointer that will trigger a tap has stopped contacting the screen at a
/// particular location.
///
/// This triggers once the gesture has won the arena, immediately before
/// [onTap].
///
/// If the gesture doesn't win the arena, [onTapCancel] is called instead.
///
/// See also:
///
/// * [GestureDetector.onTapUp], which exposes this callback.
/// * [TapUpDetails], which is passed as an argument to this callback.
GestureTapUpCallback onTapUp;
/// A tap has occurred.
///
/// This triggers once the gesture has won the arena, immediately after
/// [onTapUp].
///
/// If the gesture doesn't win the arena, [onTapCancel] is called instead.
///
/// See also:
///
/// * [GestureDetector.onTap], which exposes this callback.
GestureTapCallback onTap;
/// The pointer that previously triggered [onTapDown] will not end up causing
/// a tap.
///
/// This triggers if the gesture loses the arena.
///
/// If the gesture wins the arena, [onTapUp] and [onTap] are called instead.
///
/// See also:
///
/// * [GestureDetector.onTapCancel], which exposes this callback.
GestureTapCancelCallback onTapCancel;
bool _sentTapDown = false;
......
......@@ -203,17 +203,35 @@ class GestureDetector extends StatelessWidget {
/// A pointer that might cause a tap has contacted the screen at a particular
/// location.
///
/// This is called after a short timeout, even if the winning gesture has not
/// yet been selected. If the tap gesture wins, [onTapUp] will be called,
/// otherwise [onTapCancel] will be called.
final GestureTapDownCallback onTapDown;
/// A pointer that will trigger a tap has stopped contacting the screen at a
/// particular location.
///
/// This triggers immediately before [onTap] in the case of the tap gesture
/// winning. If the tap gesture did not win, [onTapCancel] is called instead.
final GestureTapUpCallback onTapUp;
/// A tap has occurred.
///
/// This triggers when the tap gesture wins. If the tap gesture did not win,
/// [onTapCancel] is called instead.
///
/// See also:
///
/// * [onTapUp], which is called at the same time but includes details
/// regarding the pointer position.
final GestureTapCallback onTap;
/// The pointer that previously triggered [onTapDown] will not end up causing
/// a tap.
///
/// This is called after [onTapDown], and instead of [onTapUp] and [onTap], if
/// the tap gesture did not win.
final GestureTapCancelCallback onTapCancel;
/// The user has tapped the screen at the same location twice in quick
......
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