Commit 37086673 authored by Viktor Lidholt's avatar Viktor Lidholt

Fixes sprite physics to work correctly with the node graph

Teleportation for physics bodies works again
parent 545db87a
......@@ -47,12 +47,17 @@ main() async {
class TestBed extends NodeWithSize {
Sprite _obstacle;
PhysicsWorld _physicsNode;
PhysicsWorld _world;
PhysicsGroup _group;
PhysicsGroup _group2;
TestBed() : super(new Size(1024.0, 1024.0)) {
_physicsNode = new PhysicsWorld(new Offset(0.0, 100.0));
PhysicsGroup group = new PhysicsGroup();
_physicsNode.addChild(group);
_world = new PhysicsWorld(new Offset(0.0, 100.0));
_group = new PhysicsGroup();
_group2 = new PhysicsGroup();
_group2.position = new Point(50.0, 50.0);
_world.addChild(_group);
_world.addChild(_group2);
_obstacle = new Sprite(_spriteSheet["ship.png"]);
_obstacle.position = new Point(512.0, 800.0);
......@@ -64,23 +69,17 @@ class TestBed extends NodeWithSize {
friction: 0.5,
tag: "obstacle"
);
group.addChild(_obstacle);
_physicsNode.addContactCallback(myCallback, "obstacle", "ship", PhysicsContactType.begin);
_group.addChild(_obstacle);
_world.addContactCallback(myCallback, "obstacle", "ship", PhysicsContactType.begin);
// Animate obstacle
// Animate group
ActionSequence seq = new ActionSequence([
new ActionTween((a) => _obstacle.position = a, new Point(256.0, 800.0), new Point(768.0, 800.0), 1.0, Curves.easeInOut),
new ActionTween((a) => _obstacle.position = a, new Point(768.0, 800.0), new Point(256.0, 800.0), 1.0, Curves.easeInOut)
new ActionTween((a) => _group.position = a, new Point(-256.0, 0.0), new Point(256.0, 0.0), 1.0, Curves.easeInOut),
new ActionTween((a) => _group.position = a, new Point(256.0, 0.0), new Point(-256.0, 0.0), 1.0, Curves.easeInOut)
]);
_obstacle.actions.run(new ActionRepeatForever(seq));
_group.actions.run(new ActionRepeatForever(seq));
seq = new ActionSequence([
new ActionTween((a) => _obstacle.scale = a, 1.0, 2.0, 2.0, Curves.easeInOut),
new ActionTween((a) => _obstacle.scale = a, 2.0, 1.0, 2.0, Curves.easeInOut)
]);
_obstacle.actions.run(new ActionRepeatForever(seq));
addChild(_physicsNode);
addChild(_world);
userInteractionEnabled = true;
}
......@@ -93,35 +92,36 @@ class TestBed extends NodeWithSize {
if (event.type == "pointerdown") {
Point pos = convertPointToNodeSpace(event.boxPosition);
print("ADDING SHIPS");
PhysicsGroup group = new PhysicsGroup();
group.position = pos;
group.rotation = 10.0;
group.scale = 0.5;
_world.addChild(group);
Sprite shipA;
shipA = new Sprite(_spriteSheet["ship.png"]);
shipA.opacity = 0.3;
shipA.position = new Point(pos.x - 40.0, pos.y);
shipA.position = new Point(-40.0, 0.0);
shipA.size = new Size(64.0, 64.0);
shipA.physicsBody = new PhysicsBody(new PhysicsShapeCircle(Point.origin, 32.0),
friction: 0.5,
restitution: 0.5,
tag: "ship"
);
_physicsNode.addChild(shipA);
shipA.physicsBody.applyLinearImpulse(
new Offset(randomSignedDouble() * 5000.0, randomSignedDouble() * 5000.0),
shipA.position
);
group.addChild(shipA);
Sprite shipB;
shipB = new Sprite(_spriteSheet["ship.png"]);
shipB.opacity = 0.3;
shipB.position = new Point(pos.x + 40.0, pos.y);
shipB.position = new Point(40.0, 0.0);
shipB.size = new Size(64.0, 64.0);
shipB.physicsBody = new PhysicsBody(new PhysicsShapePolygon([new Point(-25.0, -25.0), new Point(25.0, -25.0), new Point(25.0, 25.0), new Point(-25.0, 25.0)]),
friction: 0.5,
restitution: 0.5,
tag: "ship"
);
_physicsNode.addChild(shipB);
new PhysicsJointRevolute(shipA.physicsBody, shipB.physicsBody, pos);
group.addChild(shipB);
}
return true;
}
......
......@@ -142,32 +142,61 @@ class Node {
}
void _updatePhysicsRotation(PhysicsBody body, double rotation, Node physicsParent) {
if (physicsParent == null) return;
PhysicsWorld world = _physicsWorld(physicsParent);
if (world == null) return;
world._updateRotation(body, _rotationToPhysics(rotation, physicsParent));
}
PhysicsWorld _physicsWorld(Node parent) {
if (parent is PhysicsWorld) {
return parent;
}
else if (parent is PhysicsGroup) {
return _physicsWorld(parent.parent);
}
else {
print("physics not found");
return null;
}
}
double _rotationToPhysics(double rotation, Node physicsParent) {
if (physicsParent is PhysicsWorld) {
return rotation;
} else if (physicsParent is PhysicsGroup) {
return _rotationToPhysics(rotation + physicsParent.rotation, physicsParent.parent);
} else {
assert(false);
return null;
}
}
double _rotationFromPhysics(double rotation, Node physicsParent) {
if (physicsParent is PhysicsWorld) {
PhysicsWorld world = physicsParent;
world._updateRotation(body, rotation);
return rotation;
} else if (physicsParent is PhysicsGroup) {
_updatePhysicsRotation(body, rotation + physicsParent.rotation, physicsParent.parent);
return _rotationToPhysics(rotation - physicsParent.rotation, physicsParent.parent);
} else {
assert(false);
return null;
}
}
void _setRotationFromPhysics(double rotation) {
void _setRotationFromPhysics(double rotation, Node physicsParent) {
assert(rotation != null);
_rotation = rotation;
_rotation = _rotationFromPhysics(rotation, physicsParent);
invalidateTransformMatrix();
}
void teleportRotation(double rotation) {
assert(rotation != null);
if (_physicsBody != null && parent is PhysicsWorld) {
if (_physicsBody != null && (parent is PhysicsWorld || parent is PhysicsGroup)) {
rotation = _rotationToPhysics(rotation, parent);
_physicsBody._body.setTransform(_physicsBody._body.position, radians(rotation));
_physicsBody._body.angularVelocity = 0.0;
_physicsBody._body.setType(box2d.BodyType.STATIC);
}
_setRotationFromPhysics(rotation);
_setRotationFromPhysics(rotation, parent);
}
/// The position of this node relative to its parent.
......@@ -188,29 +217,51 @@ class Node {
}
void _updatePhysicsPosition(PhysicsBody body, Point position, Node physicsParent) {
if (physicsParent == null) return;
PhysicsWorld world = _physicsWorld(physicsParent);
if (world == null) return;
world._updatePosition(body, _positionToPhysics(position, physicsParent));
}
Point _positionToPhysics(Point position, Node physicsParent) {
if (physicsParent is PhysicsWorld) {
PhysicsWorld world = physicsParent;
world._updatePosition(body, position);
return position;
} else if (physicsParent is PhysicsGroup) {
// Transform the position
Vector4 parentPos = physicsParent.transformMatrix.transform(new Vector4(position.x, position.y, 0.0, 1.0));
_updatePhysicsPosition(body, new Point(parentPos.x, parentPos.y), physicsParent.parent);
Point newPos = new Point(parentPos.x, parentPos.y);
return _positionToPhysics(newPos, physicsParent.parent);
} else {
assert(false);
return null;
}
}
void _setPositionFromPhysics(Point position) {
void _setPositionFromPhysics(Point position, Node physicsParent) {
assert(position != null);
_position = position;
_position = _positionFromPhysics(position, physicsParent);
invalidateTransformMatrix();
}
Point _positionFromPhysics(Point position, Node physicsParent) {
if (physicsParent is PhysicsWorld) {
return position;
} else if (physicsParent is PhysicsGroup) {
// Transform the position
Matrix4 inverseTransform = new Matrix4.copy(physicsParent.transformMatrix);
inverseTransform.invert();
Vector4 parentPos = inverseTransform.transform(new Vector4(position.x, position.y, 0.0, 1.0));
Point newPos = new Point(parentPos.x, parentPos.y);
return _positionToPhysics(newPos, physicsParent.parent);
} else {
assert(false);
return null;
}
}
void teleportPosition(Point position) {
assert(position != null);
if (_physicsBody != null && parent is PhysicsWorld) {
PhysicsWorld physicsNode = parent;
if (_physicsBody != null && (parent is PhysicsWorld || parent is PhysicsGroup)) {
position = _positionToPhysics(position, parent);
_physicsBody._body.setTransform(
new Vector2(
position.x / physicsNode.b2WorldToNodeConversionFactor,
......@@ -221,7 +272,7 @@ class Node {
_physicsBody._body.linearVelocity = new Vector2.zero();
_physicsBody._body.setType(box2d.BodyType.STATIC);
}
_setPositionFromPhysics(position);
_setPositionFromPhysics(position, parent);
}
/// The skew along the x-axis of this node in degrees.
......@@ -287,14 +338,17 @@ class Node {
void _updatePhysicsScale(PhysicsBody body, double scale, Node physicsParent) {
if (physicsParent == null) return;
_physicsWorld(physicsParent)._updateScale(body, _scaleToPhysics(scale, physicsParent));
}
double _scaleToPhysics(double scale, Node physicsParent) {
if (physicsParent is PhysicsWorld) {
PhysicsWorld world = physicsParent;
world._updateScale(body, scale);
return scale;
} else if (physicsParent is PhysicsGroup) {
_updatePhysicsScale(body, scale * physicsParent.scale, physicsParent.parent);
return _scaleToPhysics(scale * physicsParent.scale, physicsParent.parent);
} else {
assert(false);
return null;
}
}
......
......@@ -296,8 +296,13 @@ class PhysicsBody {
void _attach(PhysicsWorld physicsNode, Node node) {
assert(_attached == false);
// Account for physics groups
Point positionWorld = node._positionToPhysics(node.position, node.parent);
double rotationWorld = node._rotationToPhysics(node.rotation, node.parent);
double scaleWorld = node._scaleToPhysics(node.scale, node.parent);
// Update scale
_scale = node.scale;
_scale = scaleWorld;
// Create BodyDef
box2d.BodyDef bodyDef = new box2d.BodyDef();
......@@ -316,9 +321,10 @@ class PhysicsBody {
else
bodyDef.type = box2d.BodyType.STATIC;
// Convert to world coordinates and set position and angle
double conv = physicsNode.b2WorldToNodeConversionFactor;
bodyDef.position = new Vector2(node.position.x / conv, node.position.y / conv);
bodyDef.angle = radians(node.rotation);
bodyDef.position = new Vector2(positionWorld.x / conv, positionWorld.y / conv);
bodyDef.angle = radians(rotationWorld);
// Create Body
_body = physicsNode.b2World.createBody(bodyDef);
......
......@@ -97,7 +97,7 @@ class PhysicsWorld extends Node {
}
// Update linear velocity
if (body._lastPosition == null) {
if (body._lastPosition == null || body._targetPosition == null) {
b2Body.linearVelocity.setZero();
} else {
Vector2 velocity = (body._targetPosition - body._lastPosition) / dt;
......@@ -106,7 +106,7 @@ class PhysicsWorld extends Node {
}
// Update angular velocity
if (body._lastRotation == null) {
if (body._lastRotation == null || body._targetAngle == null) {
b2Body.angularVelocity = 0.0;
} else {
double angularVelocity = (body._targetAngle - body._lastRotation) / dt;
......@@ -129,12 +129,20 @@ class PhysicsWorld extends Node {
}
// Update visual position and rotation
body._node._setPositionFromPhysics(new Point(
b2Body.position.x * b2WorldToNodeConversionFactor,
b2Body.position.y * b2WorldToNodeConversionFactor
));
if (body.type == PhysicsBodyType.dynamic) {
body._node._setPositionFromPhysics(
new Point(
b2Body.position.x * b2WorldToNodeConversionFactor,
b2Body.position.y * b2WorldToNodeConversionFactor
),
body._node.parent
);
body._node._setRotationFromPhysics(degrees(b2Body.getAngle()));
body._node._setRotationFromPhysics(
degrees(b2Body.getAngle()),
body._node.parent
);
}
}
// Break joints
......
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