Commit 366385b3 authored by Ian Hickson's avatar Ian Hickson

Merge pull request #2798 from Hixie/repaint

Track metrics for RepaintBoundary.
parents c82c0cf3 e39a7c41
......@@ -63,9 +63,13 @@ class PaintingContext {
/// The render object must have a composited layer and must be in need of
/// painting. The render object's layer is re-used, along with any layers in
/// the subtree that don't need to be repainted.
static void repaintCompositedChild(RenderObject child) {
static void repaintCompositedChild(RenderObject child, { bool debugAlsoPaintedParent: false }) {
assert(child.isRepaintBoundary);
assert(child.needsPaint);
assert(() {
child.debugRegisterRepaintBoundaryPaint(includedParent: debugAlsoPaintedParent, includedChild: true);
return true;
});
child._layer ??= new OffsetLayer();
child._layer.removeAllChildren();
assert(() {
......@@ -98,9 +102,13 @@ class PaintingContext {
// Create a layer for our child, and paint the child into it.
if (child.needsPaint) {
repaintCompositedChild(child);
repaintCompositedChild(child, debugAlsoPaintedParent: true);
} else {
assert(child._layer != null);
assert(() {
child.debugRegisterRepaintBoundaryPaint(includedParent: true, includedChild: false);
return true;
});
child._layer.detach();
assert(() {
child._layer.debugOwner = child.debugOwner ?? child.runtimeType;
......@@ -1190,6 +1198,13 @@ abstract class RenderObject extends AbstractNode implements HitTestTarget {
/// Warning: This getter must not change value over the lifetime of this object.
bool get isRepaintBoundary => false;
/// Called, in checked mode, if [isRepaintBoundary] is true, when either the
/// this render object or its parent attempt to paint.
///
/// This can be used to record metrics about whether the node should actually
/// be a repaint boundary.
void debugRegisterRepaintBoundaryPaint({ bool includedParent: true, bool includedChild: false }) { }
/// Whether this render object always needs compositing.
///
/// Override this in subclasses to indicate that your paint function always
......
......@@ -1480,11 +1480,113 @@ class RenderPointerListener extends RenderProxyBoxWithHitTestBehavior {
/// previously. Similarly, when the child repaints but the surround tree does
/// not, we can re-record its display list without re-recording the display list
/// for the surround tree.
///
/// In some cases, it is necessary to place _two_ (or more) repaint boundaries
/// to get a useful effect. Consider, for example, an e-mail application that
/// shows an unread count and a list of e-mails. Whenever a new e-mail comes in,
/// the list would update, but so would the unread count. If only one of these
/// two parts of the application was behind a repaint boundary, the entire
/// application would repaint each time. On the other hand, if both were behind
/// a repaint boundary, a new e-mail would only change those two parts of the
/// application and the rest of the application would not repaint.
///
/// To tell if a particular RenderRepaintBoundary is useful, run your
/// application in checked mode, interacting with it in typical ways, and then
/// call [debugDumpRenderTree]. Each RenderRepaintBoundary will include the
/// ratio of cases where the repaint boundary was useful vs the cases where it
/// was not. These counts can also be inspected programmatically using
/// [debugAsymmetricPaintCount] and [debugSymmetricPaintCount] respectively.
class RenderRepaintBoundary extends RenderProxyBox {
RenderRepaintBoundary({ RenderBox child }) : super(child);
@override
bool get isRepaintBoundary => true;
/// The number of times that this render object repainted at the same time as
/// its parent. Repaint boundaries are only useful when the parent and child
/// paint at different times. When both paint at the same time, the repaint
/// boundary is redundant, and may be actually making performance worse.
///
/// Only valid in checked mode. In release builds, always returns zero.
///
/// Can be reset using [debugResetMetrics]. See [debugAsymmetricPaintCount]
/// for the corresponding count of times where only the parent or only the
/// child painted.
int get debugSymmetricPaintCount => _debugSymmetricPaintCount;
int _debugSymmetricPaintCount = 0;
/// The number of times that either this render object repainted without the
/// parent being painted, or the parent repainted without this object being
/// painted. When a repaint boundary is used at a seam in the render tree
/// where the parent tends to repaint at entirely different times than the
/// child, it can improve performance by reducing the number of paint
/// operations that have to be recorded each frame.
///
/// Only valid in checked mode. In release builds, always returns zero.
///
/// Can be reset using [debugResetMetrics]. See [debugSymmetricPaintCount] for
/// the corresponding count of times where both the parent and the child
/// painted together.
int get debugAsymmetricPaintCount => _debugAsymmetricPaintCount;
int _debugAsymmetricPaintCount = 0;
/// Resets the [debugSymmetricPaintCount] and [debugAsymmetricPaintCount]
/// counts to zero.
///
/// Only valid in checked mode. Does nothing in release builds.
void debugResetMetrics() {
assert(() {
_debugSymmetricPaintCount = 0;
_debugAsymmetricPaintCount = 0;
return true;
});
}
@override
void debugRegisterRepaintBoundaryPaint({ bool includedParent: true, bool includedChild: false }) {
assert(() {
if (includedParent && includedChild)
_debugSymmetricPaintCount += 1;
else
_debugAsymmetricPaintCount += 1;
return true;
});
}
@override
void debugFillDescription(List<String> description) {
super.debugFillDescription(description);
bool inReleaseMode = true;
assert(() {
inReleaseMode = false;
if (debugSymmetricPaintCount + debugAsymmetricPaintCount == 0) {
description.add('usefulness ratio: no metrics collected yet (never painted)');
} else {
double percentage = 100.0 * debugAsymmetricPaintCount / (debugSymmetricPaintCount + debugAsymmetricPaintCount);
String diagnosis;
if (debugSymmetricPaintCount + debugAsymmetricPaintCount < 5) {
diagnosis = 'insufficient data to draw conclusion (less than five repaints)';
} else if (percentage > 90.0) {
diagnosis = 'this is an outstandingly useful repaint boundary and should definitely be kept';
} else if (percentage > 50.0) {
diagnosis = 'this is a useful repaint boundary and should be kept';
} else if (percentage > 30.0) {
diagnosis = 'this repaint boundary is probably useful, but maybe it would be more useful in tandem with adding more repaint boundaries elsewhere';
} else if (percentage > 10.0) {
diagnosis = 'this repaint boundary does sometimes show value, though currently not that often';
} else if (debugAsymmetricPaintCount == 0) {
diagnosis = 'this repaint boundary is astoundingly ineffectual and should be removed';
} else {
diagnosis = 'this repaint boundary is not very effective and should probably be removed';
}
description.add('metrics: ${percentage.toStringAsFixed(1)}% useful ($debugSymmetricPaintCount bad vs $debugAsymmetricPaintCount good)');
description.add('diagnosis: $diagnosis');
}
return true;
});
if (inReleaseMode)
description.add('(run in checked mode to collect repaint boundary statistics)');
}
}
/// Is invisible during hit testing.
......
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