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abdullh.alsoleman
Front-End
Commits
1ca858b9
Commit
1ca858b9
authored
Aug 11, 2015
by
Viktor Lidholt
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Merge pull request #569 from vlidholt/master
Adds API docs to sprite Node and Node3D
parents
3d9f5231
238ac8ab
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node.dart
examples/game/lib/node.dart
+15
-0
node3d.dart
examples/game/lib/node3d.dart
+9
-0
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examples/game/lib/node.dart
View file @
1ca858b9
...
...
@@ -65,6 +65,9 @@ class Node {
ActionController
_actions
;
/// The [ActionController] associated with this node.
///
/// myNode.actions.run(myAction);
ActionController
get
actions
{
if
(
_actions
==
null
)
{
_actions
=
new
ActionController
();
...
...
@@ -119,6 +122,9 @@ class Node {
invalidateTransformMatrix
();
}
/// The skew along the x-axis of this node in degrees.
///
/// myNode.skewX = 45.0;
double
get
skewX
=>
_skewX
;
void
set
skewX
(
double
skewX
)
{
...
...
@@ -127,6 +133,9 @@ class Node {
invalidateTransformMatrix
();
}
/// The skew along the y-axis of this node in degrees.
///
/// myNode.skewY = 45.0;
double
get
skewY
=>
_skewY
;
void
set
skewY
(
double
skewY
)
{
...
...
@@ -289,6 +298,9 @@ class Node {
return
_transformMatrix
;
}
/// Computes the transformation matrix of this node. This method can be
/// overriden if a custom matrix is required. There is usually no reason to
/// call this method directly.
Matrix4
computeTransformMatrix
()
{
double
cx
,
sx
,
cy
,
sy
;
...
...
@@ -326,6 +338,9 @@ class Node {
return
matrix
;
}
/// Invalidates the current transform matrix. If the [computeTransformMatrix]
/// method is overidden, this method should be called whenever a property
/// changes that affects the matrix.
void
invalidateTransformMatrix
()
{
_transformMatrix
=
null
;
_invalidateToBoxTransformMatrix
();
...
...
examples/game/lib/node3d.dart
View file @
1ca858b9
part of
sprites
;
/// An node that transforms its children using a 3D perspective projection. This
/// node type can be used to create 3D flips and other similar effects.
///
/// var myNode3D = new Node3D();
/// myNode3D.rotationY = 45.0;
/// myNode3D.addChild(new Sprite(myTexture));
class
Node3D
extends
Node
{
double
_rotationX
=
0.0
;
/// The node's rotation around the x axis in degrees.
double
get
rotationX
=>
_rotationX
;
set
rotationX
(
double
rotationX
)
{
...
...
@@ -13,6 +20,7 @@ class Node3D extends Node {
double
_rotationY
=
0.0
;
/// The node's rotation around the y axis in degrees.
double
get
rotationY
=>
_rotationY
;
set
rotationY
(
double
rotationY
)
{
...
...
@@ -22,6 +30,7 @@ class Node3D extends Node {
double
_projectionDepth
=
500.0
;
/// The projection depth. Default value is 500.0.
double
get
projectionDepth
=>
_projectionDepth
;
set
projectionDepth
(
double
projectionDepth
)
{
...
...
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