1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:native_assets_builder/native_assets_builder.dart'
show BuildResult, DryRunResult;
import 'package:native_assets_cli/native_assets_cli.dart' hide BuildMode;
import 'package:native_assets_cli/native_assets_cli.dart' as native_assets_cli;
import '../base/file_system.dart';
import '../build_info.dart';
import '../globals.dart' as globals;
import '../native_assets.dart';
import 'native_assets_host.dart';
/// Dry run the native builds.
///
/// This does not build native assets, it only simulates what the final paths
/// of all assets will be so that this can be embedded in the kernel file and
/// the Xcode project.
Future<Uri?> dryRunNativeAssetsMacOS({
required NativeAssetsBuildRunner buildRunner,
required Uri projectUri,
bool flutterTester = false,
required FileSystem fileSystem,
}) async {
if (!await nativeBuildRequired(buildRunner)) {
return null;
}
final Uri buildUri = nativeAssetsBuildUri(projectUri, OS.macOS);
final Iterable<Asset> nativeAssetPaths = await dryRunNativeAssetsMacOSInternal(fileSystem, projectUri, flutterTester, buildRunner);
final Uri nativeAssetsUri = await writeNativeAssetsYaml(nativeAssetPaths, buildUri, fileSystem);
return nativeAssetsUri;
}
Future<Iterable<Asset>> dryRunNativeAssetsMacOSInternal(
FileSystem fileSystem,
Uri projectUri,
bool flutterTester,
NativeAssetsBuildRunner buildRunner,
) async {
const OS targetOS = OS.macOS;
final Uri buildUri = nativeAssetsBuildUri(projectUri, targetOS);
globals.logger.printTrace('Dry running native assets for $targetOS.');
final DryRunResult dryRunResult = await buildRunner.dryRun(
linkModePreference: LinkModePreference.dynamic,
targetOS: targetOS,
workingDirectory: projectUri,
includeParentEnvironment: true,
);
ensureNativeAssetsBuildSucceed(dryRunResult);
final List<Asset> nativeAssets = dryRunResult.assets;
ensureNoLinkModeStatic(nativeAssets);
globals.logger.printTrace('Dry running native assets for $targetOS done.');
final Uri? absolutePath = flutterTester ? buildUri : null;
final Map<Asset, Asset> assetTargetLocations = _assetTargetLocations(nativeAssets, absolutePath);
final Iterable<Asset> nativeAssetPaths = assetTargetLocations.values;
return nativeAssetPaths;
}
/// Builds native assets.
///
/// If [darwinArchs] is omitted, the current target architecture is used.
///
/// If [flutterTester] is true, absolute paths are emitted in the native
/// assets mapping. This can be used for JIT mode without sandbox on the host.
/// This is used in `flutter test` and `flutter run -d flutter-tester`.
Future<(Uri? nativeAssetsYaml, List<Uri> dependencies)> buildNativeAssetsMacOS({
required NativeAssetsBuildRunner buildRunner,
List<DarwinArch>? darwinArchs,
required Uri projectUri,
required BuildMode buildMode,
bool flutterTester = false,
String? codesignIdentity,
Uri? yamlParentDirectory,
required FileSystem fileSystem,
}) async {
const OS targetOS = OS.macOS;
final Uri buildUri = nativeAssetsBuildUri(projectUri, targetOS);
if (!await nativeBuildRequired(buildRunner)) {
final Uri nativeAssetsYaml = await writeNativeAssetsYaml(<Asset>[], yamlParentDirectory ?? buildUri, fileSystem);
return (nativeAssetsYaml, <Uri>[]);
}
final List<Target> targets = darwinArchs != null ? darwinArchs.map(_getNativeTarget).toList() : <Target>[Target.current];
final native_assets_cli.BuildMode buildModeCli = nativeAssetsBuildMode(buildMode);
globals.logger.printTrace('Building native assets for $targets $buildModeCli.');
final List<Asset> nativeAssets = <Asset>[];
final Set<Uri> dependencies = <Uri>{};
for (final Target target in targets) {
final BuildResult result = await buildRunner.build(
linkModePreference: LinkModePreference.dynamic,
target: target,
buildMode: buildModeCli,
workingDirectory: projectUri,
includeParentEnvironment: true,
cCompilerConfig: await buildRunner.cCompilerConfig,
);
ensureNativeAssetsBuildSucceed(result);
nativeAssets.addAll(result.assets);
dependencies.addAll(result.dependencies);
}
ensureNoLinkModeStatic(nativeAssets);
globals.logger.printTrace('Building native assets for $targets done.');
final Uri? absolutePath = flutterTester ? buildUri : null;
final Map<Asset, Asset> assetTargetLocations = _assetTargetLocations(nativeAssets, absolutePath);
final Map<AssetPath, List<Asset>> fatAssetTargetLocations = _fatAssetTargetLocations(nativeAssets, absolutePath);
await copyNativeAssetsMacOSHost(buildUri, fatAssetTargetLocations, codesignIdentity, buildMode, fileSystem);
final Uri nativeAssetsUri = await writeNativeAssetsYaml(assetTargetLocations.values, yamlParentDirectory ?? buildUri, fileSystem);
return (nativeAssetsUri, dependencies.toList());
}
/// Extract the [Target] from a [DarwinArch].
Target _getNativeTarget(DarwinArch darwinArch) {
switch (darwinArch) {
case DarwinArch.arm64:
return Target.macOSArm64;
case DarwinArch.x86_64:
return Target.macOSX64;
case DarwinArch.armv7:
throw Exception('Unknown DarwinArch: $darwinArch.');
}
}
Map<AssetPath, List<Asset>> _fatAssetTargetLocations(List<Asset> nativeAssets, Uri? absolutePath) {
final Map<AssetPath, List<Asset>> result = <AssetPath, List<Asset>>{};
for (final Asset asset in nativeAssets) {
final AssetPath path = _targetLocationMacOS(asset, absolutePath).path;
result[path] ??= <Asset>[];
result[path]!.add(asset);
}
return result;
}
Map<Asset, Asset> _assetTargetLocations(List<Asset> nativeAssets, Uri? absolutePath) => <Asset, Asset>{
for (final Asset asset in nativeAssets)
asset: _targetLocationMacOS(asset, absolutePath),
};
Asset _targetLocationMacOS(Asset asset, Uri? absolutePath) {
final AssetPath path = asset.path;
switch (path) {
case AssetSystemPath _:
case AssetInExecutable _:
case AssetInProcess _:
return asset;
case AssetAbsolutePath _:
final String fileName = path.uri.pathSegments.last;
Uri uri;
if (absolutePath != null) {
// Flutter tester needs full host paths.
uri = absolutePath.resolve(fileName);
} else {
// Flutter Desktop needs "absolute" paths inside the app.
// "relative" in the context of native assets would be relative to the
// kernel or aot snapshot.
uri = Uri(path: fileName);
}
return asset.copyWith(path: AssetAbsolutePath(uri));
}
throw Exception('Unsupported asset path type ${path.runtimeType} in asset $asset');
}