borders.dart 36.3 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import 'dart:math' as math;
import 'dart:ui' as ui show lerpDouble;

import 'package:flutter/foundation.dart';

import 'basic_types.dart';
import 'edge_insets.dart';

/// The style of line to draw for a [BorderSide] in a [Border].
enum BorderStyle {
  /// Skip the border.
  none,

  /// Draw the border as a solid line.
  solid,

  // if you add more, think about how they will lerp
}

/// A side of a border of a box.
///
/// A [Border] consists of four [BorderSide] objects: [Border.top],
/// [Border.left], [Border.right], and [Border.bottom].
///
/// Note that setting [BorderSide.width] to 0.0 will result in hairline
/// rendering. A more involved explanation is present in [BorderSide.width].
///
/// {@tool snippet}
/// This sample shows how [BorderSide] objects can be used in a [Container], via
/// a [BoxDecoration] and a [Border], to decorate some [Text]. In this example,
/// the text has a thick bar above it that is light blue, and a thick bar below
/// it that is a darker shade of blue.
///
/// ```dart
/// Container(
///   padding: const EdgeInsets.all(8.0),
///   decoration: BoxDecoration(
///     border: Border(
///       top: BorderSide(width: 16.0, color: Colors.lightBlue.shade50),
///       bottom: BorderSide(width: 16.0, color: Colors.lightBlue.shade900),
///     ),
///   ),
///   child: const Text('Flutter in the sky', textAlign: TextAlign.center),
/// )
/// ```
/// {@end-tool}
///
/// See also:
///
///  * [Border], which uses [BorderSide] objects to represent its sides.
///  * [BoxDecoration], which optionally takes a [Border] object.
///  * [TableBorder], which is similar to [Border] but has two more sides
///    ([TableBorder.horizontalInside] and [TableBorder.verticalInside]), both
///    of which are also [BorderSide] objects.
@immutable
class BorderSide with Diagnosticable {
  /// Creates the side of a border.
  ///
  /// By default, the border is 1.0 logical pixels wide and solid black.
  const BorderSide({
    this.color = const Color(0xFF000000),
    this.width = 1.0,
    this.style = BorderStyle.solid,
    this.strokeAlign = strokeAlignInside,
  }) : assert(color != null),
       assert(width != null),
       assert(width >= 0.0),
       assert(style != null),
       assert(strokeAlign != null);

  /// Creates a [BorderSide] that represents the addition of the two given
  /// [BorderSide]s.
  ///
  /// It is only valid to call this if [canMerge] returns true for the two
  /// sides.
  ///
  /// If one of the sides is zero-width with [BorderStyle.none], then the other
  /// side is return as-is. If both of the sides are zero-width with
  /// [BorderStyle.none], then [BorderSide.none] is returned.
  ///
  /// The arguments must not be null.
  static BorderSide merge(BorderSide a, BorderSide b) {
    assert(a != null);
    assert(b != null);
    assert(canMerge(a, b));
    final bool aIsNone = a.style == BorderStyle.none && a.width == 0.0;
    final bool bIsNone = b.style == BorderStyle.none && b.width == 0.0;
    if (aIsNone && bIsNone) {
      return BorderSide.none;
    }
    if (aIsNone) {
      return b;
    }
    if (bIsNone) {
      return a;
    }
    assert(a.color == b.color);
    assert(a.style == b.style);
    return BorderSide(
      color: a.color, // == b.color
      width: a.width + b.width,
      strokeAlign: math.max(a.strokeAlign, b.strokeAlign),
      style: a.style, // == b.style
    );
  }

  /// The color of this side of the border.
  final Color color;

  /// The width of this side of the border, in logical pixels.
  ///
  /// Setting width to 0.0 will result in a hairline border. This means that
  /// the border will have the width of one physical pixel. Also, hairline
  /// rendering takes shortcuts when the path overlaps a pixel more than once.
  /// This means that it will render faster than otherwise, but it might
  /// double-hit pixels, giving it a slightly darker/lighter result.
  ///
  /// To omit the border entirely, set the [style] to [BorderStyle.none].
  final double width;

  /// The style of this side of the border.
  ///
  /// To omit a side, set [style] to [BorderStyle.none]. This skips
  /// painting the border, but the border still has a [width].
  final BorderStyle style;

  /// A hairline black border that is not rendered.
  static const BorderSide none = BorderSide(width: 0.0, style: BorderStyle.none);

  /// The relative position of the stroke on a [BorderSide] in an
  /// [OutlinedBorder] or [Border].
  ///
  /// Values typically range from -1.0 ([strokeAlignInside], inside border,
  /// default) to 1.0 ([strokeAlignOutside], outside border), without any
  /// bound constraints (e.g., a value of -2.0 is is not typical, but allowed).
  /// A value of 0 ([strokeAlignCenter]) will center the border on the edge
  /// of the widget.
  ///
  /// When set to [strokeAlignInside], the stroke is drawn completely inside
  /// the widget. For [strokeAlignCenter] and [strokeAlignOutside], a property
  /// such as [Container.clipBehavior] can be used in an outside widget to clip
  /// it. If [Container.decoration] has a border, the container may incorporate
  /// [width] as additional padding:
  /// - [strokeAlignInside] provides padding with full [width].
  /// - [strokeAlignCenter] provides padding with half [width].
  /// - [strokeAlignOutside] provides zero padding, as stroke is drawn entirely outside.
  ///
  /// {@tool dartpad}
  /// This example shows an animation of how [strokeAlign] affects the drawing
  /// when applied to borders of various shapes.
  ///
  /// ** See code in examples/api/lib/painting/borders/border_side.stroke_align.0.dart **
  /// {@end-tool}
  final double strokeAlign;

  /// The border is drawn fully inside of the border path.
  ///
  /// This is the default.
  static const double strokeAlignInside = -1.0;

  /// The border is drawn on the center of the border path, with half of the
  /// [BorderSide.width] on the inside, and the other half on the outside of
  /// the path.
  static const double strokeAlignCenter = 0.0;

  /// The border is drawn on the outside of the border path.
  static const double strokeAlignOutside = 1.0;

  /// Creates a copy of this border but with the given fields replaced with the new values.
  BorderSide copyWith({
    Color? color,
    double? width,
    BorderStyle? style,
    double? strokeAlign,
  }) {
    return BorderSide(
      color: color ?? this.color,
      width: width ?? this.width,
      style: style ?? this.style,
      strokeAlign: strokeAlign ?? this.strokeAlign,
    );
  }

  /// Creates a copy of this border side description but with the width scaled
  /// by the factor `t`.
  ///
  /// The `t` argument represents the multiplicand, or the position on the
  /// timeline for an interpolation from nothing to `this`, with 0.0 meaning
  /// that the object returned should be the nil variant of this object, 1.0
  /// meaning that no change should be applied, returning `this` (or something
  /// equivalent to `this`), and other values meaning that the object should be
  /// multiplied by `t`. Negative values are treated like zero.
  ///
  /// Since a zero width is normally painted as a hairline width rather than no
  /// border at all, the zero factor is special-cased to instead change the
  /// style to [BorderStyle.none].
  ///
  /// Values for `t` are usually obtained from an [Animation<double>], such as
  /// an [AnimationController].
  BorderSide scale(double t) {
    assert(t != null);
    return BorderSide(
      color: color,
      width: math.max(0.0, width * t),
      style: t <= 0.0 ? BorderStyle.none : style,
    );
  }

  /// Create a [Paint] object that, if used to stroke a line, will draw the line
  /// in this border's style.
  ///
  /// Not all borders use this method to paint their border sides. For example,
  /// non-uniform rectangular [Border]s have beveled edges and so paint their
  /// border sides as filled shapes rather than using a stroke.
  Paint toPaint() {
    switch (style) {
      case BorderStyle.solid:
        return Paint()
          ..color = color
          ..strokeWidth = width
          ..style = PaintingStyle.stroke;
      case BorderStyle.none:
        return Paint()
          ..color = const Color(0x00000000)
          ..strokeWidth = 0.0
          ..style = PaintingStyle.stroke;
    }
  }

  /// Whether the two given [BorderSide]s can be merged using
  /// [BorderSide.merge].
  ///
  /// Two sides can be merged if one or both are zero-width with
  /// [BorderStyle.none], or if they both have the same color and style.
  ///
  /// The arguments must not be null.
  static bool canMerge(BorderSide a, BorderSide b) {
    assert(a != null);
    assert(b != null);
    if ((a.style == BorderStyle.none && a.width == 0.0) ||
        (b.style == BorderStyle.none && b.width == 0.0)) {
      return true;
    }
    return a.style == b.style
        && a.color == b.color;
  }

  /// Linearly interpolate between two border sides.
  ///
  /// The arguments must not be null.
  ///
  /// {@macro dart.ui.shadow.lerp}
  static BorderSide lerp(BorderSide a, BorderSide b, double t) {
    assert(a != null);
    assert(b != null);
    assert(t != null);
    if (t == 0.0) {
      return a;
    }
    if (t == 1.0) {
      return b;
    }
    final double width = ui.lerpDouble(a.width, b.width, t)!;
    if (width < 0.0) {
      return BorderSide.none;
    }
    if (a.style == b.style && a.strokeAlign == b.strokeAlign) {
      return BorderSide(
        color: Color.lerp(a.color, b.color, t)!,
        width: width,
        style: a.style, // == b.style
        strokeAlign: a.strokeAlign, // == b.strokeAlign
      );
    }
    final Color colorA, colorB;
    switch (a.style) {
      case BorderStyle.solid:
        colorA = a.color;
        break;
      case BorderStyle.none:
        colorA = a.color.withAlpha(0x00);
        break;
    }
    switch (b.style) {
      case BorderStyle.solid:
        colorB = b.color;
        break;
      case BorderStyle.none:
        colorB = b.color.withAlpha(0x00);
        break;
    }
    if (a.strokeAlign != b.strokeAlign) {
      return BorderSide(
        color: Color.lerp(colorA, colorB, t)!,
        width: width,
        strokeAlign: ui.lerpDouble(a.strokeAlign, b.strokeAlign, t)!,
      );
    }
    return BorderSide(
      color: Color.lerp(colorA, colorB, t)!,
      width: width,
      strokeAlign: a.strokeAlign, // == b.strokeAlign
    );
  }

  /// Get the amount of the stroke width that lies inside of the [BorderSide].
  ///
  /// For example, this will return the [width] for a [strokeAlign] of -1, half
  /// the [width] for a [strokeAlign] of 0, and 0 for a [strokeAlign] of 1.
  double get strokeInset => width * (1 - (1 + strokeAlign) / 2);

  /// Get the amount of the stroke width that lies outside of the [BorderSide].
  ///
  /// For example, this will return 0 for a [strokeAlign] of -1, half the
  /// [width] for a [strokeAlign] of 0, and the [width] for a [strokeAlign]
  /// of 1.
  double get strokeOutset => width * (1 + strokeAlign) / 2;

  /// The offset of the stroke, taking into account the stroke alignment.
  ///
  /// For example, this will return the negative [width] of the stroke
  /// for a [strokeAlign] of -1, 0 for a [strokeAlign] of 0, and the
  /// [width] for a [strokeAlign] of -1.
  double get strokeOffset => width * strokeAlign;

  @override
  bool operator ==(Object other) {
    if (identical(this, other)) {
      return true;
    }
    if (other.runtimeType != runtimeType) {
      return false;
    }
    return other is BorderSide
        && other.color == color
        && other.width == width
        && other.style == style
        && other.strokeAlign == strokeAlign;
  }

  @override
  int get hashCode => Object.hash(color, width, style, strokeAlign);

  @override
  String toStringShort() => 'BorderSide';

  @override
  void debugFillProperties(DiagnosticPropertiesBuilder properties) {
    super.debugFillProperties(properties);
    properties.add(DiagnosticsProperty<Color>('color', color, defaultValue: const Color(0xFF000000)));
    properties.add(DoubleProperty('width', width, defaultValue: 1.0));
    properties.add(DoubleProperty('strokeAlign', strokeAlign, defaultValue: strokeAlignInside));
    properties.add(EnumProperty<BorderStyle>('style', style, defaultValue: BorderStyle.solid));
  }
}

/// Base class for shape outlines.
///
/// This class handles how to add multiple borders together. Subclasses define
/// various shapes, like circles ([CircleBorder]), rounded rectangles
/// ([RoundedRectangleBorder]), continuous rectangles
/// ([ContinuousRectangleBorder]), or beveled rectangles
/// ([BeveledRectangleBorder]).
///
/// See also:
///
///  * [ShapeDecoration], which can be used with [DecoratedBox] to show a shape.
///  * [Material] (and many other widgets in the Material library), which takes
///    a [ShapeBorder] to define its shape.
///  * [NotchedShape], which describes a shape with a hole in it.
@immutable
abstract class ShapeBorder {
  /// Abstract const constructor. This constructor enables subclasses to provide
  /// const constructors so that they can be used in const expressions.
  const ShapeBorder();

  /// The widths of the sides of this border represented as an [EdgeInsets].
  ///
  /// Specifically, this is the amount by which a rectangle should be inset so
  /// as to avoid painting over any important part of the border. It is the
  /// amount by which additional borders will be inset before they are drawn.
  ///
  /// This can be used, for example, with a [Padding] widget to inset a box by
  /// the size of these borders.
  ///
  /// Shapes that have a fixed ratio regardless of the area on which they are
  /// painted, or that change their rendering based on the size they are given
  /// when painting (for instance [CircleBorder]), will not return valid
  /// [dimensions] information because they cannot know their eventual size when
  /// computing their [dimensions].
  EdgeInsetsGeometry get dimensions;

  /// Attempts to create a new object that represents the amalgamation of `this`
  /// border and the `other` border.
  ///
  /// If the type of the other border isn't known, or the given instance cannot
  /// be reasonably added to this instance, then this should return null.
  ///
  /// This method is used by the [operator +] implementation.
  ///
  /// The `reversed` argument is true if this object was the right operand of
  /// the `+` operator, and false if it was the left operand.
  @protected
  ShapeBorder? add(ShapeBorder other, { bool reversed = false }) => null;

  /// Creates a new border consisting of the two borders on either side of the
  /// operator.
  ///
  /// If the borders belong to classes that know how to add themselves, then
  /// this results in a new border that represents the intelligent addition of
  /// those two borders (see [add]). Otherwise, an object is returned that
  /// merely paints the two borders sequentially, with the left hand operand on
  /// the inside and the right hand operand on the outside.
  ShapeBorder operator +(ShapeBorder other) {
    return add(other) ?? other.add(this, reversed: true) ?? _CompoundBorder(<ShapeBorder>[other, this]);
  }

  /// Creates a copy of this border, scaled by the factor `t`.
  ///
  /// Typically this means scaling the width of the border's side, but it can
  /// also include scaling other artifacts of the border, e.g. the border radius
  /// of a [RoundedRectangleBorder].
  ///
  /// The `t` argument represents the multiplicand, or the position on the
  /// timeline for an interpolation from nothing to `this`, with 0.0 meaning
  /// that the object returned should be the nil variant of this object, 1.0
  /// meaning that no change should be applied, returning `this` (or something
  /// equivalent to `this`), and other values meaning that the object should be
  /// multiplied by `t`. Negative values are allowed but may be meaningless
  /// (they correspond to extrapolating the interpolation from this object to
  /// nothing, and going beyond nothing)
  ///
  /// Values for `t` are usually obtained from an [Animation<double>], such as
  /// an [AnimationController].
  ///
  /// See also:
  ///
  ///  * [BorderSide.scale], which most [ShapeBorder] subclasses defer to for
  ///    the actual computation.
  ShapeBorder scale(double t);

  /// Linearly interpolates from another [ShapeBorder] (possibly of another
  /// class) to `this`.
  ///
  /// When implementing this method in subclasses, return null if this class
  /// cannot interpolate from `a`. In that case, [lerp] will try `a`'s [lerpTo]
  /// method instead. If `a` is null, this must not return null.
  ///
  /// The base class implementation handles the case of `a` being null by
  /// deferring to [scale].
  ///
  /// The `t` argument represents position on the timeline, with 0.0 meaning
  /// that the interpolation has not started, returning `a` (or something
  /// equivalent to `a`), 1.0 meaning that the interpolation has finished,
  /// returning `this` (or something equivalent to `this`), and values in
  /// between meaning that the interpolation is at the relevant point on the
  /// timeline between `a` and `this`. The interpolation can be extrapolated
  /// beyond 0.0 and 1.0, so negative values and values greater than 1.0 are
  /// valid (and can easily be generated by curves such as
  /// [Curves.elasticInOut]).
  ///
  /// Values for `t` are usually obtained from an [Animation<double>], such as
  /// an [AnimationController].
  ///
  /// Instead of calling this directly, use [ShapeBorder.lerp].
  @protected
  ShapeBorder? lerpFrom(ShapeBorder? a, double t) {
    if (a == null) {
      return scale(t);
    }
    return null;
  }

  /// Linearly interpolates from `this` to another [ShapeBorder] (possibly of
  /// another class).
  ///
  /// This is called if `b`'s [lerpTo] did not know how to handle this class.
  ///
  /// When implementing this method in subclasses, return null if this class
  /// cannot interpolate from `b`. In that case, [lerp] will apply a default
  /// behavior instead. If `b` is null, this must not return null.
  ///
  /// The base class implementation handles the case of `b` being null by
  /// deferring to [scale].
  ///
  /// The `t` argument represents position on the timeline, with 0.0 meaning
  /// that the interpolation has not started, returning `this` (or something
  /// equivalent to `this`), 1.0 meaning that the interpolation has finished,
  /// returning `b` (or something equivalent to `b`), and values in between
  /// meaning that the interpolation is at the relevant point on the timeline
  /// between `this` and `b`. The interpolation can be extrapolated beyond 0.0
  /// and 1.0, so negative values and values greater than 1.0 are valid (and can
  /// easily be generated by curves such as [Curves.elasticInOut]).
  ///
  /// Values for `t` are usually obtained from an [Animation<double>], such as
  /// an [AnimationController].
  ///
  /// Instead of calling this directly, use [ShapeBorder.lerp].
  @protected
  ShapeBorder? lerpTo(ShapeBorder? b, double t) {
    if (b == null) {
      return scale(1.0 - t);
    }
    return null;
  }

  /// Linearly interpolates between two [ShapeBorder]s.
  ///
  /// This defers to `b`'s [lerpTo] function if `b` is not null. If `b` is
  /// null or if its [lerpTo] returns null, it uses `a`'s [lerpFrom]
  /// function instead. If both return null, it returns `a` before `t=0.5`
  /// and `b` after `t=0.5`.
  ///
  /// {@macro dart.ui.shadow.lerp}
  static ShapeBorder? lerp(ShapeBorder? a, ShapeBorder? b, double t) {
    assert(t != null);
    ShapeBorder? result;
    if (b != null) {
      result = b.lerpFrom(a, t);
    }
    if (result == null && a != null) {
      result = a.lerpTo(b, t);
    }
    return result ?? (t < 0.5 ? a : b);
  }

  /// Create a [Path] that describes the outer edge of the border.
  ///
  /// This path must not cross the path given by [getInnerPath] for the same
  /// [Rect].
  ///
  /// To obtain a [Path] that describes the area of the border itself, set the
  /// [Path.fillType] of the returned object to [PathFillType.evenOdd], and add
  /// to this object the path returned from [getInnerPath] (using
  /// [Path.addPath]).
  ///
  /// The `textDirection` argument must be provided non-null if the border
  /// has a text direction dependency (for example if it is expressed in terms
  /// of "start" and "end" instead of "left" and "right"). It may be null if
  /// the border will not need the text direction to paint itself.
  ///
  /// See also:
  ///
  ///  * [getInnerPath], which creates the path for the inner edge.
  ///  * [Path.contains], which can tell if an [Offset] is within a [Path].
  Path getOuterPath(Rect rect, { TextDirection? textDirection });

  /// Create a [Path] that describes the inner edge of the border.
  ///
  /// This path must not cross the path given by [getOuterPath] for the same
  /// [Rect].
  ///
  /// To obtain a [Path] that describes the area of the border itself, set the
  /// [Path.fillType] of the returned object to [PathFillType.evenOdd], and add
  /// to this object the path returned from [getOuterPath] (using
  /// [Path.addPath]).
  ///
  /// The `textDirection` argument must be provided and non-null if the border
  /// has a text direction dependency (for example if it is expressed in terms
  /// of "start" and "end" instead of "left" and "right"). It may be null if
  /// the border will not need the text direction to paint itself.
  ///
  /// See also:
  ///
  ///  * [getOuterPath], which creates the path for the outer edge.
  ///  * [Path.contains], which can tell if an [Offset] is within a [Path].
  Path getInnerPath(Rect rect, { TextDirection? textDirection });

  /// Paint a canvas with the appropriate shape.
  ///
  /// On [ShapeBorder] subclasses whose [preferPaintInterior] method returns
  /// true, this should be faster than using [Canvas.drawPath] with the path
  /// provided by [getOuterPath]. (If [preferPaintInterior] returns false,
  /// then this method asserts in debug mode and does nothing in release mode.)
  ///
  /// Subclasses are expected to implement this method when the [Canvas] API
  /// has a dedicated method to draw the relevant shape. For example,
  /// [CircleBorder] uses this to call [Canvas.drawCircle], and
  /// [RoundedRectangleBorder] uses this to call [Canvas.drawRRect].
  ///
  /// Subclasses that implement this must ensure that calling [paintInterior]
  /// is semantically equivalent to (i.e. renders the same pixels as) calling
  /// [Canvas.drawPath] with the same [Paint] and the [Path] returned from
  /// [getOuterPath], and must also override [preferPaintInterior] to
  /// return true.
  ///
  /// For example, a shape that draws a rectangle might implement
  /// [getOuterPath], [paintInterior], and [preferPaintInterior] as follows:
  ///
  /// ```dart
  /// class RectangleBorder extends OutlinedBorder {
  ///   // ...
  ///
  ///   @override
  ///   Path getOuterPath(Rect rect, { TextDirection? textDirection }) {
  ///    return Path()
  ///      ..addRect(rect);
  ///   }
  ///
  ///   @override
  ///   void paintInterior(Canvas canvas, Rect rect, Paint paint, {TextDirection? textDirection}) {
  ///    canvas.drawRect(rect, paint);
  ///   }
  ///
  ///   @override
  ///   bool get preferPaintInterior => true;
  ///
  ///   // ...
  /// }
  /// ```
  ///
  /// When a shape can only be drawn using path, [preferPaintInterior] must
  /// return false. In that case, classes such as [ShapeDecoration] will cache
  /// the path from [getOuterPath] and call [Canvas.drawPath] directly.
  void paintInterior(Canvas canvas, Rect rect, Paint paint, {TextDirection? textDirection}) {
    assert(!preferPaintInterior, '$runtimeType.preferPaintInterior returns true but $runtimeType.paintInterior is not implemented.');
    assert(false, '$runtimeType.preferPaintInterior returns false, so it is an error to call its paintInterior method.');
  }

  /// Reports whether [paintInterior] is implemented.
  ///
  /// Classes such as [ShapeDecoration] prefer to use [paintInterior] if this
  /// getter returns true. This is intended to enable faster painting; instead
  /// of computing a shape using [getOuterPath] and then drawing it using
  /// [Canvas.drawPath], the path can be drawn directly to the [Canvas] using
  /// dedicated methods such as [Canvas.drawRect] or [Canvas.drawCircle].
  ///
  /// By default, this getter returns false.
  ///
  /// Subclasses that implement [paintInterior] should override this to return
  /// true. Subclasses should only override [paintInterior] if doing so enables
  /// faster rendering than is possible with [Canvas.drawPath] (so, in
  /// particular, subclasses should not call [Canvas.drawPath] in
  /// [paintInterior]).
  ///
  /// See also:
  ///
  ///  * [paintInterior], whose API documentation has an example implementation.
  bool get preferPaintInterior => false;

  /// Paints the border within the given [Rect] on the given [Canvas].
  ///
  /// The `textDirection` argument must be provided and non-null if the border
  /// has a text direction dependency (for example if it is expressed in terms
  /// of "start" and "end" instead of "left" and "right"). It may be null if
  /// the border will not need the text direction to paint itself.
  void paint(Canvas canvas, Rect rect, { TextDirection? textDirection });

  @override
  String toString() {
    return '${objectRuntimeType(this, 'ShapeBorder')}()';
  }
}

/// A ShapeBorder that draws an outline with the width and color specified
/// by [side].
@immutable
abstract class OutlinedBorder extends ShapeBorder {
  /// Abstract const constructor. This constructor enables subclasses to provide
  /// const constructors so that they can be used in const expressions.
  ///
  /// The value of [side] must not be null.
  const OutlinedBorder({ this.side = BorderSide.none }) : assert(side != null);

  @override
  EdgeInsetsGeometry get dimensions => EdgeInsets.all(math.max(side.strokeInset, 0));

  /// The border outline's color and weight.
  ///
  /// If [side] is [BorderSide.none], which is the default, an outline is not drawn.
  /// Otherwise the outline is centered over the shape's boundary.
  final BorderSide side;

  /// Returns a copy of this OutlinedBorder that draws its outline with the
  /// specified [side], if [side] is non-null.
  OutlinedBorder copyWith({ BorderSide? side });

  @override
  ShapeBorder scale(double t);

  @override
  ShapeBorder? lerpFrom(ShapeBorder? a, double t) {
    if (a == null) {
      return scale(t);
    }
    return null;
  }

  @override
  ShapeBorder? lerpTo(ShapeBorder? b, double t) {
    if (b == null) {
      return scale(1.0 - t);
    }
    return null;
  }

  /// Linearly interpolates between two [OutlinedBorder]s.
  ///
  /// This defers to `b`'s [lerpTo] function if `b` is not null. If `b` is
  /// null or if its [lerpTo] returns null, it uses `a`'s [lerpFrom]
  /// function instead. If both return null, it returns `a` before `t=0.5`
  /// and `b` after `t=0.5`.
  ///
  /// {@macro dart.ui.shadow.lerp}
  static OutlinedBorder? lerp(OutlinedBorder? a, OutlinedBorder? b, double t) {
    assert(t != null);
    ShapeBorder? result;
    if (b != null) {
      result = b.lerpFrom(a, t);
    }
    if (result == null && a != null) {
      result = a.lerpTo(b, t);
    }
    return result as OutlinedBorder? ?? (t < 0.5 ? a : b);
  }
}

/// Represents the addition of two otherwise-incompatible borders.
///
/// The borders are listed from the outside to the inside.
class _CompoundBorder extends ShapeBorder {
  _CompoundBorder(this.borders)
    : assert(borders != null),
      assert(borders.length >= 2),
      assert(!borders.any((ShapeBorder border) => border is _CompoundBorder));

  final List<ShapeBorder> borders;

  @override
  EdgeInsetsGeometry get dimensions {
    return borders.fold<EdgeInsetsGeometry>(
      EdgeInsets.zero,
      (EdgeInsetsGeometry previousValue, ShapeBorder border) {
        return previousValue.add(border.dimensions);
      },
    );
  }

  @override
  ShapeBorder add(ShapeBorder other, { bool reversed = false }) {
    // This wraps the list of borders with "other", or, if "reversed" is true,
    // wraps "other" with the list of borders.
    // If "reversed" is false, "other" should end up being at the start of the
    // list, otherwise, if "reversed" is true, it should end up at the end.
    // First, see if we can merge the new adjacent borders.
    if (other is! _CompoundBorder) {
      // Here, "ours" is the border at the side where we're adding the new
      // border, and "merged" is the result of attempting to merge it with the
      // new border. If it's null, it couldn't be merged.
      final ShapeBorder ours = reversed ? borders.last : borders.first;
      final ShapeBorder? merged = ours.add(other, reversed: reversed)
                             ?? other.add(ours, reversed: !reversed);
      if (merged != null) {
        final List<ShapeBorder> result = <ShapeBorder>[...borders];
        result[reversed ? result.length - 1 : 0] = merged;
        return _CompoundBorder(result);
      }
    }
    // We can't, so fall back to just adding the new border to the list.
    final List<ShapeBorder> mergedBorders = <ShapeBorder>[
      if (reversed) ...borders,
      if (other is _CompoundBorder) ...other.borders
      else other,
      if (!reversed) ...borders,
    ];
    return _CompoundBorder(mergedBorders);
  }

  @override
  ShapeBorder scale(double t) {
    return _CompoundBorder(
      borders.map<ShapeBorder>((ShapeBorder border) => border.scale(t)).toList(),
    );
  }

  @override
  ShapeBorder? lerpFrom(ShapeBorder? a, double t) {
    return _CompoundBorder.lerp(a, this, t);
  }

  @override
  ShapeBorder? lerpTo(ShapeBorder? b, double t) {
    return _CompoundBorder.lerp(this, b, t);
  }

  static _CompoundBorder lerp(ShapeBorder? a, ShapeBorder? b, double t) {
    assert(t != null);
    assert(a is _CompoundBorder || b is _CompoundBorder); // Not really necessary, but all call sites currently intend this.
    final List<ShapeBorder?> aList = a is _CompoundBorder ? a.borders : <ShapeBorder?>[a];
    final List<ShapeBorder?> bList = b is _CompoundBorder ? b.borders : <ShapeBorder?>[b];
    final List<ShapeBorder> results = <ShapeBorder>[];
    final int length = math.max(aList.length, bList.length);
    for (int index = 0; index < length; index += 1) {
      final ShapeBorder? localA = index < aList.length ? aList[index] : null;
      final ShapeBorder? localB = index < bList.length ? bList[index] : null;
      if (localA != null && localB != null) {
        final ShapeBorder? localResult = localA.lerpTo(localB, t) ?? localB.lerpFrom(localA, t);
        if (localResult != null) {
          results.add(localResult);
          continue;
        }
      }
      // If we're changing from one shape to another, make sure the shape that is coming in
      // is inserted before the shape that is going away, so that the outer path changes to
      // the new border earlier rather than later. (This affects, among other things, where
      // the ShapeDecoration class puts its background.)
      if (localB != null) {
        results.add(localB.scale(t));
      }
      if (localA != null) {
        results.add(localA.scale(1.0 - t));
      }
    }
    return _CompoundBorder(results);
  }

  @override
  Path getInnerPath(Rect rect, { TextDirection? textDirection }) {
    for (int index = 0; index < borders.length - 1; index += 1) {
      rect = borders[index].dimensions.resolve(textDirection).deflateRect(rect);
    }
    return borders.last.getInnerPath(rect, textDirection: textDirection);
  }

  @override
  Path getOuterPath(Rect rect, { TextDirection? textDirection }) {
    return borders.first.getOuterPath(rect, textDirection: textDirection);
  }

  @override
  void paintInterior(Canvas canvas, Rect rect, Paint paint, { TextDirection? textDirection }) {
    borders.first.paintInterior(canvas, rect, paint, textDirection: textDirection);
  }

  @override
  bool get preferPaintInterior => true;

  @override
  void paint(Canvas canvas, Rect rect, { TextDirection? textDirection }) {
    for (final ShapeBorder border in borders) {
      border.paint(canvas, rect, textDirection: textDirection);
      rect = border.dimensions.resolve(textDirection).deflateRect(rect);
    }
  }

  @override
  bool operator ==(Object other) {
    if (identical(this, other)) {
      return true;
    }
    if (other.runtimeType != runtimeType) {
      return false;
    }
    return other is _CompoundBorder
        && listEquals<ShapeBorder>(other.borders, borders);
  }

  @override
  int get hashCode => Object.hashAll(borders);

  @override
  String toString() {
    // We list them in reverse order because when adding two borders they end up
    // in the list in the opposite order of what the source looks like: a + b =>
    // [b, a]. We do this to make the painting code more optimal, and most of
    // the rest of the code doesn't care, except toString() (for debugging).
    return borders.reversed.map<String>((ShapeBorder border) => border.toString()).join(' + ');
  }
}

/// Paints a border around the given rectangle on the canvas.
///
/// The four sides can be independently specified. They are painted in the order
/// top, right, bottom, left. This is only notable if the widths of the borders
/// and the size of the given rectangle are such that the border sides will
/// overlap each other. No effort is made to optimize the rendering of uniform
/// borders (where all the borders have the same configuration); to render a
/// uniform border, consider using [Canvas.drawRect] directly.
///
/// The arguments must not be null.
///
/// See also:
///
///  * [paintImage], which paints an image in a rectangle on a canvas.
///  * [Border], which uses this function to paint its border when the border is
///    not uniform.
///  * [BoxDecoration], which describes its border using the [Border] class.
void paintBorder(
  Canvas canvas,
  Rect rect, {
  BorderSide top = BorderSide.none,
  BorderSide right = BorderSide.none,
  BorderSide bottom = BorderSide.none,
  BorderSide left = BorderSide.none,
}) {
  assert(canvas != null);
  assert(rect != null);
  assert(top != null);
  assert(right != null);
  assert(bottom != null);
  assert(left != null);

  // We draw the borders as filled shapes, unless the borders are hairline
  // borders, in which case we use PaintingStyle.stroke, with the stroke width
  // specified here.
  final Paint paint = Paint()
    ..strokeWidth = 0.0;

  final Path path = Path();

  switch (top.style) {
    case BorderStyle.solid:
      paint.color = top.color;
      path.reset();
      path.moveTo(rect.left, rect.top);
      path.lineTo(rect.right, rect.top);
      if (top.width == 0.0) {
        paint.style = PaintingStyle.stroke;
      } else {
        paint.style = PaintingStyle.fill;
        path.lineTo(rect.right - right.width, rect.top + top.width);
        path.lineTo(rect.left + left.width, rect.top + top.width);
      }
      canvas.drawPath(path, paint);
      break;
    case BorderStyle.none:
      break;
  }

  switch (right.style) {
    case BorderStyle.solid:
      paint.color = right.color;
      path.reset();
      path.moveTo(rect.right, rect.top);
      path.lineTo(rect.right, rect.bottom);
      if (right.width == 0.0) {
        paint.style = PaintingStyle.stroke;
      } else {
        paint.style = PaintingStyle.fill;
        path.lineTo(rect.right - right.width, rect.bottom - bottom.width);
        path.lineTo(rect.right - right.width, rect.top + top.width);
      }
      canvas.drawPath(path, paint);
      break;
    case BorderStyle.none:
      break;
  }

  switch (bottom.style) {
    case BorderStyle.solid:
      paint.color = bottom.color;
      path.reset();
      path.moveTo(rect.right, rect.bottom);
      path.lineTo(rect.left, rect.bottom);
      if (bottom.width == 0.0) {
        paint.style = PaintingStyle.stroke;
      } else {
        paint.style = PaintingStyle.fill;
        path.lineTo(rect.left + left.width, rect.bottom - bottom.width);
        path.lineTo(rect.right - right.width, rect.bottom - bottom.width);
      }
      canvas.drawPath(path, paint);
      break;
    case BorderStyle.none:
      break;
  }

  switch (left.style) {
    case BorderStyle.solid:
      paint.color = left.color;
      path.reset();
      path.moveTo(rect.left, rect.bottom);
      path.lineTo(rect.left, rect.top);
      if (left.width == 0.0) {
        paint.style = PaintingStyle.stroke;
      } else {
        paint.style = PaintingStyle.fill;
        path.lineTo(rect.left + left.width, rect.top + top.width);
        path.lineTo(rect.left + left.width, rect.bottom - bottom.width);
      }
      canvas.drawPath(path, paint);
      break;
    case BorderStyle.none:
      break;
  }
}