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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math' as math;
import 'package:flutter/rendering.dart';
import 'package:flutter/widgets.dart';
import 'ink_well.dart';
import 'material.dart';
const Duration _kUnconfirmedRippleDuration = Duration(seconds: 1);
const Duration _kFadeInDuration = Duration(milliseconds: 75);
const Duration _kRadiusDuration = Duration(milliseconds: 225);
const Duration _kFadeOutDuration = Duration(milliseconds: 375);
const Duration _kCancelDuration = Duration(milliseconds: 75);
// The fade out begins 225ms after the _fadeOutController starts. See confirm().
const double _kFadeOutIntervalStart = 225.0 / 375.0;
RectCallback? _getClipCallback(RenderBox referenceBox, bool containedInkWell, RectCallback? rectCallback) {
if (rectCallback != null) {
assert(containedInkWell);
return rectCallback;
}
if (containedInkWell)
return () => Offset.zero & referenceBox.size;
return null;
}
double _getTargetRadius(RenderBox referenceBox, bool containedInkWell, RectCallback? rectCallback, Offset position) {
final Size size = rectCallback != null ? rectCallback().size : referenceBox.size;
final double d1 = size.bottomRight(Offset.zero).distance;
final double d2 = (size.topRight(Offset.zero) - size.bottomLeft(Offset.zero)).distance;
return math.max(d1, d2) / 2.0;
}
class _InkRippleFactory extends InteractiveInkFeatureFactory {
const _InkRippleFactory();
@override
InteractiveInkFeature create({
required MaterialInkController controller,
required RenderBox referenceBox,
required Offset position,
required Color color,
required TextDirection textDirection,
bool containedInkWell = false,
RectCallback? rectCallback,
BorderRadius? borderRadius,
ShapeBorder? customBorder,
double? radius,
VoidCallback? onRemoved,
}) {
return InkRipple(
controller: controller,
referenceBox: referenceBox,
position: position,
color: color,
containedInkWell: containedInkWell,
rectCallback: rectCallback,
borderRadius: borderRadius,
customBorder: customBorder,
radius: radius,
onRemoved: onRemoved,
textDirection: textDirection,
);
}
}
/// A visual reaction on a piece of [Material] to user input.
///
/// A circular ink feature whose origin starts at the input touch point and
/// whose radius expands from 60% of the final radius. The splash origin
/// animates to the center of its [referenceBox].
///
/// This object is rarely created directly. Instead of creating an ink ripple,
/// consider using an [InkResponse] or [InkWell] widget, which uses
/// gestures (such as tap and long-press) to trigger ink splashes. This class
/// is used when the [Theme]'s [ThemeData.splashFactory] is [InkRipple.splashFactory].
///
/// See also:
///
/// * [InkSplash], which is an ink splash feature that expands less
/// aggressively than the ripple.
/// * [InkResponse], which uses gestures to trigger ink highlights and ink
/// splashes in the parent [Material].
/// * [InkWell], which is a rectangular [InkResponse] (the most common type of
/// ink response).
/// * [Material], which is the widget on which the ink splash is painted.
/// * [InkHighlight], which is an ink feature that emphasizes a part of a
/// [Material].
class InkRipple extends InteractiveInkFeature {
/// Begin a ripple, centered at [position] relative to [referenceBox].
///
/// The [controller] argument is typically obtained via
/// `Material.of(context)`.
///
/// If [containedInkWell] is true, then the ripple will be sized to fit
/// the well rectangle, then clipped to it when drawn. The well
/// rectangle is the box returned by [rectCallback], if provided, or
/// otherwise is the bounds of the [referenceBox].
///
/// If [containedInkWell] is false, then [rectCallback] should be null.
/// The ink ripple is clipped only to the edges of the [Material].
/// This is the default.
///
/// When the ripple is removed, [onRemoved] will be called.
InkRipple({
required MaterialInkController controller,
required RenderBox referenceBox,
required Offset position,
required Color color,
required TextDirection textDirection,
bool containedInkWell = false,
RectCallback? rectCallback,
BorderRadius? borderRadius,
ShapeBorder? customBorder,
double? radius,
VoidCallback? onRemoved,
}) : assert(color != null),
assert(position != null),
assert(textDirection != null),
_position = position,
_borderRadius = borderRadius ?? BorderRadius.zero,
_customBorder = customBorder,
_textDirection = textDirection,
_targetRadius = radius ?? _getTargetRadius(referenceBox, containedInkWell, rectCallback, position),
_clipCallback = _getClipCallback(referenceBox, containedInkWell, rectCallback),
super(controller: controller, referenceBox: referenceBox, color: color, onRemoved: onRemoved) {
assert(_borderRadius != null);
// Immediately begin fading-in the initial splash.
_fadeInController = AnimationController(duration: _kFadeInDuration, vsync: controller.vsync)
..addListener(controller.markNeedsPaint)
..forward();
_fadeIn = _fadeInController.drive(IntTween(
begin: 0,
end: color.alpha,
));
// Controls the splash radius and its center. Starts upon confirm.
_radiusController = AnimationController(duration: _kUnconfirmedRippleDuration, vsync: controller.vsync)
..addListener(controller.markNeedsPaint)
..forward();
// Initial splash diameter is 60% of the target diameter, final
// diameter is 10dps larger than the target diameter.
_radius = _radiusController.drive(
Tween<double>(
begin: _targetRadius * 0.30,
end: _targetRadius + 5.0,
).chain(_easeCurveTween),
);
// Controls the splash radius and its center. Starts upon confirm however its
// Interval delays changes until the radius expansion has completed.
_fadeOutController = AnimationController(duration: _kFadeOutDuration, vsync: controller.vsync)
..addListener(controller.markNeedsPaint)
..addStatusListener(_handleAlphaStatusChanged);
_fadeOut = _fadeOutController.drive(
IntTween(
begin: color.alpha,
end: 0,
).chain(_fadeOutIntervalTween),
);
controller.addInkFeature(this);
}
final Offset _position;
final BorderRadius _borderRadius;
final ShapeBorder? _customBorder;
final double _targetRadius;
final RectCallback? _clipCallback;
final TextDirection _textDirection;
late Animation<double> _radius;
late AnimationController _radiusController;
late Animation<int> _fadeIn;
late AnimationController _fadeInController;
late Animation<int> _fadeOut;
late AnimationController _fadeOutController;
/// Used to specify this type of ink splash for an [InkWell], [InkResponse]
/// or material [Theme].
static const InteractiveInkFeatureFactory splashFactory = _InkRippleFactory();
static final Animatable<double> _easeCurveTween = CurveTween(curve: Curves.ease);
static final Animatable<double> _fadeOutIntervalTween = CurveTween(curve: const Interval(_kFadeOutIntervalStart, 1.0));
@override
void confirm() {
_radiusController
..duration = _kRadiusDuration
..forward();
// This confirm may have been preceded by a cancel.
_fadeInController.forward();
_fadeOutController.animateTo(1.0, duration: _kFadeOutDuration);
}
@override
void cancel() {
_fadeInController.stop();
// Watch out: setting _fadeOutController's value to 1.0 will
// trigger a call to _handleAlphaStatusChanged() which will
// dispose _fadeOutController.
final double fadeOutValue = 1.0 - _fadeInController.value;
_fadeOutController.value = fadeOutValue;
if (fadeOutValue < 1.0)
_fadeOutController.animateTo(1.0, duration: _kCancelDuration);
}
void _handleAlphaStatusChanged(AnimationStatus status) {
if (status == AnimationStatus.completed)
dispose();
}
@override
void dispose() {
_radiusController.dispose();
_fadeInController.dispose();
_fadeOutController.dispose();
super.dispose();
}
@override
void paintFeature(Canvas canvas, Matrix4 transform) {
final int alpha = _fadeInController.isAnimating ? _fadeIn.value : _fadeOut.value;
final Paint paint = Paint()..color = color.withAlpha(alpha);
// Splash moves to the center of the reference box.
final Offset center = Offset.lerp(
_position,
referenceBox.size.center(Offset.zero),
Curves.ease.transform(_radiusController.value),
)!;
paintInkCircle(
canvas: canvas,
transform: transform,
paint: paint,
center: center,
textDirection: _textDirection,
radius: _radius.value,
customBorder: _customBorder,
borderRadius: _borderRadius,
clipCallback: _clipCallback,
);
}
}