part of game;
class Flash extends NodeWithSize {
Flash(Size size, this.duration) : super(size) {
ActionTween fade = new ActionTween((double a) { _opacity = a; }, 1.0, 0.0, duration);
ActionSequence seq = new ActionSequence(<Action>[fade, new ActionRemoveNode(this)]);
actions.run(seq);
}
double duration;
double _opacity = 1.0;
Paint _cachedPaint = new Paint();
void paint(PaintingCanvas canvas) {
// Update the color
_cachedPaint.color = new Color.fromARGB((255.0 * _opacity).toInt(),
255, 255, 255);
// Fill the area
applyTransformForPivot(canvas);
canvas.drawRect(new Rect.fromLTRB(0.0, 0.0, size.width, size.height),
_cachedPaint);
}
}
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Hixie authored
This makes skyanalyzer also check the examples, and fixes everything it found there.
a6c473ea