import 'dart:sky' as sky;
import 'dart:sky' show Rect, Color, Paint;
import 'package:test/test.dart';
import 'package:vector_math/vector_math_64.dart';
void main() {
sky.PictureRecorder recorder = new sky.PictureRecorder();
sky.Canvas canvas = new sky.Canvas(recorder, new Rect.fromLTRB(0.0, 0.0, 100.0, 100.0));
test("matrix access should work", () {
// Matrix equality doesn't work!
// https://github.com/google/vector_math.dart/issues/147
expect(canvas.getTotalMatrix(), equals(new Matrix4.identity().storage));
Matrix4 matrix = new Matrix4.identity();
// Round-tripping through getTotalMatrix will lose the z value
// So only scale to 1x in the z direction.
matrix.scale(2.0, 2.0, 1.0);
canvas.setMatrix(matrix.storage);
canvas.drawPaint(new Paint()..color = const Color(0xFF00FF00));
expect(canvas.getTotalMatrix(), equals(matrix.storage));
});
}
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Adam Barth authored
* Moves from vector_math to vector_math_64 * Adds support for Float64List in Dart bindings
7662a30f