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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:collection';
import 'package:flutter/rendering.dart';
import 'package:meta/meta.dart';
import 'debug.dart';
import 'framework.dart';
import 'image.dart';
export 'package:flutter/rendering.dart' show
FixedColumnWidth,
FlexColumnWidth,
FractionColumnWidth,
IntrinsicColumnWidth,
MaxColumnWidth,
MinColumnWidth,
TableBorder,
TableCellVerticalAlignment,
TableColumnWidth;
/// A horizontal group of cells in a [Table].
class TableRow {
/// Creates a row in a [Table].
const TableRow({ this.key, this.decoration, this.children });
/// An identifier for the row.
final LocalKey key;
/// A decoration to paint behind this row.
///
/// Row decorations fill the horizontal and vertical extent of each row in
/// the table, unlike decorations for individual cells, which might not fill
/// either.
final Decoration decoration;
/// The widgets that comprise the cells in this row.
///
/// Children may be wrapped in [TableCell] widgets to provide per-cell
/// configuration to the [Table], but children are not required to be wrapped
/// in [TableCell] widgets.
final List<Widget> children;
@override
String toString() {
StringBuffer result = new StringBuffer();
result.write('TableRow(');
if (key != null)
result.write('$key, ');
if (decoration != null)
result.write('$decoration, ');
if (children != null) {
result.write('child list is null');
} else if (children.length == 0) {
result.write('no children');
} else {
result.write('$children');
}
result.write(')');
return result.toString();
}
}
class _TableElementRow {
const _TableElementRow({ this.key, this.children });
final LocalKey key;
final List<Element> children;
}
/// A widget that uses the table layout algorithm for its children.
///
/// For details about the table layout algorithm, see [RenderTable].
/// To control the alignment of children, see [TableCell].
class Table extends RenderObjectWidget {
/// Creates a table.
///
/// The [children], [defaultColumnWidth], and [defaultVerticalAlignment]
/// arguments must not be null.
Table({
Key key,
List<TableRow> children: const <TableRow>[],
this.columnWidths,
this.defaultColumnWidth: const FlexColumnWidth(1.0),
this.border,
this.defaultVerticalAlignment: TableCellVerticalAlignment.top,
this.textBaseline
}) : children = children,
_rowDecorations = children.any((TableRow row) => row.decoration != null)
? children.map/*<Decoration>*/((TableRow row) => row.decoration).toList()
: null,
super(key: key) {
assert(children != null);
assert(defaultColumnWidth != null);
assert(defaultVerticalAlignment != null);
assert(!children.any((TableRow row) => row.children.any((Widget cell) => cell == null)));
assert(() {
List<Widget> flatChildren = children.expand((TableRow row) => row.children).toList(growable: false);
return !debugChildrenHaveDuplicateKeys(this, flatChildren);
});
assert(!children.any((TableRow row1) => row1.key != null && children.any((TableRow row2) => row1 != row2 && row1.key == row2.key)));
}
/// The rows of the table.
final List<TableRow> children;
/// How the horizontal extents of the columns of this table should be determined.
///
/// If the [Map] has a null entry for a given column, the table uses the
/// [defaultColumnWidth] instead.
///
/// The layout performance of the table depends critically on which column
/// sizing algorithms are used here. In particular, [IntrinsicColumnWidth] is
/// quite expensive because it needs to measure each cell in the column to
/// determine the intrinsic size of the column.
final Map<int, TableColumnWidth> columnWidths;
/// How to determine with widths of columns that don't have an explicit sizing algorithm.
///
/// Specifically, the [defaultColumnWidth] is used for column `i` if
/// `columnWidths[i]` is null.
final TableColumnWidth defaultColumnWidth;
/// The style to use when painting the boundary and interior divisions of the table.
final TableBorder border;
/// How cells that do not explicitly specify a vertical alignment are aligned vertically.
final TableCellVerticalAlignment defaultVerticalAlignment;
/// The text baseline to use when aligning rows using [TableCellVerticalAlignment.baseline].
final TextBaseline textBaseline;
final List<Decoration> _rowDecorations;
@override
_TableElement createElement() => new _TableElement(this);
@override
RenderTable createRenderObject(BuildContext context) {
return new RenderTable(
columns: children.length > 0 ? children[0].children.length : 0,
rows: children.length,
columnWidths: columnWidths,
defaultColumnWidth: defaultColumnWidth,
border: border,
rowDecorations: _rowDecorations,
configuration: createLocalImageConfiguration(context),
defaultVerticalAlignment: defaultVerticalAlignment,
textBaseline: textBaseline
);
}
@override
void updateRenderObject(BuildContext context, RenderTable renderObject) {
assert(renderObject.columns == (children.length > 0 ? children[0].children.length : 0));
assert(renderObject.rows == children.length);
renderObject
..columnWidths = columnWidths
..defaultColumnWidth = defaultColumnWidth
..border = border
..rowDecorations = _rowDecorations
..configuration = createLocalImageConfiguration(context)
..defaultVerticalAlignment = defaultVerticalAlignment
..textBaseline = textBaseline;
}
}
class _TableElement extends RenderObjectElement {
_TableElement(Table widget) : super(widget);
@override
Table get widget => super.widget;
@override
RenderTable get renderObject => super.renderObject;
// This class ignores the child's slot entirely.
// Instead of doing incremental updates to the child list, it replaces the entire list each frame.
List<_TableElementRow> _children = const<_TableElementRow>[];
bool _debugWillReattachChildren = false;
@override
void mount(Element parent, dynamic newSlot) {
super.mount(parent, newSlot);
assert(!_debugWillReattachChildren);
assert(() { _debugWillReattachChildren = true; return true; });
_children = widget.children.map((TableRow row) {
return new _TableElementRow(
key: row.key,
children: row.children.map/*<Element>*/((Widget child) {
assert(child != null);
return inflateWidget(child, null);
}).toList(growable: false)
);
}).toList(growable: false);
assert(() { _debugWillReattachChildren = false; return true; });
_updateRenderObjectChildren();
}
@override
void insertChildRenderObject(RenderObject child, Element slot) {
assert(_debugWillReattachChildren);
renderObject.setupParentData(child);
}
@override
void moveChildRenderObject(RenderObject child, dynamic slot) {
assert(_debugWillReattachChildren);
}
@override
void removeChildRenderObject(RenderObject child) {
assert(_debugWillReattachChildren);
TableCellParentData childParentData = child.parentData;
renderObject.setChild(childParentData.x, childParentData.y, null);
}
final Set<Element> _detachedChildren = new HashSet<Element>();
@override
void update(Table newWidget) {
assert(!_debugWillReattachChildren);
assert(() { _debugWillReattachChildren = true; return true; });
Map<LocalKey, List<Element>> oldKeyedRows = new Map<LocalKey, List<Element>>.fromIterable(
_children.where((_TableElementRow row) => row.key != null),
key: (_TableElementRow row) => row.key,
value: (_TableElementRow row) => row.children
);
Iterator<_TableElementRow> oldUnkeyedRows = _children.where((_TableElementRow row) => row.key == null).iterator;
List<_TableElementRow> newChildren = <_TableElementRow>[];
Set<List<Element>> taken = new Set<List<Element>>();
for (TableRow row in newWidget.children) {
List<Element> oldChildren;
if (row.key != null && oldKeyedRows.containsKey(row.key)) {
oldChildren = oldKeyedRows[row.key];
taken.add(oldChildren);
} else if (row.key == null && oldUnkeyedRows.moveNext()) {
oldChildren = oldUnkeyedRows.current.children;
} else {
oldChildren = const <Element>[];
}
newChildren.add(new _TableElementRow(
key: row.key,
children: updateChildren(oldChildren, row.children, detachedChildren: _detachedChildren)
));
}
while (oldUnkeyedRows.moveNext())
updateChildren(oldUnkeyedRows.current.children, const <Widget>[], detachedChildren: _detachedChildren);
for (List<Element> oldChildren in oldKeyedRows.values.where((List<Element> list) => !taken.contains(list)))
updateChildren(oldChildren, const <Widget>[], detachedChildren: _detachedChildren);
assert(() { _debugWillReattachChildren = false; return true; });
_children = newChildren;
_updateRenderObjectChildren();
_detachedChildren.clear();
super.update(newWidget);
assert(widget == newWidget);
}
void _updateRenderObjectChildren() {
assert(renderObject != null);
renderObject.setFlatChildren(
_children.length > 0 ? _children[0].children.length : 0,
_children.expand((_TableElementRow row) => row.children.map((Element child) => child.renderObject)).toList()
);
}
@override
void visitChildren(ElementVisitor visitor) {
for (Element child in _children.expand((_TableElementRow row) => row.children)) {
if (!_detachedChildren.contains(child))
visitor(child);
}
}
@override
bool detachChild(Element child) {
_detachedChildren.add(child);
return true;
}
}
/// A widget that controls how a child of a [Table] is aligned.
///
/// A [TableCell] widget must be a descendant of a [Table], and the path from
/// the [TableCell] widget to its enclosing [Table] must contain only
/// [TableRow]s, [StatelessWidget]s, or [StatefulWidget]s (not
/// other kinds of widgets, like [RenderObjectWidget]s).
class TableCell extends ParentDataWidget<Table> {
/// Creates a widget that controls how a child of a [Table] is aligned.
TableCell({
Key key,
this.verticalAlignment,
@required Widget child
}) : super(key: key, child: child);
/// How this cell is aligned vertically.
final TableCellVerticalAlignment verticalAlignment;
@override
void applyParentData(RenderObject renderObject) {
final TableCellParentData parentData = renderObject.parentData;
if (parentData.verticalAlignment != verticalAlignment) {
parentData.verticalAlignment = verticalAlignment;
AbstractNode targetParent = renderObject.parent;
if (targetParent is RenderObject)
targetParent.markNeedsLayout();
}
}
@override
void debugFillDescription(List<String> description) {
super.debugFillDescription(description);
description.add('verticalAlignment: $verticalAlignment');
}
}