• Ian Hickson's avatar
    License update (#45373) · 449f4a66
    Ian Hickson authored
    * Update project.pbxproj files to say Flutter rather than Chromium
    
    Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
    
    * Update the copyright notice checker to require a standard notice on all files
    
    * Update copyrights on Dart files. (This was a mechanical commit.)
    
    * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
    
    Some were already marked "The Flutter Authors", not clear why. Their
    dates have been normalized. Some were missing the blank line after the
    license. Some were randomly different in trivial ways for no apparent
    reason (e.g. missing the trailing period).
    
    * Clean up the copyrights in non-Dart files. (Manual edits.)
    
    Also, make sure templates don't have copyrights.
    
    * Fix some more ORGANIZATIONNAMEs
    Unverified
    449f4a66
matrix_utils_test.dart 6.88 KB
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import 'dart:math';

import 'package:flutter_test/flutter_test.dart';
import 'package:flutter/painting.dart';
import 'package:vector_math/vector_math_64.dart';

void main() {
  test('MatrixUtils.transformRect handles very large finite values', () {
    const Rect evilRect = Rect.fromLTRB(0.0, -1.7976931348623157e+308, 800.0, 1.7976931348623157e+308);
    final Matrix4 transform = Matrix4.identity()..translate(10.0, 0.0);
    final Rect transformedRect = MatrixUtils.transformRect(transform, evilRect);
    expect(transformedRect.isFinite, true);
  });

  test('MatrixUtils.getAsTranslation()', () {
    Matrix4 test;
    test = Matrix4.identity();
    expect(MatrixUtils.getAsTranslation(test), equals(Offset.zero));
    test = Matrix4.zero();
    expect(MatrixUtils.getAsTranslation(test), isNull);
    test = Matrix4.rotationX(1.0);
    expect(MatrixUtils.getAsTranslation(test), isNull);
    test = Matrix4.rotationZ(1.0);
    expect(MatrixUtils.getAsTranslation(test), isNull);
    test = Matrix4.translationValues(1.0, 2.0, 0.0);
    expect(MatrixUtils.getAsTranslation(test), equals(const Offset(1.0, 2.0)));
    test = Matrix4.translationValues(1.0, 2.0, 3.0);
    expect(MatrixUtils.getAsTranslation(test), isNull);

    test = Matrix4.identity();
    expect(MatrixUtils.getAsTranslation(test), equals(Offset.zero));
    test.rotateX(2.0);
    expect(MatrixUtils.getAsTranslation(test), isNull);

    test = Matrix4.identity();
    expect(MatrixUtils.getAsTranslation(test), equals(Offset.zero));
    test.scale(2.0);
    expect(MatrixUtils.getAsTranslation(test), isNull);

    test = Matrix4.identity();
    expect(MatrixUtils.getAsTranslation(test), equals(Offset.zero));
    test.translate(2.0, -2.0);
    expect(MatrixUtils.getAsTranslation(test), equals(const Offset(2.0, -2.0)));
    test.translate(4.0, 8.0);
    expect(MatrixUtils.getAsTranslation(test), equals(const Offset(6.0, 6.0)));
  });

  test('cylindricalProjectionTransform identity', () {
    final Matrix4 initialState = MatrixUtils.createCylindricalProjectionTransform(
      radius: 0.0,
      angle: 0.0,
      perspective: 0.0,
    );

    expect(initialState, Matrix4.identity());
  });

  test('cylindricalProjectionTransform rotate with no radius', () {
    final Matrix4 simpleRotate = MatrixUtils.createCylindricalProjectionTransform(
      radius: 0.0,
      angle: pi / 2.0,
      perspective: 0.0,
    );

    expect(simpleRotate, Matrix4.rotationX(pi / 2.0));
  });

  test('cylindricalProjectionTransform radius does not change scale', () {
    final Matrix4 noRotation = MatrixUtils.createCylindricalProjectionTransform(
      radius: 1000000.0,
      angle: 0.0,
      perspective: 0.0,
    );

    expect(noRotation, Matrix4.identity());
  });

  test('cylindricalProjectionTransform calculation spot check', () {
    final Matrix4 actual = MatrixUtils.createCylindricalProjectionTransform(
      radius: 100.0,
      angle: pi / 3.0,
      perspective: 0.001,
    );

    expect(actual.storage, <dynamic>[
      1.0, 0.0, 0.0, 0.0,
      0.0, moreOrLessEquals(0.5), moreOrLessEquals(0.8660254037844386), moreOrLessEquals(-0.0008660254037844386),
      0.0, moreOrLessEquals(-0.8660254037844386), moreOrLessEquals(0.5), moreOrLessEquals(-0.0005),
      0.0, moreOrLessEquals(-86.60254037844386), moreOrLessEquals(-50.0), 1.05,
    ]);
  });

  test('forceToPoint', () {
    const Offset forcedOffset = Offset(20, -30);
    final Matrix4 forcedTransform = MatrixUtils.forceToPoint(forcedOffset);

    expect(
      MatrixUtils.transformPoint(forcedTransform, forcedOffset),
      forcedOffset,
    );

    expect(
      MatrixUtils.transformPoint(forcedTransform, Offset.zero),
      forcedOffset,
    );

    expect(
      MatrixUtils.transformPoint(forcedTransform, const Offset(1, 1)),
      forcedOffset,
    );

    expect(
      MatrixUtils.transformPoint(forcedTransform, const Offset(-1, -1)),
      forcedOffset,
    );

    expect(
      MatrixUtils.transformPoint(forcedTransform, const Offset(-20, 30)),
      forcedOffset,
    );

    expect(
      MatrixUtils.transformPoint(forcedTransform, const Offset(-1.2344, 1422434.23)),
      forcedOffset,
    );
  });

  test('transformRect with no perspective (w = 1)', () {
    const Rect rectangle20x20 = Rect.fromLTRB(10, 20, 30, 40);

    // Identity
    expect(
      MatrixUtils.transformRect(Matrix4.identity(), rectangle20x20),
      rectangle20x20,
    );

    // 2D Scaling
    expect(
      MatrixUtils.transformRect(Matrix4.diagonal3Values(2, 2, 2), rectangle20x20),
      const Rect.fromLTRB(20, 40, 60, 80),
    );

    // Rotation
    expect(
      MatrixUtils.transformRect(Matrix4.rotationZ(pi / 2.0), rectangle20x20),
      within<Rect>(distance: 0.00001, from: const Rect.fromLTRB(-40.0, 10.0, -20.0, 30.0)),
    );
  });

  test('transformRect with perspective (w != 1)', () {
    final Matrix4 transform = MatrixUtils.createCylindricalProjectionTransform(
      radius: 10.0,
      angle: pi / 8.0,
      perspective: 0.3,
    );

    for (int i = 1; i < 10000; i++) {
      final Rect rect = Rect.fromLTRB(11.0 * i, 12.0 * i, 15.0 * i, 18.0 * i);
      final Rect golden = _vectorWiseTransformRect(transform, rect);
      expect(
        MatrixUtils.transformRect(transform, rect),
        within<Rect>(distance: 0.00001, from: golden),
      );
    }
  });
}

// Produces the same computation as `MatrixUtils.transformPoint` but it uses
// the built-in perspective transform methods in the Matrix4 class as a
// golden implementation of the optimized `MatrixUtils.transformPoint`
// to make sure optimizations do not contain bugs.
Offset _transformPoint(Matrix4 transform, Offset point) {
  final Vector3 position3 = Vector3(point.dx, point.dy, 0.0);
  final Vector3 transformed3 = transform.perspectiveTransform(position3);
  return Offset(transformed3.x, transformed3.y);
}

// Produces the same computation as `MatrixUtils.transformRect` but it does this
// one point at a time. This function is used as the golden implementation of the
// optimized `MatrixUtils.transformRect` to make sure optimizations do not contain
// bugs.
Rect _vectorWiseTransformRect(Matrix4 transform, Rect rect) {
  final Offset point1 = _transformPoint(transform, rect.topLeft);
  final Offset point2 = _transformPoint(transform, rect.topRight);
  final Offset point3 = _transformPoint(transform, rect.bottomLeft);
  final Offset point4 = _transformPoint(transform, rect.bottomRight);
  return Rect.fromLTRB(
    _min4(point1.dx, point2.dx, point3.dx, point4.dx),
    _min4(point1.dy, point2.dy, point3.dy, point4.dy),
    _max4(point1.dx, point2.dx, point3.dx, point4.dx),
    _max4(point1.dy, point2.dy, point3.dy, point4.dy),
  );
}

double _min4(double a, double b, double c, double d) {
  return min(a, min(b, min(c, d)));
}

double _max4(double a, double b, double c, double d) {
  return max(a, max(b, max(c, d)));
}