// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <map>
// DO NOT EDIT -- DO NOT EDIT -- DO NOT EDIT
// This file is generated by
// flutter/flutter:dev/tools/gen_keycodes/bin/gen_keycodes.dart and should not
// be edited directly.
//
// Edit the template
// flutter/flutter:dev/tools/gen_keycodes/data/glfw_keyboard_map_cc.tmpl
// instead.
//
// See flutter/flutter:dev/tools/gen_keycodes/README.md for more information.
/// Maps GLFW-specific key codes to the matching [LogicalKeyboardKey].
const std::map<int, int> g_glfw_to_logical_key = {
@@@GLFW_KEY_CODE_MAP@@@
};
/// A map of GLFW key codes which have printable representations, but appear
/// on the number pad. Used to provide different key objects for keys like
/// KEY_EQUALS and NUMPAD_EQUALS.
const std::map<int, int> g_glfw_numpad_map = {
@@@GLFW_NUMPAD_MAP@@@
};
-
Greg Spencer authored
This adds iOS key map generation that uses std::maps. It uses std::maps because on iOS if we use NSDictionaries, then when XCode loads the dylib, the initialization of those status NSDictionaries hasn't yet occurred, and it crashes the app. std::maps have a well-defined static behavior, and are correctly initialized. I also made the naming of variables, fields, etc. consistent for macOS. We variously had macosFoo, macOSFoo, and macOsFoo. I eliminated macOsFoo and macosFoo, since the rest of the repo uses macOSFoo for lowerCamelCase names (with only a few exceptions). I used iOSFoo for iOS.