• Ian Hickson's avatar
    License update (#45373) · 449f4a66
    Ian Hickson authored
    * Update project.pbxproj files to say Flutter rather than Chromium
    
    Also, the templates now have an empty organization so that we don't cause people to give their apps a Flutter copyright.
    
    * Update the copyright notice checker to require a standard notice on all files
    
    * Update copyrights on Dart files. (This was a mechanical commit.)
    
    * Fix weird license headers on Dart files that deviate from our conventions; relicense Shrine.
    
    Some were already marked "The Flutter Authors", not clear why. Their
    dates have been normalized. Some were missing the blank line after the
    license. Some were randomly different in trivial ways for no apparent
    reason (e.g. missing the trailing period).
    
    * Clean up the copyrights in non-Dart files. (Manual edits.)
    
    Also, make sure templates don't have copyrights.
    
    * Fix some more ORGANIZATIONNAMEs
    449f4a66
scroll_perf.dart 2.39 KB
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import 'dart:async';

import 'package:complex_layout/main.dart';
import 'package:flutter/material.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter_test/flutter_test.dart';

/// The speed, in pixels per second, that the drag gestures should end with.
const double speed = 1500.0;

/// The number of down drags and the number of up drags. The total number of
/// gestures is twice this number.
const int maxIterations = 4;

/// The time that is allowed between gestures for the fling effect to settle.
const Duration pauses = Duration(milliseconds: 500);

Future<void> main() async {
  final Completer<void> ready = Completer<void>();
  runApp(GestureDetector(
    onTap: () {
      debugPrint('Received tap.');
      ready.complete();
    },
    behavior: HitTestBehavior.opaque,
    child: IgnorePointer(
      ignoring: true,
      child: ComplexLayoutApp(),
    ),
  ));
  await SchedulerBinding.instance.endOfFrame;

  /// Wait 50ms to allow the GPU thread to actually put up the frame. (The
  /// endOfFrame future ends when we send the data to the engine, before the GPU
  /// thread has had a chance to rasterize, etc.)
  await Future<void>.delayed(const Duration(milliseconds: 50));
  debugPrint('==== MEMORY BENCHMARK ==== READY ====');

  await ready.future; // waits for tap sent by devicelab task
  debugPrint('Continuing...');

  // remove onTap handler, enable pointer events for app
  runApp(GestureDetector(
    child: IgnorePointer(
      ignoring: false,
      child: ComplexLayoutApp(),
    ),
  ));
  await SchedulerBinding.instance.endOfFrame;

  final WidgetController controller = LiveWidgetController(WidgetsBinding.instance);

  // Scroll down
  for (int iteration = 0; iteration < maxIterations; iteration += 1) {
    debugPrint('Scroll down... $iteration/$maxIterations');
    await controller.fling(find.byType(ListView), const Offset(0.0, -700.0), speed);
    await Future<void>.delayed(pauses);
  }

  // Scroll up
  for (int iteration = 0; iteration < maxIterations; iteration += 1) {
    debugPrint('Scroll up... $iteration/$maxIterations');
    await controller.fling(find.byType(ListView), const Offset(0.0, 300.0), speed);
    await Future<void>.delayed(pauses);
  }

  debugPrint('==== MEMORY BENCHMARK ==== DONE ====');
}