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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// @dart = 2.8
import '../artifacts.dart';
import '../base/analyze_size.dart';
import '../base/common.dart';
import '../base/file_system.dart';
import '../base/logger.dart';
import '../base/project_migrator.dart';
import '../base/utils.dart';
import '../build_info.dart';
import '../cache.dart';
import '../cmake.dart';
import '../convert.dart';
import '../flutter_plugins.dart';
import '../globals_null_migrated.dart' as globals;
import '../migrations/cmake_custom_command_migration.dart';
import '../project.dart';
import 'install_manifest.dart';
import 'visual_studio.dart';
// From https://cmake.org/cmake/help/v3.15/manual/cmake-generators.7.html#visual-studio-generators
// This may need to become a getter on VisualStudio in the future to support
// future major versions of Visual Studio.
const String _cmakeVisualStudioGeneratorIdentifier = 'Visual Studio 16 2019';
/// Update the string when non-backwards compatible changes are made to the UWP template.
const int kCurrentUwpTemplateVersion = 0;
/// Builds the Windows project using msbuild.
Future<void> buildWindows(WindowsProject windowsProject, BuildInfo buildInfo, {
String target,
VisualStudio visualStudioOverride,
SizeAnalyzer sizeAnalyzer,
}) async {
if (!windowsProject.cmakeFile.existsSync()) {
throwToolExit(
'No Windows desktop project configured. See '
'https://flutter.dev/desktop#add-desktop-support-to-an-existing-flutter-app '
'to learn about adding Windows support to a project.');
}
final List<ProjectMigrator> migrators = <ProjectMigrator>[
CmakeCustomCommandMigration(windowsProject, globals.logger),
];
final ProjectMigration migration = ProjectMigration(migrators);
if (!migration.run()) {
throwToolExit('Unable to migrate project files');
}
// Ensure that necessary ephemeral files are generated and up to date.
_writeGeneratedFlutterConfig(windowsProject, buildInfo, target);
createPluginSymlinks(windowsProject.parent);
final VisualStudio visualStudio = visualStudioOverride ?? VisualStudio(
fileSystem: globals.fs,
platform: globals.platform,
logger: globals.logger,
processManager: globals.processManager,
);
final String cmakePath = visualStudio.cmakePath;
if (cmakePath == null) {
throwToolExit('Unable to find suitable Visual Studio toolchain. '
'Please run `flutter doctor` for more details.');
}
final String buildModeName = getNameForBuildMode(buildInfo.mode ?? BuildMode.release);
final Directory buildDirectory = globals.fs.directory(getWindowsBuildDirectory());
final Status status = globals.logger.startProgress(
'Building Windows application...',
);
try {
await _runCmakeGeneration(cmakePath, buildDirectory, windowsProject.cmakeFile.parent);
await _runBuild(cmakePath, buildDirectory, buildModeName);
} finally {
status.cancel();
}
if (buildInfo.codeSizeDirectory != null && sizeAnalyzer != null) {
final String arch = getNameForTargetPlatform(TargetPlatform.windows_x64);
final File codeSizeFile = globals.fs.directory(buildInfo.codeSizeDirectory)
.childFile('snapshot.$arch.json');
final File precompilerTrace = globals.fs.directory(buildInfo.codeSizeDirectory)
.childFile('trace.$arch.json');
final Map<String, Object> output = await sizeAnalyzer.analyzeAotSnapshot(
aotSnapshot: codeSizeFile,
// This analysis is only supported for release builds.
outputDirectory: globals.fs.directory(
globals.fs.path.join(getWindowsBuildDirectory(), 'runner', 'Release'),
),
precompilerTrace: precompilerTrace,
type: 'windows',
);
final File outputFile = globals.fsUtils.getUniqueFile(
globals.fs
.directory(globals.fsUtils.homeDirPath)
.childDirectory('.flutter-devtools'), 'windows-code-size-analysis', 'json',
)..writeAsStringSync(jsonEncode(output));
// This message is used as a sentinel in analyze_apk_size_test.dart
globals.printStatus(
'A summary of your Windows bundle analysis can be found at: ${outputFile.path}',
);
// DevTools expects a file path relative to the .flutter-devtools/ dir.
final String relativeAppSizePath = outputFile.path.split('.flutter-devtools/').last.trim();
globals.printStatus(
'\nTo analyze your app size in Dart DevTools, run the following command:\n'
'flutter pub global activate devtools; flutter pub global run devtools '
'--appSizeBase=$relativeAppSizePath'
);
}
}
/// Build the Windows UWP project.
///
/// Note that this feature is currently unfinished.
Future<void> buildWindowsUwp(WindowsUwpProject windowsProject, BuildInfo buildInfo, {
String target,
VisualStudio visualStudioOverride,
}) async {
final Directory buildDirectory = globals.fs.directory(getWindowsBuildUwpDirectory());
if (!windowsProject.existsSync()) {
throwToolExit(
'No Windows UWP desktop project configured. See '
'https://flutter.dev/desktop#add-desktop-support-to-an-existing-flutter-app '
'to learn about adding Windows support to a project.',
);
}
if (windowsProject.projectVersion != kCurrentUwpTemplateVersion) {
throwToolExit(
'The Windows UWP project template and build process has changed. In order to build '
'you must delete the winuwp directory and re-create the project.',
);
}
// Ensure that necessary ephemeral files are generated and up to date.
_writeGeneratedFlutterConfig(windowsProject, buildInfo, target);
createPluginSymlinks(windowsProject.parent);
await createManifest(
buildDirectory: buildDirectory,
logger: globals.logger,
platform: globals.platform,
project: windowsProject,
buildInfo: buildInfo,
fileSystem: globals.fs,
);
final VisualStudio visualStudio = visualStudioOverride ?? VisualStudio(
fileSystem: globals.fs,
platform: globals.platform,
logger: globals.logger,
processManager: globals.processManager,
);
final String cmakePath = visualStudio.cmakePath;
if (cmakePath == null) {
throwToolExit('Unable to find suitable Visual Studio toolchain. '
'Please run `flutter doctor` for more details.');
}
final String buildModeName = getNameForBuildMode(buildInfo.mode ?? BuildMode.release);
final Status status = globals.logger.startProgress(
'Building Windows UWP application...',
);
try {
// The Cmake re-entrant build does not work for UWP, so the flutter build is
// run in advance.
await _runFlutterBuild(buildDirectory, buildInfo, target);
await _runCmakeGeneration(cmakePath, buildDirectory, windowsProject.cmakeFile.parent);
await _runBuild(cmakePath, buildDirectory, buildModeName, install: false);
} finally {
status.cancel();
}
}
const Map<BuildMode, String> _targets = <BuildMode, String>{
BuildMode.debug: 'debug_bundle_windows_assets_uwp',
BuildMode.profile: 'profile_bundle_windows_assets_uwp',
BuildMode.release: 'release_bundle_windows_assets_uwp',
};
Future<void> _runFlutterBuild(Directory buildDirectory, BuildInfo buildInfo, String targetFile) async {
await buildDirectory.create(recursive: true);
int result;
String flutterEngine;
String localEngine;
if (globals.artifacts is LocalEngineArtifacts) {
final LocalEngineArtifacts localEngineArtifacts = globals.artifacts as LocalEngineArtifacts;
final String engineOutPath = localEngineArtifacts.engineOutPath;
flutterEngine = globals.fs.path.dirname(globals.fs.path.dirname(engineOutPath));
localEngine = globals.fs.path.basename(engineOutPath);
}
try {
result = await globals.processUtils.stream(
<String>[
globals.fs.path.join(Cache.flutterRoot, 'bin', 'flutter'),
if (globals.logger.isVerbose)
'--verbose',
if (flutterEngine != null) '--local-engine-src-path=$flutterEngine',
if (localEngine != null) '--local-engine=$localEngine',
'assemble',
'--no-version-check',
'--output=build',
'-dTargetPlatform=windows-uwp-x64',
'-dTrackWidgetCreation=${buildInfo.trackWidgetCreation}',
'-dBuildMode=${getNameForBuildMode(buildInfo.mode)}',
'-dTargetFile=$targetFile',
'-dTreeShakeIcons="${buildInfo.treeShakeIcons}"',
'-dDartObfuscation=${buildInfo.dartObfuscation}',
if (buildInfo.bundleSkSLPath != null)
'-dBundleSkSLPath=${buildInfo.bundleSkSLPath}',
if (buildInfo.codeSizeDirectory != null)
'-dCodeSizeDirectory=${buildInfo.codeSizeDirectory}',
if (buildInfo.splitDebugInfoPath != null)
'-dSplitDebugInfo=${buildInfo.splitDebugInfoPath}',
if (buildInfo.dartDefines != null && buildInfo.dartDefines.isNotEmpty)
'--DartDefines=${encodeDartDefines(buildInfo.dartDefines)}',
if (buildInfo.extraGenSnapshotOptions != null && buildInfo.extraGenSnapshotOptions.isNotEmpty)
'--ExtraGenSnapshotOptions=${buildInfo.extraGenSnapshotOptions}',
if (buildInfo.extraFrontEndOptions != null && buildInfo.extraFrontEndOptions.isNotEmpty)
'--ExtraFrontEndOptions=${buildInfo.extraFrontEndOptions}',
_targets[buildInfo.mode],
],
trace: true,
);
} on ArgumentError {
throwToolExit("cmake not found. Run 'flutter doctor' for more information.");
}
if (result != 0) {
throwToolExit('Unable to generate build files');
}
}
Future<void> _runCmakeGeneration(String cmakePath, Directory buildDir, Directory sourceDir) async {
final Stopwatch sw = Stopwatch()..start();
await buildDir.create(recursive: true);
int result;
try {
result = await globals.processUtils.stream(
<String>[
cmakePath,
'-S',
sourceDir.path,
'-B',
buildDir.path,
'-G',
_cmakeVisualStudioGeneratorIdentifier,
],
trace: true,
);
} on ArgumentError {
throwToolExit("cmake not found. Run 'flutter doctor' for more information.");
}
if (result != 0) {
throwToolExit('Unable to generate build files');
}
globals.flutterUsage.sendTiming('build', 'windows-cmake-generation', Duration(milliseconds: sw.elapsedMilliseconds));
}
Future<void> _runBuild(
String cmakePath,
Directory buildDir,
String buildModeName,
{ bool install = true }
) async {
final Stopwatch sw = Stopwatch()..start();
// MSBuild sends all output to stdout, including build errors. This surfaces
// known error patterns.
final RegExp errorMatcher = RegExp(r':\s*(?:warning|(?:fatal )?error).*?:');
int result;
try {
result = await globals.processUtils.stream(
<String>[
cmakePath,
'--build',
buildDir.path,
'--config',
toTitleCase(buildModeName),
if (install)
...<String>['--target', 'INSTALL'],
if (globals.logger.isVerbose)
'--verbose'
],
environment: <String, String>{
if (globals.logger.isVerbose)
'VERBOSE_SCRIPT_LOGGING': 'true'
},
trace: true,
stdoutErrorMatcher: errorMatcher,
);
} on ArgumentError {
throwToolExit("cmake not found. Run 'flutter doctor' for more information.");
}
if (result != 0) {
throwToolExit('Build process failed.');
}
globals.flutterUsage.sendTiming('build', 'windows-cmake-build', Duration(milliseconds: sw.elapsedMilliseconds));
}
/// Writes the generated CMake file with the configuration for the given build.
void _writeGeneratedFlutterConfig(
WindowsProject windowsProject,
BuildInfo buildInfo,
String target,
) {
final Map<String, String> environment = <String, String>{
'FLUTTER_ROOT': Cache.flutterRoot,
'FLUTTER_EPHEMERAL_DIR': windowsProject.ephemeralDirectory.path,
'PROJECT_DIR': windowsProject.parent.directory.path,
if (target != null)
'FLUTTER_TARGET': target,
...buildInfo.toEnvironmentConfig(),
};
if (globals.artifacts is LocalEngineArtifacts) {
final LocalEngineArtifacts localEngineArtifacts = globals.artifacts as LocalEngineArtifacts;
final String engineOutPath = localEngineArtifacts.engineOutPath;
environment['FLUTTER_ENGINE'] = globals.fs.path.dirname(globals.fs.path.dirname(engineOutPath));
environment['LOCAL_ENGINE'] = globals.fs.path.basename(engineOutPath);
}
writeGeneratedCmakeConfig(Cache.flutterRoot, windowsProject, environment);
}