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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
import 'basic.dart';
import 'focus_manager.dart';
import 'framework.dart';
import 'inherited_notifier.dart';
/// A widget that manages a [FocusNode] to allow keyboard focus to be given
/// to this widget and its descendants.
///
/// When the focus is gained or lost, [onFocusChanged] is called.
///
/// For keyboard events, [onKey] is called if [FocusNode.hasFocus] is true for
/// this widget's [focusNode], unless a focused descendant's [onKey] callback
/// returns false when called.
///
/// This widget does not provide any visual indication that the focus has
/// changed. Any desired visual changes should be made when [onFocusChanged] is
/// called.
///
/// To access the [FocusNode] of the nearest ancestor [Focus] widget and
/// establish a relationship that will rebuild the widget when the focus
/// changes, use the [Focus.of] and [FocusScope.of] static methods.
///
/// To access the focused state of the nearest [Focus] widget, use
/// [Focus.hasFocus] from a build method, which also establishes a relationship
/// between the calling widget and the [Focus] widget that will rebuild the
/// calling widget when the focus changes.
///
/// Managing a [FocusNode] means managing its lifecycle, listening for changes
/// in focus, and re-parenting it when needed to keep the focus hierarchy in
/// sync with the widget hierarchy. See [FocusNode] for more information about
/// the details of what node management entails if not using a [Focus] widget.
///
/// To collect a sub-tree of nodes into a group, use a [FocusScope].
///
/// {@tool snippet --template=stateful_widget_scaffold}
/// This example shows how to manage focus using the [Focus] and [FocusScope]
/// widgets. See [FocusNode] for a similar example that doesn't use [Focus] or
/// [FocusScope].
///
/// ```dart imports
/// import 'package:flutter/services.dart';
/// ```
///
/// ```dart
/// Color _color = Colors.white;
///
/// bool _handleKeyPress(FocusNode node, RawKeyEvent event) {
/// if (event is RawKeyDownEvent) {
/// print('Focus node ${node.debugLabel} got key event: ${event.logicalKey}');
/// if (event.logicalKey == LogicalKeyboardKey.keyR) {
/// print('Changing color to red.');
/// setState(() {
/// _color = Colors.red;
/// });
/// return true;
/// } else if (event.logicalKey == LogicalKeyboardKey.keyG) {
/// print('Changing color to green.');
/// setState(() {
/// _color = Colors.green;
/// });
/// return true;
/// } else if (event.logicalKey == LogicalKeyboardKey.keyB) {
/// print('Changing color to blue.');
/// setState(() {
/// _color = Colors.blue;
/// });
/// return true;
/// }
/// }
/// return false;
/// }
///
/// @override
/// Widget build(BuildContext context) {
/// final TextTheme textTheme = Theme.of(context).textTheme;
/// return FocusScope(
/// debugLabel: 'Scope',
/// autofocus: true,
/// child: DefaultTextStyle(
/// style: textTheme.display1,
/// child: Focus(
/// onKey: _handleKeyPress,
/// debugLabel: 'Button',
/// child: Builder(
/// builder: (BuildContext context) {
/// final FocusNode focusNode = Focus.of(context);
/// final bool hasFocus = focusNode.hasFocus;
/// return GestureDetector(
/// onTap: () {
/// if (hasFocus) {
/// setState(() {
/// focusNode.unfocus();
/// });
/// } else {
/// setState(() {
/// focusNode.requestFocus();
/// });
/// }
/// },
/// child: Center(
/// child: Container(
/// width: 400,
/// height: 100,
/// alignment: Alignment.center,
/// color: hasFocus ? _color : Colors.white,
/// child: Text(hasFocus ? "I'm in color! Press R,G,B!" : 'Press to focus'),
/// ),
/// ),
/// );
/// },
/// ),
/// ),
/// ),
/// );
/// }
/// ```
/// {@end-tool}
///
/// See also:
///
/// * [FocusNode], which represents a node in the focus hierarchy and
/// [FocusNode]'s API documentation includes a detailed explanation of its
/// role in the overall focus system.
/// * [FocusScope], a widget that manages a group of focusable widgets using a
/// [FocusScopeNode].
/// * [FocusScopeNode], a node that collects focus nodes into a group for
/// traversal.
/// * [FocusManager], a singleton that manages the primary focus and
/// distributes key events to focused nodes.
class Focus extends StatefulWidget {
/// Creates a widget that manages a [FocusNode].
///
/// The [child] argument is required and must not be null.
///
/// The [autofocus] argument must not be null.
const Focus({
Key key,
@required this.child,
this.focusNode,
this.autofocus = false,
this.onFocusChange,
this.onKey,
this.debugLabel,
}) : assert(child != null),
assert(autofocus != null),
super(key: key);
/// A debug label for this widget.
///
/// Not used for anything except to be printed in the diagnostic output from
/// [toString] or [toStringDeep]. Also unused if a [focusNode] is provided,
/// since that node can have its own [FocusNode.debugLabel].
///
/// To get a string with the entire tree, call [debugDescribeFocusTree]. To
/// print it to the console call [debugDumpFocusTree].
///
/// Defaults to null.
final String debugLabel;
/// The child widget of this [Focus].
///
/// {@macro flutter.widgets.child}
final Widget child;
/// Handler for keys pressed when this object or one of its children has
/// focus.
///
/// Key events are first given to the [FocusNode] that has primary focus, and
/// if its [onKey] method return false, then they are given to each ancestor
/// node up the focus hierarchy in turn. If an event reaches the root of the
/// hierarchy, it is discarded.
///
/// This is not the way to get text input in the manner of a text field: it
/// leaves out support for input method editors, and doesn't support soft
/// keyboards in general. For text input, consider [TextField],
/// [EditableText], or [CupertinoTextField] instead, which do support these
/// things.
final FocusOnKeyCallback onKey;
/// Handler called when the focus changes.
///
/// Called with true if this node gains focus, and false if it loses
/// focus.
final ValueChanged<bool> onFocusChange;
/// True if this widget will be selected as the initial focus when no other
/// node in its scope is currently focused.
///
/// Ideally, there is only one [Focus] with autofocus set in each
/// [FocusScope]. If there is more than one [Focus] with autofocus set, then
/// the first one added to the tree will get focus.
final bool autofocus;
/// An optional focus node to use as the focus node for this [Focus] widget.
///
/// If one is not supplied, then one will be allocated and owned by this
/// widget.
///
/// Supplying a focus node is sometimes useful if an ancestor to this widget
/// wants to control when this widget has the focus. The owner will be
/// responsible for calling [FocusNode.dispose] on the focus node when it is
/// done with it, but this [Focus] widget will attach/detach and reparent the
/// node when needed.
final FocusNode focusNode;
/// Returns the [focusNode] of the [Focus] that most tightly encloses the given
/// [BuildContext].
///
/// If this node doesn't have a [Focus] widget ancestor, then the
/// [FocusManager.rootScope] is returned.
///
/// The [context] argument must not be null.
static FocusNode of(BuildContext context) {
assert(context != null);
final _FocusMarker marker = context.inheritFromWidgetOfExactType(_FocusMarker);
return marker?.notifier ?? context.owner.focusManager.rootScope;
}
/// Returns true if the nearest enclosing [Focus] widget's node is focused.
///
/// A convenience method to allow build methods to write:
/// `Focus.isAt(context)` to get whether or not the nearest [Focus] or
/// [FocusScope] above them in the widget hierarchy currently has the keyboard
/// focus.
static bool isAt(BuildContext context) => Focus.of(context).hasFocus;
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(StringProperty('debugLabel', debugLabel, defaultValue: null));
properties.add(FlagProperty('autofocus', value: autofocus, ifTrue: 'AUTOFOCUS', defaultValue: false));
properties.add(DiagnosticsProperty<FocusScopeNode>('node', focusNode, defaultValue: null));
}
@override
_FocusState createState() => _FocusState();
}
class _FocusState extends State<Focus> {
FocusNode _internalNode;
FocusNode get node => widget.focusNode ?? _internalNode;
bool _hasFocus;
bool _didAutofocus = false;
FocusAttachment _focusAttachment;
@override
void initState() {
super.initState();
_initNode();
}
void _initNode() {
if (widget.focusNode == null) {
// Only create a new node if the widget doesn't have one.
_internalNode ??= _createNode();
}
_focusAttachment = node.attach(context, onKey: widget.onKey);
_hasFocus = node.hasFocus;
// Add listener even if the _internalNode existed before, since it should
// not be listening now if we're re-using a previous one, because it should
// have already removed its listener.
node.addListener(_handleFocusChanged);
}
FocusNode _createNode() {
return FocusNode(
debugLabel: widget.debugLabel,
);
}
@override
void dispose() {
// Regardless of the node owner, we need to remove it from the tree and stop
// listening to it.
node.removeListener(_handleFocusChanged);
_focusAttachment.detach();
// Don't manage the lifetime of external nodes given to the widget, just the
// internal node.
_internalNode?.dispose();
super.dispose();
}
@override
void didChangeDependencies() {
super.didChangeDependencies();
_focusAttachment?.reparent();
if (!_didAutofocus && widget.autofocus) {
FocusScope.of(context).autofocus(node);
_didAutofocus = true;
}
}
@override
void deactivate() {
super.deactivate();
_didAutofocus = false;
}
@override
void didUpdateWidget(Focus oldWidget) {
super.didUpdateWidget(oldWidget);
if (oldWidget.debugLabel != widget.debugLabel && _internalNode != null) {
_internalNode.debugLabel = widget.debugLabel;
}
if ((oldWidget.focusNode == widget.focusNode && oldWidget.onKey == widget.onKey)
|| oldWidget.focusNode == null && widget.focusNode == null) {
// Either there aren't changes, or the _internalNode is already attached
// and being listened to.
return;
}
_focusAttachment.detach();
if (oldWidget.focusNode == null && widget.focusNode != null) {
// We're no longer using the node we were managing. We don't stop managing
// it until dispose, so just detach it: we might re-use it eventually, and
// calling dispose on it here will confuse other widgets that haven't yet
// been notified of a widget change and might still be listening.
_internalNode?.removeListener(_handleFocusChanged);
_focusAttachment = widget.focusNode?.attach(context, onKey: widget.onKey);
widget.focusNode?.addListener(_handleFocusChanged);
} else if (oldWidget.focusNode != null && widget.focusNode == null) {
oldWidget.focusNode?.removeListener(_handleFocusChanged);
// We stopped using the external node, and now we need to manage one.
_initNode();
} else {
// We just switched which node the widget had, so just change what we
// listen to/attach.
oldWidget.focusNode.removeListener(_handleFocusChanged);
widget.focusNode.addListener(_handleFocusChanged);
_focusAttachment = widget.focusNode.attach(context, onKey: widget.onKey);
}
_hasFocus = node.hasFocus;
}
void _handleFocusChanged() {
if (_hasFocus != node.hasFocus) {
setState(() {
_hasFocus = node.hasFocus;
});
if (widget.onFocusChange != null) {
widget.onFocusChange(node.hasFocus);
}
}
}
@override
Widget build(BuildContext context) {
_focusAttachment.reparent();
return _FocusMarker(
node: node,
child: widget.child,
);
}
}
/// A [FocusScope] is similar to a [Focus], but also serves as a scope for other
/// [Focus]s and [FocusScope]s, grouping them together.
///
/// Like [Focus], [FocusScope] provides an [onFocusChange] as a way to be
/// notified when the focus is given to or removed from this widget.
///
/// The [onKey] argument allows specification of a key event handler that is
/// invoked when this node or one of its children has focus. Keys are handed to
/// the primary focused widget first, and then they propagate through the
/// ancestors of that node, stopping if one of them returns true from [onKey],
/// indicating that it has handled the event.
///
/// A [FocusScope] manages a [FocusScopeNode]. Managing a [FocusScopeNode] means
/// managing its lifecycle, listening for changes in focus, and re-parenting it
/// when the widget hierarchy changes. See [FocusNode] and [FocusScopeNode] for
/// more information about the details of what node management entails if not
/// using a [FocusScope] widget.
///
/// See also:
///
/// * [FocusScopeNode], which represents a scope node in the focus hierarchy.
/// * [FocusNode], which represents a node in the focus hierarchy and has an
/// explanation of the focus system.
/// * [Focus], a widget that manages a [FocusNode] and allows easy access to
/// managing focus without having to manage the node.
/// * [FocusManager], a singleton that manages the focus and distributes key
/// events to focused nodes.
class FocusScope extends Focus {
/// Creates a widget that manages a [FocusScopeNode].
///
/// The [child] argument is required and must not be null.
///
/// The [autofocus], and [showDecorations] arguments must not be null.
const FocusScope({
Key key,
FocusNode node,
@required Widget child,
bool autofocus = false,
ValueChanged<bool> onFocusChange,
FocusOnKeyCallback onKey,
String debugLabel,
}) : assert(child != null),
assert(autofocus != null),
super(
key: key,
child: child,
focusNode: node,
autofocus: autofocus,
onFocusChange: onFocusChange,
onKey: onKey,
debugLabel: debugLabel,
);
/// Returns the [FocusScopeNode] of the [FocusScope] that most tightly
/// encloses the given [context].
///
/// If this node doesn't have a [Focus] widget ancestor, then the
/// [FocusManager.rootScope] is returned.
///
/// The [context] argument must not be null.
static FocusScopeNode of(BuildContext context) {
assert(context != null);
final _FocusMarker marker = context.inheritFromWidgetOfExactType(_FocusMarker);
return marker?.notifier?.nearestScope ?? context.owner.focusManager.rootScope;
}
@override
_FocusScopeState createState() => _FocusScopeState();
}
class _FocusScopeState extends _FocusState {
@override
FocusScopeNode _createNode() {
return FocusScopeNode(
debugLabel: widget.debugLabel,
);
}
@override
Widget build(BuildContext context) {
_focusAttachment.reparent();
return Semantics(
explicitChildNodes: true,
child: _FocusMarker(
node: node,
child: widget.child,
),
);
}
}
// The InheritedWidget marker for Focus and FocusScope.
class _FocusMarker extends InheritedNotifier<FocusNode> {
const _FocusMarker({
Key key,
@required FocusNode node,
@required Widget child,
}) : assert(node != null),
assert(child != null),
super(key: key, notifier: node, child: child);
}