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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/widgets.dart';
import 'constants.dart';
import 'debug.dart';
import 'divider.dart';
import 'icon_button.dart';
import 'icons.dart';
import 'ink_well.dart';
import 'list_tile.dart';
import 'material.dart';
import 'material_localizations.dart';
import 'theme.dart';
// Examples can assume:
// enum Commands { heroAndScholar, hurricaneCame }
// dynamic _heroAndScholar;
// dynamic _selection;
// BuildContext context;
// void setState(VoidCallback fn) { }
const Duration _kMenuDuration = Duration(milliseconds: 300);
const double _kBaselineOffsetFromBottom = 20.0;
const double _kMenuCloseIntervalEnd = 2.0 / 3.0;
const double _kMenuHorizontalPadding = 16.0;
const double _kMenuItemHeight = 48.0;
const double _kMenuDividerHeight = 16.0;
const double _kMenuMaxWidth = 5.0 * _kMenuWidthStep;
const double _kMenuMinWidth = 2.0 * _kMenuWidthStep;
const double _kMenuVerticalPadding = 8.0;
const double _kMenuWidthStep = 56.0;
const double _kMenuScreenPadding = 8.0;
/// A base class for entries in a material design popup menu.
///
/// The popup menu widget uses this interface to interact with the menu items.
/// To show a popup menu, use the [showMenu] function. To create a button that
/// shows a popup menu, consider using [PopupMenuButton].
///
/// The type `T` is the type of the value(s) the entry represents. All the
/// entries in a given menu must represent values with consistent types.
///
/// A [PopupMenuEntry] may represent multiple values, for example a row with
/// several icons, or a single entry, for example a menu item with an icon (see
/// [PopupMenuItem]), or no value at all (for example, [PopupMenuDivider]).
///
/// See also:
///
/// * [PopupMenuItem], a popup menu entry for a single value.
/// * [PopupMenuDivider], a popup menu entry that is just a horizontal line.
/// * [CheckedPopupMenuItem], a popup menu item with a checkmark.
/// * [showMenu], a method to dynamically show a popup menu at a given location.
/// * [PopupMenuButton], an [IconButton] that automatically shows a menu when
/// it is tapped.
abstract class PopupMenuEntry<T> extends StatefulWidget {
/// Abstract const constructor. This constructor enables subclasses to provide
/// const constructors so that they can be used in const expressions.
const PopupMenuEntry({ Key key }) : super(key: key);
/// The amount of vertical space occupied by this entry.
///
/// This value is used at the time the [showMenu] method is called, if the
/// `initialValue` argument is provided, to determine the position of this
/// entry when aligning the selected entry over the given `position`. It is
/// otherwise ignored.
double get height;
/// Whether this entry represents a particular value.
///
/// This method is used by [showMenu], when it is called, to align the entry
/// representing the `initialValue`, if any, to the given `position`, and then
/// later is called on each entry to determine if it should be highlighted (if
/// the method returns true, the entry will have its background color set to
/// the ambient [ThemeData.highlightColor]). If `initialValue` is null, then
/// this method is not called.
///
/// If the [PopupMenuEntry] represents a single value, this should return true
/// if the argument matches that value. If it represents multiple values, it
/// should return true if the argument matches any of them.
bool represents(T value);
}
/// A horizontal divider in a material design popup menu.
///
/// This widget adapts the [Divider] for use in popup menus.
///
/// See also:
///
/// * [PopupMenuItem], for the kinds of items that this widget divides.
/// * [showMenu], a method to dynamically show a popup menu at a given location.
/// * [PopupMenuButton], an [IconButton] that automatically shows a menu when
/// it is tapped.
// ignore: prefer_void_to_null, https://github.com/dart-lang/sdk/issues/34416
class PopupMenuDivider extends PopupMenuEntry<Null> {
/// Creates a horizontal divider for a popup menu.
///
/// By default, the divider has a height of 16 logical pixels.
const PopupMenuDivider({ Key key, this.height = _kMenuDividerHeight }) : super(key: key);
/// The height of the divider entry.
///
/// Defaults to 16 pixels.
@override
final double height;
@override
bool represents(void value) => false;
@override
_PopupMenuDividerState createState() => _PopupMenuDividerState();
}
class _PopupMenuDividerState extends State<PopupMenuDivider> {
@override
Widget build(BuildContext context) => Divider(height: widget.height);
}
/// An item in a material design popup menu.
///
/// To show a popup menu, use the [showMenu] function. To create a button that
/// shows a popup menu, consider using [PopupMenuButton].
///
/// To show a checkmark next to a popup menu item, consider using
/// [CheckedPopupMenuItem].
///
/// Typically the [child] of a [PopupMenuItem] is a [Text] widget. More
/// elaborate menus with icons can use a [ListTile]. By default, a
/// [PopupMenuItem] is 48 pixels high. If you use a widget with a different
/// height, it must be specified in the [height] property.
///
/// {@tool sample}
///
/// Here, a [Text] widget is used with a popup menu item. The `WhyFarther` type
/// is an enum, not shown here.
///
/// ```dart
/// const PopupMenuItem<WhyFarther>(
/// value: WhyFarther.harder,
/// child: Text('Working a lot harder'),
/// )
/// ```
/// {@end-tool}
///
/// See the example at [PopupMenuButton] for how this example could be used in a
/// complete menu, and see the example at [CheckedPopupMenuItem] for one way to
/// keep the text of [PopupMenuItem]s that use [Text] widgets in their [child]
/// slot aligned with the text of [CheckedPopupMenuItem]s or of [PopupMenuItem]
/// that use a [ListTile] in their [child] slot.
///
/// See also:
///
/// * [PopupMenuDivider], which can be used to divide items from each other.
/// * [CheckedPopupMenuItem], a variant of [PopupMenuItem] with a checkmark.
/// * [showMenu], a method to dynamically show a popup menu at a given location.
/// * [PopupMenuButton], an [IconButton] that automatically shows a menu when
/// it is tapped.
class PopupMenuItem<T> extends PopupMenuEntry<T> {
/// Creates an item for a popup menu.
///
/// By default, the item is [enabled].
///
/// The `height` and `enabled` arguments must not be null.
const PopupMenuItem({
Key key,
this.value,
this.enabled = true,
this.height = _kMenuItemHeight,
@required this.child,
}) : assert(enabled != null),
assert(height != null),
super(key: key);
/// The value that will be returned by [showMenu] if this entry is selected.
final T value;
/// Whether the user is permitted to select this entry.
///
/// Defaults to true. If this is false, then the item will not react to
/// touches.
final bool enabled;
/// The height of the entry.
///
/// Defaults to 48 pixels.
@override
final double height;
/// The widget below this widget in the tree.
///
/// Typically a single-line [ListTile] (for menus with icons) or a [Text]. An
/// appropriate [DefaultTextStyle] is put in scope for the child. In either
/// case, the text should be short enough that it won't wrap.
final Widget child;
@override
bool represents(T value) => value == this.value;
@override
PopupMenuItemState<T, PopupMenuItem<T>> createState() => PopupMenuItemState<T, PopupMenuItem<T>>();
}
/// The [State] for [PopupMenuItem] subclasses.
///
/// By default this implements the basic styling and layout of Material Design
/// popup menu items.
///
/// The [buildChild] method can be overridden to adjust exactly what gets placed
/// in the menu. By default it returns [PopupMenuItem.child].
///
/// The [handleTap] method can be overridden to adjust exactly what happens when
/// the item is tapped. By default, it uses [Navigator.pop] to return the
/// [PopupMenuItem.value] from the menu route.
///
/// This class takes two type arguments. The second, `W`, is the exact type of
/// the [Widget] that is using this [State]. It must be a subclass of
/// [PopupMenuItem]. The first, `T`, must match the type argument of that widget
/// class, and is the type of values returned from this menu.
class PopupMenuItemState<T, W extends PopupMenuItem<T>> extends State<W> {
/// The menu item contents.
///
/// Used by the [build] method.
///
/// By default, this returns [PopupMenuItem.child]. Override this to put
/// something else in the menu entry.
@protected
Widget buildChild() => widget.child;
/// The handler for when the user selects the menu item.
///
/// Used by the [InkWell] inserted by the [build] method.
///
/// By default, uses [Navigator.pop] to return the [PopupMenuItem.value] from
/// the menu route.
@protected
void handleTap() {
Navigator.pop<T>(context, widget.value);
}
@override
Widget build(BuildContext context) {
final ThemeData theme = Theme.of(context);
TextStyle style = theme.textTheme.subhead;
if (!widget.enabled)
style = style.copyWith(color: theme.disabledColor);
Widget item = AnimatedDefaultTextStyle(
style: style,
duration: kThemeChangeDuration,
child: Baseline(
baseline: widget.height - _kBaselineOffsetFromBottom,
baselineType: style.textBaseline,
child: buildChild(),
),
);
if (!widget.enabled) {
final bool isDark = theme.brightness == Brightness.dark;
item = IconTheme.merge(
data: IconThemeData(opacity: isDark ? 0.5 : 0.38),
child: item,
);
}
return InkWell(
onTap: widget.enabled ? handleTap : null,
child: Container(
height: widget.height,
padding: const EdgeInsets.symmetric(horizontal: _kMenuHorizontalPadding),
child: item,
),
);
}
}
/// An item with a checkmark in a material design popup menu.
///
/// To show a popup menu, use the [showMenu] function. To create a button that
/// shows a popup menu, consider using [PopupMenuButton].
///
/// A [CheckedPopupMenuItem] is 48 pixels high, which matches the default height
/// of a [PopupMenuItem]. The horizontal layout uses a [ListTile]; the checkmark
/// is an [Icons.done] icon, shown in the [ListTile.leading] position.
///
/// {@tool sample}
///
/// Suppose a `Commands` enum exists that lists the possible commands from a
/// particular popup menu, including `Commands.heroAndScholar` and
/// `Commands.hurricaneCame`, and further suppose that there is a
/// `_heroAndScholar` member field which is a boolean. The example below shows a
/// menu with one menu item with a checkmark that can toggle the boolean, and
/// one menu item without a checkmark for selecting the second option. (It also
/// shows a divider placed between the two menu items.)
///
/// ```dart
/// PopupMenuButton<Commands>(
/// onSelected: (Commands result) {
/// switch (result) {
/// case Commands.heroAndScholar:
/// setState(() { _heroAndScholar = !_heroAndScholar; });
/// break;
/// case Commands.hurricaneCame:
/// // ...handle hurricane option
/// break;
/// // ...other items handled here
/// }
/// },
/// itemBuilder: (BuildContext context) => <PopupMenuEntry<Commands>>[
/// CheckedPopupMenuItem<Commands>(
/// checked: _heroAndScholar,
/// value: Commands.heroAndScholar,
/// child: const Text('Hero and scholar'),
/// ),
/// const PopupMenuDivider(),
/// const PopupMenuItem<Commands>(
/// value: Commands.hurricaneCame,
/// child: ListTile(leading: Icon(null), title: Text('Bring hurricane')),
/// ),
/// // ...other items listed here
/// ],
/// )
/// ```
/// {@end-tool}
///
/// In particular, observe how the second menu item uses a [ListTile] with a
/// blank [Icon] in the [ListTile.leading] position to get the same alignment as
/// the item with the checkmark.
///
/// See also:
///
/// * [PopupMenuItem], a popup menu entry for picking a command (as opposed to
/// toggling a value).
/// * [PopupMenuDivider], a popup menu entry that is just a horizontal line.
/// * [showMenu], a method to dynamically show a popup menu at a given location.
/// * [PopupMenuButton], an [IconButton] that automatically shows a menu when
/// it is tapped.
class CheckedPopupMenuItem<T> extends PopupMenuItem<T> {
/// Creates a popup menu item with a checkmark.
///
/// By default, the menu item is [enabled] but unchecked. To mark the item as
/// checked, set [checked] to true.
///
/// The `checked` and `enabled` arguments must not be null.
const CheckedPopupMenuItem({
Key key,
T value,
this.checked = false,
bool enabled = true,
Widget child,
}) : assert(checked != null),
super(
key: key,
value: value,
enabled: enabled,
child: child,
);
/// Whether to display a checkmark next to the menu item.
///
/// Defaults to false.
///
/// When true, an [Icons.done] checkmark is displayed.
///
/// When this popup menu item is selected, the checkmark will fade in or out
/// as appropriate to represent the implied new state.
final bool checked;
/// The widget below this widget in the tree.
///
/// Typically a [Text]. An appropriate [DefaultTextStyle] is put in scope for
/// the child. The text should be short enough that it won't wrap.
///
/// This widget is placed in the [ListTile.title] slot of a [ListTile] whose
/// [ListTile.leading] slot is an [Icons.done] icon.
@override
Widget get child => super.child;
@override
_CheckedPopupMenuItemState<T> createState() => _CheckedPopupMenuItemState<T>();
}
class _CheckedPopupMenuItemState<T> extends PopupMenuItemState<T, CheckedPopupMenuItem<T>> with SingleTickerProviderStateMixin {
static const Duration _fadeDuration = Duration(milliseconds: 150);
AnimationController _controller;
Animation<double> get _opacity => _controller.view;
@override
void initState() {
super.initState();
_controller = AnimationController(duration: _fadeDuration, vsync: this)
..value = widget.checked ? 1.0 : 0.0
..addListener(() => setState(() { /* animation changed */ }));
}
@override
void handleTap() {
// This fades the checkmark in or out when tapped.
if (widget.checked)
_controller.reverse();
else
_controller.forward();
super.handleTap();
}
@override
Widget buildChild() {
return ListTile(
enabled: widget.enabled,
leading: FadeTransition(
opacity: _opacity,
child: Icon(_controller.isDismissed ? null : Icons.done),
),
title: widget.child,
);
}
}
class _PopupMenu<T> extends StatelessWidget {
const _PopupMenu({
Key key,
this.route,
this.semanticLabel,
}) : super(key: key);
final _PopupMenuRoute<T> route;
final String semanticLabel;
@override
Widget build(BuildContext context) {
final double unit = 1.0 / (route.items.length + 1.5); // 1.0 for the width and 0.5 for the last item's fade.
final List<Widget> children = <Widget>[];
for (int i = 0; i < route.items.length; i += 1) {
final double start = (i + 1) * unit;
final double end = (start + 1.5 * unit).clamp(0.0, 1.0);
final CurvedAnimation opacity = CurvedAnimation(
parent: route.animation,
curve: Interval(start, end),
);
Widget item = route.items[i];
if (route.initialValue != null && route.items[i].represents(route.initialValue)) {
item = Container(
color: Theme.of(context).highlightColor,
child: item,
);
}
children.add(FadeTransition(
opacity: opacity,
child: item,
));
}
final CurveTween opacity = CurveTween(curve: const Interval(0.0, 1.0 / 3.0));
final CurveTween width = CurveTween(curve: Interval(0.0, unit));
final CurveTween height = CurveTween(curve: Interval(0.0, unit * route.items.length));
final Widget child = ConstrainedBox(
constraints: const BoxConstraints(
minWidth: _kMenuMinWidth,
maxWidth: _kMenuMaxWidth,
),
child: IntrinsicWidth(
stepWidth: _kMenuWidthStep,
child: Semantics(
scopesRoute: true,
namesRoute: true,
explicitChildNodes: true,
label: semanticLabel,
child: SingleChildScrollView(
padding: const EdgeInsets.symmetric(
vertical: _kMenuVerticalPadding
),
child: ListBody(children: children),
),
),
),
);
return AnimatedBuilder(
animation: route.animation,
builder: (BuildContext context, Widget child) {
return Opacity(
opacity: opacity.evaluate(route.animation),
child: Material(
type: MaterialType.card,
elevation: route.elevation,
child: Align(
alignment: AlignmentDirectional.topEnd,
widthFactor: width.evaluate(route.animation),
heightFactor: height.evaluate(route.animation),
child: child,
),
),
);
},
child: child,
);
}
}
// Positioning of the menu on the screen.
class _PopupMenuRouteLayout extends SingleChildLayoutDelegate {
_PopupMenuRouteLayout(this.position, this.selectedItemOffset, this.textDirection);
// Rectangle of underlying button, relative to the overlay's dimensions.
final RelativeRect position;
// The distance from the top of the menu to the middle of selected item.
//
// This will be null if there's no item to position in this way.
final double selectedItemOffset;
// Whether to prefer going to the left or to the right.
final TextDirection textDirection;
// We put the child wherever position specifies, so long as it will fit within
// the specified parent size padded (inset) by 8. If necessary, we adjust the
// child's position so that it fits.
@override
BoxConstraints getConstraintsForChild(BoxConstraints constraints) {
// The menu can be at most the size of the overlay minus 8.0 pixels in each
// direction.
return BoxConstraints.loose(constraints.biggest - const Offset(_kMenuScreenPadding * 2.0, _kMenuScreenPadding * 2.0));
}
@override
Offset getPositionForChild(Size size, Size childSize) {
// size: The size of the overlay.
// childSize: The size of the menu, when fully open, as determined by
// getConstraintsForChild.
// Find the ideal vertical position.
double y;
if (selectedItemOffset == null) {
y = position.top;
} else {
y = position.top + (size.height - position.top - position.bottom) / 2.0 - selectedItemOffset;
}
// Find the ideal horizontal position.
double x;
if (position.left > position.right) {
// Menu button is closer to the right edge, so grow to the left, aligned to the right edge.
x = size.width - position.right - childSize.width;
} else if (position.left < position.right) {
// Menu button is closer to the left edge, so grow to the right, aligned to the left edge.
x = position.left;
} else {
// Menu button is equidistant from both edges, so grow in reading direction.
assert(textDirection != null);
switch (textDirection) {
case TextDirection.rtl:
x = size.width - position.right - childSize.width;
break;
case TextDirection.ltr:
x = position.left;
break;
}
}
// Avoid going outside an area defined as the rectangle 8.0 pixels from the
// edge of the screen in every direction.
if (x < _kMenuScreenPadding)
x = _kMenuScreenPadding;
else if (x + childSize.width > size.width - _kMenuScreenPadding)
x = size.width - childSize.width - _kMenuScreenPadding;
if (y < _kMenuScreenPadding)
y = _kMenuScreenPadding;
else if (y + childSize.height > size.height - _kMenuScreenPadding)
y = size.height - childSize.height - _kMenuScreenPadding;
return Offset(x, y);
}
@override
bool shouldRelayout(_PopupMenuRouteLayout oldDelegate) {
return position != oldDelegate.position;
}
}
class _PopupMenuRoute<T> extends PopupRoute<T> {
_PopupMenuRoute({
this.position,
this.items,
this.initialValue,
this.elevation,
this.theme,
this.barrierLabel,
this.semanticLabel,
});
final RelativeRect position;
final List<PopupMenuEntry<T>> items;
final dynamic initialValue;
final double elevation;
final ThemeData theme;
final String semanticLabel;
@override
Animation<double> createAnimation() {
return CurvedAnimation(
parent: super.createAnimation(),
curve: Curves.linear,
reverseCurve: const Interval(0.0, _kMenuCloseIntervalEnd),
);
}
@override
Duration get transitionDuration => _kMenuDuration;
@override
bool get barrierDismissible => true;
@override
Color get barrierColor => null;
@override
final String barrierLabel;
@override
Widget buildPage(BuildContext context, Animation<double> animation, Animation<double> secondaryAnimation) {
double selectedItemOffset;
if (initialValue != null) {
double y = _kMenuVerticalPadding;
for (PopupMenuEntry<T> entry in items) {
if (entry.represents(initialValue)) {
selectedItemOffset = y + entry.height / 2.0;
break;
}
y += entry.height;
}
}
Widget menu = _PopupMenu<T>(route: this, semanticLabel: semanticLabel);
if (theme != null)
menu = Theme(data: theme, child: menu);
return MediaQuery.removePadding(
context: context,
removeTop: true,
removeBottom: true,
removeLeft: true,
removeRight: true,
child: Builder(
builder: (BuildContext context) {
return CustomSingleChildLayout(
delegate: _PopupMenuRouteLayout(
position,
selectedItemOffset,
Directionality.of(context),
),
child: menu,
);
},
),
);
}
}
/// Show a popup menu that contains the `items` at `position`.
///
/// `items` should be non-null and not empty.
///
/// If `initialValue` is specified then the first item with a matching value
/// will be highlighted and the value of `position` gives the rectangle whose
/// vertical center will be aligned with the vertical center of the highlighted
/// item (when possible).
///
/// If `initialValue` is not specified then the top of the menu will be aligned
/// with the top of the `position` rectangle.
///
/// In both cases, the menu position will be adjusted if necessary to fit on the
/// screen.
///
/// Horizontally, the menu is positioned so that it grows in the direction that
/// has the most room. For example, if the `position` describes a rectangle on
/// the left edge of the screen, then the left edge of the menu is aligned with
/// the left edge of the `position`, and the menu grows to the right. If both
/// edges of the `position` are equidistant from the opposite edge of the
/// screen, then the ambient [Directionality] is used as a tie-breaker,
/// preferring to grow in the reading direction.
///
/// The positioning of the `initialValue` at the `position` is implemented by
/// iterating over the `items` to find the first whose
/// [PopupMenuEntry.represents] method returns true for `initialValue`, and then
/// summing the values of [PopupMenuEntry.height] for all the preceding widgets
/// in the list.
///
/// The `elevation` argument specifies the z-coordinate at which to place the
/// menu. The elevation defaults to 8, the appropriate elevation for popup
/// menus.
///
/// The `context` argument is used to look up the [Navigator] and [Theme] for
/// the menu. It is only used when the method is called. Its corresponding
/// widget can be safely removed from the tree before the popup menu is closed.
///
/// The `semanticLabel` argument is used by accessibility frameworks to
/// announce screen transitions when the menu is opened and closed. If this
/// label is not provided, it will default to
/// [MaterialLocalizations.popupMenuLabel].
///
/// See also:
///
/// * [PopupMenuItem], a popup menu entry for a single value.
/// * [PopupMenuDivider], a popup menu entry that is just a horizontal line.
/// * [CheckedPopupMenuItem], a popup menu item with a checkmark.
/// * [PopupMenuButton], which provides an [IconButton] that shows a menu by
/// calling this method automatically.
/// * [SemanticsConfiguration.namesRoute], for a description of edge triggered
/// semantics.
Future<T> showMenu<T>({
@required BuildContext context,
@required RelativeRect position,
@required List<PopupMenuEntry<T>> items,
T initialValue,
double elevation = 8.0,
String semanticLabel,
}) {
assert(context != null);
assert(position != null);
assert(items != null && items.isNotEmpty);
assert(debugCheckHasMaterialLocalizations(context));
String label = semanticLabel;
switch (defaultTargetPlatform) {
case TargetPlatform.iOS:
label = semanticLabel;
break;
case TargetPlatform.android:
case TargetPlatform.fuchsia:
label = semanticLabel ?? MaterialLocalizations.of(context)?.popupMenuLabel;
}
return Navigator.push(context, _PopupMenuRoute<T>(
position: position,
items: items,
initialValue: initialValue,
elevation: elevation,
semanticLabel: label,
theme: Theme.of(context, shadowThemeOnly: true),
barrierLabel: MaterialLocalizations.of(context).modalBarrierDismissLabel,
));
}
/// Signature for the callback invoked when a menu item is selected. The
/// argument is the value of the [PopupMenuItem] that caused its menu to be
/// dismissed.
///
/// Used by [PopupMenuButton.onSelected].
typedef PopupMenuItemSelected<T> = void Function(T value);
/// Signature for the callback invoked when a [PopupMenuButton] is dismissed
/// without selecting an item.
///
/// Used by [PopupMenuButton.onCanceled].
typedef PopupMenuCanceled = void Function();
/// Signature used by [PopupMenuButton] to lazily construct the items shown when
/// the button is pressed.
///
/// Used by [PopupMenuButton.itemBuilder].
typedef PopupMenuItemBuilder<T> = List<PopupMenuEntry<T>> Function(BuildContext context);
/// Displays a menu when pressed and calls [onSelected] when the menu is dismissed
/// because an item was selected. The value passed to [onSelected] is the value of
/// the selected menu item.
///
/// One of [child] or [icon] may be provided, but not both. If [icon] is provided,
/// then [PopupMenuButton] behaves like an [IconButton].
///
/// If both are null, then a standard overflow icon is created (depending on the
/// platform).
///
/// {@tool sample}
///
/// This example shows a menu with four items, selecting between an enum's
/// values and setting a `_selection` field based on the selection.
///
/// ```dart
/// // This is the type used by the popup menu below.
/// enum WhyFarther { harder, smarter, selfStarter, tradingCharter }
///
/// // This menu button widget updates a _selection field (of type WhyFarther,
/// // not shown here).
/// PopupMenuButton<WhyFarther>(
/// onSelected: (WhyFarther result) { setState(() { _selection = result; }); },
/// itemBuilder: (BuildContext context) => <PopupMenuEntry<WhyFarther>>[
/// const PopupMenuItem<WhyFarther>(
/// value: WhyFarther.harder,
/// child: Text('Working a lot harder'),
/// ),
/// const PopupMenuItem<WhyFarther>(
/// value: WhyFarther.smarter,
/// child: Text('Being a lot smarter'),
/// ),
/// const PopupMenuItem<WhyFarther>(
/// value: WhyFarther.selfStarter,
/// child: Text('Being a self-starter'),
/// ),
/// const PopupMenuItem<WhyFarther>(
/// value: WhyFarther.tradingCharter,
/// child: Text('Placed in charge of trading charter'),
/// ),
/// ],
/// )
/// ```
/// {@end-tool}
///
/// See also:
///
/// * [PopupMenuItem], a popup menu entry for a single value.
/// * [PopupMenuDivider], a popup menu entry that is just a horizontal line.
/// * [CheckedPopupMenuItem], a popup menu item with a checkmark.
/// * [showMenu], a method to dynamically show a popup menu at a given location.
class PopupMenuButton<T> extends StatefulWidget {
/// Creates a button that shows a popup menu.
///
/// The [itemBuilder] argument must not be null.
const PopupMenuButton({
Key key,
@required this.itemBuilder,
this.initialValue,
this.onSelected,
this.onCanceled,
this.tooltip,
this.elevation = 8.0,
this.padding = const EdgeInsets.all(8.0),
this.child,
this.icon,
this.offset = Offset.zero,
this.enabled = true,
}) : assert(itemBuilder != null),
assert(offset != null),
assert(enabled != null),
assert(!(child != null && icon != null)), // fails if passed both parameters
super(key: key);
/// Called when the button is pressed to create the items to show in the menu.
final PopupMenuItemBuilder<T> itemBuilder;
/// The value of the menu item, if any, that should be highlighted when the menu opens.
final T initialValue;
/// Called when the user selects a value from the popup menu created by this button.
///
/// If the popup menu is dismissed without selecting a value, [onCanceled] is
/// called instead.
final PopupMenuItemSelected<T> onSelected;
/// Called when the user dismisses the popup menu without selecting an item.
///
/// If the user selects a value, [onSelected] is called instead.
final PopupMenuCanceled onCanceled;
/// Text that describes the action that will occur when the button is pressed.
///
/// This text is displayed when the user long-presses on the button and is
/// used for accessibility.
final String tooltip;
/// The z-coordinate at which to place the menu when open. This controls the
/// size of the shadow below the menu.
///
/// Defaults to 8, the appropriate elevation for popup menus.
final double elevation;
/// Matches IconButton's 8 dps padding by default. In some cases, notably where
/// this button appears as the trailing element of a list item, it's useful to be able
/// to set the padding to zero.
final EdgeInsetsGeometry padding;
/// If provided, the widget used for this button.
final Widget child;
/// If provided, the icon used for this button.
final Icon icon;
/// The offset applied to the Popup Menu Button.
///
/// When not set, the Popup Menu Button will be positioned directly next to
/// the button that was used to create it.
final Offset offset;
/// Whether this popup menu button is interactive.
///
/// Must be non-null, defaults to `true`
///
/// If `true` the button will respond to presses by displaying the menu.
///
/// If `false`, the button is styled with the disabled color from the
/// current [Theme] and will not respond to presses or show the popup
/// menu and [onSelected], [onCanceled] and [itemBuilder] will not be called.
///
/// This can be useful in situations where the app needs to show the button,
/// but doesn't currently have anything to show in the menu.
final bool enabled;
@override
_PopupMenuButtonState<T> createState() => _PopupMenuButtonState<T>();
}
class _PopupMenuButtonState<T> extends State<PopupMenuButton<T>> {
void showButtonMenu() {
final RenderBox button = context.findRenderObject();
final RenderBox overlay = Overlay.of(context).context.findRenderObject();
final RelativeRect position = RelativeRect.fromRect(
Rect.fromPoints(
button.localToGlobal(widget.offset, ancestor: overlay),
button.localToGlobal(button.size.bottomRight(Offset.zero), ancestor: overlay),
),
Offset.zero & overlay.size,
);
final List<PopupMenuEntry<T>> items = widget.itemBuilder(context);
// Only show the menu if there is something to show
if (items.isNotEmpty) {
showMenu<T>(
context: context,
elevation: widget.elevation,
items: items,
initialValue: widget.initialValue,
position: position,
)
.then<void>((T newValue) {
if (!mounted)
return null;
if (newValue == null) {
if (widget.onCanceled != null)
widget.onCanceled();
return null;
}
if (widget.onSelected != null)
widget.onSelected(newValue);
});
}
}
Icon _getIcon(TargetPlatform platform) {
assert(platform != null);
switch (platform) {
case TargetPlatform.android:
case TargetPlatform.fuchsia:
return const Icon(Icons.more_vert);
case TargetPlatform.iOS:
return const Icon(Icons.more_horiz);
}
return null;
}
@override
Widget build(BuildContext context) {
assert(debugCheckHasMaterialLocalizations(context));
return widget.child != null
? InkWell(
onTap: widget.enabled ? showButtonMenu : null,
child: widget.child,
)
: IconButton(
icon: widget.icon ?? _getIcon(Theme.of(context).platform),
padding: widget.padding,
tooltip: widget.tooltip ?? MaterialLocalizations.of(context).showMenuTooltip,
onPressed: widget.enabled ? showButtonMenu : null,
);
}
}