1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/animation.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/scheduler.dart';
import 'constants.dart';
// Duration of the animation that moves the toggle from one state to another.
const Duration _kToggleDuration = Duration(milliseconds: 200);
// Duration of the fade animation for the reaction when focus and hover occur.
const Duration _kReactionFadeDuration = Duration(milliseconds: 50);
/// A base class for material style toggleable controls with toggle animations.
///
/// This class handles storing the current value, dispatching ValueChanged on a
/// tap gesture and driving a changed animation. Subclasses are responsible for
/// painting.
abstract class RenderToggleable extends RenderConstrainedBox {
/// Creates a toggleable render object.
///
/// The [activeColor], and [inactiveColor] arguments must not be
/// null. The [value] can only be null if tristate is true.
RenderToggleable({
required bool? value,
bool tristate = false,
required Color activeColor,
required Color inactiveColor,
Color? hoverColor,
Color? focusColor,
Color? reactionColor,
Color? inactiveReactionColor,
required double splashRadius,
ValueChanged<bool?>? onChanged,
required BoxConstraints additionalConstraints,
required TickerProvider vsync,
bool hasFocus = false,
bool hovering = false,
}) : assert(tristate != null),
assert(tristate || value != null),
assert(activeColor != null),
assert(inactiveColor != null),
assert(vsync != null),
_value = value,
_tristate = tristate,
_activeColor = activeColor,
_inactiveColor = inactiveColor,
_hoverColor = hoverColor ?? activeColor.withAlpha(kRadialReactionAlpha),
_focusColor = focusColor ?? activeColor.withAlpha(kRadialReactionAlpha),
_reactionColor = reactionColor ?? activeColor.withAlpha(kRadialReactionAlpha),
_inactiveReactionColor = inactiveReactionColor ?? activeColor.withAlpha(kRadialReactionAlpha),
_splashRadius = splashRadius,
_onChanged = onChanged,
_hasFocus = hasFocus,
_hovering = hovering,
_vsync = vsync,
super(additionalConstraints: additionalConstraints) {
_tap = TapGestureRecognizer()
..onTapDown = _handleTapDown
..onTap = _handleTap
..onTapUp = _handleTapUp
..onTapCancel = _handleTapCancel;
_positionController = AnimationController(
duration: _kToggleDuration,
value: value == false ? 0.0 : 1.0,
vsync: vsync,
);
_position = CurvedAnimation(
parent: _positionController,
curve: Curves.linear,
)..addListener(markNeedsPaint);
_reactionController = AnimationController(
duration: kRadialReactionDuration,
vsync: vsync,
);
_reaction = CurvedAnimation(
parent: _reactionController,
curve: Curves.fastOutSlowIn,
)..addListener(markNeedsPaint);
_reactionHoverFadeController = AnimationController(
duration: _kReactionFadeDuration,
value: hovering || hasFocus ? 1.0 : 0.0,
vsync: vsync,
);
_reactionHoverFade = CurvedAnimation(
parent: _reactionHoverFadeController,
curve: Curves.fastOutSlowIn,
)..addListener(markNeedsPaint);
_reactionFocusFadeController = AnimationController(
duration: _kReactionFadeDuration,
value: hovering || hasFocus ? 1.0 : 0.0,
vsync: vsync,
);
_reactionFocusFade = CurvedAnimation(
parent: _reactionFocusFadeController,
curve: Curves.fastOutSlowIn,
)..addListener(markNeedsPaint);
}
/// Used by subclasses to manipulate the visual value of the control.
///
/// Some controls respond to user input by updating their visual value. For
/// example, the thumb of a switch moves from one position to another when
/// dragged. These controls manipulate this animation controller to update
/// their [position] and eventually trigger an [onChanged] callback when the
/// animation reaches either 0.0 or 1.0.
@protected
AnimationController get positionController => _positionController;
late AnimationController _positionController;
/// The visual value of the control.
///
/// When the control is inactive, the [value] is false and this animation has
/// the value 0.0. When the control is active, the value either true or tristate
/// is true and the value is null. When the control is active the animation
/// has a value of 1.0. When the control is changing from inactive
/// to active (or vice versa), [value] is the target value and this animation
/// gradually updates from 0.0 to 1.0 (or vice versa).
CurvedAnimation get position => _position;
late CurvedAnimation _position;
/// Used by subclasses to control the radial reaction animation.
///
/// Some controls have a radial ink reaction to user input. This animation
/// controller can be used to start or stop these ink reactions.
///
/// Subclasses should call [paintRadialReaction] to actually paint the radial
/// reaction.
@protected
AnimationController get reactionController => _reactionController;
late AnimationController _reactionController;
late Animation<double> _reaction;
/// Used by subclasses to control the radial reaction's opacity animation for
/// [hasFocus] changes.
///
/// Some controls have a radial ink reaction to focus. This animation
/// controller can be used to start or stop these ink reaction fade-ins and
/// fade-outs.
///
/// Subclasses should call [paintRadialReaction] to actually paint the radial
/// reaction.
@protected
AnimationController get reactionFocusFadeController => _reactionFocusFadeController;
late AnimationController _reactionFocusFadeController;
late Animation<double> _reactionFocusFade;
/// Used by subclasses to control the radial reaction's opacity animation for
/// [hovering] changes.
///
/// Some controls have a radial ink reaction to pointer hover. This animation
/// controller can be used to start or stop these ink reaction fade-ins and
/// fade-outs.
///
/// Subclasses should call [paintRadialReaction] to actually paint the radial
/// reaction.
@protected
AnimationController get reactionHoverFadeController => _reactionHoverFadeController;
late AnimationController _reactionHoverFadeController;
late Animation<double> _reactionHoverFade;
/// True if this toggleable has the input focus.
bool get hasFocus => _hasFocus;
bool _hasFocus;
set hasFocus(bool value) {
assert(value != null);
if (value == _hasFocus)
return;
_hasFocus = value;
if (_hasFocus) {
_reactionFocusFadeController.forward();
} else {
_reactionFocusFadeController.reverse();
}
markNeedsPaint();
}
/// True if this toggleable is being hovered over by a pointer.
bool get hovering => _hovering;
bool _hovering;
set hovering(bool value) {
assert(value != null);
if (value == _hovering)
return;
_hovering = value;
if (_hovering) {
_reactionHoverFadeController.forward();
} else {
_reactionHoverFadeController.reverse();
}
markNeedsPaint();
}
/// The [TickerProvider] for the [AnimationController]s that run the animations.
TickerProvider get vsync => _vsync;
TickerProvider _vsync;
set vsync(TickerProvider value) {
assert(value != null);
if (value == _vsync)
return;
_vsync = value;
positionController.resync(vsync);
reactionController.resync(vsync);
}
/// False if this control is "inactive" (not checked, off, or unselected).
///
/// If value is true then the control "active" (checked, on, or selected). If
/// tristate is true and value is null, then the control is considered to be
/// in its third or "indeterminate" state.
///
/// When the value changes, this object starts the [positionController] and
/// [position] animations to animate the visual appearance of the control to
/// the new value.
bool? get value => _value;
bool? _value;
set value(bool? value) {
assert(tristate || value != null);
if (value == _value)
return;
_value = value;
markNeedsSemanticsUpdate();
_position
..curve = Curves.easeIn
..reverseCurve = Curves.easeOut;
if (tristate) {
if (value == null)
_positionController.value = 0.0;
if (value != false)
_positionController.forward();
else
_positionController.reverse();
} else {
if (value == true)
_positionController.forward();
else
_positionController.reverse();
}
}
/// If true, [value] can be true, false, or null, otherwise [value] must
/// be true or false.
///
/// When [tristate] is true and [value] is null, then the control is
/// considered to be in its third or "indeterminate" state.
bool get tristate => _tristate;
bool _tristate;
set tristate(bool value) {
assert(tristate != null);
if (value == _tristate)
return;
_tristate = value;
markNeedsSemanticsUpdate();
}
/// The color that should be used in the active state (i.e., when [value] is true).
///
/// For example, a checkbox should use this color when checked.
Color get activeColor => _activeColor;
Color _activeColor;
set activeColor(Color value) {
assert(value != null);
if (value == _activeColor)
return;
_activeColor = value;
markNeedsPaint();
}
/// The color that should be used in the inactive state (i.e., when [value] is false).
///
/// For example, a checkbox should use this color when unchecked.
Color get inactiveColor => _inactiveColor;
Color _inactiveColor;
set inactiveColor(Color value) {
assert(value != null);
if (value == _inactiveColor)
return;
_inactiveColor = value;
markNeedsPaint();
}
/// The color that should be used for the reaction when [hovering] is true.
///
/// Used when the toggleable needs to change the reaction color/transparency,
/// when it is being hovered over.
///
/// Defaults to the [activeColor] at alpha [kRadialReactionAlpha].
Color get hoverColor => _hoverColor;
Color _hoverColor;
set hoverColor(Color value) {
assert(value != null);
if (value == _hoverColor)
return;
_hoverColor = value;
markNeedsPaint();
}
/// The color that should be used for the reaction when [hasFocus] is true.
///
/// Used when the toggleable needs to change the reaction color/transparency,
/// when it has focus.
///
/// Defaults to the [activeColor] at alpha [kRadialReactionAlpha].
Color get focusColor => _focusColor;
Color _focusColor;
set focusColor(Color value) {
assert(value != null);
if (value == _focusColor)
return;
_focusColor = value;
markNeedsPaint();
}
/// The color that should be used for the reaction when the toggleable is
/// active.
///
/// Used when the toggleable needs to change the reaction color/transparency
/// that is displayed when the toggleable is active and tapped.
///
/// Defaults to the [activeColor] at alpha [kRadialReactionAlpha].
Color? get reactionColor => _reactionColor;
Color? _reactionColor;
set reactionColor(Color? value) {
assert(value != null);
if (value == _reactionColor)
return;
_reactionColor = value;
markNeedsPaint();
}
/// The color that should be used for the reaction when the toggleable is
/// inactive.
///
/// Used when the toggleable needs to change the reaction color/transparency
/// that is displayed when the toggleable is inactive and tapped.
///
/// Defaults to the [activeColor] at alpha [kRadialReactionAlpha].
Color? get inactiveReactionColor => _inactiveReactionColor;
Color? _inactiveReactionColor;
set inactiveReactionColor(Color? value) {
assert(value != null);
if (value == _inactiveReactionColor)
return;
_inactiveReactionColor = value;
markNeedsPaint();
}
/// The splash radius for the radial reaction.
double get splashRadius => _splashRadius;
double _splashRadius;
set splashRadius(double value) {
if (value == _splashRadius)
return;
_splashRadius = value;
markNeedsPaint();
}
/// Called when the control changes value.
///
/// If the control is tapped, [onChanged] is called immediately with the new
/// value.
///
/// The control is considered interactive (see [isInteractive]) if this
/// callback is non-null. If the callback is null, then the control is
/// disabled, and non-interactive. A disabled checkbox, for example, is
/// displayed using a grey color and its value cannot be changed.
ValueChanged<bool?>? get onChanged => _onChanged;
ValueChanged<bool?>? _onChanged;
set onChanged(ValueChanged<bool?>? value) {
if (value == _onChanged)
return;
final bool wasInteractive = isInteractive;
_onChanged = value;
if (wasInteractive != isInteractive) {
markNeedsPaint();
markNeedsSemanticsUpdate();
}
}
/// Whether [value] of this control can be changed by user interaction.
///
/// The control is considered interactive if the [onChanged] callback is
/// non-null. If the callback is null, then the control is disabled, and
/// non-interactive. A disabled checkbox, for example, is displayed using a
/// grey color and its value cannot be changed.
bool get isInteractive => onChanged != null;
late TapGestureRecognizer _tap;
Offset? _downPosition;
@override
void attach(PipelineOwner owner) {
super.attach(owner);
if (value == false)
_positionController.reverse();
else
_positionController.forward();
if (isInteractive) {
switch (_reactionController.status) {
case AnimationStatus.forward:
_reactionController.forward();
break;
case AnimationStatus.reverse:
_reactionController.reverse();
break;
case AnimationStatus.dismissed:
case AnimationStatus.completed:
// nothing to do
break;
}
}
}
@override
void detach() {
_positionController.stop();
_reactionController.stop();
_reactionHoverFadeController.stop();
_reactionFocusFadeController.stop();
super.detach();
}
void _handleTapDown(TapDownDetails details) {
if (isInteractive) {
_downPosition = globalToLocal(details.globalPosition);
_reactionController.forward();
}
}
void _handleTap() {
if (!isInteractive)
return;
switch (value) {
case false:
onChanged!(true);
break;
case true:
onChanged!(tristate ? null : false);
break;
case null:
onChanged!(false);
break;
}
sendSemanticsEvent(const TapSemanticEvent());
}
void _handleTapUp(TapUpDetails details) {
_downPosition = null;
if (isInteractive)
_reactionController.reverse();
}
void _handleTapCancel() {
_downPosition = null;
if (isInteractive)
_reactionController.reverse();
}
@override
bool hitTestSelf(Offset position) => true;
@override
void handleEvent(PointerEvent event, BoxHitTestEntry entry) {
assert(debugHandleEvent(event, entry));
if (event is PointerDownEvent && isInteractive)
_tap.addPointer(event);
}
/// Used by subclasses to paint the radial ink reaction for this control.
///
/// The reaction is painted on the given canvas at the given offset. The
/// origin is the center point of the reaction (usually distinct from the
/// point at which the user interacted with the control, which is handled
/// automatically).
void paintRadialReaction(Canvas canvas, Offset offset, Offset origin) {
if (!_reaction.isDismissed || !_reactionFocusFade.isDismissed || !_reactionHoverFade.isDismissed) {
final Paint reactionPaint = Paint()
..color = Color.lerp(
Color.lerp(
Color.lerp(inactiveReactionColor, reactionColor, _position.value),
hoverColor,
_reactionHoverFade.value,
),
focusColor,
_reactionFocusFade.value,
)!;
final Offset center = Offset.lerp(_downPosition ?? origin, origin, _reaction.value)!;
final Animatable<double> radialReactionRadiusTween = Tween<double>(
begin: 0.0,
end: splashRadius,
);
final double reactionRadius = hasFocus || hovering
? splashRadius
: radialReactionRadiusTween.evaluate(_reaction);
if (reactionRadius > 0.0) {
canvas.drawCircle(center + offset, reactionRadius, reactionPaint);
}
}
}
@override
void describeSemanticsConfiguration(SemanticsConfiguration config) {
super.describeSemanticsConfiguration(config);
config.isEnabled = isInteractive;
if (isInteractive)
config.onTap = _handleTap;
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(FlagProperty('value', value: value, ifTrue: 'checked', ifFalse: 'unchecked', showName: true));
properties.add(FlagProperty('isInteractive', value: isInteractive, ifTrue: 'enabled', ifFalse: 'disabled', defaultValue: true));
}
}