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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/rendering.dart';
import 'animated_size.dart';
import 'basic.dart';
import 'focus_scope.dart';
import 'framework.dart';
import 'ticker_provider.dart';
import 'transitions.dart';
// Examples can assume:
// bool _first = false;
/// Specifies which of two children to show. See [AnimatedCrossFade].
///
/// The child that is shown will fade in, while the other will fade out.
enum CrossFadeState {
/// Show the first child ([AnimatedCrossFade.firstChild]) and hide the second
/// ([AnimatedCrossFade.secondChild]]).
showFirst,
/// Show the second child ([AnimatedCrossFade.secondChild]) and hide the first
/// ([AnimatedCrossFade.firstChild]).
showSecond,
}
/// Signature for the [AnimatedCrossFade.layoutBuilder] callback.
///
/// The `topChild` is the child fading in, which is normally drawn on top. The
/// `bottomChild` is the child fading out, normally drawn on the bottom.
///
/// For good performance, the returned widget tree should contain both the
/// `topChild` and the `bottomChild`; the depth of the tree, and the types of
/// the widgets in the tree, from the returned widget to each of the children
/// should be the same; and where there is a widget with multiple children, the
/// top child and the bottom child should be keyed using the provided
/// `topChildKey` and `bottomChildKey` keys respectively.
///
/// {@tool snippet}
///
/// ```dart
/// Widget defaultLayoutBuilder(Widget topChild, Key topChildKey, Widget bottomChild, Key bottomChildKey) {
/// return Stack(
/// children: <Widget>[
/// Positioned(
/// key: bottomChildKey,
/// left: 0.0,
/// top: 0.0,
/// right: 0.0,
/// child: bottomChild,
/// ),
/// Positioned(
/// key: topChildKey,
/// child: topChild,
/// )
/// ],
/// );
/// }
/// ```
/// {@end-tool}
typedef AnimatedCrossFadeBuilder = Widget Function(Widget topChild, Key topChildKey, Widget bottomChild, Key bottomChildKey);
/// A widget that cross-fades between two given children and animates itself
/// between their sizes.
///
/// {@youtube 560 315 https://www.youtube.com/watch?v=PGK2UUAyE54}
///
/// The animation is controlled through the [crossFadeState] parameter.
/// [firstCurve] and [secondCurve] represent the opacity curves of the two
/// children. The [firstCurve] is inverted, i.e. it fades out when providing a
/// growing curve like [Curves.linear]. The [sizeCurve] is the curve used to
/// animate between the size of the fading-out child and the size of the
/// fading-in child.
///
/// This widget is intended to be used to fade a pair of widgets with the same
/// width. In the case where the two children have different heights, the
/// animation crops overflowing children during the animation by aligning their
/// top edge, which means that the bottom will be clipped.
///
/// The animation is automatically triggered when an existing
/// [AnimatedCrossFade] is rebuilt with a different value for the
/// [crossFadeState] property.
///
/// {@tool snippet}
///
/// This code fades between two representations of the Flutter logo. It depends
/// on a boolean field `_first`; when `_first` is true, the first logo is shown,
/// otherwise the second logo is shown. When the field changes state, the
/// [AnimatedCrossFade] widget cross-fades between the two forms of the logo
/// over three seconds.
///
/// ```dart
/// AnimatedCrossFade(
/// duration: const Duration(seconds: 3),
/// firstChild: const FlutterLogo(style: FlutterLogoStyle.horizontal, size: 100.0),
/// secondChild: const FlutterLogo(style: FlutterLogoStyle.stacked, size: 100.0),
/// crossFadeState: _first ? CrossFadeState.showFirst : CrossFadeState.showSecond,
/// )
/// ```
/// {@end-tool}
///
/// See also:
///
/// * [AnimatedOpacity], which fades between nothing and a single child.
/// * [AnimatedSwitcher], which switches out a child for a new one with a
/// customizable transition, supporting multiple cross-fades at once.
/// * [AnimatedSize], the lower-level widget which [AnimatedCrossFade] uses to
/// automatically change size.
class AnimatedCrossFade extends StatefulWidget {
/// Creates a cross-fade animation widget.
///
/// The [duration] of the animation is the same for all components (fade in,
/// fade out, and size), and you can pass [Interval]s instead of [Curve]s in
/// order to have finer control, e.g., creating an overlap between the fades.
const AnimatedCrossFade({
super.key,
required this.firstChild,
required this.secondChild,
this.firstCurve = Curves.linear,
this.secondCurve = Curves.linear,
this.sizeCurve = Curves.linear,
this.alignment = Alignment.topCenter,
required this.crossFadeState,
required this.duration,
this.reverseDuration,
this.layoutBuilder = defaultLayoutBuilder,
this.excludeBottomFocus = true,
});
/// The child that is visible when [crossFadeState] is
/// [CrossFadeState.showFirst]. It fades out when transitioning
/// [crossFadeState] from [CrossFadeState.showFirst] to
/// [CrossFadeState.showSecond] and vice versa.
final Widget firstChild;
/// The child that is visible when [crossFadeState] is
/// [CrossFadeState.showSecond]. It fades in when transitioning
/// [crossFadeState] from [CrossFadeState.showFirst] to
/// [CrossFadeState.showSecond] and vice versa.
final Widget secondChild;
/// The child that will be shown when the animation has completed.
final CrossFadeState crossFadeState;
/// The duration of the whole orchestrated animation.
final Duration duration;
/// The duration of the whole orchestrated animation when running in reverse.
///
/// If not supplied, this defaults to [duration].
final Duration? reverseDuration;
/// The fade curve of the first child.
///
/// Defaults to [Curves.linear].
final Curve firstCurve;
/// The fade curve of the second child.
///
/// Defaults to [Curves.linear].
final Curve secondCurve;
/// The curve of the animation between the two children's sizes.
///
/// Defaults to [Curves.linear].
final Curve sizeCurve;
/// How the children should be aligned while the size is animating.
///
/// Defaults to [Alignment.topCenter].
///
/// See also:
///
/// * [Alignment], a class with convenient constants typically used to
/// specify an [AlignmentGeometry].
/// * [AlignmentDirectional], like [Alignment] for specifying alignments
/// relative to text direction.
final AlignmentGeometry alignment;
/// A builder that positions the [firstChild] and [secondChild] widgets.
///
/// The widget returned by this method is wrapped in an [AnimatedSize].
///
/// By default, this uses [AnimatedCrossFade.defaultLayoutBuilder], which uses
/// a [Stack] and aligns the `bottomChild` to the top of the stack while
/// providing the `topChild` as the non-positioned child to fill the provided
/// constraints. This works well when the [AnimatedCrossFade] is in a position
/// to change size and when the children are not flexible. However, if the
/// children are less fussy about their sizes (for example a
/// [CircularProgressIndicator] inside a [Center]), or if the
/// [AnimatedCrossFade] is being forced to a particular size, then it can
/// result in the widgets jumping about when the cross-fade state is changed.
final AnimatedCrossFadeBuilder layoutBuilder;
/// When true, this is equivalent to wrapping the bottom widget with an [ExcludeFocus]
/// widget while it is at the bottom of the cross-fade stack.
///
/// Defaults to true. When it is false, the bottom widget in the cross-fade stack
/// can remain in focus until the top widget requests focus. This is useful for
/// animating between different [TextField]s so the keyboard remains open during the
/// cross-fade animation.
final bool excludeBottomFocus;
/// The default layout algorithm used by [AnimatedCrossFade].
///
/// The top child is placed in a stack that sizes itself to match the top
/// child. The bottom child is positioned at the top of the same stack, sized
/// to fit its width but without forcing the height. The stack is then
/// clipped.
///
/// This is the default value for [layoutBuilder]. It implements
/// [AnimatedCrossFadeBuilder].
static Widget defaultLayoutBuilder(Widget topChild, Key topChildKey, Widget bottomChild, Key bottomChildKey) {
return Stack(
clipBehavior: Clip.none,
children: <Widget>[
Positioned(
key: bottomChildKey,
left: 0.0,
top: 0.0,
right: 0.0,
child: bottomChild,
),
Positioned(
key: topChildKey,
child: topChild,
),
],
);
}
@override
State<AnimatedCrossFade> createState() => _AnimatedCrossFadeState();
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(EnumProperty<CrossFadeState>('crossFadeState', crossFadeState));
properties.add(DiagnosticsProperty<AlignmentGeometry>('alignment', alignment, defaultValue: Alignment.topCenter));
properties.add(IntProperty('duration', duration.inMilliseconds, unit: 'ms'));
properties.add(IntProperty('reverseDuration', reverseDuration?.inMilliseconds, unit: 'ms', defaultValue: null));
}
}
class _AnimatedCrossFadeState extends State<AnimatedCrossFade> with TickerProviderStateMixin {
late AnimationController _controller;
late Animation<double> _firstAnimation;
late Animation<double> _secondAnimation;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: widget.duration,
reverseDuration: widget.reverseDuration,
vsync: this,
);
if (widget.crossFadeState == CrossFadeState.showSecond) {
_controller.value = 1.0;
}
_firstAnimation = _initAnimation(widget.firstCurve, true);
_secondAnimation = _initAnimation(widget.secondCurve, false);
_controller.addStatusListener((AnimationStatus status) {
setState(() {
// Trigger a rebuild because it depends on _isTransitioning, which
// changes its value together with animation status.
});
});
}
Animation<double> _initAnimation(Curve curve, bool inverted) {
Animation<double> result = _controller.drive(CurveTween(curve: curve));
if (inverted) {
result = result.drive(Tween<double>(begin: 1.0, end: 0.0));
}
return result;
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
void didUpdateWidget(AnimatedCrossFade oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.duration != oldWidget.duration) {
_controller.duration = widget.duration;
}
if (widget.reverseDuration != oldWidget.reverseDuration) {
_controller.reverseDuration = widget.reverseDuration;
}
if (widget.firstCurve != oldWidget.firstCurve) {
_firstAnimation = _initAnimation(widget.firstCurve, true);
}
if (widget.secondCurve != oldWidget.secondCurve) {
_secondAnimation = _initAnimation(widget.secondCurve, false);
}
if (widget.crossFadeState != oldWidget.crossFadeState) {
switch (widget.crossFadeState) {
case CrossFadeState.showFirst:
_controller.reverse();
case CrossFadeState.showSecond:
_controller.forward();
}
}
}
/// Whether we're in the middle of cross-fading this frame.
bool get _isTransitioning => _controller.status == AnimationStatus.forward || _controller.status == AnimationStatus.reverse;
@override
Widget build(BuildContext context) {
const Key kFirstChildKey = ValueKey<CrossFadeState>(CrossFadeState.showFirst);
const Key kSecondChildKey = ValueKey<CrossFadeState>(CrossFadeState.showSecond);
final bool transitioningForwards = _controller.status == AnimationStatus.completed ||
_controller.status == AnimationStatus.forward;
final Key topKey;
Widget topChild;
final Animation<double> topAnimation;
final Key bottomKey;
Widget bottomChild;
final Animation<double> bottomAnimation;
if (transitioningForwards) {
topKey = kSecondChildKey;
topChild = widget.secondChild;
topAnimation = _secondAnimation;
bottomKey = kFirstChildKey;
bottomChild = widget.firstChild;
bottomAnimation = _firstAnimation;
} else {
topKey = kFirstChildKey;
topChild = widget.firstChild;
topAnimation = _firstAnimation;
bottomKey = kSecondChildKey;
bottomChild = widget.secondChild;
bottomAnimation = _secondAnimation;
}
bottomChild = TickerMode(
key: bottomKey,
enabled: _isTransitioning,
child: IgnorePointer(
child: ExcludeSemantics( // Always exclude the semantics of the widget that's fading out.
child: ExcludeFocus(
excluding: widget.excludeBottomFocus,
child: FadeTransition(
opacity: bottomAnimation,
child: bottomChild,
),
),
),
),
);
topChild = TickerMode(
key: topKey,
enabled: true, // Top widget always has its animations enabled.
child: IgnorePointer(
ignoring: false,
child: ExcludeSemantics(
excluding: false, // Always publish semantics for the widget that's fading in.
child: ExcludeFocus(
excluding: false,
child: FadeTransition(
opacity: topAnimation,
child: topChild,
),
),
),
),
);
return ClipRect(
child: AnimatedSize(
alignment: widget.alignment,
duration: widget.duration,
reverseDuration: widget.reverseDuration,
curve: widget.sizeCurve,
child: widget.layoutBuilder(topChild, topKey, bottomChild, bottomKey),
),
);
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder description) {
super.debugFillProperties(description);
description.add(EnumProperty<CrossFadeState>('crossFadeState', widget.crossFadeState));
description.add(DiagnosticsProperty<AnimationController>('controller', _controller, showName: false));
description.add(DiagnosticsProperty<AlignmentGeometry>('alignment', widget.alignment, defaultValue: Alignment.topCenter));
}
}