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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'dart:ui' show window;
import 'package:flutter/foundation.dart';
import 'package:flutter/scheduler.dart';
import 'package:flutter/services.dart';
import '../flutter_test_alternative.dart';
import 'scheduler_tester.dart';
class TestSchedulerBinding extends BindingBase with SchedulerBinding, ServicesBinding {
final Map<String, List<Map<String, dynamic>>> eventsDispatched = <String, List<Map<String, dynamic>>>{};
@override
void postEvent(String eventKind, Map<String, dynamic> eventData) {
getEventsDispatched(eventKind).add(eventData);
}
List<Map<String, dynamic>> getEventsDispatched(String eventKind) {
return eventsDispatched.putIfAbsent(eventKind, () => <Map<String, dynamic>>[]);
}
}
class TestStrategy {
int allowedPriority = 10000;
bool shouldRunTaskWithPriority({ required int priority, required SchedulerBinding scheduler }) {
return priority >= allowedPriority;
}
}
void main() {
late TestSchedulerBinding scheduler;
setUpAll(() {
scheduler = TestSchedulerBinding();
});
test('Tasks are executed in the right order', () {
final TestStrategy strategy = TestStrategy();
scheduler.schedulingStrategy = strategy.shouldRunTaskWithPriority;
final List<int> input = <int>[2, 23, 23, 11, 0, 80, 3];
final List<int> executedTasks = <int>[];
void scheduleAddingTask(int x) {
scheduler.scheduleTask(() { executedTasks.add(x); }, Priority.idle + x);
}
input.forEach(scheduleAddingTask);
strategy.allowedPriority = 100;
for (int i = 0; i < 3; i += 1)
expect(scheduler.handleEventLoopCallback(), isFalse);
expect(executedTasks.isEmpty, isTrue);
strategy.allowedPriority = 50;
for (int i = 0; i < 3; i += 1)
expect(scheduler.handleEventLoopCallback(), i == 0 ? isTrue : isFalse);
expect(executedTasks, hasLength(1));
expect(executedTasks.single, equals(80));
executedTasks.clear();
strategy.allowedPriority = 20;
for (int i = 0; i < 3; i += 1)
expect(scheduler.handleEventLoopCallback(), i < 2 ? isTrue : isFalse);
expect(executedTasks, hasLength(2));
expect(executedTasks[0], equals(23));
expect(executedTasks[1], equals(23));
executedTasks.clear();
scheduleAddingTask(99);
scheduleAddingTask(19);
scheduleAddingTask(5);
scheduleAddingTask(97);
for (int i = 0; i < 3; i += 1)
expect(scheduler.handleEventLoopCallback(), i < 2 ? isTrue : isFalse);
expect(executedTasks, hasLength(2));
expect(executedTasks[0], equals(99));
expect(executedTasks[1], equals(97));
executedTasks.clear();
strategy.allowedPriority = 10;
for (int i = 0; i < 3; i += 1)
expect(scheduler.handleEventLoopCallback(), i < 2 ? isTrue : isFalse);
expect(executedTasks, hasLength(2));
expect(executedTasks[0], equals(19));
expect(executedTasks[1], equals(11));
executedTasks.clear();
strategy.allowedPriority = 1;
for (int i = 0; i < 4; i += 1)
expect(scheduler.handleEventLoopCallback(), i < 3 ? isTrue : isFalse);
expect(executedTasks, hasLength(3));
expect(executedTasks[0], equals(5));
expect(executedTasks[1], equals(3));
expect(executedTasks[2], equals(2));
executedTasks.clear();
strategy.allowedPriority = 0;
expect(scheduler.handleEventLoopCallback(), isFalse);
expect(executedTasks, hasLength(1));
expect(executedTasks[0], equals(0));
});
test('2 calls to scheduleWarmUpFrame just schedules it once', () {
final List<VoidCallback> timerQueueTasks = <VoidCallback>[];
bool taskExecuted = false;
runZoned<void>(
() {
// Run it twice without processing the queued tasks.
scheduler.scheduleWarmUpFrame();
scheduler.scheduleWarmUpFrame();
scheduler.scheduleTask(() { taskExecuted = true; }, Priority.touch);
},
zoneSpecification: ZoneSpecification(
createTimer: (Zone self, ZoneDelegate parent, Zone zone, Duration duration, void f()) {
// Don't actually run the tasks, just record that it was scheduled.
timerQueueTasks.add(f);
return DummyTimer();
},
),
);
// scheduleWarmUpFrame scheduled 2 Timers, scheduleTask scheduled 0 because
// events are locked.
expect(timerQueueTasks.length, 2);
expect(taskExecuted, false);
// Run the timers so that the scheduler is no longer in warm-up state.
for (final VoidCallback timer in timerQueueTasks) {
timer();
}
});
test('Flutter.Frame event fired', () async {
window.onReportTimings!(<FrameTiming>[FrameTiming(
vsyncStart: 5000,
buildStart: 10000,
buildFinish: 15000,
rasterStart: 16000,
rasterFinish: 20000,
)]);
final List<Map<String, dynamic>> events = scheduler.getEventsDispatched('Flutter.Frame');
expect(events, hasLength(1));
final Map<String, dynamic> event = events.first;
expect(event['number'], isNonNegative);
expect(event['startTime'], 10000);
expect(event['elapsed'], 15000);
expect(event['build'], 5000);
expect(event['raster'], 4000);
expect(event['vsyncOverhead'], 5000);
});
test('TimingsCallback exceptions are caught', () {
FlutterErrorDetails? errorCaught;
FlutterError.onError = (FlutterErrorDetails details) {
errorCaught = details;
};
SchedulerBinding.instance!.addTimingsCallback((List<FrameTiming> timings) {
throw Exception('Test');
});
window.onReportTimings!(<FrameTiming>[]);
expect(errorCaught!.exceptionAsString(), equals('Exception: Test'));
});
test('currentSystemFrameTimeStamp is the raw timestamp', () {
// Undo epoch set by previous tests.
scheduler.resetEpoch();
late Duration lastTimeStamp;
late Duration lastSystemTimeStamp;
void frameCallback(Duration timeStamp) {
expect(timeStamp, scheduler.currentFrameTimeStamp);
lastTimeStamp = scheduler.currentFrameTimeStamp;
lastSystemTimeStamp = scheduler.currentSystemFrameTimeStamp;
}
scheduler.scheduleFrameCallback(frameCallback);
tick(const Duration(seconds: 2));
expect(lastTimeStamp, Duration.zero);
expect(lastSystemTimeStamp, const Duration(seconds: 2));
scheduler.scheduleFrameCallback(frameCallback);
tick(const Duration(seconds: 4));
expect(lastTimeStamp, const Duration(seconds: 2));
expect(lastSystemTimeStamp, const Duration(seconds: 4));
timeDilation = 2;
scheduler.scheduleFrameCallback(frameCallback);
tick(const Duration(seconds: 6));
expect(lastTimeStamp, const Duration(seconds: 2)); // timeDilation calls SchedulerBinding.resetEpoch
expect(lastSystemTimeStamp, const Duration(seconds: 6));
scheduler.scheduleFrameCallback(frameCallback);
tick(const Duration(seconds: 8));
expect(lastTimeStamp, const Duration(seconds: 3)); // 2s + (8 - 6)s / 2
expect(lastSystemTimeStamp, const Duration(seconds: 8));
});
test('Animation frame scheduled in the middle of the warm-up frame', () {
expect(scheduler.schedulerPhase, SchedulerPhase.idle);
final List<VoidCallback> timers = <VoidCallback>[];
final ZoneSpecification timerInterceptor = ZoneSpecification(
createTimer: (Zone self, ZoneDelegate parent, Zone zone, Duration duration, void Function() callback) {
timers.add(callback);
return DummyTimer();
},
);
// Schedule a warm-up frame.
// Expect two timers, one for begin frame, and one for draw frame.
runZoned<void>(scheduler.scheduleWarmUpFrame, zoneSpecification: timerInterceptor);
expect(timers.length, 2);
final VoidCallback warmUpBeginFrame = timers.first;
final VoidCallback warmUpDrawFrame = timers.last;
timers.clear();
warmUpBeginFrame();
// Simulate an animation frame firing between warm-up begin frame and warm-up draw frame.
// Expect a timer that reschedules the frame.
expect(scheduler.hasScheduledFrame, isFalse);
window.onBeginFrame!(Duration.zero);
expect(scheduler.hasScheduledFrame, isFalse);
window.onDrawFrame!();
expect(scheduler.hasScheduledFrame, isFalse);
// The draw frame part of the warm-up frame will run the post-frame
// callback that reschedules the engine frame.
warmUpDrawFrame();
expect(scheduler.hasScheduledFrame, isTrue);
});
}
class DummyTimer implements Timer {
@override
void cancel() {}
@override
bool get isActive => false;
@override
int get tick => 0;
}