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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
// DO NOT EDIT -- DO NOT EDIT -- DO NOT EDIT
// This file is generated by dev/tools/gen_keycodes/bin/gen_keycodes.dart and
// should not be edited directly.
//
// Edit the template dev/tools/gen_keycodes/data/keyboard_key.tmpl instead.
// See dev/tools/gen_keycodes/README.md for more information.
/// A base class for all keyboard key types.
///
/// See also:
///
/// * [PhysicalKeyboardKey], a class with static values that describe the keys
/// that are returned from [RawKeyEvent.physicalKey].
/// * [LogicalKeyboardKey], a class with static values that describe the keys
/// that are returned from [RawKeyEvent.logicalKey].
abstract class KeyboardKey with Diagnosticable {
/// A const constructor so that subclasses may be const.
const KeyboardKey();
}
/// A class with static values that describe the keys that are returned from
/// [RawKeyEvent.logicalKey].
///
/// These represent *logical* keys, which are keys which are interpreted in the
/// context of any modifiers, modes, or keyboard layouts which may be in effect.
///
/// This is contrast to [PhysicalKeyboardKey], which represents a physical key
/// in a particular location on the keyboard, without regard for the modifier
/// state, mode, or keyboard layout.
///
/// As an example, if you wanted to implement an app where the "Q" key "quit"
/// something, you'd want to look at the logical key to detect this, since you
/// would like to have it match the key with "Q" on it, instead of always
/// looking for "the key next next to the TAB key", since on a French keyboard,
/// the key next to the TAB key has an "A" on it.
///
/// Conversely, if you wanted a game where the key next to the CAPS LOCK (the
/// "A" key on a QWERTY keyboard) moved the player to the left, you'd want to
/// look at the physical key to make sure that regardless of the character the
/// key produces, you got the key that is in that location on the keyboard.
///
/// {@tool dartpad --template=stateful_widget_scaffold}
/// This example shows how to detect if the user has selected the logical "Q"
/// key.
///
/// ```dart imports
/// import 'package:flutter/foundation.dart';
/// import 'package:flutter/services.dart';
/// ```
///
/// ```dart
/// // The node used to request the keyboard focus.
/// final FocusNode _focusNode = FocusNode();
/// // The message to display.
/// String _message;
///
/// // Focus nodes need to be disposed.
/// @override
/// void dispose() {
/// _focusNode.dispose();
/// super.dispose();
/// }
///
/// // Handles the key events from the RawKeyboardListener and update the
/// // _message.
/// void _handleKeyEvent(RawKeyEvent event) {
/// setState(() {
/// if (event.logicalKey == LogicalKeyboardKey.keyQ) {
/// _message = 'Pressed the "Q" key!';
/// } else {
/// if (kReleaseMode) {
/// _message = 'Not a Q: Key label is "${event.logicalKey.keyLabel ?? '<none>'}"';
/// } else {
/// // This will only print useful information in debug mode.
/// _message = 'Not a Q: Pressed ${event.logicalKey.debugName}';
/// }
/// }
/// });
/// }
///
/// @override
/// Widget build(BuildContext context) {
/// final TextTheme textTheme = Theme.of(context).textTheme;
/// return Container(
/// color: Colors.white,
/// alignment: Alignment.center,
/// child: DefaultTextStyle(
/// style: textTheme.headline4,
/// child: RawKeyboardListener(
/// focusNode: _focusNode,
/// onKey: _handleKeyEvent,
/// child: AnimatedBuilder(
/// animation: _focusNode,
/// builder: (BuildContext context, Widget child) {
/// if (!_focusNode.hasFocus) {
/// return GestureDetector(
/// onTap: () {
/// FocusScope.of(context).requestFocus(_focusNode);
/// },
/// child: const Text('Tap to focus'),
/// );
/// }
/// return Text(_message ?? 'Press a key');
/// },
/// ),
/// ),
/// ),
/// );
/// }
/// ```
/// {@end-tool}
/// See also:
///
/// * [RawKeyEvent], the keyboard event object received by widgets that listen
/// to keyboard events.
/// * [RawKeyboardListener], a widget used to listen to and supply handlers for
/// keyboard events.
@immutable
class LogicalKeyboardKey extends KeyboardKey {
/// Creates a LogicalKeyboardKey object with an optional key label and debug
/// name.
///
/// [keyId] must not be null.
///
/// {@tool snippet}
/// To save executable size, it is recommended that the [debugName] be null in
/// release mode. You can do this by using the [kReleaseMode] constant.
///
/// ```dart
/// const LogicalKeyboardKey(0x0010000000a, debugName: kReleaseMode ? null : 'Special Key')
/// ```
/// {@end-tool}
const LogicalKeyboardKey(this.keyId, {this.debugName, this.keyLabel = ''})
: assert(keyId != null);
/// A unique code representing this key.
///
/// This is an opaque code. It should not be unpacked to derive information
/// from it, as the representation of the code could change at any time.
final int keyId;
/// The debug string to print for this keyboard key, which will be null in
/// release mode.
final String? debugName;
/// The Unicode string representing the character produced by a [RawKeyEvent].
///
/// This value is useful for describing or matching mnemonic keyboard
/// shortcuts.
///
/// This value is an empty string if there's no key label data for a key.
///
/// On most platforms this is a single code point, but it could contain any
/// Unicode string. The `keyLabel` differs from [RawKeyEvent.character]
/// because `keyLabel` only takes into account the key being pressed, not any
/// combining keys pressed before it, so, for example, an “o” that follows a
/// combining dieresis (“¨”, COMBINING DIAERESIS (U+0308)) would just return
/// “o” for [keyLabel], but would return “ö” for [RawKeyEvent.character].
///
/// {@macro flutter.services.RawKeyEventData.keyLabel}
final String keyLabel;
@override
int get hashCode => keyId.hashCode;
@override
bool operator ==(Object other) {
if (other.runtimeType != runtimeType) {
return false;
}
return other is LogicalKeyboardKey
&& other.keyId == keyId;
}
/// Returns the [LogicalKeyboardKey] constant that matches the given ID, or
/// null, if not found.
static LogicalKeyboardKey? findKeyByKeyId(int keyId) => _knownLogicalKeys[keyId];
/// Returns true if the given label represents a Unicode control character.
///
/// Examples of control characters are characters like "U+000A LINE FEED (LF)"
/// or "U+001B ESCAPE (ESC)".
///
/// See <https://en.wikipedia.org/wiki/Unicode_control_characters> for more
/// information.
///
/// Used by [RawKeyEvent] subclasses to help construct IDs.
static bool isControlCharacter(String label) {
if (label.length != 1) {
return false;
}
final int codeUnit = label.codeUnitAt(0);
return (codeUnit <= 0x1f && codeUnit >= 0x00) || (codeUnit >= 0x7f && codeUnit <= 0x9f);
}
/// Returns true if the [keyId] of this object is one that is auto-generated by
/// Flutter.
///
/// Auto-generated key IDs are generated in response to platform key codes
/// which Flutter doesn't recognize, and their IDs shouldn't be used in a
/// persistent way.
///
/// Auto-generated IDs should be a rare occurrence: Flutter supports most keys.
///
/// Keys that generate Unicode characters (even if unknown to Flutter) will
/// not return true for `isAutogenerated`, since they will be assigned a
/// Unicode-based code that will remain stable.
///
/// If Flutter adds support for a previously unsupported key code, the ID it
/// reports will change, but the ID will remain stable on the platform it is
/// produced on until Flutter adds support for recognizing it.
///
/// So, hypothetically, if Android added a new key code of 0xffff,
/// representing a new "do what I mean" key, then the auto-generated code
/// would be 0x1020000ffff, but once Flutter added the "doWhatIMean" key to
/// the definitions below, the new code would be 0x0020000ffff for all
/// platforms that had a "do what I mean" key from then on.
bool get isAutogenerated => (keyId & autogeneratedMask) != 0;
/// Returns a set of pseudo-key synonyms for the given `key`.
///
/// This allows finding the pseudo-keys that also represents a concrete
/// `key` so that a class with a key map can match pseudo-keys as well as the
/// actual generated keys.
///
/// The pseudo-keys returned in the set are typically used to represent keys
/// which appear in multiple places on the keyboard, such as the [shift],
/// [alt], [control], and [meta] keys. The keys in the returned set won't ever
/// be generated directly, but if a more specific key event is received, then
/// this set can be used to find the more general pseudo-key. For example, if
/// this is a [shiftLeft] key, this accessor will return the set
/// `<LogicalKeyboardKey>{ shift }`.
Set<LogicalKeyboardKey> get synonyms {
final LogicalKeyboardKey? result = _synonyms[this];
return result == null ? <LogicalKeyboardKey>{} : <LogicalKeyboardKey>{result};
}
/// Takes a set of keys, and returns the same set, but with any keys that have
/// synonyms replaced.
///
/// It is used, for example, to make sets of keys with members like
/// [controlRight] and [controlLeft] and convert that set to contain just
/// [control], so that the question "is any control key down?" can be asked.
static Set<LogicalKeyboardKey> collapseSynonyms(Set<LogicalKeyboardKey> input) {
final Set<LogicalKeyboardKey> result = <LogicalKeyboardKey>{};
for (final LogicalKeyboardKey key in input) {
final LogicalKeyboardKey? synonym = _synonyms[key];
result.add(synonym ?? key);
}
return result;
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(StringProperty('keyId', '0x${keyId.toRadixString(16).padLeft(8, '0')}', showName: true));
properties.add(StringProperty('keyLabel', keyLabel, showName: true));
properties.add(StringProperty('debugName', debugName, showName: true, defaultValue: null));
}
/// Mask for the 32-bit value portion of the key code.
///
/// This is used by platform-specific code to generate Flutter key codes.
static const int valueMask = 0x000FFFFFFFF;
/// Mask for the platform prefix portion of the key code.
///
/// This is used by platform-specific code to generate Flutter key codes.
static const int platformMask = 0x0FF00000000;
/// Mask for the auto-generated bit portion of the key code.
///
/// This is used by platform-specific code to generate new Flutter key codes
/// for keys which are not recognized.
static const int autogeneratedMask = 0x10000000000;
/// Mask for the synonym pseudo-keys generated for keys which appear in more
/// than one place on the keyboard.
///
/// IDs in this range are used to represent keys which appear in multiple
/// places on the keyboard, such as the SHIFT, ALT, CTRL, and numeric keypad
/// keys. These key codes will never be generated by the key event system, but
/// may be used in key maps to represent the union of all the keys of each
/// type in order to match them.
///
/// To look up the synonyms that are defined, look in the [synonyms] map.
static const int synonymMask = 0x20000000000;
/// The code prefix for keys which have a Unicode representation.
///
/// This is used by platform-specific code to generate Flutter key codes.
static const int unicodePlane = 0x00000000000;
/// The code prefix for keys which do not have a Unicode representation.
///
/// This is used by platform-specific code to generate Flutter key codes using
/// HID Usage codes.
static const int hidPlane = 0x00100000000;
@@@LOGICAL_KEY_DEFINITIONS@@@
// A list of all predefined constant LogicalKeyboardKeys so they can be
// searched.
static const Map<int, LogicalKeyboardKey> _knownLogicalKeys = <int, LogicalKeyboardKey>{
@@@LOGICAL_KEY_MAP@@@
};
// A map of keys to the pseudo-key synonym for that key. Used by getSynonyms.
static final Map<LogicalKeyboardKey, LogicalKeyboardKey> _synonyms = <LogicalKeyboardKey, LogicalKeyboardKey>{
@@@LOGICAL_KEY_SYNONYMS@@@ };
}
/// A class with static values that describe the keys that are returned from
/// [RawKeyEvent.physicalKey].
///
/// These represent *physical* keys, which are keys which represent a particular
/// key location on a QWERTY keyboard. It ignores any modifiers, modes, or
/// keyboard layouts which may be in effect. This is contrast to
/// [LogicalKeyboardKey], which represents a logical key interpreted in the
/// context of modifiers, modes, and/or keyboard layouts.
///
/// As an example, if you wanted a game where the key next to the CAPS LOCK (the
/// "A" key on a QWERTY keyboard) moved the player to the left, you'd want to
/// look at the physical key to make sure that regardless of the character the
/// key produces, you got the key that is in that location on the keyboard.
///
/// Conversely, if you wanted to implement an app where the "Q" key "quit"
/// something, you'd want to look at the logical key to detect this, since you
/// would like to have it match the key with "Q" on it, instead of always
/// looking for "the key next next to the TAB key", since on a French keyboard,
/// the key next to the TAB key has an "A" on it.
///
/// {@tool dartpad --template=stateful_widget_scaffold}
/// This example shows how to detect if the user has selected the physical key
/// to the right of the CAPS LOCK key.
///
/// ```dart imports
/// import 'package:flutter/services.dart';
/// ```
///
/// ```dart
/// // The node used to request the keyboard focus.
/// final FocusNode _focusNode = FocusNode();
/// // The message to display.
/// String _message;
///
/// // Focus nodes need to be disposed.
/// @override
/// void dispose() {
/// _focusNode.dispose();
/// super.dispose();
/// }
///
/// // Handles the key events from the RawKeyboardListener and update the
/// // _message.
/// void _handleKeyEvent(RawKeyEvent event) {
/// setState(() {
/// if (event.physicalKey == PhysicalKeyboardKey.keyA) {
/// _message = 'Pressed the key next to CAPS LOCK!';
/// } else {
/// _message = 'Wrong key.';
/// }
/// });
/// }
///
/// @override
/// Widget build(BuildContext context) {
/// final TextTheme textTheme = Theme.of(context).textTheme;
/// return Container(
/// color: Colors.white,
/// alignment: Alignment.center,
/// child: DefaultTextStyle(
/// style: textTheme.headline4,
/// child: RawKeyboardListener(
/// focusNode: _focusNode,
/// onKey: _handleKeyEvent,
/// child: AnimatedBuilder(
/// animation: _focusNode,
/// builder: (BuildContext context, Widget child) {
/// if (!_focusNode.hasFocus) {
/// return GestureDetector(
/// onTap: () {
/// FocusScope.of(context).requestFocus(_focusNode);
/// },
/// child: Text('Tap to focus'),
/// );
/// }
/// return Text(_message ?? 'Press a key');
/// },
/// ),
/// ),
/// ),
/// );
/// }
/// ```
/// {@end-tool}
///
/// See also:
///
/// * [RawKeyEvent], the keyboard event object received by widgets that listen
/// to keyboard events.
/// * [RawKeyboardListener], a widget used to listen to and supply handlers for
/// keyboard events.
@immutable
class PhysicalKeyboardKey extends KeyboardKey {
/// Creates a PhysicalKeyboardKey object with an optional debug name.
///
/// The [usbHidUsage] must not be null.
///
/// {@tool snippet}
/// To save executable size, it is recommended that the [debugName] be null in
/// release mode. You can do this using the [kReleaseMode] constant.
///
/// ```dart
/// const PhysicalKeyboardKey(0x0000ffff, debugName: kReleaseMode ? null : 'Special Key')
/// ```
/// {@end-tool}
const PhysicalKeyboardKey(this.usbHidUsage, {this.debugName})
: assert(usbHidUsage != null);
/// The unique USB HID usage ID of this physical key on the keyboard.
///
/// Due to the variations in platform APIs, this may not be the actual HID
/// usage code from the hardware, but a value derived from available
/// information on the platform.
///
/// See <https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf>
/// for the HID usage values and their meanings.
final int usbHidUsage;
/// The debug string to print for this keyboard key, which will be null in
/// release mode.
final String? debugName;
/// Finds a known [PhysicalKeyboardKey] that matches the given USB HID usage
/// code.
static PhysicalKeyboardKey? findKeyByCode(int usageCode) => _knownPhysicalKeys[usageCode];
@override
int get hashCode => usbHidUsage.hashCode;
@override
bool operator ==(Object other) {
if (other.runtimeType != runtimeType) {
return false;
}
return other is PhysicalKeyboardKey
&& other.usbHidUsage == usbHidUsage;
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(StringProperty('usbHidUsage', '0x${usbHidUsage.toRadixString(16).padLeft(8, '0')}', showName: true));
properties.add(StringProperty('debugName', debugName, showName: true, defaultValue: null));
}
// Key constants for all keyboard keys in the USB HID specification at the
// time Flutter was built.
@@@PHYSICAL_KEY_DEFINITIONS@@@
// A list of all the predefined constant PhysicalKeyboardKeys so that they
// can be searched.
static const Map<int, PhysicalKeyboardKey> _knownPhysicalKeys = <int, PhysicalKeyboardKey>{
@@@PHYSICAL_KEY_MAP@@@
};
}