// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui' show Shader;
import 'package:flutter_test/flutter_test.dart';
import 'package:flutter/widgets.dart';
Shader createShader(Rect bounds) {
return new LinearGradient(
begin: FractionalOffset.topLeft,
end: FractionalOffset.bottomLeft,
colors: <Color>[const Color(0x00FFFFFF), const Color(0xFFFFFFFF)],
stops: <double>[0.1, 0.35]
).createShader(bounds);
}
void main() {
testWidgets('Can be constructed', (WidgetTester tester) async {
Widget child = new Container(width: 100.0, height: 100.0);
await tester.pumpWidget(new ShaderMask(child: child, shaderCallback: createShader));
});
}
-
Ian Hickson authored
This makes it possible to substitute 'flutter run' for 'flutter test' and actually watch a test run on a device. For any test that depends on flutter_test: 1. Remove any import of 'package:test/test.dart'. 2. Replace `testWidgets('...', (WidgetTester tester) {` with `testWidgets('...', (WidgetTester tester) async {` 3. Add an "await" in front of calls to any of the following: * tap() * tapAt() * fling() * flingFrom() * scroll() * scrollAt() * pump() * pumpWidget() 4. Replace any calls to `tester.flushMicrotasks()` with calls to `await tester.idle()`. There's a guarding API that you can use, if you have particularly complicated tests, to get better error messages. Search for TestAsyncUtils.
32527017