• Greg Spencer's avatar
    Extract Sample code into examples/api (#87280) · 33403bd2
    Greg Spencer authored
    This extracts the sample code out from the API doc comments, and places them in separate files on disk, allowing running of the examples locally, testing them, and building of slightly larger examples.
    33403bd2
focus_scope.dart 28.8 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757
// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import 'package:flutter/foundation.dart';

import 'basic.dart';
import 'focus_manager.dart';
import 'framework.dart';
import 'inherited_notifier.dart';

/// A widget that manages a [FocusNode] to allow keyboard focus to be given
/// to this widget and its descendants.
///
/// When the focus is gained or lost, [onFocusChange] is called.
///
/// For keyboard events, [onKey] is called if [FocusNode.hasFocus] is true for
/// this widget's [focusNode], unless a focused descendant's [onKey] callback
/// returns [KeyEventResult.handled] when called.
///
/// This widget does not provide any visual indication that the focus has
/// changed. Any desired visual changes should be made when [onFocusChange] is
/// called.
///
/// To access the [FocusNode] of the nearest ancestor [Focus] widget and
/// establish a relationship that will rebuild the widget when the focus
/// changes, use the [Focus.of] and [FocusScope.of] static methods.
///
/// To access the focused state of the nearest [Focus] widget, use
/// [FocusNode.hasFocus] from a build method, which also establishes a relationship
/// between the calling widget and the [Focus] widget that will rebuild the
/// calling widget when the focus changes.
///
/// Managing a [FocusNode] means managing its lifecycle, listening for changes
/// in focus, and re-parenting it when needed to keep the focus hierarchy in
/// sync with the widget hierarchy. This widget does all of those things for
/// you. See [FocusNode] for more information about the details of what node
/// management entails if you are not using a [Focus] widget and you need to do
/// it yourself.
///
/// To collect a sub-tree of nodes into an exclusive group that restricts focus
/// traversal to the group, use a [FocusScope]. To collect a sub-tree of nodes
/// into a group that has a specific order to its traversal but allows the
/// traversal to escape the group, use a [FocusTraversalGroup].
///
/// To move the focus, use methods on [FocusNode] by getting the [FocusNode]
/// through the [of] method. For instance, to move the focus to the next node in
/// the focus traversal order, call `Focus.of(context).nextFocus()`. To unfocus
/// a widget, call `Focus.of(context).unfocus()`.
///
/// {@tool dartpad --template=stateful_widget_scaffold}
/// This example shows how to manage focus using the [Focus] and [FocusScope]
/// widgets. See [FocusNode] for a similar example that doesn't use [Focus] or
/// [FocusScope].
///
/// ** See code in examples/api/lib/widgets/focus_scope/focus.0.dart **
/// {@end-tool}
///
/// {@tool dartpad --template=stateless_widget_material}
/// This example shows how to wrap another widget in a [Focus] widget to make it
/// focusable. It wraps a [Container], and changes the container's color when it
/// is set as the [FocusManager.primaryFocus].
///
/// If you also want to handle mouse hover and/or keyboard actions on a widget,
/// consider using a [FocusableActionDetector], which combines several different
/// widgets to provide those capabilities.
///
/// ** See code in examples/api/lib/widgets/focus_scope/focus.1.dart **
/// {@end-tool}
///
/// {@tool dartpad --template=stateful_widget_material}
/// This example shows how to focus a newly-created widget immediately after it
/// is created.
///
/// The focus node will not actually be given the focus until after the frame in
/// which it has requested focus is drawn, so it is OK to call
/// [FocusNode.requestFocus] on a node which is not yet in the focus tree.
///
/// ** See code in examples/api/lib/widgets/focus_scope/focus.2.dart **
/// {@end-tool}
///
/// See also:
///
///  * [FocusNode], which represents a node in the focus hierarchy and
///    [FocusNode]'s API documentation includes a detailed explanation of its role
///    in the overall focus system.
///  * [FocusScope], a widget that manages a group of focusable widgets using a
///    [FocusScopeNode].
///  * [FocusScopeNode], a node that collects focus nodes into a group for
///    traversal.
///  * [FocusManager], a singleton that manages the primary focus and
///    distributes key events to focused nodes.
///  * [FocusTraversalPolicy], an object used to determine how to move the focus
///    to other nodes.
///  * [FocusTraversalGroup], a widget that groups together and imposes a
///    traversal policy on the [Focus] nodes below it in the widget hierarchy.
class Focus extends StatefulWidget {
  /// Creates a widget that manages a [FocusNode].
  ///
  /// The [child] argument is required and must not be null.
  ///
  /// The [autofocus] argument must not be null.
  const Focus({
    Key? key,
    required this.child,
    this.focusNode,
    this.autofocus = false,
    this.onFocusChange,
    this.onKey,
    this.onKeyEvent,
    this.debugLabel,
    this.canRequestFocus,
    this.descendantsAreFocusable = true,
    this.skipTraversal,
    this.includeSemantics = true,
  })  : assert(child != null),
        assert(autofocus != null),
        assert(descendantsAreFocusable != null),
        assert(includeSemantics != null),
        super(key: key);

  /// A debug label for this widget.
  ///
  /// Not used for anything except to be printed in the diagnostic output from
  /// [toString] or [toStringDeep]. Also unused if a [focusNode] is provided,
  /// since that node can have its own [FocusNode.debugLabel].
  ///
  /// To get a string with the entire tree, call [debugDescribeFocusTree]. To
  /// print it to the console call [debugDumpFocusTree].
  ///
  /// Defaults to null.
  final String? debugLabel;

  /// The child widget of this [Focus].
  ///
  /// {@macro flutter.widgets.ProxyWidget.child}
  final Widget child;

  /// Handler for keys pressed when this object or one of its children has
  /// focus.
  ///
  /// Key events are first given to the [FocusNode] that has primary focus, and
  /// if its [onKeyEvent] method returns [KeyEventResult.ignored], then they are
  /// given to each ancestor node up the focus hierarchy in turn. If an event
  /// reaches the root of the hierarchy, it is discarded.
  ///
  /// This is not the way to get text input in the manner of a text field: it
  /// leaves out support for input method editors, and doesn't support soft
  /// keyboards in general. For text input, consider [TextField],
  /// [EditableText], or [CupertinoTextField] instead, which do support these
  /// things.
  final FocusOnKeyEventCallback? onKeyEvent;

  /// Handler for keys pressed when this object or one of its children has
  /// focus.
  ///
  /// This is a legacy API based on [RawKeyEvent] and will be deprecated in the
  /// future. Prefer [onKeyEvent] instead.
  ///
  /// Key events are first given to the [FocusNode] that has primary focus, and
  /// if its [onKey] method return false, then they are given to each ancestor
  /// node up the focus hierarchy in turn. If an event reaches the root of the
  /// hierarchy, it is discarded.
  ///
  /// This is not the way to get text input in the manner of a text field: it
  /// leaves out support for input method editors, and doesn't support soft
  /// keyboards in general. For text input, consider [TextField],
  /// [EditableText], or [CupertinoTextField] instead, which do support these
  /// things.
  final FocusOnKeyCallback? onKey;

  /// Handler called when the focus changes.
  ///
  /// Called with true if this widget's node gains focus, and false if it loses
  /// focus.
  final ValueChanged<bool>? onFocusChange;

  /// {@template flutter.widgets.Focus.autofocus}
  /// True if this widget will be selected as the initial focus when no other
  /// node in its scope is currently focused.
  ///
  /// Ideally, there is only one widget with autofocus set in each [FocusScope].
  /// If there is more than one widget with autofocus set, then the first one
  /// added to the tree will get focus.
  ///
  /// Must not be null. Defaults to false.
  /// {@endtemplate}
  final bool autofocus;

  /// {@template flutter.widgets.Focus.focusNode}
  /// An optional focus node to use as the focus node for this widget.
  ///
  /// If one is not supplied, then one will be automatically allocated, owned,
  /// and managed by this widget. The widget will be focusable even if a
  /// [focusNode] is not supplied. If supplied, the given `focusNode` will be
  /// _hosted_ by this widget, but not owned. See [FocusNode] for more
  /// information on what being hosted and/or owned implies.
  ///
  /// Supplying a focus node is sometimes useful if an ancestor to this widget
  /// wants to control when this widget has the focus. The owner will be
  /// responsible for calling [FocusNode.dispose] on the focus node when it is
  /// done with it, but this widget will attach/detach and reparent the node
  /// when needed.
  /// {@endtemplate}
  final FocusNode? focusNode;

  /// Sets the [FocusNode.skipTraversal] flag on the focus node so that it won't
  /// be visited by the [FocusTraversalPolicy].
  ///
  /// This is sometimes useful if a [Focus] widget should receive key events as
  /// part of the focus chain, but shouldn't be accessible via focus traversal.
  ///
  /// This is different from [FocusNode.canRequestFocus] because it only implies
  /// that the widget can't be reached via traversal, not that it can't be
  /// focused. It may still be focused explicitly.
  final bool? skipTraversal;

  /// {@template flutter.widgets.Focus.includeSemantics}
  /// Include semantics information in this widget.
  ///
  /// If true, this widget will include a [Semantics] node that indicates the
  /// [SemanticsProperties.focusable] and [SemanticsProperties.focused]
  /// properties.
  ///
  /// It is not typical to set this to false, as that can affect the semantics
  /// information available to accessibility systems.
  ///
  /// Must not be null, defaults to true.
  /// {@endtemplate}
  final bool includeSemantics;

  /// {@template flutter.widgets.Focus.canRequestFocus}
  /// If true, this widget may request the primary focus.
  ///
  /// Defaults to true.  Set to false if you want the [FocusNode] this widget
  /// manages to do nothing when [FocusNode.requestFocus] is called on it. Does
  /// not affect the children of this node, and [FocusNode.hasFocus] can still
  /// return true if this node is the ancestor of the primary focus.
  ///
  /// This is different than [Focus.skipTraversal] because [Focus.skipTraversal]
  /// still allows the widget to be focused, just not traversed to.
  ///
  /// Setting [FocusNode.canRequestFocus] to false implies that the widget will
  /// also be skipped for traversal purposes.
  ///
  /// See also:
  ///
  /// * [FocusTraversalGroup], a widget that sets the traversal policy for its
  ///   descendants.
  /// * [FocusTraversalPolicy], a class that can be extended to describe a
  ///   traversal policy.
  /// {@endtemplate}
  final bool? canRequestFocus;

  /// {@template flutter.widgets.Focus.descendantsAreFocusable}
  /// If false, will make this widget's descendants unfocusable.
  ///
  /// Defaults to true. Does not affect focusability of this node (just its
  /// descendants): for that, use [FocusNode.canRequestFocus].
  ///
  /// If any descendants are focused when this is set to false, they will be
  /// unfocused. When `descendantsAreFocusable` is set to true again, they will
  /// not be refocused, although they will be able to accept focus again.
  ///
  /// Does not affect the value of [FocusNode.canRequestFocus] on the
  /// descendants.
  ///
  /// See also:
  ///
  /// * [ExcludeFocus], a widget that uses this property to conditionally
  ///   exclude focus for a subtree.
  /// * [FocusTraversalGroup], a widget used to group together and configure the
  ///   focus traversal policy for a widget subtree that has a
  ///   `descendantsAreFocusable` parameter to conditionally block focus for a
  ///   subtree.
  /// {@endtemplate}
  final bool descendantsAreFocusable;

  /// Returns the [focusNode] of the [Focus] that most tightly encloses the
  /// given [BuildContext].
  ///
  /// If no [Focus] node is found before reaching the nearest [FocusScope]
  /// widget, or there is no [Focus] widget in scope, then this method will
  /// throw an exception.
  ///
  /// The `context` and `scopeOk` arguments must not be null.
  ///
  /// Calling this function creates a dependency that will rebuild the given
  /// context when the focus changes.
  ///
  /// See also:
  ///
  ///  * [maybeOf], which is similar to this function, but will return null
  ///    instead of throwing if it doesn't find a [Focus] node.
  static FocusNode of(BuildContext context, { bool scopeOk = false }) {
    assert(context != null);
    assert(scopeOk != null);
    final _FocusMarker? marker = context.dependOnInheritedWidgetOfExactType<_FocusMarker>();
    final FocusNode? node = marker?.notifier;
    assert(() {
      if (node == null) {
        throw FlutterError(
          'Focus.of() was called with a context that does not contain a Focus widget.\n'
          'No Focus widget ancestor could be found starting from the context that was passed to '
          'Focus.of(). This can happen because you are using a widget that looks for a Focus '
          'ancestor, and do not have a Focus widget descendant in the nearest FocusScope.\n'
          'The context used was:\n'
          '  $context',
        );
      }
      return true;
    }());
    assert(() {
      if (!scopeOk && node is FocusScopeNode) {
        throw FlutterError(
          'Focus.of() was called with a context that does not contain a Focus between the given '
          'context and the nearest FocusScope widget.\n'
          'No Focus ancestor could be found starting from the context that was passed to '
          'Focus.of() to the point where it found the nearest FocusScope widget. This can happen '
          'because you are using a widget that looks for a Focus ancestor, and do not have a '
          'Focus widget ancestor in the current FocusScope.\n'
          'The context used was:\n'
          '  $context',
        );
      }
      return true;
    }());
    return node!;
  }

  /// Returns the [focusNode] of the [Focus] that most tightly encloses the
  /// given [BuildContext].
  ///
  /// If no [Focus] node is found before reaching the nearest [FocusScope]
  /// widget, or there is no [Focus] widget in scope, then this method will
  /// return null.
  ///
  /// The `context` and `scopeOk` arguments must not be null.
  ///
  /// Calling this function creates a dependency that will rebuild the given
  /// context when the focus changes.
  ///
  /// See also:
  ///
  ///  * [of], which is similar to this function, but will throw an exception if
  ///    it doesn't find a [Focus] node instead of returning null.
  static FocusNode? maybeOf(BuildContext context, { bool scopeOk = false }) {
    assert(context != null);
    assert(scopeOk != null);
    final _FocusMarker? marker = context.dependOnInheritedWidgetOfExactType<_FocusMarker>();
    final FocusNode? node = marker?.notifier;
    if (node == null) {
      return null;
    }
    if (!scopeOk && node is FocusScopeNode) {
      return null;
    }
    return node;
  }

  /// Returns true if the nearest enclosing [Focus] widget's node is focused.
  ///
  /// A convenience method to allow build methods to write:
  /// `Focus.isAt(context)` to get whether or not the nearest [Focus] above them
  /// in the widget hierarchy currently has the input focus.
  ///
  /// Returns false if no [Focus] widget is found before reaching the nearest
  /// [FocusScope], or if the root of the focus tree is reached without finding
  /// a [Focus] widget.
  ///
  /// Calling this function creates a dependency that will rebuild the given
  /// context when the focus changes.
  static bool isAt(BuildContext context) => Focus.maybeOf(context)?.hasFocus ?? false;

  @override
  void debugFillProperties(DiagnosticPropertiesBuilder properties) {
    super.debugFillProperties(properties);
    properties.add(StringProperty('debugLabel', debugLabel, defaultValue: null));
    properties.add(FlagProperty('autofocus', value: autofocus, ifTrue: 'AUTOFOCUS', defaultValue: false));
    properties.add(FlagProperty('canRequestFocus', value: canRequestFocus, ifFalse: 'NOT FOCUSABLE', defaultValue: false));
    properties.add(FlagProperty('descendantsAreFocusable', value: descendantsAreFocusable, ifFalse: 'DESCENDANTS UNFOCUSABLE', defaultValue: true));
    properties.add(DiagnosticsProperty<FocusNode>('focusNode', focusNode, defaultValue: null));
  }

  @override
  State<Focus> createState() => _FocusState();
}

class _FocusState extends State<Focus> {
  FocusNode? _internalNode;
  FocusNode get focusNode => widget.focusNode ?? _internalNode!;
  bool? _hasPrimaryFocus;
  bool? _canRequestFocus;
  bool? _descendantsAreFocusable;
  bool _didAutofocus = false;
  FocusAttachment? _focusAttachment;

  @override
  void initState() {
    super.initState();
    _initNode();
  }

  void _initNode() {
    if (widget.focusNode == null) {
      // Only create a new node if the widget doesn't have one.
      // This calls a function instead of just allocating in place because
      // _createNode is overridden in _FocusScopeState.
      _internalNode ??= _createNode();
    }
    focusNode.descendantsAreFocusable = widget.descendantsAreFocusable;
    if (widget.skipTraversal != null) {
      focusNode.skipTraversal = widget.skipTraversal!;
    }
    if (widget.canRequestFocus != null) {
      focusNode.canRequestFocus = widget.canRequestFocus!;
    }
    _canRequestFocus = focusNode.canRequestFocus;
    _descendantsAreFocusable = focusNode.descendantsAreFocusable;
    _hasPrimaryFocus = focusNode.hasPrimaryFocus;
    _focusAttachment = focusNode.attach(context, onKeyEvent: widget.onKeyEvent, onKey: widget.onKey);

    // Add listener even if the _internalNode existed before, since it should
    // not be listening now if we're re-using a previous one because it should
    // have already removed its listener.
    focusNode.addListener(_handleFocusChanged);
  }

  FocusNode _createNode() {
    return FocusNode(
      debugLabel: widget.debugLabel,
      canRequestFocus: widget.canRequestFocus ?? true,
      descendantsAreFocusable: widget.descendantsAreFocusable,
      skipTraversal: widget.skipTraversal ?? false,
    );
  }

  @override
  void dispose() {
    // Regardless of the node owner, we need to remove it from the tree and stop
    // listening to it.
    focusNode.removeListener(_handleFocusChanged);
    _focusAttachment!.detach();

    // Don't manage the lifetime of external nodes given to the widget, just the
    // internal node.
    _internalNode?.dispose();
    super.dispose();
  }

  @override
  void didChangeDependencies() {
    super.didChangeDependencies();
    _focusAttachment?.reparent();
    _handleAutofocus();
  }

  void _handleAutofocus() {
    if (!_didAutofocus && widget.autofocus) {
      FocusScope.of(context).autofocus(focusNode);
      _didAutofocus = true;
    }
  }

  @override
  void deactivate() {
    super.deactivate();
    // The focus node's location in the tree is no longer valid here. But
    // we can't unfocus or remove the node from the tree because if the widget
    // is moved to a different part of the tree (via global key) it should
    // retain its focus state. That's why we temporarily park it on the root
    // focus node (via reparent) until it either gets moved to a different part
    // of the tree (via didChangeDependencies) or until it is disposed.
    _focusAttachment?.reparent();
    _didAutofocus = false;
  }

  @override
  void didUpdateWidget(Focus oldWidget) {
    super.didUpdateWidget(oldWidget);
    assert(() {
      // Only update the debug label in debug builds, and only if we own the
      // node.
      if (oldWidget.debugLabel != widget.debugLabel && _internalNode != null) {
        _internalNode!.debugLabel = widget.debugLabel;
      }
      return true;
    }());

    if (oldWidget.focusNode == widget.focusNode) {
      if (widget.onKey != focusNode.onKey) {
        focusNode.onKey = widget.onKey;
      }
      if (widget.skipTraversal != null) {
        focusNode.skipTraversal = widget.skipTraversal!;
      }
      if (widget.canRequestFocus != null) {
        focusNode.canRequestFocus = widget.canRequestFocus!;
      }
      focusNode.descendantsAreFocusable = widget.descendantsAreFocusable;
    } else {
      _focusAttachment!.detach();
      oldWidget.focusNode?.removeListener(_handleFocusChanged);
      _internalNode?.removeListener(_handleAutofocus);
      _initNode();
    }

    if (oldWidget.autofocus != widget.autofocus) {
      _handleAutofocus();
    }
  }

  void _handleFocusChanged() {
    final bool hasPrimaryFocus = focusNode.hasPrimaryFocus;
    final bool canRequestFocus = focusNode.canRequestFocus;
    final bool descendantsAreFocusable = focusNode.descendantsAreFocusable;
    widget.onFocusChange?.call(focusNode.hasFocus);
    if (_hasPrimaryFocus != hasPrimaryFocus) {
      setState(() {
        _hasPrimaryFocus = hasPrimaryFocus;
      });
    }
    if (_canRequestFocus != canRequestFocus) {
      setState(() {
        _canRequestFocus = canRequestFocus;
      });
    }
    if (_descendantsAreFocusable != descendantsAreFocusable) {
      setState(() {
        _descendantsAreFocusable = descendantsAreFocusable;
      });
    }
  }

  @override
  Widget build(BuildContext context) {
    _focusAttachment!.reparent();
    Widget child = widget.child;
    if (widget.includeSemantics) {
      child = Semantics(
        focusable: _canRequestFocus,
        focused: _hasPrimaryFocus,
        child: widget.child,
      );
    }
    return _FocusMarker(
      node: focusNode,
      child: child,
    );
  }
}

/// A [FocusScope] is similar to a [Focus], but also serves as a scope for its
/// descendants, restricting focus traversal to the scoped controls.
///
/// For example a new [FocusScope] is created automatically when a route is
/// pushed, keeping the focus traversal from moving to a control in a previous
/// route.
///
/// If you just want to group widgets together in a group so that they are
/// traversed in a particular order, but the focus can still leave the group,
/// use a [FocusTraversalGroup].
///
/// Like [Focus], [FocusScope] provides an [onFocusChange] as a way to be
/// notified when the focus is given to or removed from this widget.
///
/// The [onKey] argument allows specification of a key event handler that is
/// invoked when this node or one of its children has focus. Keys are handed to
/// the primary focused widget first, and then they propagate through the
/// ancestors of that node, stopping if one of them returns
/// [KeyEventResult.handled] from [onKey], indicating that it has handled the
/// event.
///
/// Managing a [FocusScopeNode] means managing its lifecycle, listening for
/// changes in focus, and re-parenting it when needed to keep the focus
/// hierarchy in sync with the widget hierarchy. This widget does all of those
/// things for you. See [FocusScopeNode] for more information about the details
/// of what node management entails if you are not using a [FocusScope] widget
/// and you need to do it yourself.
///
/// [FocusScopeNode]s remember the last [FocusNode] that was focused within
/// their descendants, and can move that focus to the next/previous node, or a
/// node in a particular direction when the [FocusNode.nextFocus],
/// [FocusNode.previousFocus], or [FocusNode.focusInDirection] are called on a
/// [FocusNode] or [FocusScopeNode].
///
/// To move the focus, use methods on [FocusNode] by getting the [FocusNode]
/// through the [of] method. For instance, to move the focus to the next node in
/// the focus traversal order, call `Focus.of(context).nextFocus()`. To unfocus
/// a widget, call `Focus.of(context).unfocus()`.
///
/// {@tool dartpad --template=stateful_widget_material}
/// This example demonstrates using a [FocusScope] to restrict focus to a particular
/// portion of the app. In this case, restricting focus to the visible part of a
/// Stack.
///
/// ** See code in examples/api/lib/widgets/focus_scope/focus_scope.0.dart **
/// {@end-tool}
///
/// See also:
///
///  * [FocusScopeNode], which represents a scope node in the focus hierarchy.
///  * [FocusNode], which represents a node in the focus hierarchy and has an
///    explanation of the focus system.
///  * [Focus], a widget that manages a [FocusNode] and allows easy access to
///    managing focus without having to manage the node.
///  * [FocusManager], a singleton that manages the focus and distributes key
///    events to focused nodes.
///  * [FocusTraversalPolicy], an object used to determine how to move the focus
///    to other nodes.
///  * [FocusTraversalGroup], a widget used to configure the focus traversal
///    policy for a widget subtree.
class FocusScope extends Focus {
  /// Creates a widget that manages a [FocusScopeNode].
  ///
  /// The [child] argument is required and must not be null.
  ///
  /// The [autofocus] argument must not be null.
  const FocusScope({
    Key? key,
    FocusScopeNode? node,
    required Widget child,
    bool autofocus = false,
    ValueChanged<bool>? onFocusChange,
    bool? canRequestFocus,
    bool? skipTraversal,
    FocusOnKeyEventCallback? onKeyEvent,
    FocusOnKeyCallback? onKey,
    String? debugLabel,
  })  : assert(child != null),
        assert(autofocus != null),
        super(
          key: key,
          child: child,
          focusNode: node,
          autofocus: autofocus,
          onFocusChange: onFocusChange,
          canRequestFocus: canRequestFocus,
          skipTraversal: skipTraversal,
          onKeyEvent: onKeyEvent,
          onKey: onKey,
          debugLabel: debugLabel,
        );

  /// Returns the [FocusScopeNode] of the [FocusScope] that most tightly
  /// encloses the given [context].
  ///
  /// If this node doesn't have a [Focus] widget ancestor, then the
  /// [FocusManager.rootScope] is returned.
  ///
  /// The [context] argument must not be null.
  static FocusScopeNode of(BuildContext context) {
    assert(context != null);
    final _FocusMarker? marker = context.dependOnInheritedWidgetOfExactType<_FocusMarker>();
    return marker?.notifier?.nearestScope ?? context.owner!.focusManager.rootScope;
  }

  @override
  State<Focus> createState() => _FocusScopeState();
}

class _FocusScopeState extends _FocusState {
  @override
  FocusScopeNode _createNode() {
    return FocusScopeNode(
      debugLabel: widget.debugLabel,
      canRequestFocus: widget.canRequestFocus ?? true,
      skipTraversal: widget.skipTraversal ?? false,
    );
  }

  @override
  Widget build(BuildContext context) {
    _focusAttachment!.reparent();
    return Semantics(
      explicitChildNodes: true,
      child: _FocusMarker(
        node: focusNode,
        child: widget.child,
      ),
    );
  }
}

// The InheritedWidget marker for Focus and FocusScope.
class _FocusMarker extends InheritedNotifier<FocusNode> {
  const _FocusMarker({
    Key? key,
    required FocusNode node,
    required Widget child,
  })  : assert(node != null),
        assert(child != null),
        super(key: key, notifier: node, child: child);
}

/// A widget that controls whether or not the descendants of this widget are
/// focusable.
///
/// Does not affect the value of [Focus.canRequestFocus] on the descendants.
///
/// See also:
///
///  * [Focus], a widget for adding and managing a [FocusNode] in the widget tree.
///  * [FocusTraversalGroup], a widget that groups widgets for focus traversal,
///    and can also be used in the same way as this widget by setting its
///    `descendantsAreFocusable` attribute.
class ExcludeFocus extends StatelessWidget {
  /// Const constructor for [ExcludeFocus] widget.
  ///
  /// The [excluding] argument must not be null.
  ///
  /// The [child] argument is required, and must not be null.
  const ExcludeFocus({
    Key? key,
    this.excluding = true,
    required this.child,
  })  : assert(excluding != null),
        assert(child != null),
        super(key: key);

  /// If true, will make this widget's descendants unfocusable.
  ///
  /// Defaults to true.
  ///
  /// If any descendants are focused when this is set to true, they will be
  /// unfocused. When `excluding` is set to false again, they will not be
  /// refocused, although they will be able to accept focus again.
  ///
  /// Does not affect the value of [FocusNode.canRequestFocus] on the
  /// descendants.
  ///
  /// See also:
  ///
  /// * [Focus.descendantsAreFocusable], the attribute of a [Focus] widget that
  ///   controls this same property for focus widgets.
  /// * [FocusTraversalGroup], a widget used to group together and configure the
  ///   focus traversal policy for a widget subtree that has a
  ///   `descendantsAreFocusable` parameter to conditionally block focus for a
  ///   subtree.
  final bool excluding;

  /// The child widget of this [ExcludeFocus].
  ///
  /// {@macro flutter.widgets.ProxyWidget.child}
  final Widget child;

  @override
  Widget build(BuildContext context) {
    return Focus(
      canRequestFocus: false,
      skipTraversal: true,
      includeSemantics: false,
      descendantsAreFocusable: !excluding,
      child: child,
    );
  }
}