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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:async';
import 'dart:math' as math;
import 'dart:ui';
import 'package:flutter/gestures.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/services.dart';
import 'actions.dart';
import 'basic.dart';
import 'focus_manager.dart';
import 'framework.dart';
import 'gesture_detector.dart';
import 'notification_listener.dart';
import 'primary_scroll_controller.dart';
import 'restoration.dart';
import 'restoration_properties.dart';
import 'scroll_configuration.dart';
import 'scroll_context.dart';
import 'scroll_controller.dart';
import 'scroll_metrics.dart';
import 'scroll_physics.dart';
import 'scroll_position.dart';
import 'ticker_provider.dart';
import 'viewport.dart';
export 'package:flutter/physics.dart' show Tolerance;
/// Signature used by [Scrollable] to build the viewport through which the
/// scrollable content is displayed.
typedef ViewportBuilder = Widget Function(BuildContext context, ViewportOffset position);
/// A widget that scrolls.
///
/// [Scrollable] implements the interaction model for a scrollable widget,
/// including gesture recognition, but does not have an opinion about how the
/// viewport, which actually displays the children, is constructed.
///
/// It's rare to construct a [Scrollable] directly. Instead, consider [ListView]
/// or [GridView], which combine scrolling, viewporting, and a layout model. To
/// combine layout models (or to use a custom layout mode), consider using
/// [CustomScrollView].
///
/// The static [Scrollable.of] and [Scrollable.ensureVisible] functions are
/// often used to interact with the [Scrollable] widget inside a [ListView] or
/// a [GridView].
///
/// To further customize scrolling behavior with a [Scrollable]:
///
/// 1. You can provide a [viewportBuilder] to customize the child model. For
/// example, [SingleChildScrollView] uses a viewport that displays a single
/// box child whereas [CustomScrollView] uses a [Viewport] or a
/// [ShrinkWrappingViewport], both of which display a list of slivers.
///
/// 2. You can provide a custom [ScrollController] that creates a custom
/// [ScrollPosition] subclass. For example, [PageView] uses a
/// [PageController], which creates a page-oriented scroll position subclass
/// that keeps the same page visible when the [Scrollable] resizes.
///
/// See also:
///
/// * [ListView], which is a commonly used [ScrollView] that displays a
/// scrolling, linear list of child widgets.
/// * [PageView], which is a scrolling list of child widgets that are each the
/// size of the viewport.
/// * [GridView], which is a [ScrollView] that displays a scrolling, 2D array
/// of child widgets.
/// * [CustomScrollView], which is a [ScrollView] that creates custom scroll
/// effects using slivers.
/// * [SingleChildScrollView], which is a scrollable widget that has a single
/// child.
/// * [ScrollNotification] and [NotificationListener], which can be used to watch
/// the scroll position without using a [ScrollController].
class Scrollable extends StatefulWidget {
/// Creates a widget that scrolls.
///
/// The [axisDirection] and [viewportBuilder] arguments must not be null.
const Scrollable({
Key? key,
this.axisDirection = AxisDirection.down,
this.controller,
this.physics,
required this.viewportBuilder,
this.incrementCalculator,
this.excludeFromSemantics = false,
this.semanticChildCount,
this.dragStartBehavior = DragStartBehavior.start,
this.restorationId,
this.scrollBehavior,
}) : assert(axisDirection != null),
assert(dragStartBehavior != null),
assert(viewportBuilder != null),
assert(excludeFromSemantics != null),
assert(semanticChildCount == null || semanticChildCount >= 0),
super (key: key);
/// The direction in which this widget scrolls.
///
/// For example, if the [axisDirection] is [AxisDirection.down], increasing
/// the scroll position will cause content below the bottom of the viewport to
/// become visible through the viewport. Similarly, if [axisDirection] is
/// [AxisDirection.right], increasing the scroll position will cause content
/// beyond the right edge of the viewport to become visible through the
/// viewport.
///
/// Defaults to [AxisDirection.down].
final AxisDirection axisDirection;
/// An object that can be used to control the position to which this widget is
/// scrolled.
///
/// A [ScrollController] serves several purposes. It can be used to control
/// the initial scroll position (see [ScrollController.initialScrollOffset]).
/// It can be used to control whether the scroll view should automatically
/// save and restore its scroll position in the [PageStorage] (see
/// [ScrollController.keepScrollOffset]). It can be used to read the current
/// scroll position (see [ScrollController.offset]), or change it (see
/// [ScrollController.animateTo]).
///
/// See also:
///
/// * [ensureVisible], which animates the scroll position to reveal a given
/// [BuildContext].
final ScrollController? controller;
/// How the widgets should respond to user input.
///
/// For example, determines how the widget continues to animate after the
/// user stops dragging the scroll view.
///
/// Defaults to matching platform conventions via the physics provided from
/// the ambient [ScrollConfiguration].
///
/// If an explicit [ScrollBehavior] is provided to [scrollBehavior], the
/// [ScrollPhysics] provided by that behavior will take precedence after
/// [physics].
///
/// The physics can be changed dynamically, but new physics will only take
/// effect if the _class_ of the provided object changes. Merely constructing
/// a new instance with a different configuration is insufficient to cause the
/// physics to be reapplied. (This is because the final object used is
/// generated dynamically, which can be relatively expensive, and it would be
/// inefficient to speculatively create this object each frame to see if the
/// physics should be updated.)
///
/// See also:
///
/// * [AlwaysScrollableScrollPhysics], which can be used to indicate that the
/// scrollable should react to scroll requests (and possible overscroll)
/// even if the scrollable's contents fit without scrolling being necessary.
final ScrollPhysics? physics;
/// Builds the viewport through which the scrollable content is displayed.
///
/// A typical viewport uses the given [ViewportOffset] to determine which part
/// of its content is actually visible through the viewport.
///
/// See also:
///
/// * [Viewport], which is a viewport that displays a list of slivers.
/// * [ShrinkWrappingViewport], which is a viewport that displays a list of
/// slivers and sizes itself based on the size of the slivers.
final ViewportBuilder viewportBuilder;
/// An optional function that will be called to calculate the distance to
/// scroll when the scrollable is asked to scroll via the keyboard using a
/// [ScrollAction].
///
/// If not supplied, the [Scrollable] will scroll a default amount when a
/// keyboard navigation key is pressed (e.g. pageUp/pageDown, control-upArrow,
/// etc.), or otherwise invoked by a [ScrollAction].
///
/// If [incrementCalculator] is null, the default for
/// [ScrollIncrementType.page] is 80% of the size of the scroll window, and
/// for [ScrollIncrementType.line], 50 logical pixels.
final ScrollIncrementCalculator? incrementCalculator;
/// Whether the scroll actions introduced by this [Scrollable] are exposed
/// in the semantics tree.
///
/// Text fields with an overflow are usually scrollable to make sure that the
/// user can get to the beginning/end of the entered text. However, these
/// scrolling actions are generally not exposed to the semantics layer.
///
/// See also:
///
/// * [GestureDetector.excludeFromSemantics], which is used to accomplish the
/// exclusion.
final bool excludeFromSemantics;
/// The number of children that will contribute semantic information.
///
/// The value will be null if the number of children is unknown or unbounded.
///
/// Some subtypes of [ScrollView] can infer this value automatically. For
/// example [ListView] will use the number of widgets in the child list,
/// while the [new ListView.separated] constructor will use half that amount.
///
/// For [CustomScrollView] and other types which do not receive a builder
/// or list of widgets, the child count must be explicitly provided.
///
/// See also:
///
/// * [CustomScrollView], for an explanation of scroll semantics.
/// * [SemanticsConfiguration.scrollChildCount], the corresponding semantics property.
final int? semanticChildCount;
// TODO(jslavitz): Set the DragStartBehavior default to be start across all widgets.
/// {@template flutter.widgets.scrollable.dragStartBehavior}
/// Determines the way that drag start behavior is handled.
///
/// If set to [DragStartBehavior.start], scrolling drag behavior will
/// begin at the position where the drag gesture won the arena. If set to
/// [DragStartBehavior.down] it will begin at the position where a down
/// event is first detected.
///
/// In general, setting this to [DragStartBehavior.start] will make drag
/// animation smoother and setting it to [DragStartBehavior.down] will make
/// drag behavior feel slightly more reactive.
///
/// By default, the drag start behavior is [DragStartBehavior.start].
///
/// See also:
///
/// * [DragGestureRecognizer.dragStartBehavior], which gives an example for
/// the different behaviors.
///
/// {@endtemplate}
final DragStartBehavior dragStartBehavior;
/// {@template flutter.widgets.scrollable.restorationId}
/// Restoration ID to save and restore the scroll offset of the scrollable.
///
/// If a restoration id is provided, the scrollable will persist its current
/// scroll offset and restore it during state restoration.
///
/// The scroll offset is persisted in a [RestorationBucket] claimed from
/// the surrounding [RestorationScope] using the provided restoration ID.
///
/// See also:
///
/// * [RestorationManager], which explains how state restoration works in
/// Flutter.
/// {@endtemplate}
final String? restorationId;
/// {@macro flutter.widgets.shadow.scrollBehavior}
///
/// [ScrollBehavior]s also provide [ScrollPhysics]. If an explicit
/// [ScrollPhysics] is provided in [physics], it will take precedence,
/// followed by [scrollBehavior], and then the inherited ancestor
/// [ScrollBehavior].
final ScrollBehavior? scrollBehavior;
/// The axis along which the scroll view scrolls.
///
/// Determined by the [axisDirection].
Axis get axis => axisDirectionToAxis(axisDirection);
@override
ScrollableState createState() => ScrollableState();
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(EnumProperty<AxisDirection>('axisDirection', axisDirection));
properties.add(DiagnosticsProperty<ScrollPhysics>('physics', physics));
properties.add(StringProperty('restorationId', restorationId));
}
/// The state from the closest instance of this class that encloses the given context.
///
/// Typical usage is as follows:
///
/// ```dart
/// ScrollableState scrollable = Scrollable.of(context);
/// ```
///
/// Calling this method will create a dependency on the closest [Scrollable]
/// in the [context], if there is one.
static ScrollableState? of(BuildContext context) {
final _ScrollableScope? widget = context.dependOnInheritedWidgetOfExactType<_ScrollableScope>();
return widget?.scrollable;
}
/// Provides a heuristic to determine if expensive frame-bound tasks should be
/// deferred for the [context] at a specific point in time.
///
/// Calling this method does _not_ create a dependency on any other widget.
/// This also means that the value returned is only good for the point in time
/// when it is called, and callers will not get updated if the value changes.
///
/// The heuristic used is determined by the [physics] of this [Scrollable]
/// via [ScrollPhysics.recommendDeferredLoading]. That method is called with
/// the current [ScrollPosition.activity]'s [ScrollActivity.velocity].
///
/// If there is no [Scrollable] in the widget tree above the [context], this
/// method returns false.
static bool recommendDeferredLoadingForContext(BuildContext context) {
final _ScrollableScope? widget = context.getElementForInheritedWidgetOfExactType<_ScrollableScope>()?.widget as _ScrollableScope?;
if (widget == null) {
return false;
}
return widget.position.recommendDeferredLoading(context);
}
/// Scrolls the scrollables that enclose the given context so as to make the
/// given context visible.
static Future<void> ensureVisible(
BuildContext context, {
double alignment = 0.0,
Duration duration = Duration.zero,
Curve curve = Curves.ease,
ScrollPositionAlignmentPolicy alignmentPolicy = ScrollPositionAlignmentPolicy.explicit,
}) {
final List<Future<void>> futures = <Future<void>>[];
// The `targetRenderObject` is used to record the first target renderObject.
// If there are multiple scrollable widgets nested, we should let
// the `targetRenderObject` as visible as possible to improve the user experience.
// Otherwise, let the outer renderObject as visible as possible maybe cause
// the `targetRenderObject` invisible.
// Also see https://github.com/flutter/flutter/issues/65100
RenderObject? targetRenderObject;
ScrollableState? scrollable = Scrollable.of(context);
while (scrollable != null) {
futures.add(scrollable.position.ensureVisible(
context.findRenderObject()!,
alignment: alignment,
duration: duration,
curve: curve,
alignmentPolicy: alignmentPolicy,
targetRenderObject: targetRenderObject,
));
targetRenderObject = targetRenderObject ?? context.findRenderObject();
context = scrollable.context;
scrollable = Scrollable.of(context);
}
if (futures.isEmpty || duration == Duration.zero)
return Future<void>.value();
if (futures.length == 1)
return futures.single;
return Future.wait<void>(futures).then<void>((List<void> _) => null);
}
}
// Enable Scrollable.of() to work as if ScrollableState was an inherited widget.
// ScrollableState.build() always rebuilds its _ScrollableScope.
class _ScrollableScope extends InheritedWidget {
const _ScrollableScope({
Key? key,
required this.scrollable,
required this.position,
required Widget child,
}) : assert(scrollable != null),
assert(child != null),
super(key: key, child: child);
final ScrollableState scrollable;
final ScrollPosition position;
@override
bool updateShouldNotify(_ScrollableScope old) {
return position != old.position;
}
}
/// State object for a [Scrollable] widget.
///
/// To manipulate a [Scrollable] widget's scroll position, use the object
/// obtained from the [position] property.
///
/// To be informed of when a [Scrollable] widget is scrolling, use a
/// [NotificationListener] to listen for [ScrollNotification] notifications.
///
/// This class is not intended to be subclassed. To specialize the behavior of a
/// [Scrollable], provide it with a [ScrollPhysics].
class ScrollableState extends State<Scrollable> with TickerProviderStateMixin, RestorationMixin
implements ScrollContext {
/// The manager for this [Scrollable] widget's viewport position.
///
/// To control what kind of [ScrollPosition] is created for a [Scrollable],
/// provide it with custom [ScrollController] that creates the appropriate
/// [ScrollPosition] in its [ScrollController.createScrollPosition] method.
ScrollPosition get position => _position!;
ScrollPosition? _position;
final _RestorableScrollOffset _persistedScrollOffset = _RestorableScrollOffset();
@override
AxisDirection get axisDirection => widget.axisDirection;
late ScrollBehavior _configuration;
ScrollPhysics? _physics;
ScrollController? _fallbackScrollController;
ScrollController get _effectiveScrollController => widget.controller ?? _fallbackScrollController!;
// Only call this from places that will definitely trigger a rebuild.
void _updatePosition() {
_configuration = widget.scrollBehavior ?? ScrollConfiguration.of(context);
_physics = _configuration.getScrollPhysics(context);
if (widget.physics != null) {
_physics = widget.physics!.applyTo(_physics);
} else if (widget.scrollBehavior != null) {
_physics = widget.scrollBehavior!.getScrollPhysics(context).applyTo(_physics);
}
final ScrollPosition? oldPosition = _position;
if (oldPosition != null) {
_effectiveScrollController.detach(oldPosition);
// It's important that we not dispose the old position until after the
// viewport has had a chance to unregister its listeners from the old
// position. So, schedule a microtask to do it.
scheduleMicrotask(oldPosition.dispose);
}
_position = _effectiveScrollController.createScrollPosition(_physics!, this, oldPosition);
assert(_position != null);
_effectiveScrollController.attach(position);
}
@override
void restoreState(RestorationBucket? oldBucket, bool initialRestore) {
registerForRestoration(_persistedScrollOffset, 'offset');
assert(_position != null);
if (_persistedScrollOffset.value != null) {
position.restoreOffset(_persistedScrollOffset.value!, initialRestore: initialRestore);
}
}
@override
void saveOffset(double offset) {
assert(debugIsSerializableForRestoration(offset));
_persistedScrollOffset.value = offset;
// [saveOffset] is called after a scrolling ends and it is usually not
// followed by a frame. Therefore, manually flush restoration data.
ServicesBinding.instance!.restorationManager.flushData();
}
@override
void initState() {
if (widget.controller == null)
_fallbackScrollController = ScrollController();
super.initState();
}
@override
void didChangeDependencies() {
_updatePosition();
super.didChangeDependencies();
}
bool _shouldUpdatePosition(Scrollable oldWidget) {
ScrollPhysics? newPhysics = widget.physics ?? widget.scrollBehavior?.getScrollPhysics(context);
ScrollPhysics? oldPhysics = oldWidget.physics ?? oldWidget.scrollBehavior?.getScrollPhysics(context);
do {
if (newPhysics?.runtimeType != oldPhysics?.runtimeType)
return true;
newPhysics = newPhysics?.parent;
oldPhysics = oldPhysics?.parent;
} while (newPhysics != null || oldPhysics != null);
return widget.controller?.runtimeType != oldWidget.controller?.runtimeType;
}
@override
void didUpdateWidget(Scrollable oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.controller != oldWidget.controller) {
if (oldWidget.controller == null) {
// The old controller was null, meaning the fallback cannot be null.
// Dispose of the fallback.
assert(_fallbackScrollController != null);
assert(widget.controller != null);
_fallbackScrollController!.detach(position);
_fallbackScrollController!.dispose();
_fallbackScrollController = null;
} else {
// The old controller was not null, detach.
oldWidget.controller?.detach(position);
if (widget.controller == null) {
// If the new controller is null, we need to set up the fallback
// ScrollController.
_fallbackScrollController = ScrollController();
}
}
// Attach the updated effective scroll controller.
_effectiveScrollController.attach(position);
}
if (_shouldUpdatePosition(oldWidget))
_updatePosition();
}
@override
void dispose() {
if (widget.controller != null) {
widget.controller!.detach(position);
} else {
_fallbackScrollController?.detach(position);
_fallbackScrollController?.dispose();
}
position.dispose();
_persistedScrollOffset.dispose();
super.dispose();
}
// SEMANTICS
final GlobalKey _scrollSemanticsKey = GlobalKey();
@override
@protected
void setSemanticsActions(Set<SemanticsAction> actions) {
if (_gestureDetectorKey.currentState != null)
_gestureDetectorKey.currentState!.replaceSemanticsActions(actions);
}
// GESTURE RECOGNITION AND POINTER IGNORING
final GlobalKey<RawGestureDetectorState> _gestureDetectorKey = GlobalKey<RawGestureDetectorState>();
final GlobalKey _ignorePointerKey = GlobalKey();
// This field is set during layout, and then reused until the next time it is set.
Map<Type, GestureRecognizerFactory> _gestureRecognizers = const <Type, GestureRecognizerFactory>{};
bool _shouldIgnorePointer = false;
bool? _lastCanDrag;
Axis? _lastAxisDirection;
@override
@protected
void setCanDrag(bool canDrag) {
if (canDrag == _lastCanDrag && (!canDrag || widget.axis == _lastAxisDirection))
return;
if (!canDrag) {
_gestureRecognizers = const <Type, GestureRecognizerFactory>{};
// Cancel the active hold/drag (if any) because the gesture recognizers
// will soon be disposed by our RawGestureDetector, and we won't be
// receiving pointer up events to cancel the hold/drag.
_handleDragCancel();
} else {
switch (widget.axis) {
case Axis.vertical:
_gestureRecognizers = <Type, GestureRecognizerFactory>{
VerticalDragGestureRecognizer: GestureRecognizerFactoryWithHandlers<VerticalDragGestureRecognizer>(
() => VerticalDragGestureRecognizer(supportedDevices: _configuration.dragDevices),
(VerticalDragGestureRecognizer instance) {
instance
..onDown = _handleDragDown
..onStart = _handleDragStart
..onUpdate = _handleDragUpdate
..onEnd = _handleDragEnd
..onCancel = _handleDragCancel
..minFlingDistance = _physics?.minFlingDistance
..minFlingVelocity = _physics?.minFlingVelocity
..maxFlingVelocity = _physics?.maxFlingVelocity
..velocityTrackerBuilder = _configuration.velocityTrackerBuilder(context)
..dragStartBehavior = widget.dragStartBehavior;
},
),
};
break;
case Axis.horizontal:
_gestureRecognizers = <Type, GestureRecognizerFactory>{
HorizontalDragGestureRecognizer: GestureRecognizerFactoryWithHandlers<HorizontalDragGestureRecognizer>(
() => HorizontalDragGestureRecognizer(supportedDevices: _configuration.dragDevices),
(HorizontalDragGestureRecognizer instance) {
instance
..onDown = _handleDragDown
..onStart = _handleDragStart
..onUpdate = _handleDragUpdate
..onEnd = _handleDragEnd
..onCancel = _handleDragCancel
..minFlingDistance = _physics?.minFlingDistance
..minFlingVelocity = _physics?.minFlingVelocity
..maxFlingVelocity = _physics?.maxFlingVelocity
..velocityTrackerBuilder = _configuration.velocityTrackerBuilder(context)
..dragStartBehavior = widget.dragStartBehavior;
},
),
};
break;
}
}
_lastCanDrag = canDrag;
_lastAxisDirection = widget.axis;
if (_gestureDetectorKey.currentState != null)
_gestureDetectorKey.currentState!.replaceGestureRecognizers(_gestureRecognizers);
}
@override
TickerProvider get vsync => this;
@override
@protected
void setIgnorePointer(bool value) {
if (_shouldIgnorePointer == value)
return;
_shouldIgnorePointer = value;
if (_ignorePointerKey.currentContext != null) {
final RenderIgnorePointer renderBox = _ignorePointerKey.currentContext!.findRenderObject()! as RenderIgnorePointer;
renderBox.ignoring = _shouldIgnorePointer;
}
}
@override
BuildContext? get notificationContext => _gestureDetectorKey.currentContext;
@override
BuildContext get storageContext => context;
// TOUCH HANDLERS
Drag? _drag;
ScrollHoldController? _hold;
void _handleDragDown(DragDownDetails details) {
assert(_drag == null);
assert(_hold == null);
_hold = position.hold(_disposeHold);
}
void _handleDragStart(DragStartDetails details) {
// It's possible for _hold to become null between _handleDragDown and
// _handleDragStart, for example if some user code calls jumpTo or otherwise
// triggers a new activity to begin.
assert(_drag == null);
_drag = position.drag(details, _disposeDrag);
assert(_drag != null);
assert(_hold == null);
}
void _handleDragUpdate(DragUpdateDetails details) {
// _drag might be null if the drag activity ended and called _disposeDrag.
assert(_hold == null || _drag == null);
_drag?.update(details);
}
void _handleDragEnd(DragEndDetails details) {
// _drag might be null if the drag activity ended and called _disposeDrag.
assert(_hold == null || _drag == null);
_drag?.end(details);
assert(_drag == null);
}
void _handleDragCancel() {
// _hold might be null if the drag started.
// _drag might be null if the drag activity ended and called _disposeDrag.
assert(_hold == null || _drag == null);
_hold?.cancel();
_drag?.cancel();
assert(_hold == null);
assert(_drag == null);
}
void _disposeHold() {
_hold = null;
}
void _disposeDrag() {
_drag = null;
}
// SCROLL WHEEL
// Returns the offset that should result from applying [event] to the current
// position, taking min/max scroll extent into account.
double _targetScrollOffsetForPointerScroll(double delta) {
return math.min(
math.max(position.pixels + delta, position.minScrollExtent),
position.maxScrollExtent,
);
}
// Returns the delta that should result from applying [event] with axis and
// direction taken into account.
double _pointerSignalEventDelta(PointerScrollEvent event) {
double delta = widget.axis == Axis.horizontal
? event.scrollDelta.dx
: event.scrollDelta.dy;
if (axisDirectionIsReversed(widget.axisDirection)) {
delta *= -1;
}
return delta;
}
void _receivedPointerSignal(PointerSignalEvent event) {
if (event is PointerScrollEvent && _position != null) {
if (_physics != null && !_physics!.shouldAcceptUserOffset(position)) {
return;
}
final double delta = _pointerSignalEventDelta(event);
final double targetScrollOffset = _targetScrollOffsetForPointerScroll(delta);
// Only express interest in the event if it would actually result in a scroll.
if (delta != 0.0 && targetScrollOffset != position.pixels) {
GestureBinding.instance!.pointerSignalResolver.register(event, _handlePointerScroll);
}
}
}
void _handlePointerScroll(PointerEvent event) {
assert(event is PointerScrollEvent);
final double delta = _pointerSignalEventDelta(event as PointerScrollEvent);
final double targetScrollOffset = _targetScrollOffsetForPointerScroll(delta);
if (delta != 0.0 && targetScrollOffset != position.pixels) {
position.pointerScroll(delta);
}
}
// DESCRIPTION
@override
Widget build(BuildContext context) {
assert(_position != null);
// _ScrollableScope must be placed above the BuildContext returned by notificationContext
// so that we can get this ScrollableState by doing the following:
//
// ScrollNotification notification;
// Scrollable.of(notification.context)
//
// Since notificationContext is pointing to _gestureDetectorKey.context, _ScrollableScope
// must be placed above the widget using it: RawGestureDetector
Widget result = _ScrollableScope(
scrollable: this,
position: position,
// TODO(ianh): Having all these global keys is sad.
child: Listener(
onPointerSignal: _receivedPointerSignal,
child: RawGestureDetector(
key: _gestureDetectorKey,
gestures: _gestureRecognizers,
behavior: HitTestBehavior.opaque,
excludeFromSemantics: widget.excludeFromSemantics,
child: Semantics(
explicitChildNodes: !widget.excludeFromSemantics,
child: IgnorePointer(
key: _ignorePointerKey,
ignoring: _shouldIgnorePointer,
ignoringSemantics: false,
child: widget.viewportBuilder(context, position),
),
),
),
),
);
if (!widget.excludeFromSemantics) {
result = _ScrollSemantics(
key: _scrollSemanticsKey,
position: position,
allowImplicitScrolling: _physics!.allowImplicitScrolling,
semanticChildCount: widget.semanticChildCount,
child: result,
);
}
final ScrollableDetails details = ScrollableDetails(
direction: widget.axisDirection,
controller: _effectiveScrollController,
);
return _configuration.buildScrollbar(
context,
_configuration.buildOverscrollIndicator(context, result, details),
details,
);
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(DiagnosticsProperty<ScrollPosition>('position', position));
properties.add(DiagnosticsProperty<ScrollPhysics>('effective physics', _physics));
}
@override
String? get restorationId => widget.restorationId;
}
/// Describes the aspects of a Scrollable widget to inform inherited widgets
/// like [ScrollBehavior] for decorating.
///
/// Decorations like [GlowingOverscrollIndicator]s and [Scrollbar]s require
/// information about the Scrollable in order to be initialized.
@immutable
class ScrollableDetails {
/// Creates a set of details describing the [Scrollable]. The [direction]
/// cannot be null.
const ScrollableDetails({
required this.direction,
required this.controller,
});
/// The direction in which this widget scrolls.
///
/// Cannot be null.
final AxisDirection direction;
/// A [ScrollController] that can be used to control the position of the
/// [Scrollable] widget.
///
/// This can be used by [ScrollBehavior] to apply a [Scrollbar] to the associated
/// [Scrollable].
final ScrollController controller;
}
/// With [_ScrollSemantics] certain child [SemanticsNode]s can be
/// excluded from the scrollable area for semantics purposes.
///
/// Nodes, that are to be excluded, have to be tagged with
/// [RenderViewport.excludeFromScrolling] and the [RenderAbstractViewport] in
/// use has to add the [RenderViewport.useTwoPaneSemantics] tag to its
/// [SemanticsConfiguration] by overriding
/// [RenderObject.describeSemanticsConfiguration].
///
/// If the tag [RenderViewport.useTwoPaneSemantics] is present on the viewport,
/// two semantics nodes will be used to represent the [Scrollable]: The outer
/// node will contain all children, that are excluded from scrolling. The inner
/// node, which is annotated with the scrolling actions, will house the
/// scrollable children.
class _ScrollSemantics extends SingleChildRenderObjectWidget {
const _ScrollSemantics({
Key? key,
required this.position,
required this.allowImplicitScrolling,
required this.semanticChildCount,
Widget? child,
}) : assert(position != null),
assert(semanticChildCount == null || semanticChildCount >= 0),
super(key: key, child: child);
final ScrollPosition position;
final bool allowImplicitScrolling;
final int? semanticChildCount;
@override
_RenderScrollSemantics createRenderObject(BuildContext context) {
return _RenderScrollSemantics(
position: position,
allowImplicitScrolling: allowImplicitScrolling,
semanticChildCount: semanticChildCount,
);
}
@override
void updateRenderObject(BuildContext context, _RenderScrollSemantics renderObject) {
renderObject
..allowImplicitScrolling = allowImplicitScrolling
..position = position
..semanticChildCount = semanticChildCount;
}
}
class _RenderScrollSemantics extends RenderProxyBox {
_RenderScrollSemantics({
required ScrollPosition position,
required bool allowImplicitScrolling,
required int? semanticChildCount,
RenderBox? child,
}) : _position = position,
_allowImplicitScrolling = allowImplicitScrolling,
_semanticChildCount = semanticChildCount,
assert(position != null),
super(child) {
position.addListener(markNeedsSemanticsUpdate);
}
/// Whether this render object is excluded from the semantic tree.
ScrollPosition get position => _position;
ScrollPosition _position;
set position(ScrollPosition value) {
assert(value != null);
if (value == _position)
return;
_position.removeListener(markNeedsSemanticsUpdate);
_position = value;
_position.addListener(markNeedsSemanticsUpdate);
markNeedsSemanticsUpdate();
}
/// Whether this node can be scrolled implicitly.
bool get allowImplicitScrolling => _allowImplicitScrolling;
bool _allowImplicitScrolling;
set allowImplicitScrolling(bool value) {
if (value == _allowImplicitScrolling)
return;
_allowImplicitScrolling = value;
markNeedsSemanticsUpdate();
}
int? get semanticChildCount => _semanticChildCount;
int? _semanticChildCount;
set semanticChildCount(int? value) {
if (value == semanticChildCount)
return;
_semanticChildCount = value;
markNeedsSemanticsUpdate();
}
@override
void describeSemanticsConfiguration(SemanticsConfiguration config) {
super.describeSemanticsConfiguration(config);
config.isSemanticBoundary = true;
if (position.haveDimensions) {
config
..hasImplicitScrolling = allowImplicitScrolling
..scrollPosition = _position.pixels
..scrollExtentMax = _position.maxScrollExtent
..scrollExtentMin = _position.minScrollExtent
..scrollChildCount = semanticChildCount;
}
}
SemanticsNode? _innerNode;
@override
void assembleSemanticsNode(SemanticsNode node, SemanticsConfiguration config, Iterable<SemanticsNode> children) {
if (children.isEmpty || !children.first.isTagged(RenderViewport.useTwoPaneSemantics)) {
super.assembleSemanticsNode(node, config, children);
return;
}
_innerNode ??= SemanticsNode(showOnScreen: showOnScreen);
_innerNode!
..isMergedIntoParent = node.isPartOfNodeMerging
..rect = node.rect;
int? firstVisibleIndex;
final List<SemanticsNode> excluded = <SemanticsNode>[_innerNode!];
final List<SemanticsNode> included = <SemanticsNode>[];
for (final SemanticsNode child in children) {
assert(child.isTagged(RenderViewport.useTwoPaneSemantics));
if (child.isTagged(RenderViewport.excludeFromScrolling)) {
excluded.add(child);
} else {
if (!child.hasFlag(SemanticsFlag.isHidden))
firstVisibleIndex ??= child.indexInParent;
included.add(child);
}
}
config.scrollIndex = firstVisibleIndex;
node.updateWith(config: null, childrenInInversePaintOrder: excluded);
_innerNode!.updateWith(config: config, childrenInInversePaintOrder: included);
}
@override
void clearSemantics() {
super.clearSemantics();
_innerNode = null;
}
}
/// A typedef for a function that can calculate the offset for a type of scroll
/// increment given a [ScrollIncrementDetails].
///
/// This function is used as the type for [Scrollable.incrementCalculator],
/// which is called from a [ScrollAction].
typedef ScrollIncrementCalculator = double Function(ScrollIncrementDetails details);
/// Describes the type of scroll increment that will be performed by a
/// [ScrollAction] on a [Scrollable].
///
/// This is used to configure a [ScrollIncrementDetails] object to pass to a
/// [ScrollIncrementCalculator] function on a [Scrollable].
///
/// {@template flutter.widgets.ScrollIncrementType.intent}
/// This indicates the *intent* of the scroll, not necessarily the size. Not all
/// scrollable areas will have the concept of a "line" or "page", but they can
/// respond to the different standard key bindings that cause scrolling, which
/// are bound to keys that people use to indicate a "line" scroll (e.g.
/// control-arrowDown keys) or a "page" scroll (e.g. pageDown key). It is
/// recommended that at least the relative magnitudes of the scrolls match
/// expectations.
/// {@endtemplate}
enum ScrollIncrementType {
/// Indicates that the [ScrollIncrementCalculator] should return the scroll
/// distance it should move when the user requests to scroll by a "line".
///
/// The distance a "line" scrolls refers to what should happen when the key
/// binding for "scroll down/up by a line" is triggered. It's up to the
/// [ScrollIncrementCalculator] function to decide what that means for a
/// particular scrollable.
line,
/// Indicates that the [ScrollIncrementCalculator] should return the scroll
/// distance it should move when the user requests to scroll by a "page".
///
/// The distance a "page" scrolls refers to what should happen when the key
/// binding for "scroll down/up by a page" is triggered. It's up to the
/// [ScrollIncrementCalculator] function to decide what that means for a
/// particular scrollable.
page,
}
/// A details object that describes the type of scroll increment being requested
/// of a [ScrollIncrementCalculator] function, as well as the current metrics
/// for the scrollable.
class ScrollIncrementDetails {
/// A const constructor for a [ScrollIncrementDetails].
///
/// All of the arguments must not be null, and are required.
const ScrollIncrementDetails({
required this.type,
required this.metrics,
}) : assert(type != null),
assert(metrics != null);
/// The type of scroll this is (e.g. line, page, etc.).
///
/// {@macro flutter.widgets.ScrollIncrementType.intent}
final ScrollIncrementType type;
/// The current metrics of the scrollable that is being scrolled.
final ScrollMetrics metrics;
}
/// An [Intent] that represents scrolling the nearest scrollable by an amount
/// appropriate for the [type] specified.
///
/// The actual amount of the scroll is determined by the
/// [Scrollable.incrementCalculator], or by its defaults if that is not
/// specified.
class ScrollIntent extends Intent {
/// Creates a const [ScrollIntent] that requests scrolling in the given
/// [direction], with the given [type].
const ScrollIntent({
required this.direction,
this.type = ScrollIncrementType.line,
}) : assert(direction != null),
assert(type != null);
/// The direction in which to scroll the scrollable containing the focused
/// widget.
final AxisDirection direction;
/// The type of scrolling that is intended.
final ScrollIncrementType type;
}
/// An [Action] that scrolls the [Scrollable] that encloses the current
/// [primaryFocus] by the amount configured in the [ScrollIntent] given to it.
///
/// If a Scrollable cannot be found above the current [primaryFocus], the
/// [PrimaryScrollController] will be considered for default handling of
/// [ScrollAction]s.
///
/// If [Scrollable.incrementCalculator] is null for the scrollable, the default
/// for a [ScrollIntent.type] set to [ScrollIncrementType.page] is 80% of the
/// size of the scroll window, and for [ScrollIncrementType.line], 50 logical
/// pixels.
class ScrollAction extends Action<ScrollIntent> {
@override
bool isEnabled(ScrollIntent intent) {
final FocusNode? focus = primaryFocus;
final bool contextIsValid = focus != null && focus.context != null;
if (contextIsValid) {
// Check for primary scrollable within the current context
if (Scrollable.of(focus.context!) != null)
return true;
// Check for fallback scrollable with context from PrimaryScrollController
if (PrimaryScrollController.of(focus.context!) != null) {
final ScrollController? primaryScrollController = PrimaryScrollController.of(focus.context!);
return primaryScrollController != null
&& primaryScrollController.hasClients
&& primaryScrollController.position.context.notificationContext != null
&& Scrollable.of(primaryScrollController.position.context.notificationContext!) != null;
}
}
return false;
}
// Returns the scroll increment for a single scroll request, for use when
// scrolling using a hardware keyboard.
//
// Must not be called when the position is null, or when any of the position
// metrics (pixels, viewportDimension, maxScrollExtent, minScrollExtent) are
// null. The type and state arguments must not be null, and the widget must
// have already been laid out so that the position fields are valid.
double _calculateScrollIncrement(ScrollableState state, { ScrollIncrementType type = ScrollIncrementType.line }) {
assert(type != null);
assert(state.position != null);
assert(state.position.hasPixels);
assert(state.position.viewportDimension != null);
assert(state.position.maxScrollExtent != null);
assert(state.position.minScrollExtent != null);
assert(state._physics == null || state._physics!.shouldAcceptUserOffset(state.position));
if (state.widget.incrementCalculator != null) {
return state.widget.incrementCalculator!(
ScrollIncrementDetails(
type: type,
metrics: state.position,
),
);
}
switch (type) {
case ScrollIncrementType.line:
return 50.0;
case ScrollIncrementType.page:
return 0.8 * state.position.viewportDimension;
}
}
// Find out how much of an increment to move by, taking the different
// directions into account.
double _getIncrement(ScrollableState state, ScrollIntent intent) {
final double increment = _calculateScrollIncrement(state, type: intent.type);
switch (intent.direction) {
case AxisDirection.down:
switch (state.axisDirection) {
case AxisDirection.up:
return -increment;
case AxisDirection.down:
return increment;
case AxisDirection.right:
case AxisDirection.left:
return 0.0;
}
case AxisDirection.up:
switch (state.axisDirection) {
case AxisDirection.up:
return increment;
case AxisDirection.down:
return -increment;
case AxisDirection.right:
case AxisDirection.left:
return 0.0;
}
case AxisDirection.left:
switch (state.axisDirection) {
case AxisDirection.right:
return -increment;
case AxisDirection.left:
return increment;
case AxisDirection.up:
case AxisDirection.down:
return 0.0;
}
case AxisDirection.right:
switch (state.axisDirection) {
case AxisDirection.right:
return increment;
case AxisDirection.left:
return -increment;
case AxisDirection.up:
case AxisDirection.down:
return 0.0;
}
}
}
@override
void invoke(ScrollIntent intent) {
ScrollableState? state = Scrollable.of(primaryFocus!.context!);
if (state == null) {
final ScrollController? primaryScrollController = PrimaryScrollController.of(primaryFocus!.context!);
state = Scrollable.of(primaryScrollController!.position.context.notificationContext!);
}
assert(state != null, '$ScrollAction was invoked on a context that has no scrollable parent');
assert(state!.position.hasPixels, 'Scrollable must be laid out before it can be scrolled via a ScrollAction');
assert(state!.position.viewportDimension != null);
assert(state!.position.maxScrollExtent != null);
assert(state!.position.minScrollExtent != null);
// Don't do anything if the user isn't allowed to scroll.
if (state!._physics != null && !state._physics!.shouldAcceptUserOffset(state.position)) {
return;
}
final double increment = _getIncrement(state, intent);
if (increment == 0.0) {
return;
}
state.position.moveTo(
state.position.pixels + increment,
duration: const Duration(milliseconds: 100),
curve: Curves.easeInOut,
);
}
}
// Not using a RestorableDouble because we want to allow null values and override
// [enabled].
class _RestorableScrollOffset extends RestorableValue<double?> {
@override
double? createDefaultValue() => null;
@override
void didUpdateValue(double? oldValue) {
notifyListeners();
}
@override
double fromPrimitives(Object? data) {
return data! as double;
}
@override
Object? toPrimitives() {
return value;
}
@override
bool get enabled => value != null;
}