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// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'basic.dart';
import 'framework.dart';
/// Builder callback used by [DualTransitionBuilder].
///
/// The builder is expected to return a transition powered by the provided
/// `animation` and wrapping the provided `child`.
///
/// The `animation` provided to the builder always runs forward from 0.0 to 1.0.
typedef AnimatedTransitionBuilder = Widget Function(
BuildContext context,
Animation<double> animation,
Widget? child,
);
/// A transition builder that animates its [child] based on the
/// [AnimationStatus] of the provided [animation].
///
/// This widget can be used to specify different enter and exit transitions for
/// a [child].
///
/// While the [animation] runs forward, the [child] is animated according to
/// [forwardBuilder] and while the [animation] is running in reverse, it is
/// animated according to [reverseBuilder].
///
/// Using this builder allows the widget tree to maintain its shape by nesting
/// the enter and exit transitions. This ensures that no state information of
/// any descendant widget is lost when the transition starts or completes.
class DualTransitionBuilder extends StatefulWidget {
/// Creates a [DualTransitionBuilder].
///
/// The [animation], [forwardBuilder], and [reverseBuilder] arguments are
/// required and must not be null.
const DualTransitionBuilder({
super.key,
required this.animation,
required this.forwardBuilder,
required this.reverseBuilder,
this.child,
}) : assert(animation != null),
assert(forwardBuilder != null),
assert(reverseBuilder != null);
/// The animation that drives the [child]'s transition.
///
/// When this animation runs forward, the [child] transitions as specified by
/// [forwardBuilder]. When it runs in reverse, the child transitions according
/// to [reverseBuilder].
final Animation<double> animation;
/// A builder for the transition that makes [child] appear on screen.
///
/// The [child] should be fully visible when the provided `animation` reaches
/// 1.0.
///
/// The `animation` provided to this builder is running forward from 0.0 to
/// 1.0 when [animation] runs _forward_. When [animation] runs in reverse,
/// the given `animation` is set to [kAlwaysCompleteAnimation].
///
/// See also:
///
/// * [reverseBuilder], which builds the transition for making the [child]
/// disappear from the screen.
final AnimatedTransitionBuilder forwardBuilder;
/// A builder for a transition that makes [child] disappear from the screen.
///
/// The [child] should be fully invisible when the provided `animation`
/// reaches 1.0.
///
/// The `animation` provided to this builder is running forward from 0.0 to
/// 1.0 when [animation] runs in _reverse_. When [animation] runs forward,
/// the given `animation` is set to [kAlwaysDismissedAnimation].
///
/// See also:
///
/// * [forwardBuilder], which builds the transition for making the [child]
/// appear on screen.
final AnimatedTransitionBuilder reverseBuilder;
/// The widget below this [DualTransitionBuilder] in the tree.
///
/// This child widget will be wrapped by the transitions built by
/// [forwardBuilder] and [reverseBuilder].
final Widget? child;
@override
State<DualTransitionBuilder> createState() => _DualTransitionBuilderState();
}
class _DualTransitionBuilderState extends State<DualTransitionBuilder> {
late AnimationStatus _effectiveAnimationStatus;
final ProxyAnimation _forwardAnimation = ProxyAnimation();
final ProxyAnimation _reverseAnimation = ProxyAnimation();
@override
void initState() {
super.initState();
_effectiveAnimationStatus = widget.animation.status;
widget.animation.addStatusListener(_animationListener);
_updateAnimations();
}
void _animationListener(AnimationStatus animationStatus) {
final AnimationStatus oldEffective = _effectiveAnimationStatus;
_effectiveAnimationStatus = _calculateEffectiveAnimationStatus(
lastEffective: _effectiveAnimationStatus,
current: animationStatus,
);
if (oldEffective != _effectiveAnimationStatus) {
_updateAnimations();
}
}
@override
void didUpdateWidget(DualTransitionBuilder oldWidget) {
super.didUpdateWidget(oldWidget);
if (oldWidget.animation != widget.animation) {
oldWidget.animation.removeStatusListener(_animationListener);
widget.animation.addStatusListener(_animationListener);
_animationListener(widget.animation.status);
}
}
// When a transition is interrupted midway we just want to play the ongoing
// animation in reverse. Switching to the actual reverse transition would
// yield a disjoint experience since the forward and reverse transitions are
// very different.
AnimationStatus _calculateEffectiveAnimationStatus({
required AnimationStatus lastEffective,
required AnimationStatus current,
}) {
assert(current != null);
assert(lastEffective != null);
switch (current) {
case AnimationStatus.dismissed:
case AnimationStatus.completed:
return current;
case AnimationStatus.forward:
switch (lastEffective) {
case AnimationStatus.dismissed:
case AnimationStatus.completed:
case AnimationStatus.forward:
return current;
case AnimationStatus.reverse:
return lastEffective;
}
case AnimationStatus.reverse:
switch (lastEffective) {
case AnimationStatus.dismissed:
case AnimationStatus.completed:
case AnimationStatus.reverse:
return current;
case AnimationStatus.forward:
return lastEffective;
}
}
}
void _updateAnimations() {
switch (_effectiveAnimationStatus) {
case AnimationStatus.dismissed:
case AnimationStatus.forward:
_forwardAnimation.parent = widget.animation;
_reverseAnimation.parent = kAlwaysDismissedAnimation;
break;
case AnimationStatus.reverse:
case AnimationStatus.completed:
_forwardAnimation.parent = kAlwaysCompleteAnimation;
_reverseAnimation.parent = ReverseAnimation(widget.animation);
break;
}
}
@override
void dispose() {
widget.animation.removeStatusListener(_animationListener);
super.dispose();
}
@override
Widget build(BuildContext context) {
return widget.forwardBuilder(
context,
_forwardAnimation,
widget.reverseBuilder(
context,
_reverseAnimation,
widget.child,
),
);
}
}