keyboard_key.tmpl 17.9 KB
Newer Older
Ian Hickson's avatar
Ian Hickson committed
1
// Copyright 2014 The Flutter Authors. All rights reserved.
2 3 4
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

5 6
// @dart = 2.8

7 8 9 10 11 12 13 14 15
// DO NOT EDIT -- DO NOT EDIT -- DO NOT EDIT
// This file is generated by dev/tools/gen_keycodes/bin/gen_keycodes.dart and
// should not be edited directly.
//
// Edit the template dev/tools/gen_keycodes/data/keyboard_key.tmpl instead.
// See dev/tools/gen_keycodes/README.md for more information.

import 'package:flutter/foundation.dart';

16 17 18 19 20 21 22 23
/// A base class for all keyboard key types.
///
/// See also:
///
///  * [PhysicalKeyboardKey], a class with static values that describe the keys
///    that are returned from [RawKeyEvent.physicalKey].
///  * [LogicalKeyboardKey], a class with static values that describe the keys
///    that are returned from [RawKeyEvent.logicalKey].
24
abstract class KeyboardKey with Diagnosticable {
25 26 27 28
  /// A const constructor so that subclasses may be const.
  const KeyboardKey();
}

29 30 31 32 33 34 35 36 37 38
/// A class with static values that describe the keys that are returned from
/// [RawKeyEvent.logicalKey].
///
/// These represent *logical* keys, which are keys which are interpreted in the
/// context of any modifiers, modes, or keyboard layouts which may be in effect.
///
/// This is contrast to [PhysicalKeyboardKey], which represents a physical key
/// in a particular location on the keyboard, without regard for the modifier
/// state, mode, or keyboard layout.
///
39 40 41 42 43 44 45 46 47 48 49
/// As an example, if you wanted to implement an app where the "Q" key "quit"
/// something, you'd want to look at the logical key to detect this, since you
/// would like to have it match the key with "Q" on it, instead of always
/// looking for "the key next next to the TAB key", since on a French keyboard,
/// the key next to the TAB key has an "A" on it.
///
/// Conversely, if you wanted a game where the key next to the CAPS LOCK (the
/// "A" key on a QWERTY keyboard) moved the player to the left, you'd want to
/// look at the physical key to make sure that regardless of the character the
/// key produces, you got the key that is in that location on the keyboard.
///
50
/// {@tool dartpad --template=stateful_widget_scaffold}
51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95
/// This example shows how to detect if the user has selected the logical "Q"
/// key.
///
/// ```dart imports
/// import 'package:flutter/foundation.dart';
/// import 'package:flutter/services.dart';
/// ```
///
/// ```dart
/// // The node used to request the keyboard focus.
/// final FocusNode _focusNode = FocusNode();
/// // The message to display.
/// String _message;
///
/// // Focus nodes need to be disposed.
/// @override
/// void dispose() {
///   _focusNode.dispose();
///   super.dispose();
/// }
///
/// // Handles the key events from the RawKeyboardListener and update the
/// // _message.
/// void _handleKeyEvent(RawKeyEvent event) {
///   setState(() {
///     if (event.logicalKey == LogicalKeyboardKey.keyQ) {
///       _message = 'Pressed the "Q" key!';
///     } else {
///       if (kReleaseMode) {
///         _message = 'Not a Q: Key label is "${event.logicalKey.keyLabel ?? '<none>'}"';
///       } else {
///         // This will only print useful information in debug mode.
///         _message = 'Not a Q: Pressed ${event.logicalKey.debugName}';
///       }
///     }
///   });
/// }
///
/// @override
/// Widget build(BuildContext context) {
///   final TextTheme textTheme = Theme.of(context).textTheme;
///   return Container(
///     color: Colors.white,
///     alignment: Alignment.center,
///     child: DefaultTextStyle(
96
///       style: textTheme.headline4,
97 98 99 100 101 102 103 104 105 106 107
///       child: RawKeyboardListener(
///         focusNode: _focusNode,
///         onKey: _handleKeyEvent,
///         child: AnimatedBuilder(
///           animation: _focusNode,
///           builder: (BuildContext context, Widget child) {
///             if (!_focusNode.hasFocus) {
///               return GestureDetector(
///                 onTap: () {
///                   FocusScope.of(context).requestFocus(_focusNode);
///                 },
108
///                 child: const Text('Tap to focus'),
109 110 111 112 113 114 115 116 117 118 119
///               );
///             }
///             return Text(_message ?? 'Press a key');
///           },
///         ),
///       ),
///     ),
///   );
/// }
/// ```
/// {@end-tool}
120 121 122 123 124 125
/// See also:
///
///  * [RawKeyEvent], the keyboard event object received by widgets that listen
///    to keyboard events.
///  * [RawKeyboardListener], a widget used to listen to and supply handlers for
///    keyboard events.
126
@immutable
127
class LogicalKeyboardKey extends KeyboardKey {
128 129
  /// Creates a LogicalKeyboardKey object with an optional key label and debug
  /// name.
130
  ///
131
  /// [keyId] must not be null.
132
  ///
133
  /// {@tool snippet}
134 135 136 137 138 139
  /// To save executable size, it is recommended that the [debugName] be null in
  /// release mode. You can do this by using the [kReleaseMode] constant.
  ///
  /// ```dart
  /// const LogicalKeyboardKey(0x0010000000a, debugName: kReleaseMode ? null : 'Special Key')
  /// ```
140
  /// {@end-tool}
141 142
  const LogicalKeyboardKey(this.keyId, {this.debugName, this.keyLabel})
      : assert(keyId != null);
143 144 145

  /// A unique code representing this key.
  ///
146 147
  /// This is an opaque code. It should not be unpacked to derive information
  /// from it, as the representation of the code could change at any time.
148 149 150 151
  final int keyId;

  /// The debug string to print for this keyboard key, which will be null in
  /// release mode.
152
  final String? debugName;
153 154 155 156 157 158

  /// The Unicode string representing the character produced by a [RawKeyEvent].
  ///
  /// This value is useful for describing or matching mnemonic keyboard
  /// shortcuts.
  ///
159 160
  /// This value can be null if there's no key label data for a key.
  ///
161 162 163 164 165 166 167 168
  /// On most platforms this is a single code point, but it could contain any
  /// Unicode string. The `keyLabel` differs from [RawKeyEvent.character]
  /// because `keyLabel` only takes into account the key being pressed, not any
  /// combining keys pressed before it, so, for example, an “o” that follows a
  /// combining dieresis (“¨”, COMBINING DIAERESIS (U+0308)) would just return
  /// “o” for [keyLabel], but would return “ö” for [RawKeyEvent.character].
  ///
  /// {@macro flutter.services.RawKeyEventData.keyLabel}
169
  final String? keyLabel;
170 171 172 173 174

  @override
  int get hashCode => keyId.hashCode;

  @override
175
  bool operator ==(Object other) {
176 177 178
    if (other.runtimeType != runtimeType) {
      return false;
    }
179 180
    return other is LogicalKeyboardKey
        && other.keyId == keyId;
181 182
  }

183 184
  /// Returns the [LogicalKeyboardKey] constant that matches the given ID, or
  /// null, if not found.
185
  static LogicalKeyboardKey? findKeyByKeyId(int keyId) => _knownLogicalKeys[keyId];
186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203

  /// Returns true if the given label represents a Unicode control character.
  ///
  /// Examples of control characters are characters like "U+000A LINE FEED (LF)"
  /// or "U+001B ESCAPE (ESC)".
  ///
  /// See <https://en.wikipedia.org/wiki/Unicode_control_characters> for more
  /// information.
  ///
  /// Used by [RawKeyEvent] subclasses to help construct IDs.
  static bool isControlCharacter(String label) {
    if (label.length > 1) {
      return false;
    }
    final int codeUnit = label.codeUnitAt(0);
    return (codeUnit <= 0x1f && codeUnit >= 0x00) || (codeUnit >= 0x7f && codeUnit <= 0x9f);
  }

204
  /// Returns true if the [keyId] of this object is one that is auto-generated by
205 206
  /// Flutter.
  ///
207
  /// Auto-generated key IDs are generated in response to platform key codes
208 209 210
  /// which Flutter doesn't recognize, and their IDs shouldn't be used in a
  /// persistent way.
  ///
211
  /// Auto-generated IDs should be a rare occurrence: Flutter supports most keys.
212 213 214 215 216 217 218 219 220 221
  ///
  /// Keys that generate Unicode characters (even if unknown to Flutter) will
  /// not return true for `isAutogenerated`, since they will be assigned a
  /// Unicode-based code that will remain stable.
  ///
  /// If Flutter adds support for a previously unsupported key code, the ID it
  /// reports will change, but the ID will remain stable on the platform it is
  /// produced on until Flutter adds support for recognizing it.
  ///
  /// So, hypothetically, if Android added a new key code of 0xffff,
222 223 224 225
  /// representing a new "do what I mean" key, then the auto-generated code
  /// would be 0x1020000ffff, but once Flutter added the "doWhatIMean" key to
  /// the definitions below, the new code would be 0x0020000ffff for all
  /// platforms that had a "do what I mean" key from then on.
226 227
  bool get isAutogenerated => (keyId & autogeneratedMask) != 0;

228 229 230 231 232 233 234 235 236 237 238 239 240 241
  /// Returns a set of pseudo-key synonyms for the given `key`.
  ///
  /// This allows finding the pseudo-keys that also represents a concrete
  /// `key` so that a class with a key map can match pseudo-keys as well as the
  /// actual generated keys.
  ///
  /// The pseudo-keys returned in the set are typically used to represent keys
  /// which appear in multiple places on the keyboard, such as the [shift],
  /// [alt], [control], and [meta] keys. The keys in the returned set won't ever
  /// be generated directly, but if a more specific key event is received, then
  /// this set can be used to find the more general pseudo-key. For example, if
  /// this is a [shiftLeft] key, this accessor will return the set
  /// `<LogicalKeyboardKey>{ shift }`.
  Set<LogicalKeyboardKey> get synonyms {
242
    final LogicalKeyboardKey? result = _synonyms[this];
243 244 245
    return result == null ? <LogicalKeyboardKey>{} : <LogicalKeyboardKey>{result};
  }

246 247 248 249 250 251 252 253
  /// Takes a set of keys, and returns the same set, but with any keys that have
  /// synonyms replaced.
  ///
  /// It is used, for example, to make sets of keys with members like
  /// [controlRight] and [controlLeft] and convert that set to contain just
  /// [control], so that the question "is any control key down?" can be asked.
  static Set<LogicalKeyboardKey> collapseSynonyms(Set<LogicalKeyboardKey> input) {
    final Set<LogicalKeyboardKey> result = <LogicalKeyboardKey>{};
254
    for (final LogicalKeyboardKey key in input) {
255
      final LogicalKeyboardKey? synonym = _synonyms[key];
256 257 258 259 260
      result.add(synonym ?? key);
    }
    return result;
  }

261 262 263 264 265 266 267 268
  @override
  void debugFillProperties(DiagnosticPropertiesBuilder properties) {
    super.debugFillProperties(properties);
    properties.add(StringProperty('keyId', '0x${keyId.toRadixString(16).padLeft(8, '0')}', showName: true));
    properties.add(StringProperty('keyLabel', keyLabel, showName: true));
    properties.add(StringProperty('debugName', debugName, showName: true, defaultValue: null));
  }

269 270
  /// Mask for the 32-bit value portion of the key code.
  ///
271
  /// This is used by platform-specific code to generate Flutter key codes.
272 273
  static const int valueMask = 0x000FFFFFFFF;

274 275 276
  /// Mask for the platform prefix portion of the key code.
  ///
  /// This is used by platform-specific code to generate Flutter key codes.
277 278
  static const int platformMask = 0x0FF00000000;

279
  /// Mask for the auto-generated bit portion of the key code.
280 281 282
  ///
  /// This is used by platform-specific code to generate new Flutter key codes
  /// for keys which are not recognized.
283 284
  static const int autogeneratedMask = 0x10000000000;

285 286 287 288 289 290 291 292 293 294 295 296
  /// Mask for the synonym pseudo-keys generated for keys which appear in more
  /// than one place on the keyboard.
  ///
  /// IDs in this range are used to represent keys which appear in multiple
  /// places on the keyboard, such as the SHIFT, ALT, CTRL, and numeric keypad
  /// keys. These key codes will never be generated by the key event system, but
  /// may be used in key maps to represent the union of all the keys of each
  /// type in order to match them.
  ///
  /// To look up the synonyms that are defined, look in the [synonyms] map.
  static const int synonymMask = 0x20000000000;

297 298 299
  /// The code prefix for keys which have a Unicode representation.
  ///
  /// This is used by platform-specific code to generate Flutter key codes.
300 301
  static const int unicodePlane = 0x00000000000;

302 303 304 305
  /// The code prefix for keys which do not have a Unicode representation.
  ///
  /// This is used by platform-specific code to generate Flutter key codes using
  /// HID Usage codes.
306 307 308
  static const int hidPlane = 0x00100000000;
@@@LOGICAL_KEY_DEFINITIONS@@@
  // A list of all predefined constant LogicalKeyboardKeys so they can be
309
  // searched.
310 311 312
  static const Map<int, LogicalKeyboardKey> _knownLogicalKeys = <int, LogicalKeyboardKey>{
@@@LOGICAL_KEY_MAP@@@
  };
313 314 315 316

  // A map of keys to the pseudo-key synonym for that key. Used by getSynonyms.
  static final Map<LogicalKeyboardKey, LogicalKeyboardKey> _synonyms = <LogicalKeyboardKey, LogicalKeyboardKey>{
@@@LOGICAL_KEY_SYNONYMS@@@  };
317 318 319 320 321
}

/// A class with static values that describe the keys that are returned from
/// [RawKeyEvent.physicalKey].
///
322 323 324
/// These represent *physical* keys, which are keys which represent a particular
/// key location on a QWERTY keyboard. It ignores any modifiers, modes, or
/// keyboard layouts which may be in effect. This is contrast to
325 326 327
/// [LogicalKeyboardKey], which represents a logical key interpreted in the
/// context of modifiers, modes, and/or keyboard layouts.
///
328 329 330 331 332 333 334 335 336 337 338
/// As an example, if you wanted a game where the key next to the CAPS LOCK (the
/// "A" key on a QWERTY keyboard) moved the player to the left, you'd want to
/// look at the physical key to make sure that regardless of the character the
/// key produces, you got the key that is in that location on the keyboard.
///
/// Conversely, if you wanted to implement an app where the "Q" key "quit"
/// something, you'd want to look at the logical key to detect this, since you
/// would like to have it match the key with "Q" on it, instead of always
/// looking for "the key next next to the TAB key", since on a French keyboard,
/// the key next to the TAB key has an "A" on it.
///
339
/// {@tool dartpad --template=stateful_widget_scaffold}
340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378
/// This example shows how to detect if the user has selected the physical key
/// to the right of the CAPS LOCK key.
///
/// ```dart imports
/// import 'package:flutter/services.dart';
/// ```
///
/// ```dart
/// // The node used to request the keyboard focus.
/// final FocusNode _focusNode = FocusNode();
/// // The message to display.
/// String _message;
///
/// // Focus nodes need to be disposed.
/// @override
/// void dispose() {
///   _focusNode.dispose();
///   super.dispose();
/// }
///
/// // Handles the key events from the RawKeyboardListener and update the
/// // _message.
/// void _handleKeyEvent(RawKeyEvent event) {
///   setState(() {
///     if (event.physicalKey == PhysicalKeyboardKey.keyA) {
///       _message = 'Pressed the key next to CAPS LOCK!';
///     } else {
///       _message = 'Wrong key.';
///     }
///   });
/// }
///
/// @override
/// Widget build(BuildContext context) {
///   final TextTheme textTheme = Theme.of(context).textTheme;
///   return Container(
///     color: Colors.white,
///     alignment: Alignment.center,
///     child: DefaultTextStyle(
379
///       style: textTheme.headline4,
380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403
///       child: RawKeyboardListener(
///         focusNode: _focusNode,
///         onKey: _handleKeyEvent,
///         child: AnimatedBuilder(
///           animation: _focusNode,
///           builder: (BuildContext context, Widget child) {
///             if (!_focusNode.hasFocus) {
///               return GestureDetector(
///                 onTap: () {
///                   FocusScope.of(context).requestFocus(_focusNode);
///                 },
///                 child: Text('Tap to focus'),
///               );
///             }
///             return Text(_message ?? 'Press a key');
///           },
///         ),
///       ),
///     ),
///   );
/// }
/// ```
/// {@end-tool}
///
404 405 406 407 408 409
/// See also:
///
///  * [RawKeyEvent], the keyboard event object received by widgets that listen
///    to keyboard events.
///  * [RawKeyboardListener], a widget used to listen to and supply handlers for
///    keyboard events.
410
@immutable
411
class PhysicalKeyboardKey extends KeyboardKey {
412
  /// Creates a PhysicalKeyboardKey object with an optional debug name.
413
  ///
414
  /// The [usbHidUsage] must not be null.
415
  ///
416
  /// {@tool snippet}
417 418 419 420 421 422
  /// To save executable size, it is recommended that the [debugName] be null in
  /// release mode. You can do this using the [kReleaseMode] constant.
  ///
  /// ```dart
  /// const PhysicalKeyboardKey(0x0000ffff, debugName: kReleaseMode ? null : 'Special Key')
  /// ```
423
  /// {@end-tool}
424 425
  const PhysicalKeyboardKey(this.usbHidUsage, {this.debugName})
      : assert(usbHidUsage != null);
426 427 428 429 430 431 432 433 434 435 436 437 438

  /// The unique USB HID usage ID of this physical key on the keyboard.
  ///
  /// Due to the variations in platform APIs, this may not be the actual HID
  /// usage code from the hardware, but a value derived from available
  /// information on the platform.
  ///
  /// See <https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf>
  /// for the HID usage values and their meanings.
  final int usbHidUsage;

  /// The debug string to print for this keyboard key, which will be null in
  /// release mode.
439
  final String? debugName;
440 441 442

  /// Finds a known [PhysicalKeyboardKey] that matches the given USB HID usage
  /// code.
443
  static PhysicalKeyboardKey? findKeyByCode(int usageCode) => _knownPhysicalKeys[usageCode];
444 445 446 447 448

  @override
  int get hashCode => usbHidUsage.hashCode;

  @override
449
  bool operator ==(Object other) {
450 451 452
    if (other.runtimeType != runtimeType) {
      return false;
    }
453 454
    return other is PhysicalKeyboardKey
        && other.usbHidUsage == usbHidUsage;
455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472
  }

  @override
  void debugFillProperties(DiagnosticPropertiesBuilder properties) {
    super.debugFillProperties(properties);
    properties.add(StringProperty('usbHidUsage', '0x${usbHidUsage.toRadixString(16).padLeft(8, '0')}', showName: true));
    properties.add(StringProperty('debugName', debugName, showName: true, defaultValue: null));
  }

  // Key constants for all keyboard keys in the USB HID specification at the
  // time Flutter was built.
@@@PHYSICAL_KEY_DEFINITIONS@@@
  // A list of all the predefined constant PhysicalKeyboardKeys so that they
  // can be searched.
  static const Map<int, PhysicalKeyboardKey> _knownPhysicalKeys = <int, PhysicalKeyboardKey>{
@@@PHYSICAL_KEY_MAP@@@
  };
}