sliver.dart 69.7 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import 'dart:math' as math;

import 'package:flutter/foundation.dart';
import 'package:flutter/gestures.dart';
import 'package:vector_math/vector_math_64.dart';

import 'binding.dart';
12
import 'box.dart';
13 14
import 'debug.dart';
import 'object.dart';
15
import 'viewport_offset.dart';
16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43

// CORE TYPES FOR SLIVERS
// The RenderSliver base class and its helper types.

/// The direction in which a sliver's contents are ordered, relative to the
/// scroll offset axis.
///
/// For example, a vertical alphabetical list that is going [AxisDirection.down]
/// with a [GrowthDirection.forward] would have the A at the top and the Z at
/// the bottom, with the A adjacent to the origin, as would such a list going
/// [AxisDirection.up] with a [GrowthDirection.reverse]. On the other hand, a
/// vertical alphabetical list that is going [AxisDirection.down] with a
/// [GrowthDirection.reverse] would have the Z at the top (at scroll offset
/// zero) and the A below it.
enum GrowthDirection {
  /// This sliver's contents are ordered so that the first item is at the lowest
  /// scroll offset, and later items are at greater scroll offsets. The
  /// direction in which the scroll offset increases is given by the
  /// [AxisDirection] of the sliver.
  forward,

  /// This sliver's contents are ordered so that the last item is at the lowest
  /// scroll offset, and earlier items are at greater scroll offsets. The
  /// direction in which the scroll offset increases is given by the
  /// [AxisDirection] of the sliver.
  reverse,
}

44 45 46 47 48 49 50 51 52
/// Flips the [AxisDirection] if the [GrowthDirection] is [GrowthDirection.reverse].
///
/// Specifically, returns `axisDirection` if `growthDirection` is
/// [GrowthDirection.forward], otherwise returns [flipAxisDirection] applied to
/// `axisDirection`.
///
/// This function is useful in [RenderSliver] subclasses that are given both an
/// [AxisDirection] and a [GrowthDirection] and wish to compute the
/// [AxisDirection] in which growth will occur.
53 54 55 56 57 58 59
AxisDirection applyGrowthDirectionToAxisDirection(AxisDirection axisDirection, GrowthDirection growthDirection) {
  assert(axisDirection != null);
  assert(growthDirection != null);
  switch (growthDirection) {
    case GrowthDirection.forward:
      return axisDirection;
    case GrowthDirection.reverse:
60
      return flipAxisDirection(axisDirection);
61 62 63 64
  }
  return null;
}

65 66 67 68 69 70 71 72 73
/// Flips the [ScrollDirection] if the [GrowthDirection] is [GrowthDirection.reverse].
///
/// Specifically, returns `scrollDirection` if `scrollDirection` is
/// [GrowthDirection.forward], otherwise returns [flipScrollDirection] applied to
/// `scrollDirection`.
///
/// This function is useful in [RenderSliver] subclasses that are given both an
/// [ScrollDirection] and a [GrowthDirection] and wish to compute the
/// [ScrollDirection] in which growth will occur.
Josh Soref's avatar
Josh Soref committed
74
ScrollDirection applyGrowthDirectionToScrollDirection(ScrollDirection scrollDirection, GrowthDirection growthDirection) {
75 76 77 78 79 80 81 82 83 84 85
  assert(scrollDirection != null);
  assert(growthDirection != null);
  switch (growthDirection) {
    case GrowthDirection.forward:
      return scrollDirection;
    case GrowthDirection.reverse:
      return flipScrollDirection(scrollDirection);
  }
  return null;
}

86 87 88 89 90 91 92
/// Immutable layout constraints for [RenderSliver] layout.
///
/// The [SliverConstraints] describe the current scroll state of the viewport
/// from the point of view of the sliver receiving the constraints. For example,
/// a [scrollOffset] of zero means that the leading edge of the sliver is
/// visible in the viewport, not that the viewport itself has a zero scroll
/// offset.
93
class SliverConstraints extends Constraints {
94 95 96
  /// Creates sliver constraints with the given information.
  ///
  /// All of the argument must not be null.
97 98 99 100 101 102 103 104
  const SliverConstraints({
    @required this.axisDirection,
    @required this.growthDirection,
    @required this.userScrollDirection,
    @required this.scrollOffset,
    @required this.overlap,
    @required this.remainingPaintExtent,
    @required this.crossAxisExtent,
105
    @required this.crossAxisDirection,
106
    @required this.viewportMainAxisExtent,
107 108
    @required this.remainingCacheExtent,
    @required this.cacheOrigin,
109 110 111 112 113 114 115
  }) : assert(axisDirection != null),
       assert(growthDirection != null),
       assert(userScrollDirection != null),
       assert(scrollOffset != null),
       assert(overlap != null),
       assert(remainingPaintExtent != null),
       assert(crossAxisExtent != null),
116
       assert(crossAxisDirection != null),
117 118 119
       assert(viewportMainAxisExtent != null),
       assert(remainingCacheExtent != null),
       assert(cacheOrigin != null);
120

121 122
  /// Creates a copy of this object but with the given fields replaced with the
  /// new values.
123 124 125 126 127 128 129 130
  SliverConstraints copyWith({
    AxisDirection axisDirection,
    GrowthDirection growthDirection,
    ScrollDirection userScrollDirection,
    double scrollOffset,
    double overlap,
    double remainingPaintExtent,
    double crossAxisExtent,
131
    AxisDirection crossAxisDirection,
132
    double viewportMainAxisExtent,
133 134
    double remainingCacheExtent,
    double cacheOrigin,
135 136 137 138 139 140 141 142 143
  }) {
    return new SliverConstraints(
      axisDirection: axisDirection ?? this.axisDirection,
      growthDirection: growthDirection ?? this.growthDirection,
      userScrollDirection: userScrollDirection ?? this.userScrollDirection,
      scrollOffset: scrollOffset ?? this.scrollOffset,
      overlap: overlap ?? this.overlap,
      remainingPaintExtent: remainingPaintExtent ?? this.remainingPaintExtent,
      crossAxisExtent: crossAxisExtent ?? this.crossAxisExtent,
144
      crossAxisDirection: crossAxisDirection ?? this.crossAxisDirection,
145
      viewportMainAxisExtent: viewportMainAxisExtent ?? this.viewportMainAxisExtent,
146 147
      remainingCacheExtent: remainingCacheExtent ?? this.remainingCacheExtent,
      cacheOrigin: cacheOrigin ?? this.cacheOrigin,
148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189
    );
  }

  /// The direction in which the [scrollOffset] and [remainingPaintExtent]
  /// increase.
  final AxisDirection axisDirection;

  /// The direction in which the contents of slivers are ordered, relative to
  /// the [axisDirection].
  ///
  /// For example, if the [axisDirection] is [AxisDirection.up], and the
  /// [growthDirection] is [GrowthDirection.forward], then an alphabetical list
  /// will have A at the bottom, then B, then C, and so forth, with Z at the
  /// top, with the bottom of the A at scroll offset zero, and the top of the Z
  /// at the highest scroll offset.
  ///
  /// On the other hand, if the [axisDirection] is [AxisDirection.up] but the
  /// [growthDirection] is [GrowthDirection.reverse], then an alphabetical list
  /// will have A at the top, then B, then C, and so forth, with Z at the
  /// bottom, with the bottom of the Z at scroll offset zero, and the top of the
  /// A at the highest scroll offset.
  ///
  /// If a viewport has an overall [AxisDirection] of [AxisDirection.down], then
  /// slivers above the absolute zero offset will have an axis of
  /// [AxisDirection.up] and a growth direction of [GrowthDirection.reverse],
  /// while slivers below the absolute zero offset will have the same axis
  /// direction as the viewport and a growth direction of
  /// [GrowthDirection.forward]. (The slivers with a reverse growth direction
  /// still see only positive scroll offsets; the scroll offsets are reversed as
  /// well, with zero at the absolute zero point, and positive numbers going
  /// away from there.)
  ///
  /// In general, lists grow only in the positive scroll offset direction, so
  /// the only growth direction that is commonly seen is
  /// [GrowthDirection.forward].
  final GrowthDirection growthDirection;

  /// The direction in which the user is attempting to scroll, relative to the
  /// [axisDirection] and [growthDirection].
  ///
  /// For example, if [growthDirection] is [GrowthDirection.reverse] and
  /// [axisDirection] is [AxisDirection.down], then a
190
  /// [ScrollDirection.forward] means that the user is scrolling up, in the
191
  /// positive [scrollOffset] direction.
192 193 194 195 196 197 198 199 200
  ///
  /// If the _user_ is not scrolling, this will return [ScrollDirection.idle]
  /// even if there is (for example) a [ScrollActivity] currently animating the
  /// position.
  ///
  /// This is used by some slivers to determine how to react to a change in
  /// scroll offset. For example, [RenderSliverFloatingPersistentHeader] will
  /// only expand a floating app bar when the [userScrollDirection] is in the
  /// positive scroll offset direction.
201 202 203 204 205 206
  final ScrollDirection userScrollDirection;

  /// The scroll offset, in this sliver's coordinate system, that corresponds to
  /// the earliest visible part of this sliver in the [AxisDirection].
  ///
  /// For example, if [AxisDirection] is [AxisDirection.down], then this is the
207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222
  /// scroll offset at the top of the visible portion of the sliver or
  /// equivalently the amount the top of the sliver has been scrolled past the
  /// top of the viewport.
  ///
  /// This value is typically used to compute whether this sliver should still
  /// protrude into the viewport via [SliverGeometry.paintExtent] and
  /// [SliverGeometry.layoutExtent] considering how far the beginning of the
  /// sliver is above the beginning of the viewport.
  ///
  /// For slivers whose top is not past the top of the viewport, the
  /// [scrollOffset] is `0` when [AxisDirection] is [AxisDirection.down]. This
  /// includes all the slivers that are below the bottom of the viewport.
  ///
  /// [SliverConstraints.remainingPaintExtent] is typically used to accomplish
  /// the same goal of computing whether scrolled out slivers should still
  /// partially 'protrude in' from the bottom of the viewport.
223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244
  ///
  /// Whether this corresponds to the beginning or the end of the sliver's
  /// contents depends on the [growthDirection].
  final double scrollOffset;

  /// The number of pixels from where the pixels corresponding to the
  /// [scrollOffset] will be painted up to the first pixel that has not yet been
  /// painted on by an earlier sliver, in the [axisDirection].
  ///
  /// For example, if the previous sliver had a [SliverGeometry.paintExtent] of
  /// 100.0 pixels but a [SliverGeometry.layoutExtent] of only 50.0 pixels,
  /// then the [overlap] of this sliver will be 50.0.
  ///
  /// This is typically ignored unless the sliver is itself going to be pinned
  /// or floating and wants to avoid doing so under the previous sliver.
  final double overlap;

  /// The number of pixels of content that the sliver should consider providing.
  /// (Providing more pixels than this is inefficient.)
  ///
  /// The actual number of pixels provided should be specified in the
  /// [RenderSliver.geometry] as [SliverGeometry.paintExtent].
245 246 247 248 249 250
  ///
  /// This value may be infinite, for example if the viewport is an
  /// unconstrained [RenderShrinkWrappingViewport].
  ///
  /// This value may be 0.0, for example if the sliver is scrolled off the
  /// bottom of a downwards vertical viewport.
251 252
  final double remainingPaintExtent;

253 254
  /// The number of pixels in the cross-axis.
  ///
255
  /// For a vertical list, this is the width of the sliver.
256 257
  final double crossAxisExtent;

258 259 260 261 262 263
  /// The direction in which children should be placed in the cross axis.
  ///
  /// Typically used in vertical lists to describe whether the ambient
  /// [TextDirection] is [TextDirection.rtl] or [TextDirection.ltr].
  final AxisDirection crossAxisDirection;

264 265 266 267 268
  /// The number of pixels the viewport can display in the main axis.
  ///
  /// For a vertical list, this is the height of the viewport.
  final double viewportMainAxisExtent;

269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309
  /// Where the cache area starts relative to the [scrollOffset].
  ///
  /// Slivers that fall into the cache area located before the leading edge and
  /// after the trailing edge of the viewport should still render content
  /// because they are about to become visible when the user scrolls.
  ///
  /// The [cacheOrigin] describes where the [remainingCacheExtent] starts relative
  /// to the [scrollOffset]. A cache origin of 0 means that the sliver does not
  /// have to provide any content before the current [scrollOffset]. A
  /// [cacheOrigin] of -250.0 means that even though the first visible part of
  /// the sliver will be at the provided [scrollOffset], the sliver should
  /// render content starting 250.0 before the [scrollOffset] to fill the
  /// cache area of the viewport.
  ///
  /// The [cacheOrigin] is always negative or zero and will never exceed
  /// -[scrollOffset]. In other words, a sliver is never asked to provide
  /// content before its zero [scrollOffset].
  ///
  /// See also:
  ///  * [RenderViewport.cacheExtent] for a description of a viewport's cache area.
  final double cacheOrigin;


  /// Describes how much content the sliver should provide starting from the
  /// [cacheOrigin].
  ///
  /// Not all content in the [remainingCacheExtent] will be visible as some
  /// of it might fall into the cache area of the viewport.
  ///
  /// Each sliver should start laying out content at the [cacheOrigin] and
  /// try to provide as much content as the [remainingCacheExtent] allows.
  ///
  /// The [remainingCacheExtent] is always larger or equal to the
  /// [remainingPaintExtent]. Content, that falls in the [remainingCacheExtent],
  /// but is outside of the [remainingPaintExtent] is currently not visible
  /// in the viewport.
  ///
  /// See also:
  ///  * [RenderViewport.cacheExtent] for a description of a viewport's cache area.
  final double remainingCacheExtent;

310
  /// The axis along which the [scrollOffset] and [remainingPaintExtent] are measured.
311
  Axis get axis => axisDirectionToAxis(axisDirection);
312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347

  /// Return what the [growthDirection] would be if the [axisDirection] was
  /// either [AxisDirection.down] or [AxisDirection.right].
  ///
  /// This is the same as [growthDirection] unless the [axisDirection] is either
  /// [AxisDirection.up] or [AxisDirection.left], in which case it is the
  /// opposite growth direction.
  ///
  /// This can be useful in combination with [axis] to view the [axisDirection]
  /// and [growthDirection] in different terms.
  GrowthDirection get normalizedGrowthDirection {
    assert(axisDirection != null);
    switch (axisDirection) {
      case AxisDirection.down:
      case AxisDirection.right:
        return growthDirection;
      case AxisDirection.up:
      case AxisDirection.left:
        switch (growthDirection) {
          case GrowthDirection.forward:
            return GrowthDirection.reverse;
          case GrowthDirection.reverse:
            return GrowthDirection.forward;
        }
        return null;
    }
    return null;
  }

  @override
  bool get isTight => false;

  @override
  bool get isNormalized {
    return scrollOffset >= 0.0
        && crossAxisExtent >= 0.0
348
        && axisDirectionToAxis(axisDirection) != axisDirectionToAxis(crossAxisDirection)
349
        && viewportMainAxisExtent >= 0.0
350 351 352
        && remainingPaintExtent >= 0.0;
  }

353 354 355 356 357 358 359 360
  /// Returns [BoxConstraints] that reflects the sliver constraints.
  ///
  /// The `minExtent` and `maxExtent` are used as the constraints in the main
  /// axis. If non-null, the given `crossAxisExtent` is used as a tight
  /// constraint in the cross axis. Otherwise, the [crossAxisExtent] from this
  /// object is used as a constraint in the cross axis.
  ///
  /// Useful for slivers that have [RenderBox] children.
361
  BoxConstraints asBoxConstraints({
362 363
    double minExtent = 0.0,
    double maxExtent = double.infinity,
364
    double crossAxisExtent,
365
  }) {
366
    crossAxisExtent ??= this.crossAxisExtent;
367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387
    switch (axis) {
      case Axis.horizontal:
        return new BoxConstraints(
          minHeight: crossAxisExtent,
          maxHeight: crossAxisExtent,
          minWidth: minExtent,
          maxWidth: maxExtent,
        );
      case Axis.vertical:
        return new BoxConstraints(
          minWidth: crossAxisExtent,
          maxWidth: crossAxisExtent,
          minHeight: minExtent,
          maxHeight: maxExtent,
        );
    }
    return null;
  }

  @override
  bool debugAssertIsValid({
388
    bool isAppliedConstraint = false,
389
    InformationCollector informationCollector,
390
  }) {
391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408
    assert(() {
      void verify(bool check, String message) {
        if (check)
          return;
        final StringBuffer information = new StringBuffer();
        if (informationCollector != null)
          informationCollector(information);
        throw new FlutterError('$runtimeType is not valid: $message\n${information}The offending constraints were:\n  $this');
      }
      verify(axis != null, 'The "axis" is null.');
      verify(growthDirection != null, 'The "growthDirection" is null.');
      verify(scrollOffset != null, 'The "scrollOffset" is null.');
      verify(overlap != null, 'The "overlap" is null.');
      verify(remainingPaintExtent != null, 'The "remainingPaintExtent" is null.');
      verify(crossAxisExtent != null, 'The "crossAxisExtent" is null.');
      verify(viewportMainAxisExtent != null, 'The "viewportMainAxisExtent" is null.');
      verify(scrollOffset >= 0.0, 'The "scrollOffset" is negative.');
      verify(crossAxisExtent >= 0.0, 'The "crossAxisExtent" is negative.');
409 410
      verify(crossAxisDirection != null, 'The "crossAxisDirection" is null.');
      verify(axisDirectionToAxis(axisDirection) != axisDirectionToAxis(crossAxisDirection), 'The "axisDirection" and the "crossAxisDirection" are along the same axis.');
411 412
      verify(viewportMainAxisExtent >= 0.0, 'The "viewportMainAxisExtent" is negative.');
      verify(remainingPaintExtent >= 0.0, 'The "remainingPaintExtent" is negative.');
413 414
      verify(remainingCacheExtent >= 0.0, 'The "remainingCacheExtent" is negative.');
      verify(cacheOrigin <= 0.0, 'The "cacheOrigin" is positive.');
415 416
      verify(isNormalized, 'The constraints are not normalized.'); // should be redundant with earlier checks
      return true;
417
    }());
418 419 420 421 422 423 424 425 426 427 428
    return true;
  }

  @override
  bool operator ==(dynamic other) {
    if (identical(this, other))
      return true;
    if (other is! SliverConstraints)
      return false;
    final SliverConstraints typedOther = other;
    assert(typedOther.debugAssertIsValid());
429 430 431 432 433 434 435
    return typedOther.axisDirection == axisDirection
        && typedOther.growthDirection == growthDirection
        && typedOther.scrollOffset == scrollOffset
        && typedOther.overlap == overlap
        && typedOther.remainingPaintExtent == remainingPaintExtent
        && typedOther.crossAxisExtent == crossAxisExtent
        && typedOther.crossAxisDirection == crossAxisDirection
436 437 438
        && typedOther.viewportMainAxisExtent == viewportMainAxisExtent
        && typedOther.remainingCacheExtent == remainingCacheExtent
        && typedOther.cacheOrigin == cacheOrigin;
439 440 441 442
  }

  @override
  int get hashCode {
443 444 445 446 447 448 449 450 451
    return hashValues(
      axisDirection,
      growthDirection,
      scrollOffset,
      overlap,
      remainingPaintExtent,
      crossAxisExtent,
      crossAxisDirection,
      viewportMainAxisExtent,
452 453
      remainingCacheExtent,
      cacheOrigin,
454
    );
455 456 457 458 459 460 461 462 463 464 465
  }

  @override
  String toString() {
    return 'SliverConstraints('
             '$axisDirection, '
             '$growthDirection, '
             '$userScrollDirection, '
             'scrollOffset: ${scrollOffset.toStringAsFixed(1)}, '
             'remainingPaintExtent: ${remainingPaintExtent.toStringAsFixed(1)}, ' +
             (overlap != 0.0 ? 'overlap: ${overlap.toStringAsFixed(1)}, ' : '') +
466 467 468 469 470
             'crossAxisExtent: ${crossAxisExtent.toStringAsFixed(1)}, '
             'crossAxisDirection: $crossAxisDirection, '
             'viewportMainAxisExtent: ${viewportMainAxisExtent.toStringAsFixed(1)}, '
             'remainingCacheExtent: ${remainingCacheExtent.toStringAsFixed(1)} '
             'cacheOrigin: ${cacheOrigin.toStringAsFixed(1)} '
471 472 473 474
           ')';
  }
}

475 476 477 478
/// Describes the amount of space occupied by a [RenderSliver].
///
/// A sliver can occupy space in several different ways, which is why this class
/// contains multiple values.
479
@immutable
480
class SliverGeometry extends Diagnosticable {
481 482 483 484 485 486 487 488
  /// Creates an object that describes the amount of space occupied by a sliver.
  ///
  /// If the [layoutExtent] argument is null, [layoutExtent] defaults to the
  /// [paintExtent]. If the [hitTestExtent] argument is null, [hitTestExtent]
  /// defaults to the [paintExtent]. If [visible] is null, [visible] defaults to
  /// whether [paintExtent] is greater than zero.
  ///
  /// The other arguments must not be null.
489
  const SliverGeometry({
490 491 492
    this.scrollExtent = 0.0,
    this.paintExtent = 0.0,
    this.paintOrigin = 0.0,
493
    double layoutExtent,
494 495
    this.maxPaintExtent = 0.0,
    this.maxScrollObstructionExtent = 0.0,
496 497
    double hitTestExtent,
    bool visible,
498
    this.hasVisualOverflow = false,
499
    this.scrollOffsetCorrection,
500
    double cacheExtent,
501 502 503 504 505
  }) : assert(scrollExtent != null),
       assert(paintExtent != null),
       assert(paintOrigin != null),
       assert(maxPaintExtent != null),
       assert(hasVisualOverflow != null),
506
       assert(scrollOffsetCorrection != 0.0),
507
       layoutExtent = layoutExtent ?? paintExtent,
508
       hitTestExtent = hitTestExtent ?? paintExtent,
509
       cacheExtent = cacheExtent ?? layoutExtent ?? paintExtent,
510 511
       visible = visible ?? paintExtent > 0.0;

512
  /// A sliver that occupies no space at all.
513
  static const SliverGeometry zero = SliverGeometry();
514

515 516 517 518 519 520 521 522 523 524 525 526 527 528 529
  /// The (estimated) total scrollable extent that this sliver has content for.
  ///
  /// This is the amount of scrolling the user needs to do to get from the
  /// beginning of this sliver to the end of this sliver.
  ///
  /// The value is used to calculate the [SliverConstraints.scrollOffset] of
  /// all slivers in the scrollable and thus should be provided whether the
  /// sliver is currently in the viewport or not.
  ///
  /// In a typical scrolling scenario, the [scrollExtent] is constant for a
  /// sliver throughout the scrolling while [paintExtent] and [layoutExtent]
  /// will progress from `0` when offscreen to between `0` and [scrollExtent]
  /// as the sliver scrolls partially into and out of the screen and is
  /// equal to [scrollExtent] while the sliver is entirely on screen. However,
  /// these relationships can be customized to achieve more special effects.
530 531 532 533 534
  ///
  /// This value must be accurate if the [paintExtent] is less than the
  /// [SliverConstraints.remainingPaintExtent] provided during layout.
  final double scrollExtent;

535 536 537 538 539
  /// The visual location of the first visible part of this sliver relative to
  /// its layout position.
  ///
  /// For example, if the sliver wishes to paint visually before its layout
  /// position, the [paintOrigin] is negative. The coordinate system this sliver
540 541 542 543 544 545 546 547 548 549
  /// uses for painting is relative to this [paintOrigin]. In other words,
  /// when [RenderSliver.paint] is called, the (0, 0) position of the [Offset]
  /// given to it is at this [paintOrigin].
  ///
  /// The coordinate system used for the [paintOrigin] itself is relative
  /// to the start of this sliver's layout position rather than relative to
  /// its current position on the viewport. In other words, in a typical
  /// scrolling scenario, [paintOrigin] remains constant at 0.0 rather than
  /// tracking from 0.0 to [SliverConstraints.viewportMainAxisExtent] as the
  /// sliver scrolls past the viewport.
550 551 552 553 554 555 556 557 558 559 560
  ///
  /// This value does not affect the layout of subsequent slivers. The next
  /// sliver is still placed at [layoutExtent] after this sliver's layout
  /// position. This value does affect where the [paintExtent] extent is
  /// measured from when computing the [SliverConstraints.overlap] for the next
  /// sliver.
  ///
  /// Defaults to 0.0, which means slivers start painting at their layout
  /// position by default.
  final double paintOrigin;

561 562 563 564 565 566 567 568
  /// The amount of currently visible visual space that was taken by the sliver
  /// to render the subset of the sliver that covers all or part of the
  /// [SliverConstraints.remainingPaintExtent] in the current viewport.
  ///
  /// This value does not affect how the next sliver is positioned. In other
  /// words, if this value was 100 and [layoutExtent] was 0, typical slivers
  /// placed after it would end up drawing in the same 100 pixel space while
  /// painting.
569 570 571
  ///
  /// This must be between zero and [SliverConstraints.remainingPaintExtent].
  ///
572 573 574 575 576
  /// This value is typically 0 when outside of the viewport and grows or
  /// shrinks from 0 or to 0 as the sliver is being scrolled into and out of the
  /// viewport unless the sliver wants to achieve a special effect and paint
  /// even when scrolled away.
  ///
577 578 579 580 581 582 583 584 585
  /// This contributes to the calculation for the next sliver's
  /// [SliverConstraints.overlap].
  final double paintExtent;

  /// The distance from the first visible part of this sliver to the first
  /// visible part of the next sliver, assuming the next sliver's
  /// [SliverConstraints.scrollOffset] is zero.
  ///
  /// This must be between zero and [paintExtent]. It defaults to [paintExtent].
586 587 588 589 590 591
  ///
  /// This value is typically 0 when outside of the viewport and grows or
  /// shrinks from 0 or to 0 as the sliver is being scrolled into and out of the
  /// viewport unless then sliver wants to achieve a special effect and push
  /// down the layout start position of subsequent slivers before the sliver is
  /// even scrolled into the viewport.
592 593 594 595 596
  final double layoutExtent;

  /// The (estimated) total paint extent that this sliver would be able to
  /// provide if the [SliverConstraints.remainingPaintExtent] was infinite.
  ///
597
  /// This is used by viewports that implement shrink-wrapping.
598 599 600 601
  ///
  /// By definition, this cannot be less than [paintExtent].
  final double maxPaintExtent;

602 603 604 605 606 607 608 609 610 611
  /// The maximum extent by which this sliver can reduce the area in which
  /// content can scroll if the sliver were pinned at the edge.
  ///
  /// Slivers that never get pinned at the edge, should return zero.
  ///
  /// A pinned app bar is an example for a sliver that would use this setting:
  /// When the app bar is pinned to the top, the area in which content can
  /// actually scroll is reduced by the height of the app bar.
  final double maxScrollObstructionExtent;

612 613 614 615 616 617 618 619 620 621 622 623
  /// The distance from where this sliver started painting to the bottom of
  /// where it should accept hits.
  ///
  /// This must be between zero and [paintExtent]. It defaults to [paintExtent].
  final double hitTestExtent;

  /// Whether this sliver should be painted.
  ///
  /// By default, this is true if [paintExtent] is greater than zero, and
  /// false if [paintExtent] is zero.
  final bool visible;

624 625 626 627 628 629 630
  /// Whether this sliver has visual overflow.
  ///
  /// By default, this is false, which means the viewport does not need to clip
  /// its children. If any slivers have visual overflow, the viewport will apply
  /// a clip to its children.
  final bool hasVisualOverflow;

631 632 633
  /// If this is non-zero after [RenderSliver.performLayout] returns, the scroll
  /// offset will be adjusted by the parent and then the entire layout of the
  /// parent will be rerun.
634
  ///
635 636 637 638 639 640 641
  /// When the value is non-zero, the [RenderSliver] does not need to compute
  /// the rest of the values when constructing the [SliverGeometry] or call
  /// [RenderObject.layout] on its children since [RenderSliver.performLayout]
  /// will be called again on this sliver in the same frame after the
  /// [SliverConstraints.scrollOffset] correction has ben applied, when the
  /// proper [SliverGeometry] and layout of its children can be computed.
  ///
642 643 644
  /// If the parent is also a [RenderSliver], it must propagate this value
  /// in its own [RenderSliver.geometry] property until a viewport which adjusts
  /// its offset based on this value.
645 646
  final double scrollOffsetCorrection;

647 648 649 650 651 652 653 654 655 656 657 658
  /// How many pixels the sliver has consumed in the
  /// [SliverConstraints.remainingCacheExtent].
  ///
  /// This value should be equal to or larger than the [layoutExtent] because
  /// the sliver allways consumes at least the [layoutExtent] from the
  /// [SliverConstraints.remainingCacheExtent] and possibly more if it falls
  /// into the cache area of the viewport.
  ///
  /// See also:
  ///  * [RenderViewport.cacheExtent] for a description of a viewport's cache area.
  final double cacheExtent;

659 660 661
  /// Asserts that this geometry is internally consistent.
  ///
  /// Does nothing if asserts are disabled. Always returns true.
662 663 664
  bool debugAssertIsValid({
    InformationCollector informationCollector,
  }) {
665
    assert(() {
666 667 668 669 670 671 672 673 674 675 676 677 678 679 680
      void verify(bool check, String message) {
        if (check)
          return;
        final StringBuffer information = new StringBuffer();
        if (informationCollector != null)
          informationCollector(information);
        throw new FlutterError('$runtimeType is not valid: $message\n$information');
      }
      verify(scrollExtent != null, 'The "scrollExtent" is null.');
      verify(scrollExtent >= 0.0, 'The "scrollExtent" is negative.');
      verify(paintExtent != null, 'The "paintExtent" is null.');
      verify(paintExtent >= 0.0, 'The "paintExtent" is negative.');
      verify(paintOrigin != null, 'The "paintOrigin" is null.');
      verify(layoutExtent != null, 'The "layoutExtent" is null.');
      verify(layoutExtent >= 0.0, 'The "layoutExtent" is negative.');
681
      verify(cacheExtent >= 0.0, 'The "cacheExtent" is negative.');
682
      if (layoutExtent > paintExtent) {
683 684 685
        verify(false,
          'The "layoutExtent" exceeds the "paintExtent".\n' +
          _debugCompareFloats('paintExtent', paintExtent, 'layoutExtent', layoutExtent),
686 687
        );
      }
688
      verify(maxPaintExtent != null, 'The "maxPaintExtent" is null.');
689
      if (maxPaintExtent < paintExtent) {
690 691
        verify(false,
          'The "maxPaintExtent" is less than the "paintExtent".\n' +
692 693 694 695
          _debugCompareFloats('maxPaintExtent', maxPaintExtent, 'paintExtent', paintExtent) +
          'By definition, a sliver can\'t paint more than the maximum that it can paint!'
        );
      }
696 697 698 699
      verify(hitTestExtent != null, 'The "hitTestExtent" is null.');
      verify(hitTestExtent >= 0.0, 'The "hitTestExtent" is negative.');
      verify(visible != null, 'The "visible" property is null.');
      verify(hasVisualOverflow != null, 'The "hasVisualOverflow" is null.');
700
      verify(scrollOffsetCorrection != 0.0, 'The "scrollOffsetCorrection" is zero.');
701
      return true;
702
    }());
703 704 705 706
    return true;
  }

  @override
707
  String toStringShort() => '$runtimeType';
708 709

  @override
710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729
  void debugFillProperties(DiagnosticPropertiesBuilder properties) {
    super.debugFillProperties(properties);
    properties.add(new DoubleProperty('scrollExtent', scrollExtent));
    if (paintExtent > 0.0) {
      properties.add(new DoubleProperty('paintExtent', paintExtent, unit : visible ? null : ' but not painting'));
    } else if (paintExtent == 0.0) {
      if (visible) {
        properties.add(new DoubleProperty('paintExtent', paintExtent, unit: visible ? null : ' but visible'));
      }
      properties.add(new FlagProperty('visible', value: visible, ifFalse: 'hidden'));
    } else {
      // Negative paintExtent!
      properties.add(new DoubleProperty('paintExtent', paintExtent, tooltip: '!'));
    }
    properties.add(new DoubleProperty('paintOrigin', paintOrigin, defaultValue: 0.0));
    properties.add(new DoubleProperty('layoutExtent', layoutExtent, defaultValue: paintExtent));
    properties.add(new DoubleProperty('maxPaintExtent', maxPaintExtent));
    properties.add(new DoubleProperty('hitTestExtent', hitTestExtent, defaultValue: paintExtent));
    properties.add(new DiagnosticsProperty<bool>('hasVisualOverflow', hasVisualOverflow, defaultValue: false));
    properties.add(new DoubleProperty('scrollOffsetCorrection', scrollOffsetCorrection, defaultValue: null));
730
    properties.add(new DoubleProperty('cacheExtent', cacheExtent, defaultValue: 0.0));
731 732 733
  }
}

734 735 736 737
/// A hit test entry used by [RenderSliver].
///
/// The coordinate system used by this hit test entry is relative to the
/// [AxisDirection] of the target sliver.
738
class SliverHitTestEntry extends HitTestEntry {
739 740 741
  /// Creates a sliver hit test entry.
  ///
  /// The [mainAxisPosition] and [crossAxisPosition] arguments must not be null.
742 743 744
  const SliverHitTestEntry(RenderSliver target, {
    @required this.mainAxisPosition,
    @required this.crossAxisPosition,
745 746 747
  }) : assert(mainAxisPosition != null),
       assert(crossAxisPosition != null),
       super(target);
748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777

  @override
  RenderSliver get target => super.target;

  /// The distance in the [AxisDirection] from the edge of the sliver's painted
  /// area (as given by the [SliverConstraints.scrollOffset]) to the hit point.
  /// This can be an unusual direction, for example in the [AxisDirection.up]
  /// case this is a distance from the _bottom_ of the sliver's painted area.
  final double mainAxisPosition;

  /// The distance to the hit point in the axis opposite the
  /// [SliverConstraints.axis].
  ///
  /// If the cross axis is horizontal (i.e. the
  /// [SliverConstraints.axisDirection] is either [AxisDirection.down] or
  /// [AxisDirection.up]), then the `crossAxisPosition` is a distance from the
  /// left edge of the sliver. If the cross axis is vertical (i.e. the
  /// [SliverConstraints.axisDirection] is either [AxisDirection.right] or
  /// [AxisDirection.left]), then the `crossAxisPosition` is a distance from the
  /// top edge of the sliver.
  ///
  /// This is always a distance from the left or top of the parent, never a
  /// distance from the right or bottom.
  final double crossAxisPosition;

  @override
  String toString() => '${target.runtimeType}@(mainAxis: $mainAxisPosition, crossAxis: $crossAxisPosition)';
}

/// Parent data structure used by parents of slivers that position their
778
/// children using layout offsets.
779
///
780
/// This data structure is optimized for fast layout. It is best used by parents
781 782 783
/// that expect to have many children whose relative positions don't change even
/// when the scroll offset does.
class SliverLogicalParentData extends ParentData {
784 785 786 787 788
  /// The position of the child relative to the zero scroll offset.
  ///
  /// The number of pixels from from the zero scroll offset of the parent sliver
  /// (the line at which its [SliverConstraints.scrollOffset] is zero) to the
  /// side of the child closest to that offset.
789 790
  ///
  /// In a typical list, this does not change as the parent is scrolled.
791
  double layoutOffset = 0.0;
792 793

  @override
794
  String toString() => 'layoutOffset=${layoutOffset.toStringAsFixed(1)}';
795 796
}

797 798
/// Parent data for slivers that have multiple children and that position their
/// children using layout offsets.
799 800
class SliverLogicalContainerParentData extends SliverLogicalParentData with ContainerParentDataMixin<RenderSliver> { }

801
/// Parent data structure used by parents of slivers that position their
802 803 804
/// children using absolute coordinates.
///
/// For example, used by [RenderViewport].
805
///
806
/// This data structure is optimized for fast painting, at the cost of requiring
807 808 809 810 811 812 813 814 815 816
/// additional work during layout when the children change their offsets. It is
/// best used by parents that expect to have few children, especially if those
/// children will themselves be very tall relative to the parent.
class SliverPhysicalParentData extends ParentData {
  /// The position of the child relative to the parent.
  ///
  /// This is the distance from the top left visible corner of the parent to the
  /// top left visible corner of the sliver.
  Offset paintOffset = Offset.zero;

817 818 819 820
  /// Apply the [paintOffset] to the given [transform].
  ///
  /// Used to implement [RenderObject.applyPaintTransform] by slivers that use
  /// [SliverPhysicalParentData].
821 822 823 824 825 826 827 828
  void applyPaintTransform(Matrix4 transform) {
    transform.translate(paintOffset.dx, paintOffset.dy);
  }

  @override
  String toString() => 'paintOffset=$paintOffset';
}

829 830
/// Parent data for slivers that have multiple children and that position their
/// children using absolute coordinates.
831 832 833 834 835 836 837 838 839 840 841 842
class SliverPhysicalContainerParentData extends SliverPhysicalParentData with ContainerParentDataMixin<RenderSliver> { }

String _debugCompareFloats(String labelA, double valueA, String labelB, double valueB) {
  if (valueA.toStringAsFixed(1) != valueB.toStringAsFixed(1)) {
    return 'The $labelA is ${valueA.toStringAsFixed(1)}, but '
           'the $labelB is ${valueB.toStringAsFixed(1)}. ';
  }
  return 'The $labelA is $valueA, but the $labelB is $valueB. '
         'Maybe you have fallen prey to floating point rounding errors, and should explicitly '
         'apply the min() or max() functions, or the clamp() method, to the $labelB? ';
}

843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977
/// Base class for the render objects that implement scroll effects in viewports.
///
/// A [RenderViewport] has a list of child slivers. Each sliver — literally a
/// slice of the viewport's contents — is laid out in turn, covering the
/// viewport in the process. (Every sliver is laid out each time, including
/// those that have zero extent because they are "scrolled off" or are beyond
/// the end of the viewport.)
///
/// Slivers participate in the _sliver protocol_, wherein during [layout] each
/// sliver receives a [SliverConstraints] object and computes a corresponding
/// [SliverGeometry] that describes where it fits in the viewport. This is
/// analogous to the box protocol used by [RenderBox], which gets a
/// [BoxConstraints] as input and computes a [Size].
///
/// Slivers have a leading edge, which is where the position described by
/// [SliverConstraints.scrollOffset] for this sliver begins. Slivers have
/// several dimensions, the primary of which is [SliverGeometry.paintExtent],
/// which describes the extent of the sliver along the main axis, starting from
/// the leading edge, reaching either the end of the viewport or the end of the
/// sliver, whichever comes first.
///
/// Slivers can change dimensions based on the changing constraints in a
/// non-linear fashion, to achieve various scroll effects. For example, the
/// various [RenderSliverPersistentHeader] subclasses, on which [SliverAppBar]
/// is based, achieve effects such as staying visible despite the scroll offset,
/// or reappearing at different offsets based on the user's scroll direction
/// ([SliverConstraints.userScrollDirection]).
///
/// ## Writing a RenderSliver subclass
///
/// Slivers can have sliver children, or children from another coordinate
/// system, typically box children. (For details on the box protocol, see
/// [RenderBox].) Slivers can also have different child models, typically having
/// either one child, or a list of children.
///
/// ### Examples of slivers
///
/// A good example of a sliver with a single child that is also itself a sliver
/// is [RenderSliverPadding], which indents its child. A sliver-to-sliver render
/// object such as this must construct a [SliverConstraints] object for its
/// child, then must take its child's [SliverGeometry] and use it to form its
/// own [geometry].
///
/// The other common kind of one-child sliver is a sliver that has a single
/// [RenderBox] child. An example of that would be [RenderSliverToBoxAdapter],
/// which lays out a single box and sizes itself around the box. Such a sliver
/// must use its [SliverConstraints] to create a [BoxConstraints] for the
/// child, lay the child out (using the child's [layout] method), and then use
/// the child's [RenderBox.size] to generate the sliver's [SliverGeometry].
///
/// The most common kind of sliver though is one with multiple children. The
/// most straight-forward example of this is [RenderSliverList], which arranges
/// its children one after the other in the main axis direction. As with the
/// one-box-child sliver case, it uses its [constraints] to create a
/// [BoxConstraints] for the children, and then it uses the aggregate
/// information from all its children to generate its [geometry]. Unlike the
/// one-child cases, however, it is judicious in which children it actually lays
/// out (and later paints). If the scroll offset is 1000 pixels, and it
/// previously determined that the first three children are each 400 pixels
/// tall, then it will skip the first two and start the layout with its third
/// child.
///
/// ### Layout
///
/// As they are laid out, slivers decide their [geometry], which includes their
/// size ([SliverGeometry.paintExtent]) and the position of the next sliver
/// ([SliverGeometry.layoutExtent]), as well as the position of each of their
/// children, based on the input [constraints] from the viewport such as the
/// scroll offset ([SliverConstraints.scrollOffset]).
///
/// For example, a sliver that just paints a box 100 pixels high would say its
/// [SliverGeometry.paintExtent] was 100 pixels when the scroll offset was zero,
/// but would say its [SliverGeometry.paintExtent] was 25 pixels when the scroll
/// offset was 75 pixels, and would say it was zero when the scroll offset was
/// 100 pixels or more. (This is assuming that
/// [SliverConstraints.remainingPaintExtent] was more than 100 pixels.)
///
/// The various dimensions that are provided as input to this system are in the
/// [constraints]. They are described in detail in the documentation for the
/// [SliverConstraints] class.
///
/// The [performLayout] function must take these [constraints] and create a
/// [SliverGeometry] object that it must then assign to the [geometry] property.
/// The different dimensions of the geometry that can be configured are
/// described in detail in the documentation for the [SliverGeometry] class.
///
/// ### Painting
///
/// In addition to implementing layout, a sliver must also implement painting.
/// This is achieved by overriding the [paint] method.
///
/// The [paint] method is called with an [Offset] from the [Canvas] origin to
/// the top-left corner of the sliver, _regardless of the axis direction_.
///
/// Subclasses should also override [applyPaintTransform] to provide the
/// [Matrix4] describing the position of each child relative to the sliver.
/// (This is used by, among other things, the accessibility layer, to determine
/// the bounds of the child.)
///
/// ### Hit testing
///
/// To implement hit testing, either override the [hitTestSelf] and
/// [hitTestChildren] methods, or, for more complex cases, instead override the
/// [hitTest] method directly.
///
/// To actually react to pointer events, the [handleEvent] method may be
/// implemented. By default it does nothing. (Typically gestures are handled by
/// widgets in the box protocol, not by slivers directly.)
///
/// ### Helper methods
///
/// There are a number of methods that a sliver should implement which will make
/// the other methods easier to implement. Each method listed below has detailed
/// documentation. In addition, the [RenderSliverHelpers] class can be used to
/// mix in some helpful methods.
///
/// #### childScrollOffset
///
/// If the subclass positions children anywhere other than at scroll offset
/// zero, it should override [childScrollOffset]. For example,
/// [RenderSliverList] and [RenderSliverGrid] override this method, but
/// [RenderSliverToBoxAdapter] does not.
///
/// This is used by, among other things, [Scrollable.ensureVisible].
///
/// #### childMainAxisPosition
///
/// Subclasses should implement [childMainAxisPosition] to describe where their
/// children are positioned.
///
/// #### childCrossAxisPosition
///
/// If the subclass positions children in the cross-axis at a position other
/// than zero, then it should override [childCrossAxisPosition]. For example
/// [RenderSliverGrid] overrides this method.
978 979 980 981 982
abstract class RenderSliver extends RenderObject {
  // layout input
  @override
  SliverConstraints get constraints => super.constraints;

983 984 985 986 987 988 989 990
  /// The amount of space this sliver occupies.
  ///
  /// This value is stale whenever this object is marked as needing layout.
  /// During [performLayout], do not read the [geometry] of a child unless you
  /// pass true for parentUsesSize when calling the child's [layout] function.
  ///
  /// The geometry of a sliver should be set only during the sliver's
  /// [performLayout] or [performResize] functions. If you wish to change the
991
  /// geometry of a sliver outside of those functions, call [markNeedsLayout]
992
  /// instead to schedule a layout of the sliver.
993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024
  SliverGeometry get geometry => _geometry;
  SliverGeometry _geometry;
  set geometry(SliverGeometry value) {
    assert(!(debugDoingThisResize && debugDoingThisLayout));
    assert(sizedByParent || !debugDoingThisResize);
    assert(() {
      if ((sizedByParent && debugDoingThisResize) ||
          (!sizedByParent && debugDoingThisLayout))
        return true;
      assert(!debugDoingThisResize);
      String contract, violation, hint;
      if (debugDoingThisLayout) {
        assert(sizedByParent);
        violation = 'It appears that the geometry setter was called from performLayout().';
        hint = '';
      } else {
        violation = 'The geometry setter was called from outside layout (neither performResize() nor performLayout() were being run for this object).';
        if (owner != null && owner.debugDoingLayout)
          hint = 'Only the object itself can set its geometry. It is a contract violation for other objects to set it.';
      }
      if (sizedByParent)
        contract = 'Because this RenderSliver has sizedByParent set to true, it must set its geometry in performResize().';
      else
        contract = 'Because this RenderSliver has sizedByParent set to false, it must set its geometry in performLayout().';
      throw new FlutterError(
        'RenderSliver geometry setter called incorrectly.\n'
        '$violation\n'
        '$hint\n'
        '$contract\n'
        'The RenderSliver in question is:\n'
        '  $this'
      );
1025
    }());
1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038
    _geometry = value;
  }

  @override
  Rect get semanticBounds => paintBounds;

  @override
  Rect get paintBounds {
    assert(constraints.axis != null);
    switch (constraints.axis) {
      case Axis.horizontal:
        return new Rect.fromLTWH(
          0.0, 0.0,
1039
          geometry.paintExtent,
1040 1041 1042 1043 1044
          constraints.crossAxisExtent,
        );
      case Axis.vertical:
        return new Rect.fromLTWH(
          0.0, 0.0,
1045
          constraints.crossAxisExtent,
1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056
          geometry.paintExtent,
        );
    }
    return null;
  }

  @override
  void debugResetSize() { }

  @override
  void debugAssertDoesMeetConstraints() {
1057 1058 1059
    assert(geometry.debugAssertIsValid(
      informationCollector: (StringBuffer information) {
        information.writeln('The RenderSliver that returned the offending geometry was:');
1060
        information.writeln('  ${toStringShallow(joiner: '\n  ')}');
1061 1062
      },
    ));
1063 1064 1065 1066 1067
    assert(() {
      if (geometry.paintExtent > constraints.remainingPaintExtent) {
        throw new FlutterError(
          'SliverGeometry has a paintOffset that exceeds the remainingPaintExtent from the constraints.\n'
          'The render object whose geometry violates the constraints is the following:\n'
1068
          '  ${toStringShallow(joiner: '\n  ')}\n' +
1069 1070 1071 1072 1073 1074 1075
          _debugCompareFloats('remainingPaintExtent', constraints.remainingPaintExtent,
                              'paintExtent', geometry.paintExtent) +
          'The paintExtent must cause the child sliver to paint within the viewport, and so '
          'cannot exceed the remainingPaintExtent.'
        );
      }
      return true;
1076
    }());
1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087
  }

  @override
  void performResize() {
    assert(false);
  }

  /// For a center sliver, the distance before the absolute zero scroll offset
  /// that this sliver can cover.
  ///
  /// For example, if an [AxisDirection.down] viewport with an
Adam Barth's avatar
Adam Barth committed
1088
  /// [RenderViewport.anchor] of 0.5 has a single sliver with a height of 100.0
1089 1090 1091 1092
  /// and its [centerOffsetAdjustment] returns 50.0, then the sliver will be
  /// centered in the viewport when the scroll offset is 0.0.
  ///
  /// The distance here is in the opposite direction of the
Adam Barth's avatar
Adam Barth committed
1093
  /// [RenderViewport.axisDirection], so values will typically be positive.
1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114
  double get centerOffsetAdjustment => 0.0;

  /// Determines the set of render objects located at the given position.
  ///
  /// Returns true if the given point is contained in this render object or one
  /// of its descendants. Adds any render objects that contain the point to the
  /// given hit test result.
  ///
  /// The caller is responsible for providing the position in the local
  /// coordinate space of the callee. The callee is responsible for checking
  /// whether the given position is within its bounds.
  ///
  /// Hit testing requires layout to be up-to-date but does not require painting
  /// to be up-to-date. That means a render object can rely upon [performLayout]
  /// having been called in [hitTest] but cannot rely upon [paint] having been
  /// called. For example, a render object might be a child of a [RenderOpacity]
  /// object, which calls [hitTest] on its children when its opacity is zero
  /// even through it does not [paint] its children.
  ///
  /// ## Coordinates for RenderSliver objects
  ///
1115 1116 1117 1118 1119
  /// The `mainAxisPosition` is the distance in the [AxisDirection] (after
  /// applying the [GrowthDirection]) from the edge of the sliver's painted
  /// area. This can be an unusual direction, for example in the
  /// [AxisDirection.up] case this is a distance from the _bottom_ of the
  /// sliver's painted area.
1120 1121 1122 1123 1124 1125 1126 1127
  ///
  /// The `crossAxisPosition` is the distance in the other axis. If the cross
  /// axis is horizontal (i.e. the [SliverConstraints.axisDirection] is either
  /// [AxisDirection.down] or [AxisDirection.up]), then the `crossAxisPosition`
  /// is a distance from the left edge of the sliver. If the cross axis is
  /// vertical (i.e. the [SliverConstraints.axisDirection] is either
  /// [AxisDirection.right] or [AxisDirection.left]), then the
  /// `crossAxisPosition` is a distance from the top edge of the sliver.
1128 1129 1130 1131 1132 1133
  ///
  /// ## Implementing hit testing for slivers
  ///
  /// The most straight-forward way to implement hit testing for a new sliver
  /// render object is to override its [hitTestSelf] and [hitTestChildren]
  /// methods.
1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188
  bool hitTest(HitTestResult result, { @required double mainAxisPosition, @required double crossAxisPosition }) {
    if (mainAxisPosition >= 0.0 && mainAxisPosition < geometry.hitTestExtent &&
        crossAxisPosition >= 0.0 && crossAxisPosition < constraints.crossAxisExtent) {
      if (hitTestChildren(result, mainAxisPosition: mainAxisPosition, crossAxisPosition: crossAxisPosition) ||
          hitTestSelf(mainAxisPosition: mainAxisPosition, crossAxisPosition: crossAxisPosition)) {
        result.add(new SliverHitTestEntry(
          this,
          mainAxisPosition: mainAxisPosition,
          crossAxisPosition: crossAxisPosition
        ));
        return true;
      }
    }
    return false;
  }

  /// Override this method if this render object can be hit even if its
  /// children were not hit.
  ///
  /// Used by [hitTest]. If you override [hitTest] and do not call this
  /// function, then you don't need to implement this function.
  ///
  /// For a discussion of the semantics of the arguments, see [hitTest].
  @protected
  bool hitTestSelf({ @required double mainAxisPosition, @required double crossAxisPosition }) => false;

  /// Override this method to check whether any children are located at the
  /// given position.
  ///
  /// Typically children should be hit-tested in reverse paint order so that
  /// hit tests at locations where children overlap hit the child that is
  /// visually "on top" (i.e., paints later).
  ///
  /// Used by [hitTest]. If you override [hitTest] and do not call this
  /// function, then you don't need to implement this function.
  ///
  /// For a discussion of the semantics of the arguments, see [hitTest].
  @protected
  bool hitTestChildren(HitTestResult result, { @required double mainAxisPosition, @required double crossAxisPosition }) => false;

  /// Computes the portion of the region from `from` to `to` that is visible,
  /// assuming that only the region from the [SliverConstraints.scrollOffset]
  /// that is [SliverConstraints.remainingPaintExtent] high is visible, and that
  /// the relationship between scroll offsets and paint offsets is linear.
  ///
  /// For example, if the constraints have a scroll offset of 100 and a
  /// remaining paint extent of 100, and the arguments to this method describe
  /// the region 50..150, then the returned value would be 50 (from scroll
  /// offset 100 to scroll offset 150).
  ///
  /// This method is not useful if there is not a 1:1 relationship between
  /// consumed scroll offset and consumed paint extent. For example, if the
  /// sliver always paints the same amount but consumes a scroll offset extent
  /// that is proportional to the [SliverConstraints.scrollOffset], then this
  /// function's results will not be consistent.
1189 1190
  // This could be a static method but isn't, because it would be less convenient
  // to call it from subclasses if it was.
1191 1192 1193 1194 1195 1196 1197 1198
  double calculatePaintOffset(SliverConstraints constraints, { @required double from, @required double to }) {
    assert(from <= to);
    final double a = constraints.scrollOffset;
    final double b = constraints.scrollOffset + constraints.remainingPaintExtent;
    // the clamp on the next line is to avoid floating point rounding errors
    return (to.clamp(a, b) - from.clamp(a, b)).clamp(0.0, constraints.remainingPaintExtent);
  }

1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214
  /// Computes the portion of the region from `from` to `to` that is within
  /// the cache extent of the viewport, assuming that only the region from the
  /// [SliverConstraints.cacheOrigin] that is
  /// [SliverConstraints.remainingCacheExtent] high is visible, and that
  /// the relationship between scroll offsets and paint offsets is linear.
  ///
  /// This method is not useful if there is not a 1:1 relationship between
  /// consumed scroll offset and consumed cache extent.
  double calculateCacheOffset(SliverConstraints constraints, { @required double from, @required double to }) {
    assert(from <= to);
    final double a = constraints.scrollOffset + constraints.cacheOrigin;
    final double b = constraints.scrollOffset + constraints.remainingCacheExtent;
    // the clamp on the next line is to avoid floating point rounding errors
    return (to.clamp(a, b) - from.clamp(a, b)).clamp(0.0, constraints.remainingCacheExtent);
  }

1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225
  /// Returns the distance from the leading _visible_ edge of the sliver to the
  /// side of the given child closest to that edge.
  ///
  /// For example, if the [constraints] describe this sliver as having an axis
  /// direction of [AxisDirection.down], then this is the distance from the top
  /// of the visible portion of the sliver to the top of the child. On the other
  /// hand, if the [constraints] describe this sliver as having an axis
  /// direction of [AxisDirection.up], then this is the distance from the bottom
  /// of the visible portion of the sliver to the bottom of the child. In both
  /// cases, this is the direction of increasing
  /// [SliverConstraints.scrollOffset] and
1226
  /// [SliverLogicalParentData.layoutOffset].
1227 1228 1229 1230 1231 1232 1233 1234
  ///
  /// For children that are [RenderSliver]s, the leading edge of the _child_
  /// will be the leading _visible_ edge of the child, not the part of the child
  /// that would locally be a scroll offset 0.0. For children that are not
  /// [RenderSliver]s, for example a [RenderBox] child, it's the actual distance
  /// to the edge of the box, since those boxes do not know how to handle being
  /// scrolled.
  ///
1235 1236
  /// This method differs from [childScrollOffset] in that
  /// [childMainAxisPosition] gives the distance from the leading _visible_ edge
1237 1238 1239 1240
  /// of the sliver whereas [childScrollOffset] gives the distance from the
  /// sliver's zero scroll offset.
  ///
  /// Calling this for a child that is not visible is not valid.
1241
  @protected
1242
  double childMainAxisPosition(covariant RenderObject child) {
1243 1244
    assert(() {
      throw new FlutterError('$runtimeType does not implement childPosition.');
1245
    }());
1246 1247 1248
    return 0.0;
  }

1249
  /// Returns the distance along the cross axis from the zero of the cross axis
1250 1251
  /// in this sliver's [paint] coordinate space to the nearest side of the given
  /// child.
1252 1253 1254 1255 1256
  ///
  /// For example, if the [constraints] describe this sliver as having an axis
  /// direction of [AxisDirection.down], then this is the distance from the left
  /// of the sliver to the left of the child. Similarly, if the [constraints]
  /// describe this sliver as having an axis direction of [AxisDirection.up],
1257 1258 1259
  /// then this is value is the same. If the axis direction is
  /// [AxisDirection.left] or [AxisDirection.right], then it is the distance
  /// from the top of the sliver to the top of the child.
1260 1261
  ///
  /// Calling this for a child that is not visible is not valid.
1262
  @protected
1263
  double childCrossAxisPosition(covariant RenderObject child) => 0.0;
1264

1265 1266 1267 1268 1269 1270 1271 1272
  /// Returns the scroll offset for the leading edge of the given child.
  ///
  /// The `child` must be a child of this sliver.
  ///
  /// This method differs from [childMainAxisPosition] in that
  /// [childMainAxisPosition] gives the distance from the leading _visible_ edge
  /// of the sliver whereas [childScrollOffset] gives the distance from sliver's
  /// zero scroll offset.
1273
  double childScrollOffset(covariant RenderObject child) {
1274 1275 1276 1277
    assert(child.parent == this);
    return 0.0;
  }

1278 1279 1280 1281
  @override
  void applyPaintTransform(RenderObject child, Matrix4 transform) {
    assert(() {
      throw new FlutterError('$runtimeType does not implement applyPaintTransform.');
1282
    }());
1283 1284
  }

Ian Hickson's avatar
Ian Hickson committed
1285 1286 1287
  /// This returns a [Size] with dimensions relative to the leading edge of the
  /// sliver, specifically the same offset that is given to the [paint] method.
  /// This means that the dimensions may be negative.
1288 1289
  ///
  /// This is only valid after [layout] has completed.
Ian Hickson's avatar
Ian Hickson committed
1290 1291 1292
  @protected
  Size getAbsoluteSizeRelativeToOrigin() {
    assert(geometry != null);
1293
    assert(!debugNeedsLayout);
Ian Hickson's avatar
Ian Hickson committed
1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306
    switch (applyGrowthDirectionToAxisDirection(constraints.axisDirection, constraints.growthDirection)) {
      case AxisDirection.up:
        return new Size(constraints.crossAxisExtent, -geometry.paintExtent);
      case AxisDirection.right:
        return new Size(geometry.paintExtent, constraints.crossAxisExtent);
      case AxisDirection.down:
        return new Size(constraints.crossAxisExtent, geometry.paintExtent);
      case AxisDirection.left:
        return new Size(-geometry.paintExtent, constraints.crossAxisExtent);
    }
    return null;
  }

1307
  void _debugDrawArrow(Canvas canvas, Paint paint, Offset p0, Offset p1, GrowthDirection direction) {
1308 1309
    assert(() {
      if (p0 == p1)
Ian Hickson's avatar
Ian Hickson committed
1310
        return true;
1311
      assert(p0.dx == p1.dx || p0.dy == p1.dy); // must be axis-aligned
1312
      final double d = (p1 - p0).distance * 0.2;
1313
      Offset temp;
1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325
      double dx1, dx2, dy1, dy2;
      switch (direction) {
        case GrowthDirection.forward:
          dx1 = dx2 = dy1 = dy2 = d;
          break;
        case GrowthDirection.reverse:
          temp = p0;
          p0 = p1;
          p1 = temp;
          dx1 = dx2 = dy1 = dy2 = -d;
          break;
      }
1326
      if (p0.dx == p1.dx) {
1327 1328 1329 1330 1331 1332
        dx2 = -dx2;
      } else {
        dy2 = -dy2;
      }
      canvas.drawPath(
        new Path()
1333 1334 1335 1336 1337
          ..moveTo(p0.dx, p0.dy)
          ..lineTo(p1.dx, p1.dy)
          ..moveTo(p1.dx - dx1, p1.dy - dy1)
          ..lineTo(p1.dx, p1.dy)
          ..lineTo(p1.dx - dx2, p1.dy - dy2),
1338 1339
        paint
      );
Ian Hickson's avatar
Ian Hickson committed
1340
      return true;
1341
    }());
1342 1343 1344 1345 1346 1347 1348 1349
  }

  @override
  void debugPaint(PaintingContext context, Offset offset) {
    assert(() {
      if (debugPaintSizeEnabled) {
        final double strokeWidth = math.min(4.0, geometry.paintExtent / 30.0);
        final Paint paint = new Paint()
1350
          ..color = const Color(0xFF33CC33)
1351 1352 1353 1354 1355 1356 1357
          ..strokeWidth = strokeWidth
          ..style = PaintingStyle.stroke
          ..maskFilter = new MaskFilter.blur(BlurStyle.solid, strokeWidth);
        final double arrowExtent = geometry.paintExtent;
        final double padding = math.max(2.0, strokeWidth);
        final Canvas canvas = context.canvas;
        canvas.drawCircle(
1358
          offset.translate(padding, padding),
1359 1360 1361 1362 1363 1364
          padding * 0.5,
          paint,
        );
        switch (constraints.axis) {
          case Axis.vertical:
            canvas.drawLine(
1365 1366
              offset,
              offset.translate(constraints.crossAxisExtent, 0.0),
1367 1368 1369 1370 1371
              paint,
            );
            _debugDrawArrow(
              canvas,
              paint,
1372 1373
              offset.translate(constraints.crossAxisExtent * 1.0 / 4.0, padding),
              offset.translate(constraints.crossAxisExtent * 1.0 / 4.0, arrowExtent - padding),
1374 1375 1376 1377 1378
              constraints.normalizedGrowthDirection,
            );
            _debugDrawArrow(
              canvas,
              paint,
1379 1380
              offset.translate(constraints.crossAxisExtent * 3.0 / 4.0, padding),
              offset.translate(constraints.crossAxisExtent * 3.0 / 4.0, arrowExtent - padding),
1381 1382 1383 1384 1385
              constraints.normalizedGrowthDirection,
            );
            break;
          case Axis.horizontal:
            canvas.drawLine(
1386 1387
              offset,
              offset.translate(0.0, constraints.crossAxisExtent),
1388 1389 1390 1391 1392
              paint,
            );
            _debugDrawArrow(
              canvas,
              paint,
1393 1394
              offset.translate(padding, constraints.crossAxisExtent * 1.0 / 4.0),
              offset.translate(arrowExtent - padding, constraints.crossAxisExtent * 1.0 / 4.0),
1395 1396 1397 1398 1399
              constraints.normalizedGrowthDirection,
            );
            _debugDrawArrow(
              canvas,
              paint,
1400 1401
              offset.translate(padding, constraints.crossAxisExtent * 3.0 / 4.0),
              offset.translate(arrowExtent - padding, constraints.crossAxisExtent * 3.0 / 4.0),
1402 1403 1404 1405 1406 1407
              constraints.normalizedGrowthDirection,
            );
            break;
        }
      }
      return true;
1408
    }());
1409 1410
  }

1411
  // This override exists only to change the type of the second argument.
1412 1413 1414 1415
  @override
  void handleEvent(PointerEvent event, SliverHitTestEntry entry) { }

  @override
1416 1417 1418
  void debugFillProperties(DiagnosticPropertiesBuilder properties) {
    super.debugFillProperties(properties);
    properties.add(new DiagnosticsProperty<SliverGeometry>('geometry', geometry));
1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454
  }
}

/// Mixin for [RenderSliver] subclasses that provides some utility functions.
abstract class RenderSliverHelpers implements RenderSliver {

  bool _getRightWayUp(SliverConstraints constraints) {
    assert(constraints != null);
    assert(constraints.axisDirection != null);
    bool rightWayUp;
    switch (constraints.axisDirection) {
      case AxisDirection.up:
      case AxisDirection.left:
        rightWayUp = false;
        break;
      case AxisDirection.down:
      case AxisDirection.right:
        rightWayUp = true;
        break;
    }
    assert(constraints.growthDirection != null);
    switch (constraints.growthDirection) {
      case GrowthDirection.forward:
        break;
      case GrowthDirection.reverse:
        rightWayUp = !rightWayUp;
        break;
    }
    assert(rightWayUp != null);
    return rightWayUp;
  }

  /// Utility function for [hitTestChildren] for use when the children are
  /// [RenderBox] widgets.
  ///
  /// This function takes care of converting the position from the sliver
1455
  /// coordinate system to the Cartesian coordinate system used by [RenderBox].
1456
  ///
1457
  /// This function relies on [childMainAxisPosition] to determine the position of
1458 1459 1460 1461 1462 1463
  /// child in question.
  ///
  /// Calling this for a child that is not visible is not valid.
  @protected
  bool hitTestBoxChild(HitTestResult result, RenderBox child, { @required double mainAxisPosition, @required double crossAxisPosition }) {
    final bool rightWayUp = _getRightWayUp(constraints);
1464 1465
    double absolutePosition = mainAxisPosition - childMainAxisPosition(child);
    final double absoluteCrossAxisPosition = crossAxisPosition - childCrossAxisPosition(child);
1466 1467 1468 1469 1470
    assert(constraints.axis != null);
    switch (constraints.axis) {
      case Axis.horizontal:
        if (!rightWayUp)
          absolutePosition = child.size.width - absolutePosition;
1471
        return child.hitTest(result, position: new Offset(absolutePosition, absoluteCrossAxisPosition));
1472 1473 1474
      case Axis.vertical:
        if (!rightWayUp)
          absolutePosition = child.size.height - absolutePosition;
1475
        return child.hitTest(result, position: new Offset(absoluteCrossAxisPosition, absolutePosition));
1476 1477 1478 1479 1480 1481 1482
    }
    return false;
  }

  /// Utility function for [applyPaintTransform] for use when the children are
  /// [RenderBox] widgets.
  ///
1483 1484 1485
  /// This function turns the value returned by [childMainAxisPosition] and
  /// [childCrossAxisPosition]for the child in question into a translation that
  /// it then applies to the given matrix.
1486 1487 1488 1489
  ///
  /// Calling this for a child that is not visible is not valid.
  @protected
  void applyPaintTransformForBoxChild(RenderBox child, Matrix4 transform) {
1490
    final bool rightWayUp = _getRightWayUp(constraints);
1491 1492
    double delta = childMainAxisPosition(child);
    final double crossAxisDelta = childCrossAxisPosition(child);
1493 1494 1495
    assert(constraints.axis != null);
    switch (constraints.axis) {
      case Axis.horizontal:
1496 1497
        if (!rightWayUp)
          delta = geometry.paintExtent - child.size.width - delta;
1498
        transform.translate(delta, crossAxisDelta);
1499 1500
        break;
      case Axis.vertical:
1501 1502
        if (!rightWayUp)
          delta = geometry.paintExtent - child.size.height - delta;
1503
        transform.translate(crossAxisDelta, delta);
1504 1505 1506 1507 1508 1509 1510 1511
        break;
    }
  }
}

// ADAPTER FOR RENDER BOXES INSIDE SLIVERS
// Transitions from the RenderSliver world to the RenderBox world.

1512
/// An abstract class for [RenderSliver]s that contains a single [RenderBox].
1513 1514 1515
///
/// See also:
///
1516 1517
/// * [RenderSliver], which explains more about the Sliver protocol.
/// * [RenderBox], which explains more about the Box protocol.
1518 1519 1520 1521 1522
/// * [RenderSliverToBoxAdapter], which extends this class to size the child
///   according to its preferred size.
/// * [RenderSliverFillRemaining], which extends this class to size the child
///   to fill the remaining space in the viewport.
abstract class RenderSliverSingleBoxAdapter extends RenderSliver with RenderObjectWithChildMixin<RenderBox>, RenderSliverHelpers {
1523
  /// Creates a [RenderSliver] that wraps a [RenderBox].
1524
  RenderSliverSingleBoxAdapter({
1525
    RenderBox child,
1526 1527 1528 1529 1530 1531 1532 1533 1534 1535
  }) {
    this.child = child;
  }

  @override
  void setupParentData(RenderObject child) {
    if (child.parentData is! SliverPhysicalParentData)
      child.parentData = new SliverPhysicalParentData();
  }

1536 1537 1538 1539
  /// Sets the [SliverPhysicalParentData.paintOffset] for the given child
  /// according to the [SliverConstraints.axisDirection] and
  /// [SliverConstraints.growthDirection] and the given geometry.
  @protected
1540
  void setChildParentData(RenderObject child, SliverConstraints constraints, SliverGeometry geometry) {
1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569
    final SliverPhysicalParentData childParentData = child.parentData;
    assert(constraints.axisDirection != null);
    assert(constraints.growthDirection != null);
    switch (applyGrowthDirectionToAxisDirection(constraints.axisDirection, constraints.growthDirection)) {
      case AxisDirection.up:
        childParentData.paintOffset = new Offset(0.0, -(geometry.scrollExtent - (geometry.paintExtent + constraints.scrollOffset)));
        break;
      case AxisDirection.right:
        childParentData.paintOffset = new Offset(-constraints.scrollOffset, 0.0);
        break;
      case AxisDirection.down:
        childParentData.paintOffset = new Offset(0.0, -constraints.scrollOffset);
        break;
      case AxisDirection.left:
        childParentData.paintOffset = new Offset(-(geometry.scrollExtent - (geometry.paintExtent + constraints.scrollOffset)), 0.0);
        break;
    }
    assert(childParentData.paintOffset != null);
  }

  @override
  bool hitTestChildren(HitTestResult result, { @required double mainAxisPosition, @required double crossAxisPosition }) {
    assert(geometry.hitTestExtent > 0.0);
    if (child != null)
      return hitTestBoxChild(result, child, mainAxisPosition: mainAxisPosition, crossAxisPosition: crossAxisPosition);
    return false;
  }

  @override
1570
  double childMainAxisPosition(RenderBox child) {
1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591
    return -constraints.scrollOffset;
  }

  @override
  void applyPaintTransform(RenderObject child, Matrix4 transform) {
    assert(child != null);
    assert(child == this.child);
    final SliverPhysicalParentData childParentData = child.parentData;
    childParentData.applyPaintTransform(transform);
  }

  @override
  void paint(PaintingContext context, Offset offset) {
    if (child != null && geometry.visible) {
      final SliverPhysicalParentData childParentData = child.parentData;
      context.paintChild(child, offset + childParentData.paintOffset);
    }
  }

  // TODO(ianh): semantics - shouldn't walk the invisible children
}
1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628

/// A [RenderSliver] that contains a single [RenderBox].
///
/// The child will not be laid out if it is not visible. It is sized according
/// to the child's preferences in the main axis, and with a tight constraint
/// forcing it to the dimensions of the viewport in the cross axis.
///
/// See also:
///
/// * [RenderSliver], which explains more about the Sliver protocol.
/// * [RenderBox], which explains more about the Box protocol.
/// * [RenderViewport], which allows [RenderSliver] objects to be placed inside
///   a [RenderBox] (the opposite of this class).
class RenderSliverToBoxAdapter extends RenderSliverSingleBoxAdapter {
  /// Creates a [RenderSliver] that wraps a [RenderBox].
  RenderSliverToBoxAdapter({
    RenderBox child,
  }) : super(child: child);

  @override
  void performLayout() {
    if (child == null) {
      geometry = SliverGeometry.zero;
      return;
    }
    child.layout(constraints.asBoxConstraints(), parentUsesSize: true);
    double childExtent;
    switch (constraints.axis) {
      case Axis.horizontal:
        childExtent = child.size.width;
        break;
      case Axis.vertical:
        childExtent = child.size.height;
        break;
    }
    assert(childExtent != null);
    final double paintedChildSize = calculatePaintOffset(constraints, from: 0.0, to: childExtent);
1629 1630
    final double cacheExtent = calculateCacheOffset(constraints, from: 0.0, to: childExtent);

1631 1632 1633 1634 1635
    assert(paintedChildSize.isFinite);
    assert(paintedChildSize >= 0.0);
    geometry = new SliverGeometry(
      scrollExtent: childExtent,
      paintExtent: paintedChildSize,
1636
      cacheExtent: cacheExtent,
1637 1638 1639 1640 1641 1642 1643
      maxPaintExtent: childExtent,
      hitTestExtent: paintedChildSize,
      hasVisualOverflow: childExtent > constraints.remainingPaintExtent || constraints.scrollOffset > 0.0,
    );
    setChildParentData(child, constraints, geometry);
  }
}