icon_button.dart 13.9 KB
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// Copyright 2014 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

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import 'dart:math' as math;

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import 'package:flutter/foundation.dart';
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import 'package:flutter/widgets.dart';
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import 'constants.dart';
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import 'debug.dart';
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import 'icons.dart';
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import 'ink_well.dart';
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import 'material.dart';
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import 'theme.dart';
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import 'theme_data.dart';
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import 'tooltip.dart';
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// Minimum logical pixel size of the IconButton.
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// See: <https://material.io/design/usability/accessibility.html#layout-typography>.
const double _kMinButtonSize = kMinInteractiveDimension;
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/// A material design icon button.
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///
/// An icon button is a picture printed on a [Material] widget that reacts to
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/// touches by filling with color (ink).
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///
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/// Icon buttons are commonly used in the [AppBar.actions] field, but they can
/// be used in many other places as well.
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///
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/// If the [onPressed] callback is null, then the button will be disabled and
/// will not react to touch.
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///
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/// Requires one of its ancestors to be a [Material] widget.
///
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/// The hit region of an icon button will, if possible, be at least
/// kMinInteractiveDimension pixels in size, regardless of the actual
/// [iconSize], to satisfy the [touch target size](https://material.io/guidelines/layout/metrics-keylines.html#metrics-keylines-touch-target-size)
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/// requirements in the Material Design specification. The [alignment] controls
/// how the icon itself is positioned within the hit region.
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///
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/// {@tool dartpad --template=stateful_widget_scaffold_center}
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///
/// This sample shows an `IconButton` that uses the Material icon "volume_up" to
/// increase the volume.
///
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/// ![](https://flutter.github.io/assets-for-api-docs/assets/material/icon_button.png)
///
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/// ```dart preamble
/// double _volume = 0.0;
/// ```
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///
/// ```dart
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/// Widget build(BuildContext context) {
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///   return Column(
///     mainAxisSize: MainAxisSize.min,
///     children: <Widget>[
///       IconButton(
///         icon: Icon(Icons.volume_up),
///         tooltip: 'Increase volume by 10',
///         onPressed: () {
///           setState(() {
///             _volume += 10;
///           });
///         },
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///       ),
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///       Text('Volume : $_volume')
///     ],
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///   );
/// }
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/// ```
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/// {@end-tool}
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///
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/// ### Adding a filled background
///
/// Icon buttons don't support specifying a background color or other
/// background decoration because typically the icon is just displayed
/// on top of the parent widget's background. Icon buttons that appear
/// in [AppBar.actions] are an example of this.
///
/// It's easy enough to create an icon button with a filled background
/// using the [Ink] widget. The [Ink] widget renders a decoration on
/// the underlying [Material] along with the splash and highlight
/// [InkResponse] contributed by descendant widgets.
///
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/// {@tool dartpad --template=stateless_widget_scaffold}
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///
/// In this sample the icon button's background color is defined with an [Ink]
/// widget whose child is an [IconButton]. The icon button's filled background
/// is a light shade of blue, it's a filled circle, and it's as big as the
/// button is.
///
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/// ![](https://flutter.github.io/assets-for-api-docs/assets/material/icon_button_background.png)
///
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/// ```dart
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/// Widget build(BuildContext context) {
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///   return Material(
///     color: Colors.white,
///     child: Center(
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///       child: Ink(
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///         decoration: const ShapeDecoration(
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///           color: Colors.lightBlue,
///           shape: CircleBorder(),
///         ),
///         child: IconButton(
///           icon: Icon(Icons.android),
///           color: Colors.white,
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///           onPressed: () {},
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///         ),
///       ),
///     ),
///   );
/// }
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/// ```
/// {@end-tool}
///
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/// See also:
///
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///  * [Icons], a library of predefined icons.
///  * [BackButton], an icon button for a "back" affordance which adapts to the
///    current platform's conventions.
///  * [CloseButton], an icon button for closing pages.
///  * [AppBar], to show a toolbar at the top of an application.
///  * [RaisedButton] and [FlatButton], for buttons with text in them.
///  * [InkResponse] and [InkWell], for the ink splash effect itself.
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class IconButton extends StatelessWidget {
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  /// Creates an icon button.
  ///
  /// Icon buttons are commonly used in the [AppBar.actions] field, but they can
  /// be used in many other places as well.
  ///
  /// Requires one of its ancestors to be a [Material] widget.
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  ///
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  /// The [iconSize], [padding], [autofocus], and [alignment] arguments must not
  /// be null (though they each have default values).
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  ///
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  /// The [icon] argument must be specified, and is typically either an [Icon]
  /// or an [ImageIcon].
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  const IconButton({
    Key key,
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    this.iconSize = 24.0,
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    this.visualDensity,
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    this.padding = const EdgeInsets.all(8.0),
    this.alignment = Alignment.center,
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    @required this.icon,
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    this.color,
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    this.focusColor,
    this.hoverColor,
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    this.highlightColor,
    this.splashColor,
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    this.disabledColor,
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    @required this.onPressed,
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    this.focusNode,
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    this.autofocus = false,
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    this.tooltip,
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    this.enableFeedback = true,
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    this.constraints,
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  }) : assert(iconSize != null),
       assert(padding != null),
       assert(alignment != null),
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       assert(autofocus != null),
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       assert(icon != null),
       super(key: key);
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  /// The size of the icon inside the button.
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  ///
  /// This property must not be null. It defaults to 24.0.
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  ///
  /// The size given here is passed down to the widget in the [icon] property
  /// via an [IconTheme]. Setting the size here instead of in, for example, the
  /// [Icon.size] property allows the [IconButton] to size the splash area to
  /// fit the [Icon]. If you were to set the size of the [Icon] using
  /// [Icon.size] instead, then the [IconButton] would default to 24.0 and then
  /// the [Icon] itself would likely get clipped.
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  final double iconSize;
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  /// Defines how compact the icon button's layout will be.
  ///
  /// {@macro flutter.material.themedata.visualDensity}
  ///
  /// See also:
  ///
  ///  * [ThemeData.visualDensity], which specifies the [density] for all widgets
  ///    within a [Theme].
  final VisualDensity visualDensity;

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  /// The padding around the button's icon. The entire padded icon will react
  /// to input gestures.
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  ///
  /// This property must not be null. It defaults to 8.0 padding on all sides.
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  final EdgeInsetsGeometry padding;
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  /// Defines how the icon is positioned within the IconButton.
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  ///
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  /// This property must not be null. It defaults to [Alignment.center].
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  ///
  /// See also:
  ///
  ///  * [Alignment], a class with convenient constants typically used to
  ///    specify an [AlignmentGeometry].
  ///  * [AlignmentDirectional], like [Alignment] for specifying alignments
  ///    relative to text direction.
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  final AlignmentGeometry alignment;
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  /// The icon to display inside the button.
  ///
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  /// The [Icon.size] and [Icon.color] of the icon is configured automatically
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  /// based on the [iconSize] and [color] properties of _this_ widget using an
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  /// [IconTheme] and therefore should not be explicitly given in the icon
  /// widget.
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  ///
  /// This property must not be null.
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  ///
  /// See [Icon], [ImageIcon].
  final Widget icon;
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  /// The color for the button's icon when it has the input focus.
  ///
  /// Defaults to [ThemeData.focusColor] of the ambient theme.
  final Color focusColor;

  /// The color for the button's icon when a pointer is hovering over it.
  ///
  /// Defaults to [ThemeData.hoverColor] of the ambient theme.
  final Color hoverColor;

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  /// The color to use for the icon inside the button, if the icon is enabled.
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  /// Defaults to leaving this up to the [icon] widget.
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  ///
  /// The icon is enabled if [onPressed] is not null.
  ///
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  /// ```dart
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  /// IconButton(
  ///   color: Colors.blue,
  ///   onPressed: _handleTap,
  ///   icon: Icons.widgets,
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  /// )
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  /// ```
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  final Color color;
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  /// The primary color of the button when the button is in the down (pressed) state.
  /// The splash is represented as a circular overlay that appears above the
  /// [highlightColor] overlay. The splash overlay has a center point that matches
  /// the hit point of the user touch event. The splash overlay will expand to
  /// fill the button area if the touch is held for long enough time. If the splash
  /// color has transparency then the highlight and button color will show through.
  ///
  /// Defaults to the Theme's splash color, [ThemeData.splashColor].
  final Color splashColor;

  /// The secondary color of the button when the button is in the down (pressed)
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  /// state. The highlight color is represented as a solid color that is overlaid over the
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  /// button color (if any). If the highlight color has transparency, the button color
  /// will show through. The highlight fades in quickly as the button is held down.
  ///
  /// Defaults to the Theme's highlight color, [ThemeData.highlightColor].
  final Color highlightColor;

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  /// The color to use for the icon inside the button, if the icon is disabled.
  /// Defaults to the [ThemeData.disabledColor] of the current [Theme].
  ///
  /// The icon is disabled if [onPressed] is null.
  final Color disabledColor;

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  /// The callback that is called when the button is tapped or otherwise activated.
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  ///
  /// If this is set to null, the button will be disabled.
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  final VoidCallback onPressed;
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  /// {@macro flutter.widgets.Focus.focusNode}
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  final FocusNode focusNode;

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  /// {@macro flutter.widgets.Focus.autofocus}
  final bool autofocus;

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  /// Text that describes the action that will occur when the button is pressed.
  ///
  /// This text is displayed when the user long-presses on the button and is
  /// used for accessibility.
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  final String tooltip;
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  /// Whether detected gestures should provide acoustic and/or haptic feedback.
  ///
  /// For example, on Android a tap will produce a clicking sound and a
  /// long-press will produce a short vibration, when feedback is enabled.
  ///
  /// See also:
  ///
  ///  * [Feedback] for providing platform-specific feedback to certain actions.
  final bool enableFeedback;

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  /// Optional size constraints for the button.
  ///
  /// When unspecified, defaults to:
  /// ```dart
  /// const BoxConstraints(
  ///   minWidth: kMinInteractiveDimension,
  ///   minHeight: kMinInteractiveDimension,
  /// )
  /// ```
  /// where [kMinInteractiveDimension] is 48.0, and then with visual density
  /// applied.
  ///
  /// The default constraints ensure that the button is accessible.
  /// Specifying this parameter enables creation of buttons smaller than
  /// the minimum size, but it is not recommended.
  ///
  /// The visual density uses the [visualDensity] parameter if specified,
  /// and `Theme.of(context).visualDensity` otherwise.
  final BoxConstraints constraints;

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  @override
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  Widget build(BuildContext context) {
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    assert(debugCheckHasMaterial(context));
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    final ThemeData theme = Theme.of(context);
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    Color currentColor;
    if (onPressed != null)
      currentColor = color;
    else
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      currentColor = disabledColor ?? theme.disabledColor;
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    final VisualDensity effectiveVisualDensity = visualDensity ?? theme.visualDensity;

    final BoxConstraints unadjustedConstraints = constraints ?? const BoxConstraints(
      minWidth: _kMinButtonSize,
      minHeight: _kMinButtonSize,
    );
    final BoxConstraints adjustedConstraints = effectiveVisualDensity.effectiveConstraints(unadjustedConstraints);

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    Widget result = ConstrainedBox(
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      constraints: adjustedConstraints,
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      child: Padding(
        padding: padding,
        child: SizedBox(
          height: iconSize,
          width: iconSize,
          child: Align(
            alignment: alignment,
            child: IconTheme.merge(
              data: IconThemeData(
                size: iconSize,
                color: currentColor,
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              ),
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              child: icon,
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            ),
          ),
        ),
      ),
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    );
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    if (tooltip != null) {
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      result = Tooltip(
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        message: tooltip,
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        child: result,
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      );
    }
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    return Semantics(
      button: true,
      enabled: onPressed != null,
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      child: InkResponse(
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        focusNode: focusNode,
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        autofocus: autofocus,
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        canRequestFocus: onPressed != null,
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        onTap: onPressed,
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        enableFeedback: enableFeedback,
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        child: result,
        focusColor: focusColor ?? Theme.of(context).focusColor,
        hoverColor: hoverColor ?? Theme.of(context).hoverColor,
        highlightColor: highlightColor ?? Theme.of(context).highlightColor,
        splashColor: splashColor ?? Theme.of(context).splashColor,
        radius: math.max(
          Material.defaultSplashRadius,
          (iconSize + math.min(padding.horizontal, padding.vertical)) * 0.7,
          // x 0.5 for diameter -> radius and + 40% overflow derived from other Material apps.
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        ),
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      ),
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    );
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  }
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  @override
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  void debugFillProperties(DiagnosticPropertiesBuilder properties) {
    super.debugFillProperties(properties);
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    properties.add(DiagnosticsProperty<Widget>('icon', icon, showName: false));
    properties.add(StringProperty('tooltip', tooltip, defaultValue: null, quoted: false));
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    properties.add(ObjectFlagProperty<VoidCallback>('onPressed', onPressed, ifNull: 'disabled'));
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    properties.add(ColorProperty('color', color, defaultValue: null));
    properties.add(ColorProperty('disabledColor', disabledColor, defaultValue: null));
    properties.add(ColorProperty('focusColor', focusColor, defaultValue: null));
    properties.add(ColorProperty('hoverColor', hoverColor, defaultValue: null));
    properties.add(ColorProperty('highlightColor', highlightColor, defaultValue: null));
    properties.add(ColorProperty('splashColor', splashColor, defaultValue: null));
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    properties.add(DiagnosticsProperty<EdgeInsetsGeometry>('padding', padding, defaultValue: null));
    properties.add(DiagnosticsProperty<FocusNode>('focusNode', focusNode, defaultValue: null));
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  }
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}