decoration.dart 7.8 KB
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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

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import 'package:flutter/foundation.dart';
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import 'package:flutter/services.dart';

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import 'basic_types.dart';
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import 'edge_insets.dart';
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export 'package:flutter/services.dart' show ImageConfiguration;

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// This group of classes is intended for painting in cartesian coordinates.

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/// A description of a box decoration (a decoration applied to a [Rect]).
///
/// This class presents the abstract interface for all decorations.
/// See [BoxDecoration] for a concrete example.
///
/// To actually paint a [Decoration], use the [createBoxPainter]
/// method to obtain a [BoxPainter]. [Decoration] objects can be
/// shared between boxes; [BoxPainter] objects can cache resources to
/// make painting on a particular surface faster.
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@immutable
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abstract class Decoration extends Diagnosticable {
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  /// Abstract const constructor. This constructor enables subclasses to provide
  /// const constructors so that they can be used in const expressions.
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  const Decoration();
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  @override
  String toStringShort() => '$runtimeType';

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  /// In checked mode, throws an exception if the object is not in a
  /// valid configuration. Otherwise, returns true.
  ///
  /// This is intended to be used as follows:
  /// ```dart
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  ///   assert(myDecoration.debugAssertIsValid());
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  /// ```
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  bool debugAssertIsValid() => true;
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  /// Returns the insets to apply when using this decoration on a box
  /// that has contents, so that the contents do not overlap the edges
  /// of the decoration. For example, if the decoration draws a frame
  /// around its edge, the padding would return the distance by which
  /// to inset the children so as to not overlap the frame.
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  ///
  /// This only works for decorations that have absolute sizes. If the padding
  /// needed would change based on the size at which the decoration is drawn,
  /// then this will return incorrect padding values.
  ///
  /// For example, when a [BoxDecoration] has [BoxShape.circle], the padding
  /// does not take into account that the circle is drawn in the center of the
  /// box regardless of the ratio of the box; it does not provide the extra
  /// padding that is implied by changing the ratio.
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  ///
  /// The value returned by this getter must be resolved (using
  /// [EdgeInsetsGeometry.resolve] to obtain an absolute [EdgeInsets]. (For
  /// example, [BorderDirectional] will return an [EdgeInsetsDirectional] for
  /// its [padding].)
  EdgeInsetsGeometry get padding => EdgeInsets.zero;
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  /// Whether this decoration is complex enough to benefit from caching its painting.
  bool get isComplex => false;

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  /// Linearly interpolates from `a` to [this].
  ///
  /// When implementing this method in subclasses, return null if this class
  /// cannot interpolate from `a`. In that case, [lerp] will try `a`'s [lerpTo]
  /// method instead.
  ///
  /// Supporting interpolating from null is recommended as the [Decoration.lerp]
  /// method uses this as a fallback when two classes can't interpolate between
  /// each other.
  ///
  /// Instead of calling this directly, use [Decoration.lerp].
  @protected
  Decoration lerpFrom(Decoration a, double t) => null;
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  /// Linearly interpolates from [this] to `b`.
  ///
  /// This is called if `b`'s [lerpTo] did not know how to handle this class.
  ///
  /// When implementing this method in subclasses, return null if this class
  /// cannot interpolate from `b`. In that case, [lerp] will apply a default
  /// behavior instead.
  ///
  /// Supporting interpolating to null is recommended as the [Decoration.lerp]
  /// method uses this as a fallback when two classes can't interpolate between
  /// each other.
  ///
  /// Instead of calling this directly, use [Decoration.lerp].
  @protected
  Decoration lerpTo(Decoration b, double t) => null;
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  /// Linearly interpolates from `begin` to `end`.
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  ///
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  /// This defers to `end`'s [lerpTo] function if `end` is not null. If `end` is
  /// null or if its [lerpTo] returns null, it uses `begin`'s [lerpFrom]
  /// function instead. If both return null, it attempts to lerp from `begin` to
  /// null if `t<0.5`, or null to `end` if `t≥0.5`.
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  static Decoration lerp(Decoration begin, Decoration end, double t) {
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    Decoration result;
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    if (end != null)
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      result = end.lerpFrom(begin, t);
    if (result == null && begin != null)
      result = begin.lerpTo(end, t);
    if (result == null && begin != null && end != null) {
      if (t < 0.5) {
        result = begin.lerpTo(null, t * 2.0);
      } else {
        result = end.lerpFrom(null, (t - 0.5) * 2.0);
      }
    }
    if (result == null)
      result = t < 0.5 ? begin : end;
    return result;
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  }

  /// Tests whether the given point, on a rectangle of a given size,
  /// would be considered to hit the decoration or not. For example,
  /// if the decoration only draws a circle, this function might
  /// return true if the point was inside the circle and false
  /// otherwise.
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  bool hitTest(Size size, Offset position) => true;
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  /// Returns a [BoxPainter] that will paint this decoration.
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  ///
  /// The `onChanged` argument configures [BoxPainter.onChanged]. It can be
  /// omitted if there is no chance that the painter will change (for example,
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  /// if it is a [BoxDecoration] with definitely no [DecorationImage]).
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  BoxPainter createBoxPainter([VoidCallback onChanged]);
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}

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/// A stateful class that can paint a particular [Decoration].
///
/// [BoxPainter] objects can cache resources so that they can be used
/// multiple times.
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///
/// Some resources used by [BoxPainter] may load asynchronously. When this
/// happens, the [onChanged] callback will be invoked. To stop this callback
/// from being called after the painter has been discarded, call [dispose].
abstract class BoxPainter {
  /// Abstract const constructor. This constructor enables subclasses to provide
  /// const constructors so that they can be used in const expressions.
  BoxPainter([this._onChanged]);
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  /// Paints the [Decoration] for which this object was created on the
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  /// given canvas using the given configuration.
  ///
  /// The [ImageConfiguration] object passed as the third argument must, at a
  /// minimum, have a non-null [Size].
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  ///
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  /// If this object caches resources for painting (e.g. [Paint] objects), the
  /// cache may be flushed when [paint] is called with a new configuration. For
  /// this reason, it may be more efficient to call
  /// [Decoration.createBoxPainter] for each different rectangle that is being
  /// painted in a particular frame.
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  ///
  /// For example, if a decoration's owner wants to paint a particular
  /// decoration once for its whole size, and once just in the bottom
  /// right, it might get two [BoxPainter] instances, one for each.
  /// However, when its size changes, it could continue using those
  /// same instances, since the previous resources would no longer be
  /// relevant and thus losing them would not be an issue.
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  ///
  /// Implementations should paint their decorations on the canvas in a
  /// rectangle whose top left corner is at the given `offset` and whose size is
  /// given by `configuration.size`.
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  void paint(Canvas canvas, Offset offset, ImageConfiguration configuration);

  /// Callback that is invoked if an asynchronously-loading resource used by the
  /// decoration finishes loading. For example, an image. When this is invoked,
  /// the [paint] method should be called again.
  ///
  /// Resources might not start to load until after [paint] has been called,
  /// because they might depend on the configuration.
  VoidCallback get onChanged => _onChanged;
  VoidCallback _onChanged;

  /// Discard any resources being held by the object. This also guarantees that
  /// the [onChanged] callback will not be called again.
  @mustCallSuper
  void dispose() {
    _onChanged = null;
  }
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}