// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import 'package:flutter/cupertino.dart';
import 'package:flutter/foundation.dart';

import 'color_scheme.dart';
import 'colors.dart';
import 'constants.dart';
import 'debug.dart';
import 'material_state.dart';
import 'radio_theme.dart';
import 'theme.dart';
import 'theme_data.dart';
import 'toggleable.dart';

// Examples can assume:
// late BuildContext context;
// enum SingingCharacter { lafayette }
// late SingingCharacter? _character;
// late StateSetter setState;

enum _RadioType { material, adaptive }

const double _kOuterRadius = 8.0;
const double _kInnerRadius = 4.5;

/// A Material Design radio button.
///
/// Used to select between a number of mutually exclusive values. When one radio
/// button in a group is selected, the other radio buttons in the group cease to
/// be selected. The values are of type `T`, the type parameter of the [Radio]
/// class. Enums are commonly used for this purpose.
///
/// The radio button itself does not maintain any state. Instead, selecting the
/// radio invokes the [onChanged] callback, passing [value] as a parameter. If
/// [groupValue] and [value] match, this radio will be selected. Most widgets
/// will respond to [onChanged] by calling [State.setState] to update the
/// radio button's [groupValue].
///
/// {@tool dartpad}
/// Here is an example of Radio widgets wrapped in ListTiles, which is similar
/// to what you could get with the RadioListTile widget.
///
/// The currently selected character is passed into `groupValue`, which is
/// maintained by the example's `State`. In this case, the first [Radio]
/// will start off selected because `_character` is initialized to
/// `SingingCharacter.lafayette`.
///
/// If the second radio button is pressed, the example's state is updated
/// with `setState`, updating `_character` to `SingingCharacter.jefferson`.
/// This causes the buttons to rebuild with the updated `groupValue`, and
/// therefore the selection of the second button.
///
/// Requires one of its ancestors to be a [Material] widget.
///
/// ** See code in examples/api/lib/material/radio/radio.0.dart **
/// {@end-tool}
///
/// See also:
///
///  * [RadioListTile], which combines this widget with a [ListTile] so that
///    you can give the radio button a label.
///  * [Slider], for selecting a value in a range.
///  * [Checkbox] and [Switch], for toggling a particular value on or off.
///  * <https://material.io/design/components/selection-controls.html#radio-buttons>
class Radio<T> extends StatefulWidget {
  /// Creates a Material Design radio button.
  ///
  /// The radio button itself does not maintain any state. Instead, when the
  /// radio button is selected, the widget calls the [onChanged] callback. Most
  /// widgets that use a radio button will listen for the [onChanged] callback
  /// and rebuild the radio button with a new [groupValue] to update the visual
  /// appearance of the radio button.
  ///
  /// The following arguments are required:
  ///
  /// * [value] and [groupValue] together determine whether the radio button is
  ///   selected.
  /// * [onChanged] is called when the user selects this radio button.
  const Radio({
    super.key,
    required this.value,
    required this.groupValue,
    required this.onChanged,
    this.mouseCursor,
    this.toggleable = false,
    this.activeColor,
    this.fillColor,
    this.focusColor,
    this.hoverColor,
    this.overlayColor,
    this.splashRadius,
    this.materialTapTargetSize,
    this.visualDensity,
    this.focusNode,
    this.autofocus = false,
  }) : _radioType = _RadioType.material,
       useCupertinoCheckmarkStyle = false;

  /// Creates an adaptive [Radio] based on whether the target platform is iOS
  /// or macOS, following Material design's
  /// [Cross-platform guidelines](https://material.io/design/platform-guidance/cross-platform-adaptation.html).
  ///
  /// On iOS and macOS, this constructor creates a [CupertinoRadio], which has
  /// matching functionality and presentation as Material checkboxes, and are the
  /// graphics expected on iOS. On other platforms, this creates a Material
  /// design [Radio].
  ///
  /// If a [CupertinoRadio] is created, the following parameters are ignored:
  /// [mouseCursor], [fillColor], [hoverColor], [overlayColor], [splashRadius],
  /// [materialTapTargetSize], [visualDensity].
  ///
  /// [useCupertinoCheckmarkStyle] is used only if a [CupertinoRadio] is created.
  ///
  /// The target platform is based on the current [Theme]: [ThemeData.platform].
  const Radio.adaptive({
    super.key,
    required this.value,
    required this.groupValue,
    required this.onChanged,
    this.mouseCursor,
    this.toggleable = false,
    this.activeColor,
    this.fillColor,
    this.focusColor,
    this.hoverColor,
    this.overlayColor,
    this.splashRadius,
    this.materialTapTargetSize,
    this.visualDensity,
    this.focusNode,
    this.autofocus = false,
    this.useCupertinoCheckmarkStyle = false
  }) : _radioType = _RadioType.adaptive;

  /// The value represented by this radio button.
  final T value;

  /// The currently selected value for a group of radio buttons.
  ///
  /// This radio button is considered selected if its [value] matches the
  /// [groupValue].
  final T? groupValue;

  /// Called when the user selects this radio button.
  ///
  /// The radio button passes [value] as a parameter to this callback. The radio
  /// button does not actually change state until the parent widget rebuilds the
  /// radio button with the new [groupValue].
  ///
  /// If null, the radio button will be displayed as disabled.
  ///
  /// The provided callback will not be invoked if this radio button is already
  /// selected.
  ///
  /// The callback provided to [onChanged] should update the state of the parent
  /// [StatefulWidget] using the [State.setState] method, so that the parent
  /// gets rebuilt; for example:
  ///
  /// ```dart
  /// Radio<SingingCharacter>(
  ///   value: SingingCharacter.lafayette,
  ///   groupValue: _character,
  ///   onChanged: (SingingCharacter? newValue) {
  ///     setState(() {
  ///       _character = newValue;
  ///     });
  ///   },
  /// )
  /// ```
  final ValueChanged<T?>? onChanged;

  /// {@template flutter.material.radio.mouseCursor}
  /// The cursor for a mouse pointer when it enters or is hovering over the
  /// widget.
  ///
  /// If [mouseCursor] is a [MaterialStateProperty<MouseCursor>],
  /// [MaterialStateProperty.resolve] is used for the following [MaterialState]s:
  ///
  ///  * [MaterialState.selected].
  ///  * [MaterialState.hovered].
  ///  * [MaterialState.focused].
  ///  * [MaterialState.disabled].
  /// {@endtemplate}
  ///
  /// If null, then the value of [RadioThemeData.mouseCursor] is used.
  /// If that is also null, then [MaterialStateMouseCursor.clickable] is used.
  ///
  /// See also:
  ///
  ///  * [MaterialStateMouseCursor], a [MouseCursor] that implements
  ///    `MaterialStateProperty` which is used in APIs that need to accept
  ///    either a [MouseCursor] or a [MaterialStateProperty<MouseCursor>].
  final MouseCursor? mouseCursor;

  /// Set to true if this radio button is allowed to be returned to an
  /// indeterminate state by selecting it again when selected.
  ///
  /// To indicate returning to an indeterminate state, [onChanged] will be
  /// called with null.
  ///
  /// If true, [onChanged] can be called with [value] when selected while
  /// [groupValue] != [value], or with null when selected again while
  /// [groupValue] == [value].
  ///
  /// If false, [onChanged] will be called with [value] when it is selected
  /// while [groupValue] != [value], and only by selecting another radio button
  /// in the group (i.e. changing the value of [groupValue]) can this radio
  /// button be unselected.
  ///
  /// The default is false.
  ///
  /// {@tool dartpad}
  /// This example shows how to enable deselecting a radio button by setting the
  /// [toggleable] attribute.
  ///
  /// ** See code in examples/api/lib/material/radio/radio.toggleable.0.dart **
  /// {@end-tool}
  final bool toggleable;

  /// The color to use when this radio button is selected.
  ///
  /// Defaults to [ColorScheme.secondary].
  ///
  /// If [fillColor] returns a non-null color in the [MaterialState.selected]
  /// state, it will be used instead of this color.
  final Color? activeColor;

  /// {@template flutter.material.radio.fillColor}
  /// The color that fills the radio button, in all [MaterialState]s.
  ///
  /// Resolves in the following states:
  ///  * [MaterialState.selected].
  ///  * [MaterialState.hovered].
  ///  * [MaterialState.focused].
  ///  * [MaterialState.disabled].
  ///
  /// {@tool snippet}
  /// This example resolves the [fillColor] based on the current [MaterialState]
  /// of the [Radio], providing a different [Color] when it is
  /// [MaterialState.disabled].
  ///
  /// ```dart
  /// Radio<int>(
  ///   value: 1,
  ///   groupValue: 1,
  ///   onChanged: (_){},
  ///   fillColor: MaterialStateProperty.resolveWith<Color>((Set<MaterialState> states) {
  ///     if (states.contains(MaterialState.disabled)) {
  ///       return Colors.orange.withOpacity(.32);
  ///     }
  ///     return Colors.orange;
  ///   })
  /// )
  /// ```
  /// {@end-tool}
  /// {@endtemplate}
  ///
  /// If null, then the value of [activeColor] is used in the selected state. If
  /// that is also null, then the value of [RadioThemeData.fillColor] is used.
  /// If that is also null, then [ThemeData.disabledColor] is used in
  /// the disabled state, [ColorScheme.secondary] is used in the
  /// selected state, and [ThemeData.unselectedWidgetColor] is used in the
  /// default state.
  final MaterialStateProperty<Color?>? fillColor;

  /// {@template flutter.material.radio.materialTapTargetSize}
  /// Configures the minimum size of the tap target.
  /// {@endtemplate}
  ///
  /// If null, then the value of [RadioThemeData.materialTapTargetSize] is used.
  /// If that is also null, then the value of [ThemeData.materialTapTargetSize]
  /// is used.
  ///
  /// See also:
  ///
  ///  * [MaterialTapTargetSize], for a description of how this affects tap targets.
  final MaterialTapTargetSize? materialTapTargetSize;

  /// {@template flutter.material.radio.visualDensity}
  /// Defines how compact the radio's layout will be.
  /// {@endtemplate}
  ///
  /// {@macro flutter.material.themedata.visualDensity}
  ///
  /// If null, then the value of [RadioThemeData.visualDensity] is used. If that
  /// is also null, then the value of [ThemeData.visualDensity] is used.
  ///
  /// See also:
  ///
  ///  * [ThemeData.visualDensity], which specifies the [visualDensity] for all
  ///    widgets within a [Theme].
  final VisualDensity? visualDensity;

  /// The color for the radio's [Material] when it has the input focus.
  ///
  /// If [overlayColor] returns a non-null color in the [MaterialState.focused]
  /// state, it will be used instead.
  ///
  /// If null, then the value of [RadioThemeData.overlayColor] is used in the
  /// focused state. If that is also null, then the value of
  /// [ThemeData.focusColor] is used.
  final Color? focusColor;

  /// {@template flutter.material.radio.hoverColor}
  /// The color for the radio's [Material] when a pointer is hovering over it.
  ///
  /// If [overlayColor] returns a non-null color in the [MaterialState.hovered]
  /// state, it will be used instead.
  /// {@endtemplate}
  ///
  /// If null, then the value of [RadioThemeData.overlayColor] is used in the
  /// hovered state. If that is also null, then the value of
  /// [ThemeData.hoverColor] is used.
  final Color? hoverColor;

  /// {@template flutter.material.radio.overlayColor}
  /// The color for the radio's [Material].
  ///
  /// Resolves in the following states:
  ///  * [MaterialState.pressed].
  ///  * [MaterialState.selected].
  ///  * [MaterialState.hovered].
  ///  * [MaterialState.focused].
  /// {@endtemplate}
  ///
  /// If null, then the value of [activeColor] with alpha
  /// [kRadialReactionAlpha], [focusColor] and [hoverColor] is used in the
  /// pressed, focused and hovered state. If that is also null,
  /// the value of [RadioThemeData.overlayColor] is used. If that is also null,
  /// then the value of [ColorScheme.secondary] with alpha
  /// [kRadialReactionAlpha], [ThemeData.focusColor] and [ThemeData.hoverColor]
  /// is used in the pressed, focused and hovered state.
  final MaterialStateProperty<Color?>? overlayColor;

  /// {@template flutter.material.radio.splashRadius}
  /// The splash radius of the circular [Material] ink response.
  /// {@endtemplate}
  ///
  /// If null, then the value of [RadioThemeData.splashRadius] is used. If that
  /// is also null, then [kRadialReactionRadius] is used.
  final double? splashRadius;

  /// {@macro flutter.widgets.Focus.focusNode}
  final FocusNode? focusNode;

  /// {@macro flutter.widgets.Focus.autofocus}
  final bool autofocus;

  /// Controls whether the checkmark style is used in an iOS-style radio.
  ///
  /// Only usable under the [Radio.adaptive] constructor. If set to true, on
  /// Apple platforms the radio button will appear as an iOS styled checkmark.
  /// Controls the [CupertinoRadio] through [CupertinoRadio.useCheckmarkStyle].
  ///
  /// Defaults to false.
  final bool useCupertinoCheckmarkStyle;

  final _RadioType _radioType;

  bool get _selected => value == groupValue;

  @override
  State<Radio<T>> createState() => _RadioState<T>();
}

class _RadioState<T> extends State<Radio<T>> with TickerProviderStateMixin, ToggleableStateMixin {
  final _RadioPainter _painter = _RadioPainter();

  void _handleChanged(bool? selected) {
    if (selected == null) {
      widget.onChanged!(null);
      return;
    }
    if (selected) {
      widget.onChanged!(widget.value);
    }
  }

  @override
  void didUpdateWidget(Radio<T> oldWidget) {
    super.didUpdateWidget(oldWidget);
    if (widget._selected != oldWidget._selected) {
      animateToValue();
    }
  }

  @override
  void dispose() {
    _painter.dispose();
    super.dispose();
  }

  @override
  ValueChanged<bool?>? get onChanged => widget.onChanged != null ? _handleChanged : null;

  @override
  bool get tristate => widget.toggleable;

  @override
  bool? get value => widget._selected;

  MaterialStateProperty<Color?> get _widgetFillColor {
    return MaterialStateProperty.resolveWith((Set<MaterialState> states) {
      if (states.contains(MaterialState.disabled)) {
        return null;
      }
      if (states.contains(MaterialState.selected)) {
        return widget.activeColor;
      }
      return null;
    });
  }

  @override
  Widget build(BuildContext context) {
    assert(debugCheckHasMaterial(context));
    switch (widget._radioType) {
      case _RadioType.material:
        break;

      case _RadioType.adaptive:
        final ThemeData theme = Theme.of(context);
        switch (theme.platform) {
          case TargetPlatform.android:
          case TargetPlatform.fuchsia:
          case TargetPlatform.linux:
          case TargetPlatform.windows:
            break;
          case TargetPlatform.iOS:
          case TargetPlatform.macOS:
            return CupertinoRadio<T>(
              value: widget.value,
              groupValue: widget.groupValue,
              onChanged: widget.onChanged,
              toggleable: widget.toggleable,
              activeColor: widget.activeColor,
              focusColor: widget.focusColor,
              focusNode: widget.focusNode,
              autofocus: widget.autofocus,
              useCheckmarkStyle: widget.useCupertinoCheckmarkStyle,
            );
        }
    }

    final RadioThemeData radioTheme = RadioTheme.of(context);
    final RadioThemeData defaults = Theme.of(context).useMaterial3 ? _RadioDefaultsM3(context) : _RadioDefaultsM2(context);
    final MaterialTapTargetSize effectiveMaterialTapTargetSize = widget.materialTapTargetSize
      ?? radioTheme.materialTapTargetSize
      ?? defaults.materialTapTargetSize!;
    final VisualDensity effectiveVisualDensity = widget.visualDensity
      ?? radioTheme.visualDensity
      ?? defaults.visualDensity!;
    Size size;
    switch (effectiveMaterialTapTargetSize) {
      case MaterialTapTargetSize.padded:
        size = const Size(kMinInteractiveDimension, kMinInteractiveDimension);
      case MaterialTapTargetSize.shrinkWrap:
        size = const Size(kMinInteractiveDimension - 8.0, kMinInteractiveDimension - 8.0);
    }
    size += effectiveVisualDensity.baseSizeAdjustment;

    final MaterialStateProperty<MouseCursor> effectiveMouseCursor = MaterialStateProperty.resolveWith<MouseCursor>((Set<MaterialState> states) {
      return MaterialStateProperty.resolveAs<MouseCursor?>(widget.mouseCursor, states)
        ?? radioTheme.mouseCursor?.resolve(states)
        ?? MaterialStateProperty.resolveAs<MouseCursor>(MaterialStateMouseCursor.clickable, states);
    });

    // Colors need to be resolved in selected and non selected states separately
    // so that they can be lerped between.
    final Set<MaterialState> activeStates = states..add(MaterialState.selected);
    final Set<MaterialState> inactiveStates = states..remove(MaterialState.selected);
    final Color? activeColor = widget.fillColor?.resolve(activeStates)
      ?? _widgetFillColor.resolve(activeStates)
      ?? radioTheme.fillColor?.resolve(activeStates);
    final Color effectiveActiveColor = activeColor ?? defaults.fillColor!.resolve(activeStates)!;
    final Color? inactiveColor = widget.fillColor?.resolve(inactiveStates)
      ?? _widgetFillColor.resolve(inactiveStates)
      ?? radioTheme.fillColor?.resolve(inactiveStates);
    final Color effectiveInactiveColor = inactiveColor ?? defaults.fillColor!.resolve(inactiveStates)!;

    final Set<MaterialState> focusedStates = states..add(MaterialState.focused);
    Color effectiveFocusOverlayColor = widget.overlayColor?.resolve(focusedStates)
      ?? widget.focusColor
      ?? radioTheme.overlayColor?.resolve(focusedStates)
      ?? defaults.overlayColor!.resolve(focusedStates)!;

    final Set<MaterialState> hoveredStates = states..add(MaterialState.hovered);
    Color effectiveHoverOverlayColor = widget.overlayColor?.resolve(hoveredStates)
      ?? widget.hoverColor
      ?? radioTheme.overlayColor?.resolve(hoveredStates)
      ?? defaults.overlayColor!.resolve(hoveredStates)!;

    final Set<MaterialState> activePressedStates = activeStates..add(MaterialState.pressed);
    final Color effectiveActivePressedOverlayColor = widget.overlayColor?.resolve(activePressedStates)
      ?? radioTheme.overlayColor?.resolve(activePressedStates)
      ?? activeColor?.withAlpha(kRadialReactionAlpha)
      ?? defaults.overlayColor!.resolve(activePressedStates)!;

    final Set<MaterialState> inactivePressedStates = inactiveStates..add(MaterialState.pressed);
    final Color effectiveInactivePressedOverlayColor = widget.overlayColor?.resolve(inactivePressedStates)
      ?? radioTheme.overlayColor?.resolve(inactivePressedStates)
      ?? inactiveColor?.withAlpha(kRadialReactionAlpha)
      ?? defaults.overlayColor!.resolve(inactivePressedStates)!;

    if (downPosition != null) {
      effectiveHoverOverlayColor = states.contains(MaterialState.selected)
        ? effectiveActivePressedOverlayColor
        : effectiveInactivePressedOverlayColor;
      effectiveFocusOverlayColor = states.contains(MaterialState.selected)
        ? effectiveActivePressedOverlayColor
        : effectiveInactivePressedOverlayColor;
    }
    final bool? accessibilitySelected;
    // Apple devices also use `selected` to annotate radio button's semantics
    // state.
    switch (defaultTargetPlatform) {
      case TargetPlatform.android:
      case TargetPlatform.fuchsia:
      case TargetPlatform.linux:
      case TargetPlatform.windows:
        accessibilitySelected = null;
      case TargetPlatform.iOS:
      case TargetPlatform.macOS:
        accessibilitySelected = widget._selected;
    }

    return Semantics(
      inMutuallyExclusiveGroup: true,
      checked: widget._selected,
      selected: accessibilitySelected,
      child: buildToggleable(
        focusNode: widget.focusNode,
        autofocus: widget.autofocus,
        mouseCursor: effectiveMouseCursor,
        size: size,
        painter: _painter
          ..position = position
          ..reaction = reaction
          ..reactionFocusFade = reactionFocusFade
          ..reactionHoverFade = reactionHoverFade
          ..inactiveReactionColor = effectiveInactivePressedOverlayColor
          ..reactionColor = effectiveActivePressedOverlayColor
          ..hoverColor = effectiveHoverOverlayColor
          ..focusColor = effectiveFocusOverlayColor
          ..splashRadius = widget.splashRadius ?? radioTheme.splashRadius ?? kRadialReactionRadius
          ..downPosition = downPosition
          ..isFocused = states.contains(MaterialState.focused)
          ..isHovered = states.contains(MaterialState.hovered)
          ..activeColor = effectiveActiveColor
          ..inactiveColor = effectiveInactiveColor,
      ),
    );
  }
}

class _RadioPainter extends ToggleablePainter {
  @override
  void paint(Canvas canvas, Size size) {
    paintRadialReaction(canvas: canvas, origin: size.center(Offset.zero));

    final Offset center = (Offset.zero & size).center;

    // Outer circle
    final Paint paint = Paint()
      ..color = Color.lerp(inactiveColor, activeColor, position.value)!
      ..style = PaintingStyle.stroke
      ..strokeWidth = 2.0;
    canvas.drawCircle(center, _kOuterRadius, paint);

    // Inner circle
    if (!position.isDismissed) {
      paint.style = PaintingStyle.fill;
      canvas.drawCircle(center, _kInnerRadius * position.value, paint);
    }
  }
}

// Hand coded defaults based on Material Design 2.
class _RadioDefaultsM2 extends RadioThemeData {
  _RadioDefaultsM2(this.context);

  final BuildContext context;
  late final ThemeData _theme = Theme.of(context);
  late final ColorScheme _colors = _theme.colorScheme;

  @override
  MaterialStateProperty<Color> get fillColor {
    return MaterialStateProperty.resolveWith((Set<MaterialState> states) {
      if (states.contains(MaterialState.disabled)) {
        return _theme.disabledColor;
      }
      if (states.contains(MaterialState.selected)) {
        return _colors.secondary;
      }
      return _theme.unselectedWidgetColor;
    });
  }

  @override
  MaterialStateProperty<Color> get overlayColor {
    return MaterialStateProperty.resolveWith((Set<MaterialState> states) {
      if (states.contains(MaterialState.pressed)) {
        return fillColor.resolve(states).withAlpha(kRadialReactionAlpha);
      }
      if (states.contains(MaterialState.hovered)) {
        return _theme.hoverColor;
      }
      if (states.contains(MaterialState.focused)) {
        return _theme.focusColor;
      }
      return Colors.transparent;
    });
  }

  @override
  MaterialTapTargetSize get materialTapTargetSize => _theme.materialTapTargetSize;

  @override
  VisualDensity get visualDensity => _theme.visualDensity;
}

// BEGIN GENERATED TOKEN PROPERTIES - Radio<T>

// Do not edit by hand. The code between the "BEGIN GENERATED" and
// "END GENERATED" comments are generated from data in the Material
// Design token database by the script:
//   dev/tools/gen_defaults/bin/gen_defaults.dart.

class _RadioDefaultsM3 extends RadioThemeData {
  _RadioDefaultsM3(this.context);

  final BuildContext context;
  late final ThemeData _theme = Theme.of(context);
  late final ColorScheme _colors = _theme.colorScheme;

  @override
  MaterialStateProperty<Color> get fillColor {
    return MaterialStateProperty.resolveWith((Set<MaterialState> states) {
      if (states.contains(MaterialState.selected)) {
        if (states.contains(MaterialState.disabled)) {
          return _colors.onSurface.withOpacity(0.38);
        }
        if (states.contains(MaterialState.pressed)) {
          return _colors.primary;
        }
        if (states.contains(MaterialState.hovered)) {
          return _colors.primary;
        }
        if (states.contains(MaterialState.focused)) {
          return _colors.primary;
        }
        return _colors.primary;
      }
      if (states.contains(MaterialState.disabled)) {
        return _colors.onSurface.withOpacity(0.38);
      }
      if (states.contains(MaterialState.pressed)) {
        return _colors.onSurface;
      }
      if (states.contains(MaterialState.hovered)) {
        return _colors.onSurface;
      }
      if (states.contains(MaterialState.focused)) {
        return _colors.onSurface;
      }
      return _colors.onSurfaceVariant;
    });
  }

  @override
  MaterialStateProperty<Color> get overlayColor {
    return MaterialStateProperty.resolveWith((Set<MaterialState> states) {
      if (states.contains(MaterialState.selected)) {
        if (states.contains(MaterialState.pressed)) {
          return _colors.onSurface.withOpacity(0.12);
        }
        if (states.contains(MaterialState.hovered)) {
          return _colors.primary.withOpacity(0.08);
        }
        if (states.contains(MaterialState.focused)) {
          return _colors.primary.withOpacity(0.12);
        }
        return Colors.transparent;
      }
      if (states.contains(MaterialState.pressed)) {
        return _colors.primary.withOpacity(0.12);
      }
      if (states.contains(MaterialState.hovered)) {
        return _colors.onSurface.withOpacity(0.08);
      }
      if (states.contains(MaterialState.focused)) {
        return _colors.onSurface.withOpacity(0.12);
      }
      return Colors.transparent;
    });
  }

  @override
  MaterialTapTargetSize get materialTapTargetSize => _theme.materialTapTargetSize;

  @override
  VisualDensity get visualDensity => _theme.visualDensity;
}

// END GENERATED TOKEN PROPERTIES - Radio<T>