// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'dart:async'; import '../build_info.dart'; import '../bundle.dart'; import 'build.dart'; class BuildBundleCommand extends BuildSubCommand { BuildBundleCommand({bool verboseHelp: false}) { usesTargetOption(); argParser ..addFlag('precompiled', negatable: false) // This option is still referenced by the iOS build scripts. We should // remove it once we've updated those build scripts. ..addOption('asset-base', help: 'Ignored. Will be removed.', hide: !verboseHelp) ..addOption('manifest', defaultsTo: defaultManifestPath) ..addOption('private-key', defaultsTo: defaultPrivateKeyPath) ..addOption('snapshot', defaultsTo: defaultSnapshotPath) ..addOption('depfile', defaultsTo: defaultDepfilePath) ..addOption('kernel-file', defaultsTo: defaultApplicationKernelPath) ..addFlag('preview-dart-2', defaultsTo: true, hide: !verboseHelp, help: 'Preview Dart 2.0 functionality.', ) ..addFlag('track-widget-creation', hide: !verboseHelp, help: 'Track widget creation locations. Requires Dart 2.0 functionality.', ) ..addOption('asset-dir', defaultsTo: getAssetBuildDirectory()) ..addFlag('report-licensed-packages', help: 'Whether to report the names of all the packages that are included ' 'in the application\'s LICENSE file.', defaultsTo: false) ..addMultiOption('filesystem-root', hide: !verboseHelp, help: 'Specify the path, that is used as root in a virtual file system\n' 'for compilation. Input file name should be specified as Uri in\n' 'filesystem-scheme scheme. Use only in Dart 2 mode.\n' 'Requires --output-dill option to be explicitly specified.\n') ..addOption('filesystem-scheme', defaultsTo: 'org-dartlang-root', hide: !verboseHelp, help: 'Specify the scheme that is used for virtual file system used in\n' 'compilation. See more details on filesystem-root option.\n'); usesPubOption(); } @override final String name = 'bundle'; @override final String description = 'Build the Flutter assets directory from your app.'; @override final String usageFooter = 'The Flutter assets directory contains your ' 'application code and resources; they are used by some Flutter Android and' ' iOS runtimes.'; @override Future<Null> runCommand() async { await super.runCommand(); await build( mainPath: targetFile, manifestPath: argResults['manifest'], snapshotPath: argResults['snapshot'], applicationKernelFilePath: argResults['kernel-file'], depfilePath: argResults['depfile'], privateKeyPath: argResults['private-key'], assetDirPath: argResults['asset-dir'], previewDart2: argResults['preview-dart-2'], precompiledSnapshot: argResults['precompiled'], reportLicensedPackages: argResults['report-licensed-packages'], trackWidgetCreation: argResults['track-widget-creation'], fileSystemScheme: argResults['filesystem-scheme'], fileSystemRoots: argResults['filesystem-root'], ); } }