// Copyright 2014 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'package:flutter/material.dart'; /// Flutter code sample for [Focus]. void main() => runApp(const FocusExampleApp()); class FocusExampleApp extends StatelessWidget { const FocusExampleApp({super.key}); @override Widget build(BuildContext context) { return const MaterialApp( home: FocusExample(), ); } } class FocusExample extends StatefulWidget { const FocusExample({super.key}); @override State<FocusExample> createState() => _FocusExampleState(); } class _FocusExampleState extends State<FocusExample> { int focusedChild = 0; List<Widget> children = <Widget>[]; List<FocusNode> childFocusNodes = <FocusNode>[]; @override void initState() { super.initState(); // Add the first child. _addChild(); } @override void dispose() { for (final FocusNode node in childFocusNodes) { node.dispose(); } super.dispose(); } void _addChild() { // Calling requestFocus here creates a deferred request for focus, since the // node is not yet part of the focus tree. childFocusNodes.add(FocusNode(debugLabel: 'Child ${children.length}')..requestFocus()); children.add(Padding( padding: const EdgeInsets.all(2.0), child: ActionChip( focusNode: childFocusNodes.last, label: Text('CHILD ${children.length}'), onPressed: () {}, ), )); } @override Widget build(BuildContext context) { return Scaffold( body: Center( child: Wrap( children: children, ), ), floatingActionButton: FloatingActionButton( onPressed: () { setState(() { focusedChild = children.length; _addChild(); }); }, child: const Icon(Icons.add), ), ); } }