// Copyright 2014 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Template: dev/snippets/config/templates/stateful_widget_material.tmpl // // Comment lines marked with "▼▼▼" and "▲▲▲" are used for authoring // of samples, and may be ignored if you are just exploring the sample. // Flutter code sample for Focus // //*************************************************************************** //* ▼▼▼▼▼▼▼▼ description ▼▼▼▼▼▼▼▼ (do not modify or remove section marker) // This example shows how to focus a newly-created widget immediately after it // is created. // // The focus node will not actually be given the focus until after the frame in // which it has requested focus is drawn, so it is OK to call // [FocusNode.requestFocus] on a node which is not yet in the focus tree. //* ▲▲▲▲▲▲▲▲ description ▲▲▲▲▲▲▲▲ (do not modify or remove section marker) //*************************************************************************** import 'package:flutter/material.dart'; void main() => runApp(const MyApp()); /// This is the main application widget. class MyApp extends StatelessWidget { const MyApp({Key? key}) : super(key: key); static const String _title = 'Flutter Code Sample'; @override Widget build(BuildContext context) { return const MaterialApp( title: _title, home: MyStatefulWidget(), ); } } /// This is the stateful widget that the main application instantiates. class MyStatefulWidget extends StatefulWidget { const MyStatefulWidget({Key? key}) : super(key: key); @override State<MyStatefulWidget> createState() => _MyStatefulWidgetState(); } /// This is the private State class that goes with MyStatefulWidget. class _MyStatefulWidgetState extends State<MyStatefulWidget> { //******************************************************************** //* ▼▼▼▼▼▼▼▼ code ▼▼▼▼▼▼▼▼ (do not modify or remove section marker) int focusedChild = 0; List<Widget> children = <Widget>[]; List<FocusNode> childFocusNodes = <FocusNode>[]; @override void initState() { super.initState(); // Add the first child. _addChild(); } @override void dispose() { super.dispose(); for (final FocusNode node in childFocusNodes) { node.dispose(); } } void _addChild() { // Calling requestFocus here creates a deferred request for focus, since the // node is not yet part of the focus tree. childFocusNodes .add(FocusNode(debugLabel: 'Child ${children.length}')..requestFocus()); children.add(Padding( padding: const EdgeInsets.all(2.0), child: ActionChip( focusNode: childFocusNodes.last, label: Text('CHILD ${children.length}'), onPressed: () {}, ), )); } @override Widget build(BuildContext context) { return Scaffold( body: Center( child: Wrap( children: children, ), ), floatingActionButton: FloatingActionButton( onPressed: () { setState(() { focusedChild = children.length; _addChild(); }); }, child: const Icon(Icons.add), ), ); } //* ▲▲▲▲▲▲▲▲ code ▲▲▲▲▲▲▲▲ (do not modify or remove section marker) //******************************************************************** }