part of game; class RepeatedImage extends Node { Sprite _sprt0; Sprite _sprt1; RepeatedImage(sky.Image image, [sky.TransferMode mode = null]) { _sprt0 = new Sprite.fromImage(image); _sprt0.size = new Size(1024.0, 1024.0); _sprt0.pivot = Point.origin; _sprt1 = new Sprite.fromImage(image); _sprt1.size = new Size(1024.0, 1024.0); _sprt1.pivot = Point.origin; _sprt1.position = new Point(0.0, -1024.0); if (mode != null) { _sprt0.transferMode = mode; _sprt1.transferMode = mode; } addChild(_sprt0); addChild(_sprt1); } void move(double dy) { double yPos = (position.y + dy) % 1024.0; position = new Point(0.0, yPos); } }