#!/usr/bin/env bash # Copyright 2014 The Flutter Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. # TODO(jonahwilliams): refactor this and xcode_backend.sh into one script # once iOS is using 'assemble'. RunCommand() { if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then echo "♦ $*" fi "$@" return $? } EchoError() { echo "$@" 1>&2 } # Set the working directory to the project root project_path="${SOURCE_ROOT}/.." RunCommand pushd "${project_path}" > /dev/null # Set the verbose flag. verbose_flag="" if [[ -n "$VERBOSE_SCRIPT_LOGGING" ]]; then verbose_flag="--verbose" fi # Set the target file. target_path="lib/main.dart" if [[ -n "$FLUTTER_TARGET" ]]; then target_path="${FLUTTER_TARGET}" fi if [[ -n "$FLUTTER_ENGINE" ]]; then flutter_engine_flag="--local-engine-src-path=${FLUTTER_ENGINE}" fi # Set the build mode build_mode="$(echo "${FLUTTER_BUILD_MODE:-${CONFIGURATION}}" | tr "[:upper:]" "[:lower:]")" if [[ -n "$LOCAL_ENGINE" ]]; then if [[ $(echo "$LOCAL_ENGINE" | tr "[:upper:]" "[:lower:]") != *"$build_mode"* ]]; then EchoError "========================================================================" EchoError "ERROR: Requested build with Flutter local engine at '${LOCAL_ENGINE}'" EchoError "This engine is not compatible with FLUTTER_BUILD_MODE: '${build_mode}'." EchoError "You can fix this by updating the LOCAL_ENGINE environment variable, or" EchoError "by running:" EchoError " flutter build macos --local-engine=host_${build_mode}" EchoError "or" EchoError " flutter build macos --local-engine=host_${build_mode}_unopt" EchoError "========================================================================" exit -1 fi local_engine_flag="--local-engine=${LOCAL_ENGINE}" fi # The path where the input/output xcfilelists are stored. These are used by xcode # to conditionally skip this script phase if neither have changed. ephemeral_dir="${SOURCE_ROOT}/Flutter/ephemeral" build_inputs_path="${ephemeral_dir}/FlutterInputs.xcfilelist" build_outputs_path="${ephemeral_dir}/FlutterOutputs.xcfilelist" RunCommand "${FLUTTER_ROOT}/bin/flutter" --suppress-analytics \ ${verbose_flag} \ ${flutter_engine_flag} \ ${local_engine_flag} \ assemble \ -dTargetPlatform=darwin-x64 \ -dTargetFile="${target_path}" \ -dBuildMode="${build_mode}" \ --build-inputs="${build_inputs_path}" \ --build-outputs="${build_outputs_path}" \ --output="${ephemeral_dir}" \ "${build_mode}_macos_bundle_flutter_assets"