// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'dart:async'; import '../android/app_bundle.dart'; import '../build_info.dart'; import '../project.dart'; import '../runner/flutter_command.dart' show FlutterCommandResult; import 'build.dart'; class BuildAppBundleCommand extends BuildSubCommand { BuildAppBundleCommand({bool verboseHelp = false}) { usesTargetOption(); addBuildModeFlags(); usesFlavorOption(); usesPubOption(); usesBuildNumberOption(); usesBuildNameOption(); argParser ..addFlag('track-widget-creation', negatable: false, hide: !verboseHelp) ..addMultiOption('target-platform', splitCommas: true, defaultsTo: <String>['android-arm', 'android-arm64'], allowed: <String>['android-arm', 'android-arm64'], help: 'The target platform for which the app is compiled.', ); } @override final String name = 'appbundle'; @override final String description = 'Build an Android App Bundle file from your app.\n\n' 'This command can build debug and release versions of an app bundle for your application. \'debug\' builds support ' 'debugging and a quick development cycle. \'release\' builds don\'t support debugging and are ' 'suitable for deploying to app stores. \n app bundle improves your app size'; @override Future<FlutterCommandResult> runCommand() async { final AndroidBuildInfo androidBuildInfo = AndroidBuildInfo(getBuildInfo(), targetArchs: argResults['target-platform'].map<AndroidArch>(getAndroidArchForName) ); await buildAppBundle( project: FlutterProject.current(), target: targetFile, androidBuildInfo: androidBuildInfo, ); return null; } }