// Copyright 2014 The Flutter Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // @dart = 2.8 import 'package:meta/meta.dart'; import '../application_package.dart'; import '../base/file_system.dart'; import '../base/utils.dart'; import '../build_info.dart'; import '../cmake.dart'; import '../globals.dart' as globals; import '../project.dart'; abstract class WindowsApp extends ApplicationPackage { WindowsApp({@required String projectBundleId}) : super(id: projectBundleId); /// Creates a new [WindowsApp] from a windows sub project. factory WindowsApp.fromWindowsProject(WindowsProject project) { return BuildableWindowsApp( project: project, ); } /// Creates a new [WindowsApp] from an existing executable. /// /// `applicationBinary` is the path to the executable. factory WindowsApp.fromPrebuiltApp(FileSystemEntity applicationBinary) { return PrebuiltWindowsApp( executable: applicationBinary.path, ); } @override String get displayName => id; String executable(BuildMode buildMode); } class PrebuiltWindowsApp extends WindowsApp { PrebuiltWindowsApp({ @required String executable, }) : _executable = executable, super(projectBundleId: executable); final String _executable; @override String executable(BuildMode buildMode) => _executable; @override String get name => _executable; } class BuildableWindowsApp extends WindowsApp { BuildableWindowsApp({ @required this.project, }) : super(projectBundleId: project.parent.manifest.appName); final WindowsProject project; @override String executable(BuildMode buildMode) { final String binaryName = getCmakeExecutableName(project); return globals.fs.path.join( getWindowsBuildDirectory(), 'runner', toTitleCase(getNameForBuildMode(buildMode)), '$binaryName.exe', ); } @override String get name => project.parent.manifest.appName; }