// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'dart:async'; import 'package:path/path.dart' as path; import '../application_package.dart'; import '../base/common.dart'; import '../base/logger.dart'; import '../base/utils.dart'; import '../build_info.dart'; import '../globals.dart'; import '../ios/mac.dart'; import 'build.dart'; class BuildIOSCommand extends BuildSubCommand { BuildIOSCommand() { usesTargetOption(); argParser.addFlag('debug', negatable: false, help: 'Build a debug version of your app (default mode for iOS simulator builds).'); argParser.addFlag('profile', negatable: false, help: 'Build a version of your app specialized for performance profiling.'); argParser.addFlag('release', negatable: false, help: 'Build a release version of your app (default mode for device builds).'); argParser.addFlag('simulator', help: 'Build for the iOS simulator instead of the device.'); argParser.addFlag('codesign', negatable: true, defaultsTo: true, help: 'Codesign the application bundle (only available on device builds).'); } @override final String name = 'ios'; @override final String description = 'Build an iOS application bundle (Mac OS X host only).'; @override Future<Null> runCommand() async { bool forSimulator = argResults['simulator']; defaultBuildMode = forSimulator ? BuildMode.debug : BuildMode.release; await super.runCommand(); if (getCurrentHostPlatform() != HostPlatform.darwin_x64) throwToolExit('Building for iOS is only supported on the Mac.'); IOSApp app = applicationPackages.getPackageForPlatform(TargetPlatform.ios); if (app == null) throwToolExit('Application not configured for iOS'); bool shouldCodesign = argResults['codesign']; if (!forSimulator && !shouldCodesign) { printStatus('Warning: Building for device with codesigning disabled. You will ' 'have to manually codesign before deploying to device.'); } if (forSimulator && !isEmulatorBuildMode(getBuildMode())) throwToolExit('${toTitleCase(getModeName(getBuildMode()))} mode is not supported for emulators.'); String logTarget = forSimulator ? 'simulator' : 'device'; String typeName = path.basename(tools.getEngineArtifactsDirectory(TargetPlatform.ios, getBuildMode()).path); Status status = logger.startProgress('Building $app for $logTarget ($typeName)...'); XcodeBuildResult result = await buildXcodeProject( app: app, mode: getBuildMode(), target: targetFile, buildForDevice: !forSimulator, codesign: shouldCodesign ); status.stop(); if (!result.success) { printError('Encountered error while building for $logTarget.'); diagnoseXcodeBuildFailure(result); throwToolExit(''); } if (result.output != null) printStatus('Built ${result.output}.'); } }