// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'dart:async'; import 'package:flutter/animation.dart'; import 'package:flutter/foundation.dart'; /// The direction of a scroll, relative to the positive scroll offset axis given /// by an [AxisDirection] and a [GrowthDirection]. /// /// This contrasts to [GrowthDirection] in that it has a third value, [idle], /// for the case where no scroll is occurring. /// /// This is used by [RenderSliverFloatingPersistentHeader] to only expand when /// the user is scrolling in the same direction as the detected scroll offset /// change. enum ScrollDirection { /// No scrolling is underway. idle, /// Scrolling is happening in the positive scroll offset direction. /// /// For example, for the [GrowthDirection.forward] part of a vertical /// [AxisDirection.down] list, this means the content is moving up, exposing /// lower content. forward, /// Scrolling is happening in the negative scroll offset direction. /// /// For example, for the [GrowthDirection.forward] part of a vertical /// [AxisDirection.down] list, this means the content is moving down, exposing /// earlier content. reverse, } /// Returns the opposite of the given [ScrollDirection]. /// /// Specifically, returns [ScrollDirection.reverse] for [ScrollDirection.forward] /// (and vice versa) and returns [ScrollDirection.idle] for /// [ScrollDirection.idle]. ScrollDirection flipScrollDirection(ScrollDirection direction) { switch (direction) { case ScrollDirection.idle: return ScrollDirection.idle; case ScrollDirection.forward: return ScrollDirection.reverse; case ScrollDirection.reverse: return ScrollDirection.forward; } return null; } /// Which part of the content inside the viewport should be visible. /// /// The [pixels] value determines the scroll offset that the viewport uses to /// select which part of its content to display. As the user scrolls the /// viewport, this value changes, which changes the content that is displayed. /// /// This object is a [Listenable] that notifies its listeners when [pixels] /// changes. /// /// See also: /// /// * [ScrollPosition], which is a commonly used concrete subclass. /// * [RenderViewportBase], which is a render object that uses viewport /// offsets. abstract class ViewportOffset extends ChangeNotifier { /// Default constructor. /// /// Allows subclasses to construct this object directly. ViewportOffset(); /// Creates a viewport offset with the given [pixels] value. /// /// The [pixels] value does not change unless the viewport issues a /// correction. factory ViewportOffset.fixed(double value) = _FixedViewportOffset; /// Creates a viewport offset with a [pixels] value of 0.0. /// /// The [pixels] value does not change unless the viewport issues a /// correction. factory ViewportOffset.zero() = _FixedViewportOffset.zero; /// The number of pixels to offset the children in the opposite of the axis direction. /// /// For example, if the axis direction is down, then the pixel value /// represents the number of logical pixels to move the children _up_ the /// screen. Similarly, if the axis direction is left, then the pixels value /// represents the number of logical pixels to move the children to _right_. /// /// This object notifies its listeners when this value changes (except when /// the value changes due to [correctBy]). double get pixels; /// Called when the viewport's extents are established. /// /// The argument is the dimension of the [RenderViewport] in the main axis /// (e.g. the height, for a vertical viewport). /// /// This may be called redundantly, with the same value, each frame. This is /// called during layout for the [RenderViewport]. If the viewport is /// configured to shrink-wrap its contents, it may be called several times, /// since the layout is repeated each time the scroll offset is corrected. /// /// If this is called, it is called before [applyContentDimensions]. If this /// is called, [applyContentDimensions] will be called soon afterwards in the /// same layout phase. If the viewport is not configured to shrink-wrap its /// contents, then this will only be called when the viewport recomputes its /// size (i.e. when its parent lays out), and not during normal scrolling. /// /// If applying the viewport dimensions changes the scroll offset, return /// false. Otherwise, return true. If you return false, the [RenderViewport] /// will be laid out again with the new scroll offset. This is expensive. (The /// return value is answering the question "did you accept these viewport /// dimensions unconditionally?"; if the new dimensions change the /// [ViewportOffset]'s actual [pixels] value, then the viewport will need to /// be laid out again.) bool applyViewportDimension(double viewportDimension); /// Called when the viewport's content extents are established. /// /// The arguments are the minimum and maximum scroll extents respectively. The /// minimum will be equal to or less than zero, the maximum will be equal to /// or greater than zero. /// /// The maximum scroll extent has the viewport dimension subtracted from it. /// For instance, if there is 100.0 pixels of scrollable content, and the /// viewport is 80.0 pixels high, then the minimum scroll extent will /// typically be 0.0 and the maximum scroll extent will typically be 20.0, /// because there's only 20.0 pixels of actual scroll slack. /// /// If applying the content dimensions changes the scroll offset, return /// false. Otherwise, return true. If you return false, the [RenderViewport] /// will be laid out again with the new scroll offset. This is expensive. (The /// return value is answering the question "did you accept these content /// dimensions unconditionally?"; if the new dimensions change the /// [ViewportOffset]'s actual [pixels] value, then the viewport will need to /// be laid out again.) /// /// This is called at least once each time the [RenderViewport] is laid out, /// even if the values have not changed. It may be called many times if the /// scroll offset is corrected (if this returns false). This is always called /// after [applyViewportDimension], if that method is called. bool applyContentDimensions(double minScrollExtent, double maxScrollExtent); /// Apply a layout-time correction to the scroll offset. /// /// This method should change the [pixels] value by `correction`, but without /// calling [notifyListeners]. It is called during layout by the /// [RenderViewport], before [applyContentDimensions]. After this method is /// called, the layout will be recomputed and that may result in this method /// being called again, though this should be very rare. /// /// See also: /// /// * [jumpTo], for also changing the scroll position when not in layout. /// [jumpTo] applies the change immediately and notifies its listeners. void correctBy(double correction); /// Jumps [pixels] from its current value to the given value, /// without animation, and without checking if the new value is in range. /// /// See also: /// /// * [correctBy], for changing the current offset in the middle of layout /// and that defers the notification of its listeners until after layout. void jumpTo(double pixels); /// Animates [pixels] from its current value to the given value. /// /// The returned [Future] will complete when the animation ends, whether it /// completed successfully or whether it was interrupted prematurely. /// /// The duration must not be zero. To jump to a particular value without an /// animation, use [jumpTo]. Future<Null> animateTo(double to, { @required Duration duration, @required Curve curve, }); /// The direction in which the user is trying to change [pixels], relative to /// the viewport's [RenderViewport.axisDirection]. /// /// If the _user_ is not scrolling, this will return [ScrollDirection.idle] /// even if there is (for example) a [ScrollActivity] currently animating the /// position. /// /// This is exposed in [SliverConstraints.userScrollDirection], which is used /// by some slivers to determine how to react to a change in scroll offset. /// For example, [RenderSliverFloatingPersistentHeader] will only expand a /// floating app bar when the [userScrollDirection] is in the positive scroll /// offset direction. ScrollDirection get userScrollDirection; @override String toString() { final List<String> description = <String>[]; debugFillDescription(description); return '${describeIdentity(this)}(${description.join(", ")})'; } /// Add additional information to the given description for use by [toString]. /// /// This method makes it easier for subclasses to coordinate to provide a /// high-quality [toString] implementation. The [toString] implementation on /// the [State] base class calls [debugFillDescription] to collect useful /// information from subclasses to incorporate into its return value. /// /// If you override this, make sure to start your method with a call to /// `super.debugFillDescription(description)`. @mustCallSuper void debugFillDescription(List<String> description) { description.add('offset: ${pixels?.toStringAsFixed(1)}'); } } class _FixedViewportOffset extends ViewportOffset { _FixedViewportOffset(this._pixels); _FixedViewportOffset.zero() : _pixels = 0.0; double _pixels; @override double get pixels => _pixels; @override bool applyViewportDimension(double viewportDimension) => true; @override bool applyContentDimensions(double minScrollExtent, double maxScrollExtent) => true; @override void correctBy(double correction) { _pixels += correction; } @override void jumpTo(double pixels) { // Do nothing, viewport is fixed. } @override Future<Null> animateTo(double to, { @required Duration duration, @required Curve curve, }) async => null; @override ScrollDirection get userScrollDirection => ScrollDirection.idle; }