// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'package:flutter/foundation.dart'; import 'package:flutter/gestures.dart'; import 'package:flutter/rendering.dart'; import 'package:flutter/scheduler.dart'; import 'package:flutter/services.dart'; import 'package:flutter_test/flutter_test.dart' show EnginePhase; export 'package:flutter_test/flutter_test.dart' show EnginePhase; class TestRenderingFlutterBinding extends BindingBase with ServicesBinding, GestureBinding, SchedulerBinding, PaintingBinding, SemanticsBinding, RendererBinding { EnginePhase phase = EnginePhase.composite; @override void drawFrame() { assert(phase != EnginePhase.build, 'rendering_tester does not support testing the build phase; use flutter_test instead'); pipelineOwner.flushLayout(); if (phase == EnginePhase.layout) return; pipelineOwner.flushCompositingBits(); if (phase == EnginePhase.compositingBits) return; pipelineOwner.flushPaint(); if (phase == EnginePhase.paint) return; renderView.compositeFrame(); if (phase == EnginePhase.composite) return; pipelineOwner.flushSemantics(); if (phase == EnginePhase.flushSemantics) return; assert(phase == EnginePhase.flushSemantics || phase == EnginePhase.sendSemanticsUpdate); } } TestRenderingFlutterBinding _renderer; TestRenderingFlutterBinding get renderer { _renderer ??= TestRenderingFlutterBinding(); return _renderer; } /// Place the box in the render tree, at the given size and with the given /// alignment on the screen. /// /// If you've updated `box` and want to lay it out again, use [pumpFrame]. /// /// Once a particular [RenderBox] has been passed to [layout], it cannot easily /// be put in a different place in the tree or passed to [layout] again, because /// [layout] places the given object into another [RenderBox] which you would /// need to unparent it from (but that box isn't itself made available). /// /// The EnginePhase must not be [EnginePhase.build], since the rendering layer /// has no build phase. void layout( RenderBox box, { BoxConstraints constraints, Alignment alignment = Alignment.center, EnginePhase phase = EnginePhase.layout, }) { assert(box != null); // If you want to just repump the last box, call pumpFrame(). assert(box.parent == null); // We stick the box in another, so you can't reuse it easily, sorry. renderer.renderView.child = null; if (constraints != null) { box = RenderPositionedBox( alignment: alignment, child: RenderConstrainedBox( additionalConstraints: constraints, child: box, ), ); } renderer.renderView.child = box; pumpFrame(phase: phase); } void pumpFrame({ EnginePhase phase = EnginePhase.layout }) { assert(renderer != null); assert(renderer.renderView != null); assert(renderer.renderView.child != null); // call layout() first! renderer.phase = phase; renderer.drawFrame(); } class TestCallbackPainter extends CustomPainter { const TestCallbackPainter({ this.onPaint }); final VoidCallback onPaint; @override void paint(Canvas canvas, Size size) { onPaint(); } @override bool shouldRepaint(TestCallbackPainter oldPainter) => true; } class RenderSizedBox extends RenderBox { RenderSizedBox(this._size); final Size _size; @override double computeMinIntrinsicWidth(double height) { return _size.width; } @override double computeMaxIntrinsicWidth(double height) { return _size.width; } @override double computeMinIntrinsicHeight(double width) { return _size.height; } @override double computeMaxIntrinsicHeight(double width) { return _size.height; } @override bool get sizedByParent => true; @override void performResize() { size = constraints.constrain(_size); } @override void performLayout() { } @override bool hitTestSelf(Offset position) => true; }