// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'dart:async'; import '../android/app_bundle.dart'; import '../project.dart'; import '../runner/flutter_command.dart' show FlutterCommandResult; import 'build.dart'; class BuildAppBundleCommand extends BuildSubCommand { BuildAppBundleCommand({bool verboseHelp = false}) { usesTargetOption(); addBuildModeFlags(); usesFlavorOption(); usesPubOption(); usesBuildNumberOption(); usesBuildNameOption(); argParser ..addFlag('track-widget-creation', negatable: false, hide: !verboseHelp) ..addFlag('build-shared-library', negatable: false, help: 'Whether to prefer compiling to a *.so file (android only).', ) ..addOption('target-platform', defaultsTo: 'android-arm', allowed: <String>['android-arm', 'android-arm64']); } @override final String name = 'appbundle'; @override final String description = 'Build an Android App Bundle file from your app.\n\n' 'This command can build debug and release versions of an app bundle for your application. \'debug\' builds support ' 'debugging and a quick development cycle. \'release\' builds don\'t support debugging and are ' 'suitable for deploying to app stores. \n app bundle improves your app size'; @override Future<FlutterCommandResult> runCommand() async { await buildAppBundle( project: await FlutterProject.current(), target: targetFile, buildInfo: getBuildInfo(), ); return null; } }