// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'dart:ui' as ui show lerpDouble; import 'basic_types.dart'; import 'border_radius.dart'; import 'borders.dart'; import 'circle_border.dart'; import 'edge_insets.dart'; import 'rounded_rectangle_border.dart'; /// A border that fits a stadium-shaped border (a box with semicircles on the ends) /// within the rectangle of the widget it is applied to. /// /// Typically used with [ShapeDecoration] to draw a stadium border. /// /// If the rectangle is taller than it is wide, then the semicircles will be on the /// top and bottom, and on the left and right otherwise. /// /// See also: /// /// * [BorderSide], which is used to describe the border of the stadium. class StadiumBorder extends ShapeBorder { /// Create a stadium border. /// /// The [side] argument must not be null. const StadiumBorder({this.side = BorderSide.none}) : assert(side != null); /// The style of this border. final BorderSide side; @override EdgeInsetsGeometry get dimensions { return new EdgeInsets.all(side.width); } @override ShapeBorder scale(double t) => new StadiumBorder(side: side.scale(t)); @override ShapeBorder lerpFrom(ShapeBorder a, double t) { assert(t != null); if (a is StadiumBorder) return new StadiumBorder(side: BorderSide.lerp(a.side, side, t)); if (a is CircleBorder) { return new _StadiumToCircleBorder( side: BorderSide.lerp(a.side, side, t), circleness: 1.0 - t, ); } if (a is RoundedRectangleBorder) { return new _StadiumToRoundedRectangleBorder( side: BorderSide.lerp(a.side, side, t), borderRadius: a.borderRadius, rectness: 1.0 - t, ); } return super.lerpFrom(a, t); } @override ShapeBorder lerpTo(ShapeBorder b, double t) { assert(t != null); if (b is StadiumBorder) return new StadiumBorder(side: BorderSide.lerp(side, b.side, t)); if (b is CircleBorder) { return new _StadiumToCircleBorder( side: BorderSide.lerp(side, b.side, t), circleness: t, ); } if (b is RoundedRectangleBorder) { return new _StadiumToRoundedRectangleBorder( side: BorderSide.lerp(side, b.side, t), borderRadius: b.borderRadius, rectness: t, ); } return super.lerpTo(b, t); } @override Path getInnerPath(Rect rect, { TextDirection textDirection }) { final Radius radius = new Radius.circular(rect.shortestSide / 2.0); return new Path() ..addRRect(new RRect.fromRectAndRadius(rect, radius).deflate(side.width)); } @override Path getOuterPath(Rect rect, { TextDirection textDirection }) { final Radius radius = new Radius.circular(rect.shortestSide / 2.0); return new Path() ..addRRect(new RRect.fromRectAndRadius(rect, radius)); } @override void paint(Canvas canvas, Rect rect, { TextDirection textDirection }) { switch (side.style) { case BorderStyle.none: break; case BorderStyle.solid: final Radius radius = new Radius.circular(rect.shortestSide / 2.0); canvas.drawRRect( new RRect.fromRectAndRadius(rect, radius).deflate(side.width / 2.0), side.toPaint(), ); } } @override bool operator ==(dynamic other) { if (runtimeType != other.runtimeType) return false; final StadiumBorder typedOther = other; return side == typedOther.side; } @override int get hashCode => side.hashCode; @override String toString() { return '$runtimeType($side)'; } } // Class to help with transitioning to/from a CircleBorder. class _StadiumToCircleBorder extends ShapeBorder { const _StadiumToCircleBorder({ this.side: BorderSide.none, this.circleness: 0.0, }) : assert(side != null), assert(circleness != null); final BorderSide side; final double circleness; @override EdgeInsetsGeometry get dimensions { return new EdgeInsets.all(side.width); } @override ShapeBorder scale(double t) { return new _StadiumToCircleBorder( side: side.scale(t), circleness: t, ); } @override ShapeBorder lerpFrom(ShapeBorder a, double t) { assert(t != null); if (a is StadiumBorder) { return new _StadiumToCircleBorder( side: BorderSide.lerp(a.side, side, t), circleness: circleness * t, ); } if (a is CircleBorder) { return new _StadiumToCircleBorder( side: BorderSide.lerp(a.side, side, t), circleness: circleness + (1.0 - circleness) * (1.0 - t), ); } if (a is _StadiumToCircleBorder) { return new _StadiumToCircleBorder( side: BorderSide.lerp(a.side, side, t), circleness: ui.lerpDouble(a.circleness, circleness, t), ); } return super.lerpFrom(a, t); } @override ShapeBorder lerpTo(ShapeBorder b, double t) { assert(t != null); if (b is StadiumBorder) { return new _StadiumToCircleBorder( side: BorderSide.lerp(side, b.side, t), circleness: circleness * (1.0 - t), ); } if (b is CircleBorder) { return new _StadiumToCircleBorder( side: BorderSide.lerp(side, b.side, t), circleness: circleness + (1.0 - circleness) * t, ); } if (b is _StadiumToCircleBorder) { return new _StadiumToCircleBorder( side: BorderSide.lerp(side, b.side, t), circleness: ui.lerpDouble(circleness, b.circleness, t), ); } return super.lerpTo(b, t); } Rect _adjustRect(Rect rect) { if (circleness == 0.0 || rect.width == rect.height) return rect; if (rect.width < rect.height) { final double delta = circleness * (rect.height - rect.width) / 2.0; return new Rect.fromLTRB( rect.left, rect.top + delta, rect.right, rect.bottom - delta, ); } else { final double delta = circleness * (rect.width - rect.height) / 2.0; return new Rect.fromLTRB( rect.left + delta, rect.top, rect.right - delta, rect.bottom, ); } } BorderRadius _adjustBorderRadius(Rect rect) { return new BorderRadius.circular(rect.shortestSide / 2.0); } @override Path getInnerPath(Rect rect, { TextDirection textDirection }) { return new Path() ..addRRect(_adjustBorderRadius(rect).toRRect(_adjustRect(rect)).deflate(side.width)); } @override Path getOuterPath(Rect rect, { TextDirection textDirection }) { return new Path() ..addRRect(_adjustBorderRadius(rect).toRRect(_adjustRect(rect))); } @override void paint(Canvas canvas, Rect rect, { TextDirection textDirection }) { switch (side.style) { case BorderStyle.none: break; case BorderStyle.solid: final double width = side.width; if (width == 0.0) { canvas.drawRRect(_adjustBorderRadius(rect).toRRect(_adjustRect(rect)), side.toPaint()); } else { final RRect outer = _adjustBorderRadius(rect).toRRect(_adjustRect(rect)); final RRect inner = outer.deflate(width); final Paint paint = new Paint() ..color = side.color; canvas.drawDRRect(outer, inner, paint); } } } @override bool operator ==(dynamic other) { if (runtimeType != other.runtimeType) return false; final _StadiumToCircleBorder typedOther = other; return side == typedOther.side && circleness == typedOther.circleness; } @override int get hashCode => hashValues(side, circleness); @override String toString() { return 'StadiumBorder($side, ${(circleness * 100).toStringAsFixed(1)}% ' 'of the way to being a CircleBorder)'; } } // Class to help with transitioning to/from a RoundedRectBorder. class _StadiumToRoundedRectangleBorder extends ShapeBorder { const _StadiumToRoundedRectangleBorder({ this.side: BorderSide.none, this.borderRadius: BorderRadius.zero, this.rectness: 0.0, }) : assert(side != null), assert(borderRadius != null), assert(rectness != null); final BorderSide side; final BorderRadius borderRadius; final double rectness; @override EdgeInsetsGeometry get dimensions { return new EdgeInsets.all(side.width); } @override ShapeBorder scale(double t) { return new _StadiumToRoundedRectangleBorder( side: side.scale(t), borderRadius: borderRadius * t, rectness: t, ); } @override ShapeBorder lerpFrom(ShapeBorder a, double t) { assert(t != null); if (a is StadiumBorder) { return new _StadiumToRoundedRectangleBorder( side: BorderSide.lerp(a.side, side, t), borderRadius: borderRadius, rectness: rectness * t, ); } if (a is RoundedRectangleBorder) { return new _StadiumToRoundedRectangleBorder( side: BorderSide.lerp(a.side, side, t), borderRadius: borderRadius, rectness: rectness + (1.0 - rectness) * (1.0 - t), ); } if (a is _StadiumToRoundedRectangleBorder) { return new _StadiumToRoundedRectangleBorder( side: BorderSide.lerp(a.side, side, t), borderRadius: BorderRadius.lerp(a.borderRadius, borderRadius, t), rectness: ui.lerpDouble(a.rectness, rectness, t), ); } return super.lerpFrom(a, t); } @override ShapeBorder lerpTo(ShapeBorder b, double t) { assert(t != null); if (b is StadiumBorder) { return new _StadiumToRoundedRectangleBorder( side: BorderSide.lerp(side, b.side, t), borderRadius: borderRadius, rectness: rectness * (1.0 - t), ); } if (b is RoundedRectangleBorder) { return new _StadiumToRoundedRectangleBorder( side: BorderSide.lerp(side, b.side, t), borderRadius: borderRadius, rectness: rectness + (1.0 - rectness) * t, ); } if (b is _StadiumToRoundedRectangleBorder) { return new _StadiumToRoundedRectangleBorder( side: BorderSide.lerp(side, b.side, t), borderRadius: BorderRadius.lerp(borderRadius, b.borderRadius, t), rectness: ui.lerpDouble(rectness, b.rectness, t), ); } return super.lerpTo(b, t); } BorderRadius _adjustBorderRadius(Rect rect) { return BorderRadius.lerp( borderRadius, new BorderRadius.all(new Radius.circular(rect.shortestSide / 2.0)), 1.0 - rectness ); } @override Path getInnerPath(Rect rect, { TextDirection textDirection }) { return new Path() ..addRRect(_adjustBorderRadius(rect).toRRect(rect).deflate(side.width)); } @override Path getOuterPath(Rect rect, { TextDirection textDirection }) { return new Path() ..addRRect(_adjustBorderRadius(rect).toRRect(rect)); } @override void paint(Canvas canvas, Rect rect, { TextDirection textDirection }) { switch (side.style) { case BorderStyle.none: break; case BorderStyle.solid: final double width = side.width; if (width == 0.0) { canvas.drawRRect(_adjustBorderRadius(rect).toRRect(rect), side.toPaint()); } else { final RRect outer = _adjustBorderRadius(rect).toRRect(rect); final RRect inner = outer.deflate(width); final Paint paint = new Paint() ..color = side.color; canvas.drawDRRect(outer, inner, paint); } } } @override bool operator ==(dynamic other) { if (runtimeType != other.runtimeType) return false; final _StadiumToRoundedRectangleBorder typedOther = other; return side == typedOther.side && borderRadius == typedOther.borderRadius && rectness == typedOther.rectness; } @override int get hashCode => hashValues(side, borderRadius, rectness); @override String toString() { return 'StadiumBorder($side, $borderRadius, ' '${(rectness * 100).toStringAsFixed(1)}% of the way to being a ' 'RoundedRectangleBorder)'; } }