// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import 'dart:ui' as ui; import 'package:flutter/rendering.dart'; import 'package:flutter/services.dart'; import 'framework.dart'; export 'package:flutter/rendering.dart' show BackgroundImage, Border, BorderSide, BoxConstraints, BoxDecoration, BoxShadow, BoxShape, Canvas, Color, ColorFilter, CustomClipper, CustomPainter, Decoration, DecorationPosition, EdgeDims, FlexAlignItems, FlexDirection, FlexJustifyContent, FixedColumnCountGridDelegate, FontStyle, FontWeight, FractionalOffset, Gradient, GridDelegate, HitTestBehavior, ImageFit, ImageRepeat, InputEvent, LinearGradient, Matrix4, MaxTileWidthGridDelegate, Offset, OneChildLayoutDelegate, Paint, Path, PlainTextSpan, Point, PointerCancelEvent, PointerDownEvent, PointerEvent, PointerMoveEvent, PointerUpEvent, RadialGradient, Rect, Axis, Size, StyledTextSpan, TextAlign, TextBaseline, TextDecoration, TextDecorationStyle, TextSpan, TextStyle, TransferMode, ValueChanged, VoidCallback; // PAINTING NODES /// Makes its child partially transparent. /// /// This class paints its child into an intermediate buffer and then blends the /// child back into the scene partially transparent. /// /// This class is relatively expensive because it requires painting the child /// into an intermediate buffer. class Opacity extends OneChildRenderObjectWidget { Opacity({ Key key, this.opacity, Widget child }) : super(key: key, child: child) { assert(opacity >= 0.0 && opacity <= 1.0); } /// The fraction to scale the child's alpha value. /// /// An opacity of 1.0 is fully opaque. An opacity of 0.0 is fully transparent /// (i.e., invisible). final double opacity; RenderOpacity createRenderObject() => new RenderOpacity(opacity: opacity); void updateRenderObject(RenderOpacity renderObject, Opacity oldWidget) { renderObject.opacity = opacity; } void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('opacity: $opacity'); } } class ShaderMask extends OneChildRenderObjectWidget { ShaderMask({ Key key, this.shaderCallback, this.transferMode: TransferMode.modulate, Widget child }) : super(key: key, child: child) { assert(shaderCallback != null); assert(transferMode != null); } final ShaderCallback shaderCallback; final TransferMode transferMode; RenderShaderMask createRenderObject() { return new RenderShaderMask( shaderCallback: shaderCallback, transferMode: transferMode ); } void updateRenderObject(RenderShaderMask renderObject, ShaderMask oldWidget) { renderObject.shaderCallback = shaderCallback; renderObject.transferMode = transferMode; } } /// Paints a [Decoration] either before or after its child paints. /// /// Commonly used with [BoxDecoration]. class DecoratedBox extends OneChildRenderObjectWidget { DecoratedBox({ Key key, this.decoration, this.position: DecorationPosition.background, Widget child }) : super(key: key, child: child) { assert(decoration != null); assert(position != null); } /// What decoration to paint. /// /// Commonly a [BoxDecoration]. final Decoration decoration; /// Where to paint the box decoration. final DecorationPosition position; RenderDecoratedBox createRenderObject() => new RenderDecoratedBox(decoration: decoration, position: position); void updateRenderObject(RenderDecoratedBox renderObject, DecoratedBox oldWidget) { renderObject.decoration = decoration; renderObject.position = position; } } /// Delegates its painting. /// /// When asked to paint, custom paint first asks painter to paint with the /// current canvas and then paints its children. After painting its children, /// custom paint asks foregroundPainter to paint. The coodinate system of the /// canvas matches the coordinate system of the custom paint object. The /// painters are expected to paint within a rectangle starting at the origin /// and encompassing a region of the given size. If the painters paints outside /// those bounds, there might be insufficient memory allocated to rasterize the /// painting commands and the resulting behavior is undefined. /// /// Because custom paint calls its painters during paint, you cannot dirty /// layout or paint information during the callback. class CustomPaint extends OneChildRenderObjectWidget { CustomPaint({ Key key, this.painter, this.foregroundPainter, Widget child }) : super(key: key, child: child); /// The painter that paints before the children. final CustomPainter painter; /// The painter that paints after the children. final CustomPainter foregroundPainter; RenderCustomPaint createRenderObject() => new RenderCustomPaint( painter: painter, foregroundPainter: foregroundPainter ); void updateRenderObject(RenderCustomPaint renderObject, CustomPaint oldWidget) { renderObject.painter = painter; renderObject.foregroundPainter = foregroundPainter; } void didUnmountRenderObject(RenderCustomPaint renderObject) { renderObject.painter = null; renderObject.foregroundPainter = null; } } /// Clips its child using a rectangle. /// /// Prevents its child from painting outside its bounds. class ClipRect extends OneChildRenderObjectWidget { ClipRect({ Key key, this.clipper, Widget child }) : super(key: key, child: child); /// If non-null, determines which clip to use. final CustomClipper<Rect> clipper; RenderClipRect createRenderObject() => new RenderClipRect(clipper: clipper); void updateRenderObject(RenderClipRect renderObject, ClipRect oldWidget) { renderObject.clipper = clipper; } void didUnmountRenderObject(RenderClipRect renderObject) { renderObject.clipper = null; } } /// Clips its child using a rounded rectangle. /// /// Creates a rounded rectangle from its layout dimensions and the given x and /// y radius values and prevents its child from painting outside that rounded /// rectangle. class ClipRRect extends OneChildRenderObjectWidget { ClipRRect({ Key key, this.xRadius, this.yRadius, Widget child }) : super(key: key, child: child); /// The radius of the rounded corners in the horizontal direction in logical pixels. /// /// Values are clamped to be between zero and half the width of the render /// object. final double xRadius; /// The radius of the rounded corners in the vertical direction in logical pixels. /// /// Values are clamped to be between zero and half the height of the render /// object. final double yRadius; RenderClipRRect createRenderObject() => new RenderClipRRect(xRadius: xRadius, yRadius: yRadius); void updateRenderObject(RenderClipRRect renderObject, ClipRRect oldWidget) { renderObject.xRadius = xRadius; renderObject.yRadius = yRadius; } } /// Clips its child using an oval. /// /// Inscribes an oval into its layout dimensions and prevents its child from /// painting outside that oval. class ClipOval extends OneChildRenderObjectWidget { ClipOval({ Key key, this.clipper, Widget child }) : super(key: key, child: child); /// If non-null, determines which clip to use. final CustomClipper<Rect> clipper; RenderClipOval createRenderObject() => new RenderClipOval(clipper: clipper); void updateRenderObject(RenderClipOval renderObject, ClipOval oldWidget) { renderObject.clipper = clipper; } void didUnmountRenderObject(RenderClipOval renderObject) { renderObject.clipper = null; } } // POSITIONING AND SIZING NODES /// Applies a transformation before painting its child. class Transform extends OneChildRenderObjectWidget { Transform({ Key key, this.transform, this.origin, this.alignment, this.transformHitTests: true, Widget child }) : super(key: key, child: child) { assert(transform != null); } /// The matrix to transform the child by during painting. final Matrix4 transform; /// The origin of the coordinate system (relative to the upper left corder of /// this render object) in which to apply the matrix. /// /// Setting an origin is equivalent to conjugating the transform matrix by a /// translation. This property is provided just for convenience. final Offset origin; /// The alignment of the origin, relative to the size of the box. /// /// This is equivalent to setting an origin based on the size of the box. /// If it is specificed at the same time as an offset, both are applied. final FractionalOffset alignment; /// Whether to apply the translation when performing hit tests. final bool transformHitTests; RenderTransform createRenderObject() => new RenderTransform( transform: transform, origin: origin, alignment: alignment, transformHitTests: transformHitTests ); void updateRenderObject(RenderTransform renderObject, Transform oldWidget) { renderObject.transform = transform; renderObject.origin = origin; renderObject.alignment = alignment; renderObject.transformHitTests = transformHitTests; } } /// Applies a translation expressed as a fraction of the box's size before /// painting its child. class FractionalTranslation extends OneChildRenderObjectWidget { FractionalTranslation({ Key key, this.translation, this.transformHitTests: true, Widget child }) : super(key: key, child: child) { assert(translation != null); } /// The offset by which to translate the child, as a multiple of its size. final FractionalOffset translation; /// Whether to apply the translation when performing hit tests. final bool transformHitTests; RenderFractionalTranslation createRenderObject() => new RenderFractionalTranslation(translation: translation, transformHitTests: transformHitTests); void updateRenderObject(RenderFractionalTranslation renderObject, FractionalTranslation oldWidget) { renderObject.translation = translation; renderObject.transformHitTests = transformHitTests; } } /// Insets its child by the given padding. /// /// When passing layout constraints to its child, padding shrinks the /// constraints by the given padding, causing the child to layout at a smaller /// size. Padding then sizes itself to its child's size, inflated by the /// padding, effectively creating empty space around the child. class Padding extends OneChildRenderObjectWidget { Padding({ Key key, this.padding, Widget child }) : super(key: key, child: child) { assert(padding != null); } /// The amount to pad the child in each dimension. final EdgeDims padding; RenderPadding createRenderObject() => new RenderPadding(padding: padding); void updateRenderObject(RenderPadding renderObject, Padding oldWidget) { renderObject.padding = padding; } } /// Aligns its child box within itself. /// /// For example, to align a box at the bottom right, you would pass this box a /// tight constraint that is bigger than the child's natural size, /// with horizontal and vertical set to 1.0. class Align extends OneChildRenderObjectWidget { Align({ Key key, this.alignment: const FractionalOffset(0.5, 0.5), this.widthFactor, this.heightFactor, Widget child }) : super(key: key, child: child) { assert(alignment != null && alignment.dx != null && alignment.dy != null); assert(widthFactor == null || widthFactor >= 0.0); assert(heightFactor == null || heightFactor >= 0.0); } /// How to align the child. /// /// The x and y values of the alignment control the horizontal and vertical /// alignment, respectively. An x value of 0.0 means that the left edge of /// the child is aligned with the left edge of the parent whereas an x value /// of 1.0 means that the right edge of the child is aligned with the right /// edge of the parent. Other values interpolate (and extrapolate) linearly. /// For example, a value of 0.5 means that the center of the child is aligned /// with the center of the parent. final FractionalOffset alignment; /// If non-null, sets its width to the child's width multipled by this factor. /// /// Can be both greater and less than 1.0 but must be positive. final double widthFactor; /// If non-null, sets its height to the child's height multipled by this factor. /// /// Can be both greater and less than 1.0 but must be positive. final double heightFactor; RenderPositionedBox createRenderObject() => new RenderPositionedBox(alignment: alignment, widthFactor: widthFactor, heightFactor: heightFactor); void updateRenderObject(RenderPositionedBox renderObject, Align oldWidget) { renderObject.alignment = alignment; renderObject.widthFactor = widthFactor; renderObject.heightFactor = heightFactor; } } /// Centers its child within itself. class Center extends Align { Center({ Key key, widthFactor, heightFactor, Widget child }) : super(key: key, widthFactor: widthFactor, heightFactor: heightFactor, child: child); } /// Defers the layout of its single child to a delegate. /// /// The delegate can determine the layout constraints for the child and can /// decide where to position the child. The delegate can also determine the size /// of the parent, but the size of the parent cannot depend on the size of the /// child. class CustomOneChildLayout extends OneChildRenderObjectWidget { CustomOneChildLayout({ Key key, this.delegate, Widget child }) : super(key: key, child: child) { assert(delegate != null); } final OneChildLayoutDelegate delegate; RenderCustomOneChildLayoutBox createRenderObject() => new RenderCustomOneChildLayoutBox(delegate: delegate); void updateRenderObject(RenderCustomOneChildLayoutBox renderObject, CustomOneChildLayout oldWidget) { renderObject.delegate = delegate; } } /// Metadata for identifying children in a [CustomMultiChildLayout]. class LayoutId extends ParentDataWidget<CustomMultiChildLayout> { LayoutId({ Key key, Widget child, Object id }) : id = id, super(key: key ?? new ValueKey(id), child: child) { assert(child != null); assert(id != null); } /// An object representing the identity of this child. final Object id; void applyParentData(RenderObject renderObject) { assert(renderObject.parentData is MultiChildLayoutParentData); final MultiChildLayoutParentData parentData = renderObject.parentData; if (parentData.id != id) { parentData.id = id; AbstractNode targetParent = renderObject.parent; if (targetParent is RenderObject) targetParent.markNeedsLayout(); } } void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('id: $id'); } } const List<Widget> _emptyWidgetList = const <Widget>[]; /// Defers the layout of multiple children to a delegate. /// /// The delegate can determine the layout constraints for each child and can /// decide where to position each child. The delegate can also determine the /// size of the parent, but the size of the parent cannot depend on the sizes of /// the children. class CustomMultiChildLayout extends MultiChildRenderObjectWidget { CustomMultiChildLayout({ Key key, List<Widget> children: _emptyWidgetList, this.delegate }) : super(key: key, children: children) { assert(delegate != null); } /// The delegate that controls the layout of the children. final MultiChildLayoutDelegate delegate; RenderCustomMultiChildLayoutBox createRenderObject() { return new RenderCustomMultiChildLayoutBox(delegate: delegate); } void updateRenderObject(RenderCustomMultiChildLayoutBox renderObject, CustomMultiChildLayout oldWidget) { renderObject.delegate = delegate; } } /// A box with a specified size. /// /// Forces its child to have a specific width and/or height and sizes itself to /// match the size of its child. class SizedBox extends OneChildRenderObjectWidget { SizedBox({ Key key, this.width, this.height, Widget child }) : super(key: key, child: child); /// If non-null, requires the child to have exactly this width. final double width; /// If non-null, requires the child to have exactly this height. final double height; RenderConstrainedBox createRenderObject() => new RenderConstrainedBox( additionalConstraints: _additionalConstraints ); BoxConstraints get _additionalConstraints { return new BoxConstraints.tightFor(width: width, height: height); } void updateRenderObject(RenderConstrainedBox renderObject, SizedBox oldWidget) { renderObject.additionalConstraints = _additionalConstraints; } void debugFillDescription(List<String> description) { super.debugFillDescription(description); if (width != null) description.add('width: $width'); if (height != null) description.add('height: $height'); } } /// Imposes additional constraints on its child. /// /// For example, if you wanted [child] to have a minimum height of 50.0 logical /// pixels, you could use `const BoxConstraints(minHeight: 50.0)`` as the /// [additionalConstraints]. class ConstrainedBox extends OneChildRenderObjectWidget { ConstrainedBox({ Key key, this.constraints, Widget child }) : super(key: key, child: child) { assert(constraints != null); } /// The additional constraints to impose on the child. final BoxConstraints constraints; RenderConstrainedBox createRenderObject() => new RenderConstrainedBox(additionalConstraints: constraints); void updateRenderObject(RenderConstrainedBox renderObject, ConstrainedBox oldWidget) { renderObject.additionalConstraints = constraints; } void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('$constraints'); } } /// Sizes itself to a fraction of the total available space. /// /// See [RenderFractionallySizedBox] for details. class FractionallySizedBox extends OneChildRenderObjectWidget { FractionallySizedBox({ Key key, this.width, this.height, Widget child }) : super(key: key, child: child); /// If non-null, the factor of the incoming width to use. /// /// If non-null, the child is given a tight width constraint that is the max /// incoming width constraint multipled by this factor. final double width; /// If non-null, the factor of the incoming height to use. /// /// If non-null, the child is given a tight height constraint that is the max /// incoming height constraint multipled by this factor. final double height; RenderFractionallySizedBox createRenderObject() => new RenderFractionallySizedBox( widthFactor: width, heightFactor: height ); void updateRenderObject(RenderFractionallySizedBox renderObject, FractionallySizedBox oldWidget) { renderObject.widthFactor = width; renderObject.heightFactor = height; } void debugFillDescription(List<String> description) { super.debugFillDescription(description); if (width != null) description.add('width: $width'); if (height != null) description.add('height: $height'); } } /// A render object that imposes different constraints on its child than it gets /// from its parent, possibly allowing the child to overflow the parent. /// /// See [RenderOverflowBox] for details. class OverflowBox extends OneChildRenderObjectWidget { OverflowBox({ Key key, this.minWidth, this.maxWidth, this.minHeight, this.maxHeight, Widget child }) : super(key: key, child: child); /// The minimum width constraint to give the child. Set this to null (the /// default) to use the constraint from the parent instead. final double minWidth; /// The maximum width constraint to give the child. Set this to null (the /// default) to use the constraint from the parent instead. final double maxWidth; /// The minimum height constraint to give the child. Set this to null (the /// default) to use the constraint from the parent instead. final double minHeight; /// The maximum height constraint to give the child. Set this to null (the /// default) to use the constraint from the parent instead. final double maxHeight; RenderOverflowBox createRenderObject() => new RenderOverflowBox( minWidth: minWidth, maxWidth: maxWidth, minHeight: minHeight, maxHeight: maxHeight ); void updateRenderObject(RenderOverflowBox renderObject, OverflowBox oldWidget) { renderObject.minWidth = minWidth; renderObject.maxWidth = maxWidth; renderObject.minHeight = minHeight; renderObject.maxHeight = maxHeight; } } class SizedOverflowBox extends OneChildRenderObjectWidget { SizedOverflowBox({ Key key, this.size, Widget child }) : super(key: key, child: child); final Size size; RenderSizedOverflowBox createRenderObject() => new RenderSizedOverflowBox(requestedSize: size); void updateRenderObject(RenderSizedOverflowBox renderObject, SizedOverflowBox oldWidget) { renderObject.requestedSize = size; } } /// Lays the child out as if it was in the tree, but without painting anything, /// without making the child available for hit testing, and without taking any /// room in the parent. class OffStage extends OneChildRenderObjectWidget { OffStage({ Key key, Widget child }) : super(key: key, child: child); RenderOffStage createRenderObject() => new RenderOffStage(); } /// Forces child to layout at a specific aspect ratio. /// /// See [RenderAspectRatio] for details. class AspectRatio extends OneChildRenderObjectWidget { AspectRatio({ Key key, this.aspectRatio, Widget child }) : super(key: key, child: child) { assert(aspectRatio != null); } /// The aspect ratio to use when computing the height from the width. /// /// The aspect ratio is expressed as a ratio of width to height. For example, /// a 16:9 width:height aspect ratio would have a value of 16.0/9.0. final double aspectRatio; RenderAspectRatio createRenderObject() => new RenderAspectRatio(aspectRatio: aspectRatio); void updateRenderObject(RenderAspectRatio renderObject, AspectRatio oldWidget) { renderObject.aspectRatio = aspectRatio; } void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('aspectRatio: $aspectRatio'); } } /// Sizes its child to the child's intrinsic width. /// /// Sizes its child's width to the child's maximum intrinsic width. If /// [stepWidth] is non-null, the child's width will be snapped to a multiple of /// the [stepWidth]. Similarly, if [stepHeight] is non-null, the child's height /// will be snapped to a multiple of the [stepHeight]. /// /// This class is useful, for example, when unlimited width is available and /// you would like a child that would otherwise attempt to expand infinitely to /// instead size itself to a more reasonable width. /// /// This class is relatively expensive. Avoid using it where possible. class IntrinsicWidth extends OneChildRenderObjectWidget { IntrinsicWidth({ Key key, this.stepWidth, this.stepHeight, Widget child }) : super(key: key, child: child); /// If non-null, force the child's width to be a multiple of this value. final double stepWidth; /// If non-null, force the child's height to be a multiple of this value. final double stepHeight; RenderIntrinsicWidth createRenderObject() => new RenderIntrinsicWidth(stepWidth: stepWidth, stepHeight: stepHeight); void updateRenderObject(RenderIntrinsicWidth renderObject, IntrinsicWidth oldWidget) { renderObject.stepWidth = stepWidth; renderObject.stepHeight = stepHeight; } } /// Sizes its child to the child's intrinsic height. /// /// This class is useful, for example, when unlimited height is available and /// you would like a child that would otherwise attempt to expand infinitely to /// instead size itself to a more reasonable height. /// /// This class is relatively expensive. Avoid using it where possible. class IntrinsicHeight extends OneChildRenderObjectWidget { IntrinsicHeight({ Key key, Widget child }) : super(key: key, child: child); RenderIntrinsicHeight createRenderObject() => new RenderIntrinsicHeight(); } /// Positions its child vertically according to the child's baseline. class Baseline extends OneChildRenderObjectWidget { Baseline({ Key key, this.baseline, this.baselineType: TextBaseline.alphabetic, Widget child }) : super(key: key, child: child) { assert(baseline != null); assert(baselineType != null); } /// The number of logical pixels from the top of this box at which to position /// the child's baseline. final double baseline; /// The type of baseline to use for positioning the child. final TextBaseline baselineType; RenderBaseline createRenderObject() => new RenderBaseline(baseline: baseline, baselineType: baselineType); void updateRenderObject(RenderBaseline renderObject, Baseline oldWidget) { renderObject.baseline = baseline; renderObject.baselineType = baselineType; } } /// A widget that's bigger on the inside. /// /// The child of a viewport can layout to a larger size than the viewport /// itself. If that happens, only a portion of the child will be visible through /// the viewport. The portion of the child that is visible is controlled by the /// scroll offset. /// /// Viewport is the core scrolling primitive in the system, but it can be used /// in other situations. class Viewport extends OneChildRenderObjectWidget { Viewport({ Key key, this.scrollDirection: Axis.vertical, this.scrollOffset: Offset.zero, Widget child }) : super(key: key, child: child) { assert(scrollDirection != null); assert(scrollOffset != null); } /// The direction in which the child is permitted to be larger than the viewport /// /// If the viewport is scrollable in a particular direction (e.g., vertically), /// the child is given layout constraints that are fully unconstrainted in /// that direction (e.g., the child can be as tall as it wants). final Axis scrollDirection; /// The offset at which to paint the child. /// /// The offset can be non-zero only in the [scrollDirection]. final Offset scrollOffset; RenderViewport createRenderObject() => new RenderViewport(scrollDirection: scrollDirection, scrollOffset: scrollOffset); void updateRenderObject(RenderViewport renderObject, Viewport oldWidget) { // Order dependency: RenderViewport validates scrollOffset based on scrollDirection. renderObject.scrollDirection = scrollDirection; renderObject.scrollOffset = scrollOffset; } } /// Calls [onSizeChanged] whenever the child's layout size changes /// /// Because size observer calls its callback during layout, you cannot modify /// layout information during the callback. class SizeObserver extends OneChildRenderObjectWidget { SizeObserver({ Key key, this.onSizeChanged, Widget child }) : super(key: key, child: child) { assert(onSizeChanged != null); } /// The callback to call whenever the child's layout size changes final SizeChangedCallback onSizeChanged; RenderSizeObserver createRenderObject() => new RenderSizeObserver(onSizeChanged: onSizeChanged); void updateRenderObject(RenderSizeObserver renderObject, SizeObserver oldWidget) { renderObject.onSizeChanged = onSizeChanged; } void didUnmountRenderObject(RenderSizeObserver renderObject) { renderObject.onSizeChanged = null; } } // CONTAINER /// A convenience widget that combines common painting, positioning, and sizing widgets. class Container extends StatelessComponent { Container({ Key key, this.child, BoxConstraints constraints, this.decoration, this.foregroundDecoration, this.margin, this.padding, this.transform, double width, double height }) : constraints = (width != null || height != null) ? constraints?.tighten(width: width, height: height) ?? new BoxConstraints.tightFor(width: width, height: height) : constraints, super(key: key) { assert(margin == null || margin.isNonNegative); assert(padding == null || padding.isNonNegative); assert(decoration == null || decoration.debugAssertValid()); } /// The child to contain in the container. /// /// If null, the container will expand to fill all available space in its parent. final Widget child; /// Additional constraints to apply to the child. final BoxConstraints constraints; /// The decoration to paint behind the child. final Decoration decoration; /// The decoration to paint in front of the child. final Decoration foregroundDecoration; /// Empty space to surround the decoration. final EdgeDims margin; /// Empty space to inscribe inside the decoration. final EdgeDims padding; /// The transformation matrix to apply before painting the container. final Matrix4 transform; EdgeDims get _paddingIncludingDecoration { if (decoration == null || decoration.padding == null) return padding; EdgeDims decorationPadding = decoration.padding; if (padding == null) return decorationPadding; return padding + decorationPadding; } Widget build(BuildContext context) { Widget current = child; if (child == null && (constraints == null || !constraints.isTight)) current = new ConstrainedBox(constraints: const BoxConstraints.expand()); EdgeDims effectivePadding = _paddingIncludingDecoration; if (effectivePadding != null) current = new Padding(padding: effectivePadding, child: current); if (decoration != null) current = new DecoratedBox(decoration: decoration, child: current); if (foregroundDecoration != null) { current = new DecoratedBox( decoration: foregroundDecoration, position: DecorationPosition.foreground, child: current ); } if (constraints != null) current = new ConstrainedBox(constraints: constraints, child: current); if (margin != null) current = new Padding(padding: margin, child: current); if (transform != null) current = new Transform(transform: transform, child: current); return current; } void debugFillDescription(List<String> description) { super.debugFillDescription(description); if (constraints != null) description.add('$constraints'); if (decoration != null) description.add('bg: $decoration'); if (foregroundDecoration != null) description.add('fg: $foregroundDecoration'); if (margin != null) description.add('margin: $margin'); if (padding != null) description.add('padding: $padding'); if (transform != null) description.add('has transform'); } } // LAYOUT NODES /// Uses the block layout algorithm for its children. /// /// This widget is rarely used directly. Instead, consider using [Block], which /// combines the block layout algorithm with scrolling behavior. /// /// For details about the block layout algorithm, see [RenderBlockBase]. class BlockBody extends MultiChildRenderObjectWidget { BlockBody({ Key key, List<Widget> children: _emptyWidgetList, this.direction: Axis.vertical }) : super(key: key, children: children) { assert(direction != null); } /// The direction to use as the main axis. final Axis direction; RenderBlock createRenderObject() => new RenderBlock(direction: direction); void updateRenderObject(RenderBlock renderObject, BlockBody oldWidget) { renderObject.direction = direction; } } abstract class StackRenderObjectWidgetBase extends MultiChildRenderObjectWidget { StackRenderObjectWidgetBase({ List<Widget> children: _emptyWidgetList, Key key }) : super(key: key, children: children); } /// Uses the stack layout algorithm for its children. /// /// For details about the stack layout algorithm, see [RenderStack]. To control /// the position of child widgets, see the [Positioned] widget. class Stack extends StackRenderObjectWidgetBase { Stack({ Key key, List<Widget> children: _emptyWidgetList, this.alignment: const FractionalOffset(0.0, 0.0) }) : super(key: key, children: children); /// How to align the non-positioned children in the stack. final FractionalOffset alignment; RenderStack createRenderObject() => new RenderStack(alignment: alignment); void updateRenderObject(RenderStack renderObject, Stack oldWidget) { renderObject.alignment = alignment; } } /// A [Stack] that shows a single child at once. class IndexedStack extends StackRenderObjectWidgetBase { IndexedStack({ Key key, List<Widget> children: _emptyWidgetList, this.alignment: const FractionalOffset(0.0, 0.0), this.index: 0 }) : super(key: key, children: children) { assert(index != null); } /// The index of the child to show. final int index; /// How to align the non-positioned children in the stack. final FractionalOffset alignment; RenderIndexedStack createRenderObject() => new RenderIndexedStack(index: index, alignment: alignment); void updateRenderObject(RenderIndexedStack renderObject, IndexedStack oldWidget) { super.updateRenderObject(renderObject, oldWidget); renderObject.index = index; renderObject.alignment = alignment; } } /// Controls where a child of a [Stack] is positioned. /// /// This widget must be a descendant of a [Stack], and the path from this widget /// to its enclosing [Stack] must contain only components (e.g., not other /// kinds of widgets, like [RenderObjectWidget]s). class Positioned extends ParentDataWidget<StackRenderObjectWidgetBase> { Positioned({ Key key, Widget child, this.left, this.top, this.right, this.bottom, this.width, this.height }) : super(key: key, child: child) { assert(left == null || right == null || width == null); assert(top == null || bottom == null || height == null); } Positioned.fromRect({ Key key, Widget child, Rect rect }) : left = rect.left, top = rect.top, width = rect.width, height = rect.height, right = null, bottom = null, super(key: key, child: child); /// The offset of the child's left edge from the left of the stack. final double left; /// The offset of the child's top edge from the top of the stack. final double top; /// The offset of the child's right edge from the right of the stack. final double right; /// The offset of the child's bottom edge from the bottom of the stack. final double bottom; /// The child's width. /// /// Only two out of the three horizontal values (left, right, width) can be /// set. The third must be null. final double width; /// The child's height. /// /// Only two out of the three vertical values (top, bottom, height) can be /// set. The third must be null. final double height; void applyParentData(RenderObject renderObject) { assert(renderObject.parentData is StackParentData); final StackParentData parentData = renderObject.parentData; bool needsLayout = false; if (parentData.left != left) { parentData.left = left; needsLayout = true; } if (parentData.top != top) { parentData.top = top; needsLayout = true; } if (parentData.right != right) { parentData.right = right; needsLayout = true; } if (parentData.bottom != bottom) { parentData.bottom = bottom; needsLayout = true; } if (parentData.width != width) { parentData.width = width; needsLayout = true; } if (parentData.height != height) { parentData.height = height; needsLayout = true; } if (needsLayout) { AbstractNode targetParent = renderObject.parent; if (targetParent is RenderObject) targetParent.markNeedsLayout(); } } void debugFillDescription(List<String> description) { super.debugFillDescription(description); if (left != null) description.add('left: $left'); if (top != null) description.add('top: $top'); if (right != null) description.add('right: $right'); if (bottom != null) description.add('bottom: $bottom'); if (width != null) description.add('width: $width'); if (height != null) description.add('height: $height'); } } abstract class GridRenderObjectWidgetBase extends MultiChildRenderObjectWidget { GridRenderObjectWidgetBase({ List<Widget> children: _emptyWidgetList, Key key }) : super(key: key, children: children) { _delegate = createDelegate(); } GridDelegate _delegate; /// The delegate that controls the layout of the children. GridDelegate createDelegate(); RenderGrid createRenderObject() => new RenderGrid(delegate: _delegate); void updateRenderObject(RenderGrid renderObject, GridRenderObjectWidgetBase oldWidget) { renderObject.delegate = _delegate; } } /// Uses the grid layout algorithm for its children. /// /// For details about the grid layout algorithm, see [RenderGrid]. class CustomGrid extends GridRenderObjectWidgetBase { CustomGrid({ Key key, List<Widget> children: _emptyWidgetList, this.delegate }) : super(key: key, children: children) { assert(delegate != null); } /// The delegate that controls the layout of the children. final GridDelegate delegate; GridDelegate createDelegate() => delegate; } /// Uses a grid layout with a fixed column count. /// /// For details about the grid layout algorithm, see [MaxTileWidthGridDelegate]. class FixedColumnCountGrid extends GridRenderObjectWidgetBase { FixedColumnCountGrid({ Key key, List<Widget> children: _emptyWidgetList, this.columnCount, this.tileAspectRatio: 1.0, this.padding: EdgeDims.zero }) : super(key: key, children: children) { assert(columnCount != null); } /// The number of columns in the grid. final int columnCount; /// The ratio of the width to the height of each tile in the grid. final double tileAspectRatio; /// The amount of padding to apply to each child. final EdgeDims padding; FixedColumnCountGridDelegate createDelegate() { return new FixedColumnCountGridDelegate( columnCount: columnCount, tileAspectRatio: tileAspectRatio, padding: padding ); } } /// Uses a grid layout with a max tile width. /// /// For details about the grid layout algorithm, see [MaxTileWidthGridDelegate]. class MaxTileWidthGrid extends GridRenderObjectWidgetBase { MaxTileWidthGrid({ Key key, List<Widget> children: _emptyWidgetList, this.maxTileWidth, this.tileAspectRatio: 1.0, this.padding: EdgeDims.zero }) : super(key: key, children: children) { assert(maxTileWidth != null); } /// The maximum width of a tile in the grid. final double maxTileWidth; /// The ratio of the width to the height of each tile in the grid. final double tileAspectRatio; /// The amount of padding to apply to each child. final EdgeDims padding; MaxTileWidthGridDelegate createDelegate() { return new MaxTileWidthGridDelegate( maxTileWidth: maxTileWidth, tileAspectRatio: tileAspectRatio, padding: padding ); } } /// Supplies per-child data to the grid's [GridDelegate]. class GridPlacementData<DataType, WidgetType extends RenderObjectWidget> extends ParentDataWidget<WidgetType> { GridPlacementData({ Key key, this.placementData, Widget child }) : super(key: key, child: child); /// Opaque data passed to the getChildPlacement method of the grid's [GridDelegate]. final DataType placementData; void applyParentData(RenderObject renderObject) { assert(renderObject.parentData is GridParentData); final GridParentData parentData = renderObject.parentData; if (parentData.placementData != placementData) { parentData.placementData = placementData; AbstractNode targetParent = renderObject.parent; if (targetParent is RenderObject) targetParent.markNeedsLayout(); } } void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('placementData: $placementData'); } } /// Uses the flex layout algorithm for its children. /// /// For details about the flex layout algorithm, see [RenderFlex]. To control /// the flex of child widgets, see the [Flexible] widget. class Flex extends MultiChildRenderObjectWidget { Flex({ Key key, List<Widget> children: _emptyWidgetList, this.direction: FlexDirection.horizontal, this.justifyContent: FlexJustifyContent.start, this.alignItems: FlexAlignItems.center, this.textBaseline }) : super(key: key, children: children) { assert(direction != null); assert(justifyContent != null); assert(alignItems != null); } final FlexDirection direction; final FlexJustifyContent justifyContent; final FlexAlignItems alignItems; final TextBaseline textBaseline; RenderFlex createRenderObject() => new RenderFlex(direction: direction, justifyContent: justifyContent, alignItems: alignItems, textBaseline: textBaseline); void updateRenderObject(RenderFlex renderObject, Flex oldWidget) { renderObject.direction = direction; renderObject.justifyContent = justifyContent; renderObject.alignItems = alignItems; renderObject.textBaseline = textBaseline; } } /// Lays out child elements in a row. /// /// For details about the flex layout algorithm, see [RenderFlex]. To control /// the flex of child widgets, see the [Flexible] widget. class Row extends Flex { Row({ Key key, List<Widget> children: _emptyWidgetList, justifyContent: FlexJustifyContent.start, alignItems: FlexAlignItems.center, textBaseline }) : super( children: children, key: key, direction: FlexDirection.horizontal, justifyContent: justifyContent, alignItems: alignItems, textBaseline: textBaseline ); } /// Lays out child elements in a column. /// /// For details about the flex layout algorithm, see [RenderFlex]. To control /// the flex of child widgets, see the [Flexible] widget. class Column extends Flex { Column({ Key key, List<Widget> children: _emptyWidgetList, justifyContent: FlexJustifyContent.start, alignItems: FlexAlignItems.center, textBaseline }) : super( children: children, key: key, direction: FlexDirection.vertical, justifyContent: justifyContent, alignItems: alignItems, textBaseline: textBaseline ); } /// Controls how a child of a [Flex], [Row], or [Column] flexes. /// /// This widget must be a descendant of a [Flex], [Row], or [Column], and the /// path from this widget to its enclosing [Flex], [Row], or [Column] must /// contain only components (e.g., not other kinds of widgets, like /// [RenderObjectWidget]s). class Flexible extends ParentDataWidget<Flex> { Flexible({ Key key, this.flex: 1, Widget child }) : super(key: key, child: child); /// The flex factor to use for this child /// /// If null, the child is inflexible and determines its own size. If non-null, /// the child is flexible and its extent in the main axis is determined by /// dividing the free space (after placing the inflexible children) /// according to the flex factors of the flexible children. final int flex; void applyParentData(RenderObject renderObject) { assert(renderObject.parentData is FlexParentData); final FlexParentData parentData = renderObject.parentData; if (parentData.flex != flex) { parentData.flex = flex; AbstractNode targetParent = renderObject.parent; if (targetParent is RenderObject) targetParent.markNeedsLayout(); } } void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('flex: $flex'); } } /// A raw paragraph of text. /// /// This class is rarely used directly. Instead, consider using [Text], which /// integrates with [DefaultTextStyle]. class RawText extends LeafRenderObjectWidget { RawText({ Key key, this.text }) : super(key: key) { assert(text != null); } final TextSpan text; RenderParagraph createRenderObject() => new RenderParagraph(text); void updateRenderObject(RenderParagraph renderObject, RawText oldWidget) { renderObject.text = text; } } /// A convience widget for paragraphs of text with heterogeneous style. /// /// The elements parameter is a recursive list of lists that matches the /// following grammar: /// /// `elements ::= "string" | [<text-style> <elements>*]`` /// /// Where "string" is text to display and text-style is an instance of /// TextStyle. The text-style applies to all of the elements that follow. class StyledText extends StatelessComponent { StyledText({ this.elements, Key key }) : super(key: key) { assert(_toSpan(elements) != null); } /// The recursive list of lists that describes the text and style to paint. final dynamic elements; TextSpan _toSpan(dynamic element) { if (element is String) return new PlainTextSpan(element); if (element is Iterable) { dynamic first = element.first; if (first is! TextStyle) throw new ArgumentError("First element of Iterable is a ${first.runtimeType} not a TextStyle"); return new StyledTextSpan(first, element.skip(1).map(_toSpan).toList()); } throw new ArgumentError("Element is ${element.runtimeType} not a String or an Iterable"); } Widget build(BuildContext context) { return new RawText(text: _toSpan(elements)); } } /// The text style to apply to descendant [Text] widgets without explicit style. class DefaultTextStyle extends InheritedWidget { DefaultTextStyle({ Key key, this.style, Widget child }) : super(key: key, child: child) { assert(style != null); assert(child != null); } /// The text style to apply. final TextStyle style; /// The style from the closest instance of this class that encloses the given context. static TextStyle of(BuildContext context) { DefaultTextStyle result = context.inheritFromWidgetOfExactType(DefaultTextStyle); return result?.style; } bool updateShouldNotify(DefaultTextStyle old) => style != old.style; void debugFillDescription(List<String> description) { super.debugFillDescription(description); '$style'.split('\n').forEach(description.add); } } /// A run of text. /// /// By default, the text will be styled using the closest enclosing /// [DefaultTextStyle]. class Text extends StatelessComponent { Text(this.data, { Key key, this.style }) : super(key: key) { assert(data != null); } /// The text to display. final String data; /// If non-null, the style to use for this text. /// /// If the style's "inherit" property is true, the style will be merged with /// the closest enclosing [DefaultTextStyle]. Otherwise, the style will /// replace the closest enclosing [DefaultTextStyle]. final TextStyle style; Widget build(BuildContext context) { TextSpan text = new PlainTextSpan(data); TextStyle combinedStyle; if (style == null || style.inherit) { combinedStyle = DefaultTextStyle.of(context)?.merge(style) ?? style; } else { combinedStyle = style; } if (combinedStyle != null) text = new StyledTextSpan(combinedStyle, <TextSpan>[text]); return new RawText(text: text); } void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('"$data"'); if (style != null) '$style'.split('\n').forEach(description.add); } } /// Displays a raw image. /// /// This widget is rarely used directly. Instead, consider using [AssetImage] or /// [NetworkImage], depending on whather you wish to display an image from the /// assert bundle or from the network. class RawImage extends LeafRenderObjectWidget { RawImage({ Key key, this.image, this.width, this.height, this.color, this.fit, this.alignment, this.repeat: ImageRepeat.noRepeat, this.centerSlice }) : super(key: key); /// The image to display. final ui.Image image; /// If non-null, require the image to have this width. /// /// If null, the image will pick a size that best preserves its intrinsic /// aspect ratio. final double width; /// If non-null, require the image to have this height. /// /// If null, the image will pick a size that best preserves its intrinsic /// aspect ratio. final double height; /// If non-null, apply this color filter to the image before painting. final Color color; /// How to inscribe the image into the place allocated during layout. final ImageFit fit; /// How to align the image within its bounds. /// /// An alignment of (0.0, 0.0) aligns the image to the top-left corner of its /// layout bounds. An alignment of (1.0, 0.5) aligns the image to the middle /// of the right edge of its layout bounds. final FractionalOffset alignment; /// How to paint any portions of the layout bounds not covered by the image. final ImageRepeat repeat; /// The center slice for a nine-patch image. /// /// The region of the image inside the center slice will be stretched both /// horizontally and vertically to fit the image into its destination. The /// region of the image above and below the center slice will be stretched /// only horizontally and the region of the image to the left and right of /// the center slice will be stretched only vertically. final Rect centerSlice; RenderImage createRenderObject() => new RenderImage( image: image, width: width, height: height, color: color, fit: fit, alignment: alignment, repeat: repeat, centerSlice: centerSlice); void updateRenderObject(RenderImage renderObject, RawImage oldWidget) { renderObject.image = image; renderObject.width = width; renderObject.height = height; renderObject.color = color; renderObject.alignment = alignment; renderObject.fit = fit; renderObject.repeat = repeat; renderObject.centerSlice = centerSlice; } } /// Displays an [ImageResource]. /// /// An image resource differs from an image in that it might yet let be loaded /// from the underlying storage (e.g., the asset bundle or the network) and it /// might change over time (e.g., an animated image). /// /// This widget is rarely used directly. Instead, consider using [AssetImage] or /// [NetworkImage], depending on whather you wish to display an image from the /// assert bundle or from the network. class RawImageResource extends StatefulComponent { RawImageResource({ Key key, this.image, this.width, this.height, this.color, this.fit, this.alignment, this.repeat: ImageRepeat.noRepeat, this.centerSlice }) : super(key: key) { assert(image != null); } /// The image to display. final ImageResource image; /// If non-null, require the image to have this width. /// /// If null, the image will pick a size that best preserves its intrinsic /// aspect ratio. final double width; /// If non-null, require the image to have this height. /// /// If null, the image will pick a size that best preserves its intrinsic /// aspect ratio. final double height; /// If non-null, apply this color filter to the image before painting. final Color color; /// How to inscribe the image into the place allocated during layout. final ImageFit fit; /// How to align the image within its bounds. /// /// An alignment of (0.0, 0.0) aligns the image to the top-left corner of its /// layout bounds. An alignment of (1.0, 0.5) aligns the image to the middle /// of the right edge of its layout bounds. final FractionalOffset alignment; /// How to paint any portions of the layout bounds not covered by the image. final ImageRepeat repeat; /// The center slice for a nine-patch image. /// /// The region of the image inside the center slice will be stretched both /// horizontally and vertically to fit the image into its destination. The /// region of the image above and below the center slice will be stretched /// only horizontally and the region of the image to the left and right of /// the center slice will be stretched only vertically. final Rect centerSlice; _ImageListenerState createState() => new _ImageListenerState(); } class _ImageListenerState extends State<RawImageResource> { void initState() { super.initState(); config.image.addListener(_handleImageChanged); } ui.Image _resolvedImage; void _handleImageChanged(ui.Image resolvedImage) { setState(() { _resolvedImage = resolvedImage; }); } void dispose() { config.image.removeListener(_handleImageChanged); super.dispose(); } void didUpdateConfig(RawImageResource oldConfig) { if (config.image != oldConfig.image) { oldConfig.image.removeListener(_handleImageChanged); config.image.addListener(_handleImageChanged); } } Widget build(BuildContext context) { return new RawImage( image: _resolvedImage, width: config.width, height: config.height, color: config.color, fit: config.fit, alignment: config.alignment, repeat: config.repeat, centerSlice: config.centerSlice ); } } /// Displays an image loaded from the network. class NetworkImage extends StatelessComponent { NetworkImage({ Key key, this.src, this.width, this.height, this.color, this.fit, this.alignment, this.repeat: ImageRepeat.noRepeat, this.centerSlice }) : super(key: key); /// The URL from which to load the image. final String src; /// If non-null, require the image to have this width. /// /// If null, the image will pick a size that best preserves its intrinsic /// aspect ratio. final double width; /// If non-null, require the image to have this height. /// /// If null, the image will pick a size that best preserves its intrinsic /// aspect ratio. final double height; /// If non-null, apply this color filter to the image before painting. final Color color; /// How to inscribe the image into the place allocated during layout. final ImageFit fit; /// How to align the image within its bounds. /// /// An alignment of (0.0, 0.0) aligns the image to the top-left corner of its /// layout bounds. An alignment of (1.0, 0.5) aligns the image to the middle /// of the right edge of its layout bounds. final FractionalOffset alignment; /// How to paint any portions of the layout bounds not covered by the image. final ImageRepeat repeat; /// The center slice for a nine-patch image. /// /// The region of the image inside the center slice will be stretched both /// horizontally and vertically to fit the image into its destination. The /// region of the image above and below the center slice will be stretched /// only horizontally and the region of the image to the left and right of /// the center slice will be stretched only vertically. final Rect centerSlice; Widget build(BuildContext context) { return new RawImageResource( image: imageCache.load(src), width: width, height: height, color: color, fit: fit, alignment: alignment, repeat: repeat, centerSlice: centerSlice ); } } /// Sets a default asset bundle for its descendants. /// /// For example, used by [AssetImage] to determine which bundle to use if no /// bundle is specified explicitly. class DefaultAssetBundle extends InheritedWidget { DefaultAssetBundle({ Key key, this.bundle, Widget child }) : super(key: key, child: child) { assert(bundle != null); assert(child != null); } /// The bundle to use as a default. final AssetBundle bundle; /// The bundle from the closest instance of this class that encloses the given context. static AssetBundle of(BuildContext context) { DefaultAssetBundle result = context.inheritFromWidgetOfExactType(DefaultAssetBundle); return result?.bundle; } bool updateShouldNotify(DefaultAssetBundle old) => bundle != old.bundle; } /// Displays an image provided by an [ImageProvider]. /// /// This widget lets you customize how images are loaded by supplying your own /// image provider. Internally, [NetworkImage] uses an [ImageProvider] that /// loads the image from the network. class AsyncImage extends StatelessComponent { AsyncImage({ Key key, this.provider, this.width, this.height, this.color, this.fit, this.alignment, this.repeat: ImageRepeat.noRepeat, this.centerSlice }) : super(key: key); /// The object that will provide the image. final ImageProvider provider; /// If non-null, require the image to have this width. /// /// If null, the image will pick a size that best preserves its intrinsic /// aspect ratio. final double width; /// If non-null, require the image to have this height. /// /// If null, the image will pick a size that best preserves its intrinsic /// aspect ratio. final double height; /// If non-null, apply this color filter to the image before painting. final Color color; /// How to inscribe the image into the place allocated during layout. final ImageFit fit; /// How to align the image within its bounds. /// /// An alignment of (0.0, 0.0) aligns the image to the top-left corner of its /// layout bounds. An alignment of (1.0, 0.5) aligns the image to the middle /// of the right edge of its layout bounds. final FractionalOffset alignment; /// How to paint any portions of the layout bounds not covered by the image. final ImageRepeat repeat; /// The center slice for a nine-patch image. /// /// The region of the image inside the center slice will be stretched both /// horizontally and vertically to fit the image into its destination. The /// region of the image above and below the center slice will be stretched /// only horizontally and the region of the image to the left and right of /// the center slice will be stretched only vertically. final Rect centerSlice; Widget build(BuildContext context) { return new RawImageResource( image: imageCache.loadProvider(provider), width: width, height: height, color: color, fit: fit, alignment: alignment, repeat: repeat, centerSlice: centerSlice ); } } /// Displays an image from an [AssetBundle]. /// /// By default, asset image will load the image from the cloest enclosing /// [DefaultAssetBundle]. class AssetImage extends StatelessComponent { // Don't add asserts here unless absolutely necessary, since it will // require removing the const constructor, which is an API change. const AssetImage({ Key key, this.name, this.bundle, this.width, this.height, this.color, this.fit, this.alignment, this.repeat: ImageRepeat.noRepeat, this.centerSlice }) : super(key: key); /// The name of the image in the assert bundle. final String name; /// The bundle from which to load the image. /// /// If null, the image will be loaded from the closest enclosing /// [DefaultAssetBundle]. final AssetBundle bundle; /// If non-null, require the image to have this width. /// /// If null, the image will pick a size that best preserves its intrinsic /// aspect ratio. final double width; /// If non-null, require the image to have this height. /// /// If null, the image will pick a size that best preserves its intrinsic /// aspect ratio. final double height; /// If non-null, apply this color filter to the image before painting. final Color color; /// How to inscribe the image into the place allocated during layout. final ImageFit fit; /// How to align the image within its bounds. /// /// An alignment of (0.0, 0.0) aligns the image to the top-left corner of its /// layout bounds. An alignment of (1.0, 0.5) aligns the image to the middle /// of the right edge of its layout bounds. final FractionalOffset alignment; /// How to paint any portions of the layout bounds not covered by the image. final ImageRepeat repeat; /// The center slice for a nine-patch image. /// /// The region of the image inside the center slice will be stretched both /// horizontally and vertically to fit the image into its destination. The /// region of the image above and below the center slice will be stretched /// only horizontally and the region of the image to the left and right of /// the center slice will be stretched only vertically. final Rect centerSlice; Widget build(BuildContext context) { return new RawImageResource( image: (bundle ?? DefaultAssetBundle.of(context)).loadImage(name), width: width, height: height, color: color, fit: fit, alignment: alignment, repeat: repeat, centerSlice: centerSlice ); } } /// An adapter for placing a specific [RenderBox] in the widget tree. /// /// A given render object can be placed at most once in the widget tree. This /// widget enforces that restriction by keying itself using a [GlobalObjectKey] /// for the given render object. class WidgetToRenderBoxAdapter extends LeafRenderObjectWidget { WidgetToRenderBoxAdapter({ RenderBox renderBox, this.onBuild }) : renderBox = renderBox, // WidgetToRenderBoxAdapter objects are keyed to their render box. This // prevents the widget being used in the widget hierarchy in two different // places, which would cause the RenderBox to get inserted in multiple // places in the RenderObject tree. super(key: new GlobalObjectKey(renderBox)) { assert(renderBox != null); } /// The render box to place in the widget tree. final RenderBox renderBox; /// Called when it is safe to update the render box and its descendants. If /// you update the RenderObject subtree under this widget outside of /// invocations of this callback, features like hit-testing will fail as the /// tree will be dirty. final VoidCallback onBuild; RenderBox createRenderObject() => renderBox; void updateRenderObject(RenderBox renderObject, WidgetToRenderBoxAdapter oldWidget) { if (onBuild != null) onBuild(); } } // EVENT HANDLING class Listener extends OneChildRenderObjectWidget { Listener({ Key key, Widget child, this.onPointerDown, this.onPointerMove, this.onPointerUp, this.onPointerCancel, this.behavior: HitTestBehavior.deferToChild }) : super(key: key, child: child) { assert(behavior != null); } final PointerDownEventListener onPointerDown; final PointerMoveEventListener onPointerMove; final PointerUpEventListener onPointerUp; final PointerCancelEventListener onPointerCancel; final HitTestBehavior behavior; RenderPointerListener createRenderObject() => new RenderPointerListener( onPointerDown: onPointerDown, onPointerMove: onPointerMove, onPointerUp: onPointerUp, onPointerCancel: onPointerCancel, behavior: behavior ); void updateRenderObject(RenderPointerListener renderObject, Listener oldWidget) { renderObject.onPointerDown = onPointerDown; renderObject.onPointerMove = onPointerMove; renderObject.onPointerUp = onPointerUp; renderObject.onPointerCancel = onPointerCancel; renderObject.behavior = behavior; } void debugFillDescription(List<String> description) { super.debugFillDescription(description); List<String> listeners = <String>[]; if (onPointerDown != null) listeners.add('down'); if (onPointerMove != null) listeners.add('move'); if (onPointerUp != null) listeners.add('up'); if (onPointerCancel != null) listeners.add('cancel'); if (listeners.isEmpty) listeners.add('<none>'); description.add('listeners: ${listeners.join(", ")}'); switch (behavior) { case HitTestBehavior.translucent: description.add('behavior: translucent'); break; case HitTestBehavior.opaque: description.add('behavior: opaque'); break; case HitTestBehavior.deferToChild: description.add('behavior: defer-to-child'); break; } } } class RepaintBoundary extends OneChildRenderObjectWidget { RepaintBoundary({ Key key, Widget child }) : super(key: key, child: child); RenderRepaintBoundary createRenderObject() => new RenderRepaintBoundary(); } class IgnorePointer extends OneChildRenderObjectWidget { IgnorePointer({ Key key, Widget child, this.ignoring: true }) : super(key: key, child: child); final bool ignoring; RenderIgnorePointer createRenderObject() => new RenderIgnorePointer(ignoring: ignoring); void updateRenderObject(RenderIgnorePointer renderObject, IgnorePointer oldWidget) { renderObject.ignoring = ignoring; } } // UTILITY NODES class MetaData extends OneChildRenderObjectWidget { MetaData({ Key key, Widget child, this.metaData }) : super(key: key, child: child); final dynamic metaData; RenderMetaData createRenderObject() => new RenderMetaData(metaData: metaData); void updateRenderObject(RenderMetaData renderObject, MetaData oldWidget) { renderObject.metaData = metaData; } void debugFillDescription(List<String> description) { super.debugFillDescription(description); description.add('$metaData'); } } class KeyedSubtree extends StatelessComponent { KeyedSubtree({ Key key, this.child }) : super(key: key); final Widget child; Widget build(BuildContext context) => child; } class Builder extends StatelessComponent { Builder({ Key key, this.builder }) : super(key: key); final WidgetBuilder builder; Widget build(BuildContext context) => builder(context); } typedef Widget StatefulWidgetBuilder(BuildContext context, StateSetter setState); class StatefulBuilder extends StatefulComponent { StatefulBuilder({ Key key, this.builder }) : super(key: key); final StatefulWidgetBuilder builder; _StatefulBuilderState createState() => new _StatefulBuilderState(); } class _StatefulBuilderState extends State<StatefulBuilder> { Widget build(BuildContext context) => config.builder(context, setState); }