// Copyright 2014 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import 'enum_util.dart';
import 'message.dart';

EnumIndex<TextInputAction> _textInputActionIndex =
    EnumIndex<TextInputAction>(TextInputAction.values);

/// A Flutter Driver command that send a text input action.
class SendTextInputAction extends Command {
  /// Creates a command that enters text into the currently focused widget.
  const SendTextInputAction(this.textInputAction, {super.timeout});

  /// Deserializes this command from the value generated by [serialize].
  SendTextInputAction.deserialize(super.json)
      : textInputAction =
            _textInputActionIndex.lookupBySimpleName(json['action']!),
        super.deserialize();

  /// The [TextInputAction]
  final TextInputAction textInputAction;

  @override
  String get kind => 'send_text_input_action';

  @override
  Map<String, String> serialize() => super.serialize()
    ..addAll(<String, String>{
      'action': _textInputActionIndex.toSimpleName(textInputAction),
    });
}

/// An action the user has requested the text input control to perform.
///
// This class is identical to [TextInputAction](https://api.flutter.dev/flutter/services/TextInputAction.html).
// This class is cloned from `TextInputAction` and must be kept in sync. The cloning is needed
// because importing is not allowed directly.
enum TextInputAction {
  /// Logical meaning: There is no relevant input action for the current input
  /// source, e.g., [TextField].
  ///
  /// Android: Corresponds to Android's "IME_ACTION_NONE". The keyboard setup
  /// is decided by the OS. The keyboard will likely show a return key.
  ///
  /// iOS: iOS does not have a keyboard return type of "none." It is
  /// inappropriate to choose this [TextInputAction] when running on iOS.
  none,

  /// Logical meaning: Let the OS decide which action is most appropriate.
  ///
  /// Android: Corresponds to Android's "IME_ACTION_UNSPECIFIED". The OS chooses
  /// which keyboard action to display. The decision will likely be a done
  /// button or a return key.
  ///
  /// iOS: Corresponds to iOS's "UIReturnKeyDefault". The title displayed in
  /// the action button is "return".
  unspecified,

  /// Logical meaning: The user is done providing input to a group of inputs
  /// (like a form). Some kind of finalization behavior should now take place.
  ///
  /// Android: Corresponds to Android's "IME_ACTION_DONE". The OS displays a
  /// button that represents completion, e.g., a checkmark button.
  ///
  /// iOS: Corresponds to iOS's "UIReturnKeyDone". The title displayed in the
  /// action button is "Done".
  done,

  /// Logical meaning: The user has entered some text that represents a
  /// destination, e.g., a restaurant name. The "go" button is intended to take
  /// the user to a part of the app that corresponds to this destination.
  ///
  /// Android: Corresponds to Android's "IME_ACTION_GO". The OS displays a
  /// button that represents taking "the user to the target of the text they
  /// typed", e.g., a right-facing arrow button.
  ///
  /// iOS: Corresponds to iOS's "UIReturnKeyGo". The title displayed in the
  /// action button is "Go".
  go,

  /// Logical meaning: Execute a search query.
  ///
  /// Android: Corresponds to Android's "IME_ACTION_SEARCH". The OS displays a
  /// button that represents a search, e.g., a magnifying glass button.
  ///
  /// iOS: Corresponds to iOS's "UIReturnKeySearch". The title displayed in the
  /// action button is "Search".
  search,

  /// Logical meaning: Sends something that the user has composed, e.g., an
  /// email or a text message.
  ///
  /// Android: Corresponds to Android's "IME_ACTION_SEND". The OS displays a
  /// button that represents sending something, e.g., a paper plane button.
  ///
  /// iOS: Corresponds to iOS's "UIReturnKeySend". The title displayed in the
  /// action button is "Send".
  send,

  /// Logical meaning: The user is done with the current input source and wants
  /// to move to the next one.
  ///
  /// Moves the focus to the next focusable item in the same [FocusScope].
  ///
  /// Android: Corresponds to Android's "IME_ACTION_NEXT". The OS displays a
  /// button that represents moving forward, e.g., a right-facing arrow button.
  ///
  /// iOS: Corresponds to iOS's "UIReturnKeyNext". The title displayed in the
  /// action button is "Next".
  next,

  /// Logical meaning: The user wishes to return to the previous input source
  /// in the group, e.g., a form with multiple [TextField]s.
  ///
  /// Moves the focus to the previous focusable item in the same [FocusScope].
  ///
  /// Android: Corresponds to Android's "IME_ACTION_PREVIOUS". The OS displays a
  /// button that represents moving backward, e.g., a left-facing arrow button.
  ///
  /// iOS: iOS does not have a keyboard return type of "previous." It is
  /// inappropriate to choose this [TextInputAction] when running on iOS.
  previous,

  /// Logical meaning: In iOS apps, it is common for a "Back" button and
  /// "Continue" button to appear at the top of the screen. However, when the
  /// keyboard is open, these buttons are often hidden off-screen. Therefore,
  /// the purpose of the "Continue" return key on iOS is to make the "Continue"
  /// button available when the user is entering text.
  ///
  /// Historical context aside, [TextInputAction.continueAction] can be used any
  /// time that the term "Continue" seems most appropriate for the given action.
  ///
  /// Android: Android does not have an IME input type of "continue." It is
  /// inappropriate to choose this [TextInputAction] when running on Android.
  ///
  /// iOS: Corresponds to iOS's "UIReturnKeyContinue". The title displayed in the
  /// action button is "Continue". This action is only available on iOS 9.0+.
  ///
  /// The reason that this value has "Action" post-fixed to it is because
  /// "continue" is a reserved word in Dart, as well as many other languages.
  continueAction,

  /// Logical meaning: The user wants to join something, e.g., a wireless
  /// network.
  ///
  /// Android: Android does not have an IME input type of "join." It is
  /// inappropriate to choose this [TextInputAction] when running on Android.
  ///
  /// iOS: Corresponds to iOS's "UIReturnKeyJoin". The title displayed in the
  /// action button is "Join".
  join,

  /// Logical meaning: The user wants routing options, e.g., driving directions.
  ///
  /// Android: Android does not have an IME input type of "route." It is
  /// inappropriate to choose this [TextInputAction] when running on Android.
  ///
  /// iOS: Corresponds to iOS's "UIReturnKeyRoute". The title displayed in the
  /// action button is "Route".
  route,

  /// Logical meaning: Initiate a call to emergency services.
  ///
  /// Android: Android does not have an IME input type of "emergencyCall." It is
  /// inappropriate to choose this [TextInputAction] when running on Android.
  ///
  /// iOS: Corresponds to iOS's "UIReturnKeyEmergencyCall". The title displayed
  /// in the action button is "Emergency Call".
  emergencyCall,

  /// Logical meaning: Insert a newline character in the focused text input,
  /// e.g., [TextField].
  ///
  /// Android: Corresponds to Android's "IME_ACTION_NONE". The OS displays a
  /// button that represents a new line, e.g., a carriage return button.
  ///
  /// iOS: Corresponds to iOS's "UIReturnKeyDefault". The title displayed in the
  /// action button is "return".
  ///
  /// The term [TextInputAction.newline] exists in Flutter but not in Android
  /// or iOS. The reason for introducing this term is so that developers can
  /// achieve the common result of inserting new lines without needing to
  /// understand the various IME actions on Android and return keys on iOS.
  /// Thus, [TextInputAction.newline] is a convenience term that alleviates the
  /// need to understand the underlying platforms to achieve this common behavior.
  newline,
}